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301. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
semperfi1999 wrote: Skihids wrote: Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one. My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather p...
- by Skihids - at 2013.04.18 15:06:00
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302. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one. My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their dev...
- by Skihids - at 2013.04.18 13:45:00
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303. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I'm not huge on the idea of destroying turrets, simply because you run the risk of ending up stuck in a HAV that can't defend itself, but you have to stick out the match with it because it's too expensive to just...
- by Skihids - at 2013.04.17 02:23:00
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304. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
CCP is going to be the one to decide if this is a team based or solo game. Either they have a vision and stick with it, or they let the mass of the player base used to solo style play design their game for them. We can lobby for a novel game that ...
- by Skihids - at 2013.04.17 02:20:00
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305. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Alan-Ibn-Xuan Al-Alasabe wrote: ECM -The obvious thing is to have it break all target locks and keep them broken for some period, but so few things require target locks that this becomes unusably situational, and woul...
- by Skihids - at 2013.04.16 20:58:00
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306. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
I would like to see vehicles be more complex and nuanced. I would like to see them require more player skill and practice to field effectively. I would like to see counters more complex than "Hit it with a bigger gun". Vehicle pilots should be a ...
- by Skihids - at 2013.04.16 20:30:00
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307. Feedback on AV - in Feedback/Requests [original thread]
Mortedeamor wrote: https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread RIGHT HERE FRSHY FREESH MY ONLY ISSUE WITH DUST514 assuming on may 6th they actually do manage to even av wep It's wishful thinking to assume...
- by Skihids - at 2013.04.16 12:57:00
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308. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Mortedeamor wrote: and sorry to res this old req but i really want to know if they plan on fixing this so i know what i am going to do may 6th Watch all the announcements with the rest of us and you will know.
- by Skihids - at 2013.04.16 12:48:00
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309. Feedback on AV - in Feedback/Requests [original thread]
I've posted threads on the problem of balancing AV, HAVs, and DSs before. It comes down to either tanking the DS like a HAV or giving it counter measures. I favor the latter with a healthy dose of skill based evasion ability to keep piloting a dis...
- by Skihids - at 2013.04.16 11:57:00
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310. Feedback on AV - in Feedback/Requests [original thread]
ATR Kuan Ti wrote: its all in how you fit it ive seen LAVs take 4 sets of proto swarms to take down and thats all 4 sets have to hit right after each other and dropships take 2 hits from a lvl 4 rail HAV and live thats crazy HAV can be godly w...
- by Skihids - at 2013.04.16 11:52:00
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311. [Feedback] Scout B series over double melee base damage - in Feedback/Requests [original thread]
Ooooo, CoD single hit kills! Walk up behind someone and *Bamf*, you are dead! DUST-foo!
- by Skihids - at 2013.04.16 02:17:00
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312. [Feedback] Vehicle collision damage seems excessive - in Feedback/Requests [original thread]
CCP coats all dropships in explosive paint so that even a brief tap will ignite it and consume your ship. We are unsure if this is a joke, a way to further punish pilots, or mixup at the factory. It's been going on for months with no hot-fix so m...
- by Skihids - at 2013.04.16 02:11:00
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313. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Skihids wrote: Daedric Lothar wrote: You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then ho...
- by Skihids - at 2013.04.15 19:57:00
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314. [Feedback] Scout B series over double melee base damage - in Feedback/Requests [original thread]
That's one sharp elbow!
- by Skihids - at 2013.04.15 19:31:00
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315. [Request] Vehicle Docking Array - in Feedback/Requests [original thread]
slypie11 wrote: no repair, this will be abused up the *** Are you aware that SDs already repair vehicle armor, and there are more than one on the field?
- by Skihids - at 2013.04.15 19:29:00
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316. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps). I'm constantly having to chase blue dots in pub match...
- by Skihids - at 2013.04.15 17:21:00
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317. Why don't tanks have any gun deppresion??? - in Feedback/Requests [original thread]
We lost that with the ability to drop objects without throwing them.
- by Skihids - at 2013.04.12 19:46:00
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318. For the Love of God a Sticky Nanohive - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They are working as designed according to the Devs. Place them on a flat surface. Later versions will explode when they fail. That should increase the care used with their placement. So they are getting the same explosi...
- by Skihids - at 2013.04.12 12:19:00
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319. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Daedric Lothar wrote: thinking about my post some more, having the server calculate how much time you spend in a drop ship would be kinda lame, and limiting, what about that Pilot Dropsuit Idea, if you get the WP and lose your ride while wearin...
- by Skihids - at 2013.04.11 21:34:00
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320. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Daedric Lothar wrote: thinking about my post some more, having the server calculate how much time you spend in a drop ship would be kinda lame, and limiting, what about that Pilot Dropsuit Idea, if you get the WP and los...
- by Skihids - at 2013.04.11 21:29:00
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