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281. [FEEDBACK] Remote vehicle camera issue - in Feedback/Requests [original thread]
The remote camera stops or gets hung up on structures or even small hills. This isn't new with Uprising, but it has become a bigger issue when combined with the increased inertia of the dropship. The new changes increase the chances of your ship ...
- by Skihids - at 2013.05.09 19:59:00
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282. [Request] Leave wrecks and bodies on the battlefield... - in Feedback/Requests [original thread]
This is probably done to reduce the number of objects the program has to kep track of for performance reasons. Also, just imagine the piles of bodies littering the ground and blocking all the paths. It would be a real nusance.
- by Skihids - at 2013.04.30 19:04:00
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283. That awkward moment when... - in Feedback/Requests [original thread]
The Spawn Gods demand a sacrifice at the start of each match. They choose one merc and place him in the midst of the enemy so he will be cut down.
- by Skihids - at 2013.04.30 18:54:00
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284. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
Unless it's changed recently you can only activate passive SP for one character per account. You need boosters to get passive on your alts.
- by Skihids - at 2013.04.30 03:31:00
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285. Dropship Rebalance First Look - in Feedback/Requests [original thread]
Whinis wrote: Whizawk wrote: When you say "lag" do you mean torque distribution? The kinetic force that will throw you in the direction that you were previously travelling in if you made a sudden sharp turn? A dropship with more weight/mass...
- by Skihids - at 2013.04.30 02:12:00
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286. ISK stats tab for the End of Battle screen - in Feedback/Requests [original thread]
Yes the long term stats should be avilalable in the asset tab. Asset Managment is what seperates DUST from CoD, don't hide it!
- by Skihids - at 2013.04.26 21:35:00
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287. ISK stats tab for the End of Battle screen - in Feedback/Requests [original thread]
You added a whole lot more KDR detail, but left out the most important information - Money! This game is all about risk and reward, ISK efficiency, yet it's nearly impossible to track. Give us ISK destroyed, ISK lost, ISK earned, and ISK equival...
- by Skihids - at 2013.04.26 21:09:00
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288. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Nobody defends an installation. You complain about the lack of interest in taking and keeping objectives, but turrets are a complete afterthought and are usually only manned if the enemy has a vehicle on the field. That means your team is an impe...
- by Skihids - at 2013.04.22 18:53:00
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289. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: Skihids wrote: It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet ...
- by Skihids - at 2013.04.19 19:40:00
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290. The starving uplink dropper - in Feedback/Requests [original thread]
I believe every bit of destroyed enemy equipment is placed in one bucket and is distributed on a WP percentage basis. So if you top your team's leader board you get the biggest share of the pot.
- by Skihids - at 2013.04.19 18:41:00
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291. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet it would still be balanced because it req...
- by Skihids - at 2013.04.19 18:36:00
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292. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Large vehicles must be multi-crew oriented in order to be balanced. If one man can run a tank it is essentially a Titan suit. It provides superior mobility, superior defense, and superior offense. It packs a huge punch and never runs out of ammun...
- by Skihids - at 2013.04.19 14:34:00
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293. Forgegunner contrast problem - in Feedback/Requests [original thread]
Contrast issues crop up in other places as well. It's nearly impossible to read the clone counts in the bleed out screen with the pulsing brightness and lack of contrast.
- by Skihids - at 2013.04.18 22:26:00
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294. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Necrodermis wrote: Skihids wrote: [quote=semperfi1999] I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward. If you get ten times the...
- by Skihids - at 2013.04.18 21:58:00
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295. [feedback] Triage WP/SP balance - in Feedback/Requests [original thread]
The unbalanced rewards based on cycle time vs. points repaired has been the basis for several threads now, and it's still valid. Some folks claim you should be happy that you are helping your team more by expending those SPs and ISK, but that pri...
- by Skihids - at 2013.04.18 21:05:00
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296. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
semperfi1999 wrote: Skihids wrote: semperfi1999 wrote: Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning. Regarding t...
- by Skihids - at 2013.04.18 20:45:00
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297. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Necrodermis wrote: Skihids wrote: In that event you were active at least part of the time. I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it." They obviously want to give th...
- by Skihids - at 2013.04.18 20:14:00
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298. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Necrodermis wrote: how can they tell who is AFK and who isn't i have AFKed numerious times. but because i killed a guy or a couple guys i end up better than 50% of the team who die numerious times. i guess you are right we should remove all t...
- by Skihids - at 2013.04.18 19:50:00
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299. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
semperfi1999 wrote: Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning. Regarding the entertainer example. The problem is th...
- by Skihids - at 2013.04.18 19:33:00
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300. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Pombe Geek wrote: Skihids wrote: Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one. My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather pro...
- by Skihids - at 2013.04.18 16:00:00
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