Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Takahiro Kashuken
Red Star. EoN.
211
|
Posted - 2013.04.15 10:26:00 -
[31] - Quote
Allow all vehicles to be deployed even if they have no turrets on it, i can deploy a vehicle with basic turrets and nothing in the high and low slots, i want my turretless tank CCP
When in the fitting screen can you put all like minded mods and weapons together in order, so Powergrid modules with other powergrid modules and in order so basic/beta/local then power diagnostic mods etc
Take of all invalid fits in the list when you are selecting a dropsuit/vehicle when in game, makes the list shorter
Restock missing mods option - so if you are missing 1 mod it will only restock that 1 mod, if you are restocking for 10fits then it will only restock the mods to 10 exact fits and not restock all mods to 10 even if you already have 20 of 1 mod so you end up with 30 of 1 mod
Take off the WP cooldown from logis - if they rep 40hp and it should give you WP it should give you wp whenever you rep 40hp and not stop because you are doing your job too well, if you kill 10guys in 30sec you dont get a stop of WP because your killing too much
Give WP for repping tanks with logi LAV and spider tanking
Give tanks 15% gun depression, i know the turret can go lower i can see it yet it will not go any lower
Remove the flight celing
When running over ppl in my tank or any vehicle a light scout suit should not stop my tank at full speed, neither should a heavy im a tank
Make shield boosters/reppers on par with armor tanks
Smoot out terrain, also reduce enviromental damage, if im in a shield tank a simple bump can take off 1k of hp or even more
Add Hull to all vehicles
Bring back aiming reticules for ARs, im sick of my iron sights or at least make it an attachment or something
Stop swarms from bending around corner, sometimes they still do it at the last minute
Put the amount of damage that AV nades and proxy mines do in the description
All i can think of atm |
Ulysses Knapse
Nuevo Atlas Corporation
272
|
Posted - 2013.04.15 10:32:00 -
[32] - Quote
Make Dust 514 better.
/thread |
|
CCP FoxFour
C C P C C P Alliance
3105
|
Posted - 2013.04.15 10:35:00 -
[33] - Quote
Kevall Longstride wrote:Eve time clock in your quarters.
This is coming in Uprising. :D
|
|
pegasis prime
The Shadow Cavalry Mercenaries
131
|
Posted - 2013.04.15 10:38:00 -
[34] - Quote
Give us acchievments and bonus rewards at the end of battle I.e. n HMG kills =h isk and n Hacks = x isk or even x tanks destroid = y isk (bonus on top of isk gaind from combat) |
shaman oga
Nexus Balusa Horizon
10
|
Posted - 2013.04.15 11:01:00 -
[35] - Quote
- rear view for tanks
- customizable roles in a corp
- possibility to repair installations
- & rear view for tanks
|
Rogatien Merc
Ill Omens EoN.
3
|
Posted - 2013.04.15 11:41:00 -
[36] - Quote
Distance indicators for the range rings on the radard (is that first ring 50m? 100m? etc. ... new players do not know).
"Send" confirmation on mails... the fact that X is the send button is problematic because on every other option X just selects the box.
Make the on-screen keyboard persist through load screens... it is terribly annoying to type out a sentence in 20 seconds only to lose it all when you load into the drop room.
In the pre-battle waiting room, tell us what Map we will be dropping into.
The ability for squad/team leaders to set more interactive "objectives" and draw lines on the interactive map. This could simply be the current in-match map, and if I move the target selector over an area and hold down R2 then I can move the target selector to draw a line until I release R2. The lines would be useful to indicate desired tank positioning, blocking positions, uplink locations, sniper perches etc. Tapping L1 and R1 would create tags for "Primary objective" and "Secondary objective", or Sqd 1 primary objective, squad 2 primary objective, etc. This would be awesome.
Per the above, the pre-match map needs to be accessible via neocom since it takes so long to walk over there relative to the total time available pre-match.
Put the first three letters of custom chat channel names into the square icon that is displayed when all chat boxes are minimized. This would let us see at a glance which channels are blinking. |
Rogatien Merc
Ill Omens EoN.
3
|
Posted - 2013.04.15 11:44:00 -
[37] - Quote
I want dropsuit spinning. In eve it displays the current ship; in Dust make it display the favorited dropsuit. Perhaps this would be less resource intensive and save on some of the loading times too.
Reload dropsuit in quarters when a new one is favorited. Put a timer on it if necessary. I shouldn't have to drop into battle to see what my new suit looks like. |
Kekklian Noobatronic
Immobile Infantry
0
|
Posted - 2013.04.15 12:38:00 -
[38] - Quote
Load the voice comms in-battle *last*. There's nothing more worse than staring at the loading screen before entering a match, having to listen to some guy breathe all heavy into an open mic, or carrying on a conversation with someone, etc.. It's disturbing, and very annoying!
|
Spectral Clone
Vacuum Cleaner. LLC
0
|
Posted - 2013.04.15 13:16:00 -
[39] - Quote
Create a new active skill booster that is only active when in a match (less efficient than regular active skill booster).
Create a new passive skill booster that is only active while in a battle (less efficient than regular passive skill booster).
This would be great for casual gamers. |
slypie11
Planetary Response Organisation
145
|
Posted - 2013.04.15 13:17:00 -
[40] - Quote
make the animation for certain grenades (cough cough flux) coincide with its damage radius. Same for rails. And fix missiles. |
|
Spectral Clone
Vacuum Cleaner. LLC
0
|
Posted - 2013.04.15 13:18:00 -
[41] - Quote
Bojo The Fantastic wrote:Customizable Controls!!!
+1 |
HEAD- HUNTER-GEO
OPERATIVES OF THE GOAT
0
|
Posted - 2013.04.15 15:20:00 -
[42] - Quote
I would like to see maybe like a double S.P. week for dust ! Just double up the skill points that u can earn!! |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
32
|
Posted - 2013.04.15 16:23:00 -
[43] - Quote
Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable.
Make shield extenders/armor plates give a % bonus instead of a fixed amount. I feel lame knowing a scout with basic plates ghas just gained 50% health but I gain only %8.
Give us access to special modules like shield or armor hardeners. We can't tank effectibely if any derp with a gek and 2 damage mods can destroy us with one clip.
Give us a base armor repair rate. Seriously our proto suit can fit 2 armor reppers for a total of 11.5 hp/sec. That's pitiful.
Give us enough power and cpu to run things in the slots we have. I shouldn't be struggling to fit all advanced tech on an advanced suit with maxed circuitry and combat engineering.
Really any of the above (or more) would be awesome.
More slots!
Make grenade kill radii smaller. It seems like lots players spam M1 locus grenades if the are almost dead and have a corner to hide behind, and those things can kill from dang far away.
Get rid of the battle skirts on the suit. We are supposed to be walking deathmachines, not scottsman from 25000 years in the future.
Add suit color customization and logos (for squads).
|
slypie11
Planetary Response Organisation
146
|
Posted - 2013.04.15 16:45:00 -
[44] - Quote
Tiberion Deci wrote:Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable.
Make shield extenders/armor plates give a % bonus instead of a fixed amount. I feel lame knowing a scout with basic plates ghas just gained 50% health but I gain only %8.
Give us access to special modules like shield or armor hardeners. We can't tank effectibely if any derp with a gek and 2 damage mods can destroy us with one clip.
Give us a base armor repair rate. Seriously our proto suit can fit 2 armor reppers for a total of 11.5 hp/sec. That's pitiful.
Give us enough power and cpu to run things in the slots we have. I shouldn't be struggling to fit all advanced tech on an advanced suit with maxed circuitry and combat engineering.
Really any of the above (or more) would be awesome.
More slots!
Make grenade kill radii smaller. It seems like lots players spam M1 locus grenades if the are almost dead and have a corner to hide behind, and those things can kill from dang far away.
Get rid of the battle skirts on the suit. We are supposed to be walking deathmachines, not scottsman from 25000 years in the future.
Add suit color customization and logos (for squads).
+ 1000 |
trollsroyce
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.15 16:47:00 -
[45] - Quote
Railgun crosshair accurate (currently shoots a couple pixels to the left of reticule). Forge gun accurate crosshair and sniper rifle hip fire "crosshair". Both can be self made by using a mobile phone cover sheet for an unfair cheat). |
trollsroyce
Seraphim Initiative. CRONOS.
295
|
Posted - 2013.04.15 16:50:00 -
[46] - Quote
Crosshair and terrain contrast. Mid red crosshairs with sharp black tips could work the best on all terrain illuminations. |
Skihids
The Tritan Industries RISE of LEGION
1183
|
Posted - 2013.04.15 17:21:00 -
[47] - Quote
Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps).
I'm constantly having to chase blue dots in pub matches because they don't know that they are being triaged or from where they are being triaged from. They might not run away from help if they knew they were getting it. Heavies might also change their game play if they knew they were getting double guardian repped. |
Takahiro Kashuken
Red Star. EoN.
219
|
Posted - 2013.04.15 17:22:00 -
[48] - Quote
Also
Prototype HAVs/Dropships and LAVs |
Severus Smith
L.O.T.I.S.
212
|
Posted - 2013.04.15 17:38:00 -
[49] - Quote
Skihids wrote:Add a repair indicator that works like the damage indicator (compass quadrant), but with differences large enough that newberries won't think they are being damaged (different color perhaps).
I'm constantly having to chase blue dots in pub matches because they don't know that they are being triaged or from where they are being triaged from. They might not run away from help if they knew they were getting it. Heavies might also change their game play if they knew they were getting double guardian repped. Make it yellow. Then +1000.
|
Severus Smith
L.O.T.I.S.
212
|
Posted - 2013.04.15 17:45:00 -
[50] - Quote
Tiberion Deci wrote:Scale heavies' survivability and firepower to their costs, or make us cheaper. A proto heavy can cost 400k for just a suit and a gun, and the amount of slots we have and damage we do is laughable.
Make shield extenders/armor plates give a % bonus instead of a fixed amount. I feel lame knowing a scout with basic plates ghas just gained 50% health but I gain only %8.
Give us access to special modules like shield or armor hardeners. We can't tank effectibely if any derp with a gek and 2 damage mods can destroy us with one clip.
Give us a base armor repair rate. Seriously our proto suit can fit 2 armor reppers for a total of 11.5 hp/sec. That's pitiful.
Give us enough power and cpu to run things in the slots we have. I shouldn't be struggling to fit all advanced tech on an advanced suit with maxed circuitry and combat engineering.
Really any of the above (or more) would be awesome.
More slots!
Make grenade kill radii smaller. It seems like lots players spam M1 locus grenades if the are almost dead and have a corner to hide behind, and those things can kill from dang far away.
Get rid of the battle skirts on the suit. We are supposed to be walking deathmachines, not scottsman from 25000 years in the future.
Add suit color customization and logos (for squads).
+1
|
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3440
|
Posted - 2013.04.15 20:04:00 -
[51] - Quote
When we just appear in the merc quarters, war barge, MCC, and CRU, it would really be better for our clones to be waking up instead of just appearing out of thin air. From what I understand, we travel between the merc quarters and the war barge by transferring our consciousness to a clone already there, and then transfer our consciousness back to the MQ after the battle is over (jump clones).
With this in mind it would make more sense to have us waking up in the war barge and MCC in bodies that were already there, hanging on racks of clones (like in this image), and then being released from the rack to walk around instead of just appearing out of nowhere. With the merc quarters however, instead of showing our characters just materialize, have them wake up from the bed. Just materializing out of nowhere does make sense for drop uplinks though since they are essentially wormholes. I would like for us to awaken from inside a CRU as well; it kind of bothers me when I see a merc just materialize next to a CRU instead of coming out of it. The CRU would need doors that open from which to eject players out (in like half a second, shouldn't be anything long). The initial darkness that happens when you spawn can be the darkness of the CRU interior.
About Ambush spawning, it should be a drop from the sky (either from war barge, or some cloaked RDV dropping clones). I don't think spawning on Skirmish objective should be in the game, it devalues dropships, CRUs, and drop uplinks, makes defending an objective way too easy, and thus leads to stangnant one-sided battles, but if it is to stay then ideally it should be a drop from the sky as well on those objectives. That being said, this last paragraph is not my main point, but I felt I should address it since it is likely to come up since someone would ask "how do they explain objective or Ambush spawns?" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3440
|
Posted - 2013.04.15 20:06:00 -
[52] - Quote
Let us go inside those buildings that we currently can't, example: those buildings in Manus Peak. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
695
|
Posted - 2013.04.15 21:34:00 -
[53] - Quote
Remove the need to lock onto infantry with Logistics LAV Infantry Repair Tool.
LAV should create a AoE bubble, much like the Armor-repping Nanohives, and will repair the armor of the first 8 friendlies within the area of effect. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3454
|
Posted - 2013.04.16 02:52:00 -
[54] - Quote
Shiny black ARs and forge guns, they looked so cool in the concept arts because of the shiny black. Make the advanced ones black and shiny. |
SponkSponkSponk
The Southern Legion RISE of LEGION
11
|
Posted - 2013.04.16 06:29:00 -
[55] - Quote
Squad finder - like Fleet Finder in Eve. Also, being able to join a squad even while it's in a battle would be great. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
225
|
Posted - 2013.04.16 09:56:00 -
[56] - Quote
Wp for mobile cru. Seriously its a year that people tell you that DROPSHIPS NEED WP FOR THE CRU and you did nothing. No, wait you did nerf dropships hp and cpupowergrid
With the current pace dust will enter commercial release when the nasa will send a man to mars. |
Robert JD Niewiadomski
NULLIMPEX INC
55
|
Posted - 2013.04.16 10:12:00 -
[57] - Quote
Martin0 Brancaleone wrote:Wp for mobile cru. Seriously its a year that people tell you that DROPSHIPS NEED WP FOR THE CRU and you did nothing. No, wait you did nerf dropships hp and cpupowergrid With the current pace dust will enter commercial release when the nasa will send a man to mars. This is worked on by CPP: Source: https://forums.dust514.com/default.aspx?g=posts&m=666716#post666716
|
Lucky xStriker
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.04.16 10:52:00 -
[58] - Quote
just hopping in not sure this was mentioned but if it has sweet! Full scale map all the red area gone! needs more aerial fighters. longer more persistent games, conquest type matches. a pc version ahem |
Lucky xStriker
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.04.16 10:56:00 -
[59] - Quote
Spectral Clone wrote:Bojo The Fantastic wrote:Customizable Controls!!! +1
dude u could use a keyboard mouse... the sharpshooter... idk how customised u want to get. the kb/m is + for me... i have the sharpshooter just dont work as good unless u like to stand and pretend you moving thru the battlefield cool thing is with the sharpshooter u have a little white dot over the sight so u can really aim for stuff, takes alot of getting used to. |
Marston VC
SVER True Blood Unclaimed.
148
|
Posted - 2013.04.16 11:08:00 -
[60] - Quote
Mountain Doody wrote:There's a great thread on the EVE forums that offers numerous small suggestions that CCP could use to improve EVE. ( even if it only has 3 dev responses in 56 pages :) ) I would like to suggest creating (and maybe even sticky-ing?) a similar thread for DUST. I will kick it off by suggesting that the first UI message you receive on boot ("You are about to connect to CCP servers, email asdf with problems") should not block further loading of the game.As it stands, if I boot the game, then step away for five minutes to get a coffee, I must return to the game and press X to continue loading the game. Instead, you could attempt to load content in the background, even while the informational message is displayed.
In my opinion this should be extended to everything. Instead of waiting until I click it, id like things like my contact list to slowly load up while im playing a match, or atleast just standing around in the merc quarters. OR your contact list could be directly saved to your hardrive... OR you segment the contact list into pages of no more then 20 per page.... OR you segment the contacts into alphabetized pages so that you only have to load a small portion of your contact list. Little things like that which could give us the illusion that its not taking a long to time to load lists would be awesome! |
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |