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321. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
How many vets are actually enjoying DUST right now? Not many to judge by the comments I hear and the forum posts I read. Most folks are grinding to maintain position for the next build. Some of us are active, but there are plenty of AFKers who ar...
- by Skihids - at 2013.04.11 20:13:00
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322. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
Immersion and lore wise I have a problem with people materializing out of thin air. DUs teleport you, but otherwise how am I to know someone can just appear on my six when I checked it five seconds prior? No physical object for me to look for, no...
- by Skihids - at 2013.04.11 19:57:00
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323. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
That would prevent gankers from obtaining a BPC reward. Though I'd rather see sufficient ISK payouts for risking high value vehicles such that you could make a living in a standard or advanced model like you can in the same level dropsuit. Tie it...
- by Skihids - at 2013.04.11 18:56:00
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324. [Feedback] Spawn system is creating a "wave" effect. Causes opposite t... - in Feedback/Requests [original thread]
It also seems to have an issue right at the start where it drops one lone blue dot in with a bunch of reds. I've been on both sides of that one.
- by Skihids - at 2013.04.10 20:43:00
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325. A Training Area for Learning to Fly Would Be Nice - in Feedback/Requests [original thread]
Furrow33 wrote: I agree. After they changed how they fly i stopped using em. They are rather unresponsive now.
- by Skihids - at 2013.04.10 01:28:00
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326. Balance the Dropships! - in Feedback/Requests [original thread]
Shouper of BHD wrote: Skihids wrote: Kitten Commander wrote: Shouper of BHD wrote: Kitten Commander wrote: Dropships, the sky taxi. I was expectantly disappointed when the 'assault' dropship was revealed. They are going to be throwa...
- by Skihids - at 2013.04.09 17:13:00
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327. Balance the Dropships! - in Feedback/Requests [original thread]
Kitten Commander wrote: Shouper of BHD wrote: Kitten Commander wrote: Dropships, the sky taxi. I was expectantly disappointed when the 'assault' dropship was revealed. They are going to be throwaway in PC until the maps and player counts ...
- by Skihids - at 2013.04.09 16:57:00
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328. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
For all aspiring pilots who don't want to stand on the street corner with a tin cup: Not everyone has a rich uncle who can fund their flying hobby, so what can you do? I will offer this advice that comes from the real world of flight training. T...
- by Skihids - at 2013.04.09 15:44:00
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329. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I knew this sounded familiar... CCP Nothin wrote: You should definitely be able to e.g. fly pilot your dropship and earn a good living doing it, provided that you're useful to your team. From here . Edit: ...
- by Skihids - at 2013.04.09 02:05:00
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330. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Roger Pdaktir wrote: If the answer is no, I think you will see a whole lot of isk farming type suits ie. snipers/ militia assault. The thing is, people who like to fly are still going to do so. If they have to sit in a two or three matches snip...
- by Skihids - at 2013.04.08 21:02:00
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331. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
Daedric Lothar wrote: Alright, I'll give you the DEV perspective, the answer is no. Because if it was then you would easily be making enough cash to be able to keep doing those things, since you can't and really haven't ever been able to and yo...
- by Skihids - at 2013.04.08 20:11:00
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332. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
I asked about their philosophy and intent because it affects a players expectations. It's a huge deal if piloting is seen as a a distinct role apart from infantry or not, and my feedback will be adjusted to take that into account. Is the new se...
- by Skihids - at 2013.04.08 20:04:00
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333. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
With the coming separation of the infantry and vehicle skill trees comes the question: Is this pilot/driver role meant to be a distinct and playable alternative to infantry combat, or is it supposed to be a sideline that is only occasionally indu...
- by Skihids - at 2013.04.08 16:33:00
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334. Add armor burn to dropsuits. - in Feedback/Requests [original thread]
You do realize that a burned up dropsuit won't be able to be brought back by a needle, right? When a vehicle burns and blows up there isn't anything left of it. The charred remains of your clone would be too far gone for a few nanites to fix.
- by Skihids - at 2013.04.07 03:58:00
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335. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
You give all pilots a bad name and you are a troll. You should feel bad.
- by Skihids - at 2013.04.06 19:22:00
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336. We need AT. - in Feedback/Requests [original thread]
The OP wants to melee an HAV for 3k damage.
- by Skihids - at 2013.04.06 05:00:00
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337. My optimal vehicle balance - what's yours? - in Feedback/Requests [original thread]
I would love to see more complexity and flexibility added at the timing stage if it also meant easier operation on the battlefield. Right now trying to fly in three dimensions in real time, shoot (when we get Assault craft), and activate modules...
- by Skihids - at 2013.04.05 18:54:00
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338. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Nova Knife wrote: Actually... Small railguns are just as hilariously broken as Missiles. The 'reduced' efficiency against vehicles is about the same thing as the reduced splash damage for small missiles. As soon as that gets 'fixed' the hilar...
- by Skihids - at 2013.04.03 17:39:00
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339. Hav and missiles - in Feedback/Requests [original thread]
Godin Thekiller wrote: Well, missiles are now actually able to kill HAV's now, and they do it quite well I must add. they just need higher splash radius to kill those pesky foot soldiers. They used to have that and they were great against in...
- by Skihids - at 2013.04.03 17:23:00
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340. [idea] for one more module for logi that would work only for heavy weapons. - in Feedback/Requests [original thread]
+1 for an interesting idea
- by Skihids - at 2013.04.02 19:32:00
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