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1221. Be realistic kids - in General Discussions [original thread]
Take the long view. Vehicle reworking is probably going to consume the next 4-5 patches given the huge tear-up required. That puts us in February. Just build out your Dropsuit Upgrage skills in be meantime. They benefit every flitting so you can...
- by Skihids - at 2013.08.29 00:42:00
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1222. looking at the notes so far, anyone still want to be a tanker? - in General Discussions [original thread]
I'm a self grounded dropship pilot as of the last respec because I didn't see any inkling of direction from CCP. It seemed that CCP Blam was just building random crap without any coherent idea of how it could be used or rewarded. We had shield t...
- by Skihids - at 2013.08.28 19:57:00
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1223. Condor Squad Dropship Squadron - in General Discussions [original thread]
Serimos Haeraven wrote: Skihids wrote: Dumb fire missiles make extremely poor air-to-air weapons. it's fun to see the explosions when they auto-detonate at their max range, but pretty doesn't equal effective. With the coming finite ammo it w...
- by Skihids - at 2013.08.28 19:31:00
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1224. Melee glitch is really pissing people off, eh? - in General Discussions [original thread]
I wasn't aware of the glitch until one day in a pub match a red turned a corner and took me out from full health to nothing in what looked like a single melee. I was left thinking "wtf?" Then I found it on the forums. So it happened to me once,...
- by Skihids - at 2013.08.28 19:18:00
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1225. Condor Squad Dropship Squadron - in General Discussions [original thread]
Dumb fire missiles make extremely poor air-to-air weapons. it's fun to see the explosions when they auto-detonate at their max range, but pretty doesn't equal effective. With the coming finite ammo it will be silly to even attempt it. CCP will ha...
- by Skihids - at 2013.08.28 19:13:00
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1226. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I'm encouraged by the new plans for vehicles as it has the opportunity to introduce a deeper level of strategy and tactics into battle. Finite ammo and "burst tanking" would create a greater dependency on blue support for tankers. I understand th...
- by Skihids - at 2013.08.28 17:11:00
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1227. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
STYLIE77 wrote: TheAmazing FlyingPig wrote: I actually like a majority of the proposed changes, limited ammo stores being my favorite. Means you'll at least have to get off your redline hill to reload. Also, if they talked to the people th...
- by Skihids - at 2013.08.27 21:33:00
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1228. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Benjamin Ciscko wrote: If you want to destroy my tank get yourself a nice shiny DS with proto missiles and two gunners, I wont be able to touch you because my gun can't shoot high enough. Tank kill infantry, Infantry k...
- by Skihids - at 2013.08.27 21:15:00
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1229. 1.5, Dropships, and Your Opinions - in General Discussions [original thread]
This could be good or completely destroy dropships forever. Dropships need more missions that can't be done by infantry to justify their existence. After all, if the job can be done by a minimum wage dropsuit, why hire an expensive and temperamen...
- by Skihids - at 2013.08.27 19:48:00
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1230. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Concurrent with making vehicles mainly "breakthrough" assets is the an actual incentive to assault heavily defended objectives. Outside PC there really isn't any incentive. Yes, the current event attempts to make it worthwhile to put extra effor...
- by Skihids - at 2013.08.27 19:08:00
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1231. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Our Deepest Regret wrote: Skihids wrote: Kage Roth wrote: I still want a stasis webifier deployable to equip to infantry. Say it would slow vehicles down 60% for 60 seconds in an 8 meter radius when activated. Long enough to counter activ...
- by Skihids - at 2013.08.27 19:03:00
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1232. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Kage Roth wrote: I still want a stasis webifier deployable to equip to infantry. Say it would slow vehicles down 60% for 60 seconds in an 8 meter radius when activated. Long enough to counter active mods. It would take luck to get the vehicle o...
- by Skihids - at 2013.08.27 18:51:00
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1233. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Needless Sacermendor wrote: Skihids wrote: Some of the time they can be more powerful than suits, but most of the time they will be weaker. Time spent stronger + Time spent more vulnerable = Capability and survivability of a dropsuit. Veh...
- by Skihids - at 2013.08.27 18:14:00
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1234. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Needless Sacermendor wrote: Yeah it primarily needs wp for troop transport ... it's main purpose ! In it's simplest form x wp for each passenger carried over x distance ... but it would need restraints to avoid farming. The problem with th...
- by Skihids - at 2013.08.27 17:54:00
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1235. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP's vehicle design philosophy is that suits and vehicles compete directly for the same mission of slaying mercs. As long as the vehicle is a solo asset it has to be balanced against its competition, the suit. How are they doing that while not ...
- by Skihids - at 2013.08.27 17:46:00
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1236. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Needless Sacermendor wrote: Skihids wrote: Nguruthos IX wrote: Does this mean no more vehicles in ambush (No supply depots for ammo)? If so There's no reason to fly Skirm/Dom in this game with all the Red Line Rail tanks, Redline Rail i...
- by Skihids - at 2013.08.27 17:37:00
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1237. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Ted Nugget wrote: After reading this. I still don't think I want to spec into vehicles again. If I get a respec that is. In the end if you make tanks usable people will cry that tanks are killing them until you nerf them to crap. I am not spec'...
- by Skihids - at 2013.08.27 17:25:00
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1238. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Nguruthos IX wrote: Does this mean no more vehicles in ambush (No supply depots for ammo)? If so There's no reason to fly Skirm/Dom in this game with all the Red Line Rail tanks, Redline Rail installations, and the terrible ISK payout for suc...
- by Skihids - at 2013.08.27 17:22:00
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1239. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Scheneighnay McBob wrote: Beren Hurin wrote: What if you could only deploy certain vehicles from supply depots? They have that deployment option that nobody ever uses...? I remember in codex that was the worst possible option: the deployme...
- by Skihids - at 2013.08.27 16:34:00
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1240. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Others have done a good job commenting on the details, but I'd like to take a look at the overall philosophy of vehicles that this patch reveals. Vehicles: 1) Won't get unique roles and will continue to compete directly with infantry for the miss...
- by Skihids - at 2013.08.27 16:21:00
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