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Thread Statistics | Show CCP posts - 1 post(s) |
Mary Sedillo
Pure Innocence. EoN.
274
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Posted - 2013.08.27 18:57:00 -
[1] - Quote
It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying.
Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un-necessary mechanic tacked on to further limit the viability of our vehicles.
Where are the Warpoints for Logistic Vehicle operations outside of the Infantry Repair vehicle's tool? Why do dropships still get no Warpoints for spawn ins? Why no points for shield transporting or armor repairing?
All Wolfman's post tells me is HE DOESN'T GET IT. We don't fill a niche?
-WRONG-
Imagine HAVs as Heavies and use us as so. We accel in point defense in PC, as well as vehicle denial and suppression of infantry.
Dropships accel in getting infantry to point FAST and SAFE. They also help with putting snipers in great locations. With turreteers, they provide a very clear infantry and tank suppression role.
LLAVs offer incredible scouting opportunities. Whether eye-balling the enemy or scanning them out, they can point out the enemy. They can harass infantry with their turret, passengers or with your bumper. They can shield transport and armor repair infantry rather well and with certain builds you can rep tanks with them.
Just because the vocal minority of ****** vehicle operators can't make them work doesn't mean they don't fill a niche and it doesn't mean you need to IMPOSE MORE RESTRICTIONS ON US!!!
He is working on a mechanic he doesn't know offering changes that aren't needed for players who do get it. It is getting RIDICULOUS.
November and the PS4 can't come soon enough because I just can't stop shaking my head at this game.
Until then, I'll still be using my HAVs, LAVs, and Dropships, wishing furiously they'd give us more tools to work with, rather than the CONSTANT stream of disappointment. |
ladwar
Dead Six Initiative Lokun Listamenn
1294
|
Posted - 2013.08.27 19:00:00 -
[2] - Quote
well it isn't the patch notes for 1.5 so its not finished or locked in stone yet but i agree, seem like just more nerf hammer to vehicles to make them 'fun'. being useless is not fun, running a role that is afford to run is not fun and none of this is addressed. |
low genius
The Sound Of Freedom Renegade Alliance
362
|
Posted - 2013.08.27 19:00:00 -
[3] - Quote
QQ |
Shadow of War88
0uter.Heaven
45
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Posted - 2013.08.27 19:01:00 -
[4] - Quote
Sagaris wud revive tanks dynamic in PC but yes its clear CCP dosent play the game and the little asians in shanghai are busy playing starcraft 2 |
Mary Sedillo
Pure Innocence. EoN.
278
|
Posted - 2013.08.27 19:01:00 -
[5] - Quote
Rather than post QQ, maybe be constructive eh? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2972
|
Posted - 2013.08.27 19:03:00 -
[6] - Quote
Mary Sedillo wrote:It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying.
Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un-necessary mechanic tacked on to further limit the viability of our vehicles.
Where are the Warpoints for Logistic Vehicle operations outside of the Infantry Repair vehicle's tool? Why do dropships still get no Warpoints for spawn ins? Why no points for shield transporting or armor repairing?
All Wolfman's post tells me is HE DOESN'T GET IT. We don't fill a niche?
-WRONG-
Imagine HAVs as Heavies and use us as so. We accel in point defense in PC, as well as vehicle denial and suppression of infantry.
Dropships accel in getting infantry to point FAST and SAFE. They also help with putting snipers in great locations. With turreteers, they provide a very clear infantry and tank suppression role.
LLAVs offer incredible scouting opportunities. Whether eye-balling the enemy or scanning them out, they can point out the enemy. They can harass infantry with their turret, passengers or with your bumper. They can shield transport and armor repair infantry rather well and with certain builds you can rep tanks with them.
Just because the vocal minority of ****** vehicle operators can't make them work doesn't mean they don't fill a niche and it doesn't mean you need to IMPOSE MORE RESTRICTIONS ON US!!!
He is working on a mechanic he doesn't know offering changes that aren't needed for players who do get it. It is getting RIDICULOUS.
November and the PS4 can't come soon enough because I just can't stop shaking my head at this game.
Until then, I'll still be using my HAVs, LAVs, and Dropships, wishing furiously they'd give us more tools to work with, rather than the CONSTANT stream of disappointment. I actually like a majority of the proposed changes, limited ammo stores being my favorite. Means you'll at least have to get off your redline hill to reload.
Also, if they talked to the people they were modifying, it would be nothing but a slew of requests for buffs in every niche role. I'd take data over "feels" any day. |
Beren Hurin
The Vanguardians
1253
|
Posted - 2013.08.27 19:03:00 -
[7] - Quote
Mary Sedillo wrote:It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying.
Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un-necessary mechanic tacked on to further limit the viability of our vehicles.
Where are the Warpoints for Logistic Vehicle operations outside of the Infantry Repair vehicle's tool? Why do dropships still get no Warpoints for spawn ins? Why no points for shield transporting or armor repairing?
All Wolfman's post tells me is HE DOESN'T GET IT. We don't fill a niche?
-WRONG-
Imagine HAVs as Heavies and use us as so. We accel in point defense in PC, as well as vehicle denial and suppression of infantry.
Dropships accel in getting infantry to point FAST and SAFE. They also help with putting snipers in great locations. With turreteers, they provide a very clear infantry and tank suppression role.
LLAVs offer incredible scouting opportunities. Whether eye-balling the enemy or scanning them out, they can point out the enemy. They can harass infantry with their turret, passengers or with your bumper. They can shield transport and armor repair infantry rather well and with certain builds you can rep tanks with them.
Just because the vocal minority of ****** vehicle operators can't make them work doesn't mean they don't fill a niche and it doesn't mean you need to IMPOSE MORE RESTRICTIONS ON US!!!
He is working on a mechanic he doesn't know offering changes that aren't needed for players who do get it. It is getting RIDICULOUS.
November and the PS4 can't come soon enough because I just can't stop shaking my head at this game.
Until then, I'll still be using my HAVs, LAVs, and Dropships, wishing furiously they'd give us more tools to work with, rather than the CONSTANT stream of disappointment.
More rules != restrictions.
If I said, go make music, but defined music as "any noise with anything that makes noise" what we would get wouldn't be that great. But an environment that has clear and appropriate boundaries is where dynamic creativity can flourish. |
meri jin
Goonfeet Top Men.
253
|
Posted - 2013.08.27 19:17:00 -
[8] - Quote
Not satisfied ? |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
305
|
Posted - 2013.08.27 19:30:00 -
[9] - Quote
My vehicle alt has no damn problem with this modification to ammo; It will only hinder railgun snipers from camping all day dealing insane splash damage. I don't mind that they now have to get more ammo, hell, even I still will re-ammo. I think this patch will change the utility and thinking of vehicles. I think some pointers to add though:
- Blaster and Missile tanks must be given a lot of ammo (and less for railguns), this emphasizes their role, and re-balances them as such, and furthermore, encourages close encounters with short-range fitted tanks. Railguns could possibly get a higher rate of fire with more ammo, but a TREMENDOUS nerf to range (maybe limited to 150 meters; short range combat with vehicles/installations).
- Make sure Dropships DO NOT have a shared ammo pool (this goes for tanks too); It would be annoying if some pub blueberry jumped into your tank and emptied all of your ammo reserves into the rocks and road alike. If there is a shared ammo pool, then CCP will have to be forced into making "vehicle locks" or the vehicle pilots will up and leave; CCP would then have a game with 2000 active players.
- Introduce some sort of equipment or nanohive that allows ammo to be transferred to vehicles. This brings me to my next point; If vehicles are forced to access supply depots in order to gather ammo, then summonable installations have to be introduced, and the ability to skill into installations could be accessed to call in the CCP version of sentries (railgun/blaster/missile installations).
So look at it like this; We don't know every single detail about 1.4 or 1.5 (more so for 1.5, since it is much more distant), and there very well could be some more things to call and gain WP for in Dust, making it the game that has much more to offer in potential skills than any shooter on the market (we are just slowly climbing up).
P.S.: For anyone who knows this nomenclature: I typed all of this at a [7], I feel pretty confident about CCP. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
176
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Posted - 2013.08.27 19:31:00 -
[10] - Quote
Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1334
|
Posted - 2013.08.27 19:31:00 -
[11] - Quote
Everything in 1.4 sounds good (though I would of personally preferred to keep my laser iron sights) and most of what was said about 1.5 also sounds good, though a few things are suspect without numbers. Lastly, we do not know what the entirety of 1.5. |
Jason Pearson
Seraphim Auxiliaries
2802
|
Posted - 2013.08.27 19:41:00 -
[12] - Quote
Chill the **** out, we asked Wolfman to give us idea with what they're going to do for 1.5, that's not all nor is it final, it's enough to give us information about what they're looking at.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
CrotchGrab 360
High-Damage
216
|
Posted - 2013.08.27 19:44:00 -
[13] - Quote
Wow. **** gets complained about before it even gets released.
That's just how hell-bent this forum is on QQ. |
Cy Clone1
Intara Direct Action Caldari State
245
|
Posted - 2013.08.27 19:46:00 -
[14] - Quote
I really don't like these changes especially the limited ammo like the Op said vehicles can fill very important roles. CCP has just forgotten to reward them the wp for those actions. Av might not even be that big of an issue if logi lavs actually wanted to put on transporters and rep tanks. Dropship pilots might actually fulfill their role if wp were given for scans and spawns.
Seriously don't take away ammo. you'll ruin my ads, its window is already short as it can only take one or two proto shots, would kinda blow if I had to fly back to base risk getting hit by rdvs and refill ammo
also this is my feedback chill out with all the QQ bs. |
Jake Bloodworth
DUST University Ivy League
104
|
Posted - 2013.08.27 19:52:00 -
[15] - Quote
Infantry having limited ammo is such an un-fun mechanic. Who thought of that? . .. ... ....
Seriously, people will QQ about anything. Wolfman gave vehicle players a glimpse into the though process and direction of the devs. Something you have begged for... I don't get vehicle players sometimes. You do understand that limiting your ammo might actually allow for them to buff you? I just hope that any buffs to vehicles also spill over into rail/blaster/missile installations. They should be there to defend some areas from tanks, not be two shot by my forge gun. |
Anarchide
Greedy Bastards
509
|
Posted - 2013.08.27 19:54:00 -
[16] - Quote
More Pew Pew
Less QQ |
Iron Wolf Saber
Den of Swords
7803
|
Posted - 2013.08.27 19:54:00 -
[17] - Quote
Skytt asked for it, old timey beta dust 514 tanker. matter of factly quite a few people ask for ammo as a means of balancing out the god mode out of them. An empty tank is a dead/useless tank. Not the besieger and ender of worlds.
War points are being worked on but it didn't make the 1.4 cut.
Also HAV's don't do a lot of defending these days, its more running away and being annoying as possible. Any serious push against an HAV will kill it.
Dropships don't get infantry to point b safely, you're better off in a limbus. It won't land on you when you disembark. They also give sniper the hell away to counter snipers, oh lookie dropship on a roof. Free lunch while he cowers up there while I wait for him to pop his head up while I shoot from underneath a truck he can't see me back through.
Scouting going out the window outside the squad in 1.4. Squad mates are no the only folks that will help your vision now and that can be done by a high perch spotter.
Scout LAVs are useless, Logi DSs are useless HAVs are left wondering what the hell are they supposed to be excelling at. LAVs are wondering why in the hell is their bumper a far more effective killing tool than their high powered blaster/missile/railgun is?
Bottom Line
There are two reactions I shouldn't be having when you round a corner in any vehicle. 1. Meh~
and
2. Yum!
They day they make me go 'OH SNAP" is the day they get it right. |
Cy Clone1
Intara Direct Action Caldari State
245
|
Posted - 2013.08.27 20:03:00 -
[18] - Quote
I don't agree with that. I use my blaster tank as a way to push objectives and clear the map of lavs, allowing my team to cross open parts of the map and kill and capture objectives.
Railgun tank is used to counter enemy havs, drops, manned installations and snipers. not bad for holding objectives from a far.
Missile tank...... well that's just for fun I guess.
|
Iron Wolf Saber
Den of Swords
7805
|
Posted - 2013.08.27 20:08:00 -
[19] - Quote
Cy Clone1 wrote:I don't agree with that. I use my blaster tank as a way to push objectives and clear the map of lavs, allowing my team to cross open parts of the map and kill and capture objectives.
Railgun tank is used to counter enemy havs, drops, manned installations and snipers. not bad for holding objectives from a far.
Missile tank...... well that's just for fun I guess.
Missiles currently are suppression and bombardment of larger targets (anti-facility anti-hav) without the prohibitive cost of a rail gun but you have to fight a bit more like a brawler with it. The spread and streak of the missiles is nice that it helps with ground to air accuracy but due to the slow travel speed this all falters out at longer distances. |
Son Down
SamsClub
75
|
Posted - 2013.08.27 20:09:00 -
[20] - Quote
OP's post is written in the dialect of an 11 year old boy who just jumped off the HALO wagon. Douche. |
|
Marston VC
SVER True Blood Public Disorder.
699
|
Posted - 2013.08.27 20:15:00 -
[21] - Quote
He said that the whole reason they would add ammo is so that the gameplay would become more tactical, and the guns would be more powerful. |
Deranged Disaster
Seraphim Initiative..
455
|
Posted - 2013.08.27 20:23:00 -
[22] - Quote
You are being very, very ignorant wih your post.
Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more POWERFUL while preventing them from being a constant threat; spam a target and eventually you will run out of ammo.
That's what has been said. And I don't know about you but I don't like parking next to enemy tanks and shooting constantly to see who overhearts/runs out of modules to activate first. Open your eyes. |
ladwar
Dead Six Initiative Lokun Listamenn
1296
|
Posted - 2013.08.27 20:27:00 -
[23] - Quote
Deranged Disaster wrote:You are being very, very ignorant wih your post.
Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more POWERFUL while preventing them from being a constant threat; spam a target and eventually you will run out of ammo.
That's what has been said. And I don't know about you but I don't like parking next to enemy tanks and shooting constantly to see who overhearts/runs out of modules to activate first. Open your eyes. i bet 1million ISK that turrets don't get any more powerful. |
Cy Clone1
Intara Direct Action Caldari State
246
|
Posted - 2013.08.27 20:29:00 -
[24] - Quote
Iron Wolf Saber wrote:Cy Clone1 wrote:I don't agree with that. I use my blaster tank as a way to push objectives and clear the map of lavs, allowing my team to cross open parts of the map and kill and capture objectives.
Railgun tank is used to counter enemy havs, drops, manned installations and snipers. not bad for holding objectives from a far.
Missile tank...... well that's just for fun I guess.
Missiles currently are suppression and bombardment of larger targets (anti-facility anti-hav) without the prohibitive cost of a rail gun but you have to fight a bit more like a brawler with it. The spread and streak of the missiles is nice that it helps with ground to air accuracy but due to the slow travel speed this all falters out at longer distances.
thank you for addressing the part of my statement that did not matter. I was simply stating that tanks do have a role on the battlefield. Also Thank you for explaining that to me, its too bad they are out classed by railguns in every aspect at the moment. In chromosome they were great because of the prof skills and marauder, even if they moved very slow.
also ive made this complaint many times. Can we make it so shield tanks could aim as far down as armor tanks? This would really help missiles being able to hit infantry and engage tanks |
Deranged Disaster
Seraphim Initiative..
455
|
Posted - 2013.08.27 20:29:00 -
[25] - Quote
ladwar wrote:i bet 1million ISK that turrets don't get any more powerful. If they don't, then by all means go bash the devs. |
FATPrincess - XOXO
Shining Flame Amarr Empire
468
|
Posted - 2013.08.27 20:37:00 -
[26] - Quote
And then we have IWS saying 1.4 was going to be life-changing...
-XOXO |
steadyhand amarr
Imperfects Negative-Feedback
1164
|
Posted - 2013.08.27 20:44:00 -
[27] - Quote
man trolls sucks on these forums these days, they used to be fun to read but know we just get garabage like what the OP posts, we either is A trolling very badly or B can't possibly fathom that other people play this game too and made it pretty clear 1.4 and 1.5 are what we wanted.
so in short EON, train your trolls better or hire better mercs :D |
STYLIE77
KILL-EM-QUICK RISE of LEGION
107
|
Posted - 2013.08.27 21:28:00 -
[28] - Quote
TheAmazing FlyingPig wrote: I actually like a majority of the proposed changes, limited ammo stores being my favorite. Means you'll at least have to get off your redline hill to reload.
Also, if they talked to the people they were modifying, it would be nothing but a slew of requests for buffs in every niche role. I'd take data over "feels" any day.
Naw, they will simply recall the vehicle and call in another for a reload, something most tankers are used to.
The biggest benefit I see is having a buddy use up all the rounds in your side turrets then nubs have no reason to stay in your vehicle and they cannot reveal your location with random spam as well.
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Skihids
Bullet Cluster
1962
|
Posted - 2013.08.27 21:33:00 -
[29] - Quote
STYLIE77 wrote:TheAmazing FlyingPig wrote: I actually like a majority of the proposed changes, limited ammo stores being my favorite. Means you'll at least have to get off your redline hill to reload.
Also, if they talked to the people they were modifying, it would be nothing but a slew of requests for buffs in every niche role. I'd take data over "feels" any day. Naw, they will simply recall the vehicle and call in another for a reload, something most tankers are used to. The biggest benefit I see is having a buddy use up all the rounds in your side turrets then nubs have no reason to stay in your vehicle and they cannot reveal your location with random spam as well.
They will no longer be fitted on tanks. HAVs will now totally solo vehicles. |
Viktor Zokas
High-Damage
295
|
Posted - 2013.08.27 21:33:00 -
[30] - Quote
lol Tanks and stuff do need ammo. I find it stupidly op they can sit there forever spamming shots. There needs to be resupply beacons for tanks and such you can capture and the inability of recalling the tank to just call in a new one with ammo. That's pretty fair. |
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