Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Halador Osiris
Dead Six Initiative Lokun Listamenn
615
|
Posted - 2013.08.27 19:18:00 -
[31] - Quote
Well, to me this buffs dropships. I'm interested to see how module power and cooldowns shake out in the end, but the ammo is certainly a buff. If we have to fly out for cover every now and then quite frequently, how hard is it to swing by a supply depot in the red zone? Tanks, on the other hand, are slow as dirt and will have to work their way across the battlefield for their ammo.
Plus, side turrets currently eat a large chunk of our PG. No, honestly, I don't need extra PG, but it'll free up a few more options. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1334
|
Posted - 2013.08.27 19:27:00 -
[32] - Quote
A) There are also passive modules which most dropship pilots use anyways, they'll still be there. Active modules will still be good though, I used them a lot in Chromosome. Basically you stay on the outskirts of the map then do a 15 second fly by with actives on to do whatever it is you need to do (shoot down that tank/turret, drop off teammates, pick up teammates, etc).
B) Dropships will easily be able to retreat to a redzone supply depot and get more ammo. |
Skihids
Bullet Cluster
1960
|
Posted - 2013.08.27 19:48:00 -
[33] - Quote
This could be good or completely destroy dropships forever.
Dropships need more missions that can't be done by infantry to justify their existence. After all, if the job can be done by a minimum wage dropsuit, why hire an expensive and temperamental dropship?
HAV's are going to require more support now and the dropship is in a perfect position to supply it, assuming the dropship can go into "god mode" for the time required to remain in the hot zone and get away.
I've always been interested in the ability of a dropship to insert a heavy strike team on an objective, and being invulnerable for a period of time would make that possible where it isn't today. Imagine placing five mercs on the objective and having a sixth on a turret blasting away for a time before leaping out. This assumes that small turrets will be buffed to be better than a light weapon
On the other hand if the "god mode" time is too short it will be next to useless and the tradeoff of greater weakness during the extended cool down period would seal its fate. Oh and that presupposes the pilot knows when to enter active mode and it better not be "whenever not at the flight ceiling" or hiding deep in your spawn. |
Xender17
Ahrendee Mercenaries EoN.
495
|
Posted - 2013.08.27 19:49:00 -
[34] - Quote
Does anyone have a link? |
Cy Clone1
Intara Direct Action Caldari State
245
|
Posted - 2013.08.27 19:54:00 -
[35] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=104985&find=unread |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |