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1021. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
Justin Tymes wrote: Except it's not. Logis get next to nothing when you're winning by a landslide, slayers get all the WP. If Logis are getting alot of WP, slayers just need to get better. This is the truth. I get the most WPs when my suppor...
- by Skihids - at 2013.10.11 16:14:00
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1022. lolderpship - in General Discussions [original thread]
Takahiro Kashuken wrote: It does for me, if it isnt agile to begin with and i can barely see whats around me it aint going to work Take the little bird has a good view and is responsive plus AV doesnt knock it around like a feather in the w...
- by Skihids - at 2013.10.10 17:59:00
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1023. lolderpship - in General Discussions [original thread]
iceyburnz wrote: I don't undertsand why we can't have a cockpit view for dropships. Laziness. There is no technical reason it can't be done.
- by Skihids - at 2013.10.10 14:53:00
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1024. lolderpship - in General Discussions [original thread]
Takahiro Kashuken wrote: Skihids wrote: Mercs have no incentive to ride in a dropship. It's like offering a bus driver minimum wage to buy a bus and run a route in a war zone and at the sme time you offer individuals risk free teleportation ...
- by Skihids - at 2013.10.10 14:43:00
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1025. I wonder what they'll be working on next. - in General Discussions [original thread]
CCP will eventually completely overhaul vehicles. I'm guessing it will start in January or February and last six months. They will be testing everything in production so it's going to take a long time and cause quite a disruption.
- by Skihids - at 2013.10.10 06:37:00
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1026. Dropships and Cameras. (1.5) - in General Discussions [original thread]
We need a first person view that looks "through" the hull via hull mounted cameras. With that we can look in any direction wthout the ship obscuring our view from the cockpit location. The cockpit PoV would let us land and fly thorugh tight spot...
- by Skihids - at 2013.10.09 15:16:00
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1027. lolderpship - in General Discussions [original thread]
Mercs have no incentive to ride in a dropship. It's like offering a bus driver minimum wage to buy a bus and run a route in a war zone and at the sme time you offer individuals risk free teleportation and short hikes to objectives. No third perso...
- by Skihids - at 2013.10.09 13:47:00
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1028. CCP's Universal "Equalizer" - The Weekly SP Cap - in General Discussions [original thread]
CoD only lasts year, then you buy it all over again and everyone starts fom the beginning.
- by Skihids - at 2013.10.07 21:06:00
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1029. BPO Speculation - in General Discussions [original thread]
Xocoyol Zaraoul wrote: I think the main reason for pulling BPOs is that while it encourages AUR sales, it is doing more harm then good by further promoting the isk surplus we have, and the devs have already stated that they need more isk sinks ...
- by Skihids - at 2013.10.06 21:39:00
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1030. BPO Speculation - in General Discussions [original thread]
The thing is they are announcing the end of most BPOs, but not tellings us why. That could be for some boring pedestrian reason that they didn't feel the need to announce, but when someone starts singing "I've got a secret, I've got a secret!" on...
- by Skihids - at 2013.10.06 21:26:00
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1031. BPO Speculation - in General Discussions [original thread]
Crash Monster wrote: In before speculation shutdown? I saw a post (I don't recall who it was) talking about suit and weapon variants with the idea that it would be a good reason to get rid of BPO availability. How so?
- by Skihids - at 2013.10.06 21:23:00
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1032. BPO Speculation - in General Discussions [original thread]
Soon BPO's will be pulled from the in-game market and only a few will be available via the Playstation Market in whatever packs CCP decides to build. One might think that CCP just wants to generate more ISK sales or force people to buy large pack...
- by Skihids - at 2013.10.06 21:18:00
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1033. Removing KDR? - in General Discussions [original thread]
Banning Hammer wrote: Your "interpretation" of Skills ... you think that only Killing and Dying determines how good you are at the game. But in Dust 514 is thousands of other factors to take into account . Edit; Ok... maybe not thousands ......
- by Skihids - at 2013.10.06 16:38:00
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1034. Removing KDR? - in General Discussions [original thread]
Let's examine this KDR statistic and see what it really tells us about a player. Kills/Deaths That's a ratio, like how much sugar per part of flour in a dough. A ratio tells you nothing about the amount of dough. You could bake a cupcake or a ...
- by Skihids - at 2013.10.06 16:15:00
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1035. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
Everyone is shooting at whoever is in front of them at the moment. Who's going to to bounty hunting in the middle of a match? What are they supposed to do? Walk through a sea of red dots to go find one in particular? It works in EVE because EVE ...
- by Skihids - at 2013.10.06 01:28:00
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1036. PROPER BOUNTY SYSTEM - in General Discussions [original thread]
In DUST everyone is marked for termination every match. Bounties make ZERO sense in this game.
- by Skihids - at 2013.10.05 22:54:00
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1037. what's the difference in these 2 bpo's ? - in General Discussions [original thread]
The BPO shield extender,assault rifle, locus grenade, rep tool and needles are great to fit on a BPO SEVR Logi suit for a disposable Logi fit. You actually earn more WPs from the ML variants of the needle and rep tool due to the screwed up healin...
- by Skihids - at 2013.10.05 22:52:00
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1038. Removing KDR? - in General Discussions [original thread]
KDR is not the only measure we have, nor is it even the best. You would field a complete team of snipers if that were the case and we all know how absurd that is. Kills are a measure of one aspect of a slayer role. It is usesless for Logis, pilo...
- by Skihids - at 2013.10.05 21:54:00
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1039. Removing KDR? - in General Discussions [original thread]
How about WP/spawn? That's your value to your team over your cost to the team. It works well in both pubs and PC. It rewards mercs who squad and take reasonable risks while punishing fools who waste clones. It's universal because WPs cover actio...
- by Skihids - at 2013.10.05 14:32:00
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1040. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Takahiro Kashuken wrote: CharCharOdell wrote: Damage mods need to be VH Ammo cache needs to be VL Because masrugars have blasters and only get 600 rounds they fire at over 700RPM Gunlogis have missiles and rails which need super high damage...
- by Skihids - at 2013.10.05 14:11:00
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