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1001. My WPDr is... - in General Discussions [original thread]
WPs attempt to measure actions taken that support a win, so it's the best single indicator we have. That's the contribution portion. What's the cost stat? Well it's really clones lost as that's what can prematurely end an objective match and it's...
- by Skihids - at 2013.10.17 17:56:00
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1002. is it better to tank snipers or use dampners? - in General Discussions [original thread]
I've got a dampened sniper and I'm still found and one shot on occasion. They can find you by tracing your shots or simply knowing where the good sniper locations are. I was just thinking of building an armor tank sniper that could sit on four o...
- by Skihids - at 2013.10.17 17:33:00
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1003. Why I'm buying the Omega Booster - in General Discussions [original thread]
Crash Monster wrote: taxi bastard wrote: IMO you should be able to have a monthly sub for -ú15 - with a 3 month sub CCP will still rake in more than a complete game but at least it would cut the current crazy cost which is about -ú72 pounds ...
- by Skihids - at 2013.10.16 20:00:00
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1004. Not sure what to spec next - in General Discussions [original thread]
Proto Uplinks would complement your Proto hives if you like to lay out equipment. It can be a real boon to your team (and your own WPs) if you can create multiple safe spawn areas.
- by Skihids - at 2013.10.15 21:18:00
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1005. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
I had asked for the ability to duct tape a MD onto a small turret in my dropship months ago when small missiles were crushed by the nerf hammer. The minuscule blast radius of a missile made it next to impossible to get a kill from a moving platfor...
- by Skihids - at 2013.10.15 18:49:00
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1006. Why do we still have a weekly cap? - in General Discussions [original thread]
KDR is a fine stat for TDM, but it so one dimensional that it is insufficient for any objective based game mode. All other things being equal it is a tie breaker, but it says little about how you are supporting a win. Are you sniping a few red be...
- by Skihids - at 2013.10.14 19:19:00
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1007. Asking for ideas for MD - in General Discussions [original thread]
Fire of Prometheus wrote: I want to see MD have "swap-able" ammo. So you could fire of a clip of smoke rounds (that do minimal damage) and then reload with regular rounds and just pound out the reds. This would be fantastic. I would love t...
- by Skihids - at 2013.10.14 19:02:00
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1008. Did someone say no vehicle changes in 1.6? - in General Discussions [original thread]
Back in Precursor I decided to fly exclusively and not step a booted foot onto the battlefield. That lasted a couple builds before dropships were hit hard enough that I had to pick up a gun to pay the bills. Finally I took the last respec in Up...
- by Skihids - at 2013.10.14 04:37:00
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1009. Did someone say no vehicle changes in 1.6? - in General Discussions [original thread]
CharCharOdell wrote: Skihids wrote: Confirmed no changes in 1.6, and no changes in 1.7. No promises for 1.8. **** this I'm getting battlefield 4. I cant deal with no tank love. or maybe ill max out more of my stuff...idk. tanks are so dea...
- by Skihids - at 2013.10.13 23:52:00
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1010. Did someone say no vehicle changes in 1.6? - in General Discussions [original thread]
Confirmed no changes in 1.6, and no changes in 1.7. No promises for 1.8.
- by Skihids - at 2013.10.13 23:35:00
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1011. New Dropship WP Is Ineffective - A "Must Read" for CCP - in General Discussions [original thread]
It's simple. The pilot needs to be rewarded commensurate with the risk he is taking and the skill required to do the job.
- by Skihids - at 2013.10.13 05:30:00
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1012. New Dropship WP Is Ineffective - A "Must Read" for CCP - in General Discussions [original thread]
After reading the title I was all set to explain why nobody was using your dropship. Then I read your post and learned the someone was actually using the dropship as an assault troop carrier. My heart leapt at the news! Then the explanation groun...
- by Skihids - at 2013.10.13 01:18:00
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1013. LOGI, LEECHES, CRY BABIES AND U - in General Discussions [original thread]
This should be cooperation rather than competition on the same team, but I think it's the nature of FPS to bring out the solo player who wants the top slot rather than the win. The typical FPS encourages the cult of KDR and that encourages some t...
- by Skihids - at 2013.10.12 19:40:00
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1014. Lovely Logis - in General Discussions [original thread]
Kallas Hallytyr wrote: I need a watchlist of butthurt kill-whores so I can follow them and needle them in front of enemies... In game watch lists would be a nice thing, but then whiners would probably just switch to complaining on an alt.
- by Skihids - at 2013.10.12 19:26:00
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1015. Trade the Asault equpment slot for a slayer bonus? - in General Discussions [original thread]
TBH I'm not especially thrilled with the idea, I'm just thinking out loud about this problem. We've got some vocal posters who complain about Logistics earaning more rewards than the killers who assert that they can run around self sufficient with...
- by Skihids - at 2013.10.12 19:24:00
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1016. Trade the Asault equpment slot for a slayer bonus? - in General Discussions [original thread]
I was happy with the status quo, but apparently some are upset that Logis can equal the Assault in WP's when the Assault player can run around completely self sufficient. I'm just looking for a solution to their crisis that leaves the Logi as a ...
- by Skihids - at 2013.10.12 01:09:00
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1017. Trade the Asault equpment slot for a slayer bonus? - in General Discussions [original thread]
One of our more vocal posters made a point that the Logi can be reduant when there are six Assault players with six equipment slots between them. Did CCP mean for squads of six to be self sufficient without a dedicated Logi? Is there a need for d...
- by Skihids - at 2013.10.12 00:56:00
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1018. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
A poster did make a good point about removing the equipment slot from assault suits. Six assault players have six slots between them making a Logi redundant. Assaults are designed for slaying and don't really have room or fitting left over for hu...
- by Skihids - at 2013.10.12 00:37:00
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1019. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: Skihids wrote: ReGnYuM wrote: bethany valvetino wrote: Cosgar wrote: You're a ****ing idiot! I wanted to attack this **** head verbally.. sadly this statement sums up my thoughts 100% firstly, logistic is not the ...
- by Skihids - at 2013.10.11 17:08:00
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1020. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: bethany valvetino wrote: Cosgar wrote: You're a ****ing idiot! I wanted to attack this **** head verbally.. sadly this statement sums up my thoughts 100% firstly, logistic is not the easiet role on the battle field and ...
- by Skihids - at 2013.10.11 16:16:00
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