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Skihids
Bullet Cluster
2238
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Posted - 2013.10.04 20:59:00 -
[31] - Quote
KDR encourages a CoD mentality which we would all rather do without.
It causes people to avoid revives because those hurt their KDR, which is stupid.
However KDR is useful to PC where clones are high cost. Actually a clones lost stat would be more useful than just deaths as the real problem is the cost of terminated clones. It would reveal those who don't stick around for a revive. |
Our Deepest Regret
Algintal Core Gallente Federation
295
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Posted - 2013.10.04 21:05:00 -
[32] - Quote
Himiko Kuronaga wrote:Bad players everywhere agree -- let's remove the single stat that helps good players judge them!
The obsession with being 'good' leads to inevitable misery. Seen it a million times in a million games, chum. From Halo 2 to world of warcraft, people obsessed with being the best and gathered together for the express purpose of being good forever and always amen, always fall apart.
Anyway, Kill death ratios are meaningless in a game where no one ever truly dies. You're essentially a zombie. Whether you're the head zombie or the bottom zombie, a zombie is still a ******* zombie. I mean, it's not even something we can share with people who matter to us.
ME: Hey, babe. Just went 15-4 in ambush.
WIFE: So what?
( Crickets chirping.) |
Slightly-Mental
Zumari Force Projection Caldari State
11
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Posted - 2013.10.04 21:10:00 -
[33] - Quote
Fox Gaden wrote:
I would like to see these stats to start with: Kills/Assists/Deaths/Clone Deaths/Clones Revived*/War Points/ISK lost/AUR Lost.
This really.
It's a shame we cant have a working API system and be added to the same kill boards as eve players. |
low genius
the sound of freedom Renegade Alliance
622
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Posted - 2013.10.04 21:12:00 -
[34] - Quote
how would it change things to remove kdr? are you going to remove kills and deaths too? it's just a number. |
Void Echo
Morsus Mihi Aperuitque Imperium
1625
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Posted - 2013.10.04 21:16:00 -
[35] - Quote
low genius wrote:how would it change things to remove kdr? are you going to remove kills and deaths too? it's just a number.
by removing kd were removing the call of duty mentality which has ruined this game nearly beyond repair |
Flux Raeder
warravens League of Infamy
296
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Posted - 2013.10.04 21:30:00 -
[36] - Quote
Find a way to make win/loss most important to get better participation in games, remove kdr and add the proposed isk won/lost. Maybe even add a visible consistency line graph that shows how well you play on average, could include all the above stats Edit: upon further reading in this thread I came across a few good points, mainly I would agree that kdr can be useful in he right situations, as previously mentioned in PC, where clone count, you know, counts, it is definately useful to see someone's kdr before you decide to take them into a match, especially if you are running with limited clones |
LoveNewlooy
Black Phoenix Mercenaries
90
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Posted - 2013.10.04 21:36:00 -
[37] - Quote
I dont get why u guys keep saying kdr are useless and want to remove it,if u guys don't care why u guys should care if kdr remove or not , it's just because u guys care when u see ur ****** kdr and want to remove it so u feel better for yourself |
Flux Raeder
warravens League of Infamy
296
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Posted - 2013.10.04 21:38:00 -
[38] - Quote
IMPAIRS YOUR ABILITY wrote:Xocoyol Zaraoul wrote:I'd like to see it as it is a staple of FPS and actually most games with respawns...
I'd also like to see a new stat of WP/D though... Actually most game only display kills on the scoreboard, not deaths or KDR these are often only seen by the player in their personal stats. KZ BF and COD have all gotten away from blasting the amount of deaths and gone toward trumpeting the amount kills on the scoreboard and leaderboards. In the instance of DUST 514 the only question to ask does it add any value to the game experience for the player to broadcast that stat at the end of every match. I can't think of a single positive thing it does especially in public matches (i think you could make an argument for PC). The best still are at the top of the scoreboard and leaderboard with their amount of kills and points and the worst are at the bottom. As is stands now if you're at the bottom you're chastised for killing too little and dieing too much which feeds a vicious cycle of player development that focus only on KDR which is not always congruent with good tactics or the goal of victory. In the end it only promotes lone wolf syndrome. ^^^^^^^^ this^^^^^^^^^ can we get a Dev reply in here please? |
Void Echo
Morsus Mihi Aperuitque Imperium
1626
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Posted - 2013.10.04 21:40:00 -
[39] - Quote
LoveNewlooy wrote:I dont get why u guys keep saying kdr are useless and want to remove it,if u guys don't care why u guys should care if kdr remove or not , it's just because u guys care when u see ur ****** kdr and want to remove it so u can feel better for yourself
no, we want it removed or less of importance mainly because you can have a good kd when your going up against people with far inferior equipment than you then do horrible with people on the same level as you, thus kd means nothing. |
LoveNewlooy
Black Phoenix Mercenaries
90
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Posted - 2013.10.04 21:42:00 -
[40] - Quote
Void Echo wrote:LoveNewlooy wrote:I dont get why u guys keep saying kdr are useless and want to remove it,if u guys don't care why u guys should care if kdr remove or not , it's just because u guys care when u see ur ****** kdr and want to remove it so u can feel better for yourself no, we want it removed or less of importance mainly because you can have a good kd when your going up against people with far inferior equipment than you then do horrible with people on the same level as you, thus kd means nothing. Well it's just a number why people care about its not like kdr work on battle finder
Removing it doesn't change anything because high kdr players still killing people like Chinese people eatting rices |
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ZDub 303
TeamPlayers EoN.
2125
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Posted - 2013.10.04 21:44:00 -
[41] - Quote
KDR is a very valid stat for a lot of different playstyles.
However, it surely isnt the only valid stat for every playstyle.
We should not remove KDR, but I would agree more statistics and leaderboards should be added.
We also need a minimum of some stat (WP maybe?) for inclusion on the leadersboards. Tired of seeing KDRs in the 200s cause someone was able to snipe 200 kills and 1 death and then never play again. |
Flux Raeder
warravens League of Infamy
296
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Posted - 2013.10.04 21:44:00 -
[42] - Quote
LoveNewlooy wrote:I dont get why u guys keep saying kdr are useless and want to remove it,if u guys don't care why u guys should care if kdr remove or not , it's just because u guys care when u see ur ****** kdr and want to remove it so u can feel better for yourself I actually couldn't care less about my kdr, I keep it decent but I don't care how much I did in a pub match as long as I make enough isk to cover my losses (since I usually run militia these days it's not a problem)/win the match/get first place through wp/**** off the entire opposing team by killing them all in one way or another. I usually get 1st place when I play pub matches and I like that, what I don't like is the way everyone ONLY cares about their kdr, they end up running right past objectives so they can chase some scout for a kill. I can honest attribute my success in most matches to not caring a single **** about my kdr |
LoveNewlooy
Black Phoenix Mercenaries
90
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Posted - 2013.10.04 21:55:00 -
[43] - Quote
Flux Raeder wrote:LoveNewlooy wrote:I dont get why u guys keep saying kdr are useless and want to remove it,if u guys don't care why u guys should care if kdr remove or not , it's just because u guys care when u see ur ****** kdr and want to remove it so u can feel better for yourself I actually couldn't care less about my kdr, I keep it decent but I don't care how much I did in a pub match as long as I make enough isk to cover my losses (since I usually run militia these days it's not a problem)/win the match/get first place through wp/**** off the entire opposing team by killing them all in one way or another. I usually get 1st place when I play pub matches and I like that, what I don't like is the way everyone ONLY cares about their kdr, they end up running right past objectives so they can chase some scout for a kill. I can honest attribute my success in most matches to not caring a single **** about my kdr
Hi flux :)
People see what I mean there not to about kdr because people don't care about winning because the reward are the same they just want kill kill kill mean more isk from reward and u die less = less isk lost |
LoveNewlooy
Black Phoenix Mercenaries
90
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Posted - 2013.10.04 21:58:00 -
[44] - Quote
If Ccp make add 40% reward for winning side im pretty sure everyone will hug the object like hugging there family and never let go |
Rusty Shallows
Black Jackals
417
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Posted - 2013.10.05 00:55:00 -
[45] - Quote
KDR is a pointless stat. The only way to know someone is to squad with them and determine it for yourself.
Having the stat really encourages people to play for their KDR instead of the mission. I've known more than one person who went redline sniping to pad kills instead of fighting for the win. It has caused me to avoid some objectives that have a risk factor that could lower it. Which is just stupid.
If anything Total-KDR should be optional. No changes to the post match score boards. When off, no kill/death record kept and any current total deleted. |
Kigurosaka Laaksonen
DUST University Ivy League
23
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Posted - 2013.10.05 01:12:00 -
[46] - Quote
Death is meaningless in this game. ISK is life.
And if you can pay my price, I'll set the universe on fire. |
21yrOld Knight
Pradox XVI
165
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Posted - 2013.10.05 01:12:00 -
[47] - Quote
Truly i don't see a reason to remove it just a stat not doing any true harm. A isk gain/lost ratio would be nice. |
Sinboto Simmons
SVER True Blood Public Disorder.
1357
|
Posted - 2013.10.05 02:03:00 -
[48] - Quote
For |
Rynoceros
Rise Of Old Dudes
842
|
Posted - 2013.10.05 02:12:00 -
[49] - Quote
Keep it for the tryhards.
ISK (lost)/WP (gained)/per Death is the stat *****'s (Corporate Personnel Director's) dream in this one. |
Sigberct Amni
Goonfeet Top Men.
132
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Posted - 2013.10.05 02:26:00 -
[50] - Quote
Tuck KDR away in some ****** API for nerds to post on killboards that no one will care about.
The only stat that matters is ISK killed vrs. ISK lost. Warpoints per death ratio is cool too. We are mercenaries doing this to make money. SHOW US THE MONEY, CCP! |
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Grimmiers
0uter.Heaven
241
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Posted - 2013.10.05 03:12:00 -
[51] - Quote
I would really like an isk lost and earned stat at the end of a match for me to see. Warpoints per death would be useful too, but I don't see why we need to punish players that go for kills since they are hopefully paving the way for you to be a logi, hack, or provide some cover. |
Bartimaeus of Achura
Cassardis
46
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Posted - 2013.10.05 04:05:00 -
[52] - Quote
Coleman Gray wrote:Thoughts for and against?
no. |
Bethhy
Ancient Exiles
165
|
Posted - 2013.10.05 04:09:00 -
[53] - Quote
Coleman Gray wrote:Thoughts for and against?
Give us Accuracy rating's... and hitbox stats!! i wanna know how many Ass's i shoot... Moooore stats |
Arirana
Ancient Exiles
142
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Posted - 2013.10.05 04:12:00 -
[54] - Quote
Remove kdr? I feel this would only serve to make bad/ new players feel better about themselves, and inconvenience players that wish to get a frame of reference as to how good other players are. Unless you have some master method of measuring skill with a different stat, kdr is the only frame of reference we have atm.
And what the hell is up with these suggestions for stats? We don't need any stats removed, only some new ones. How is how much isk an individual earns on average per game a measure of his skill?
The stats we need the most right now are average WP per game (not isk), and average KD spread per game.
You guys know what kd spread is right? Kills - Deaths = KD spread or in other words how many clones you help or hurt your time by on average. A much easier way of finding your current kd/spread would be to subtract your total lifetime kills by deaths, then divide that number by the total amount of games you have played in your entire Dust career.
Other stats for fairness to logis that we may need are average healing per game, successful revives/failed revives ratio (a revive that results in the revived player remaining alive for at least 30 seconds, divided by the amount of times they pick someone up in front of the firing squad). An average good revive (GR) bad revive (BR) spread per game (GRBR spread) would be useful as well.
Perhaps even average team spawns accrued per game. Of course, the more important stats should come first. More stats are nice, but having more than the essentials could also put too much strain on the system, causing more game crashes, memory leaks, etc. |
Michael Arck
Anubis Prime Syndicate
1367
|
Posted - 2013.10.05 04:18:00 -
[55] - Quote
No. While the game isn't defined by it, KDR is still a form of measure of the effectiveness of the mercernary. |
IceShifter Childhaspawn
DUST University Ivy League
308
|
Posted - 2013.10.05 12:34:00 -
[56] - Quote
Keep the stat. Over time it shows your progress but it matters to only you. It is a meaningless statistic.
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iceyburnz
Crux Special Tasks Group Gallente Federation
1024
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Posted - 2013.10.05 12:38:00 -
[57] - Quote
Id rather remove warpoints. Which are pointless points. |
Al the destroyer
The Phoenix Federation
29
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Posted - 2013.10.05 14:16:00 -
[58] - Quote
Arirana wrote:Remove kdr? I feel this would only serve to make bad/ new players feel better about themselves, and inconvenience players that wish to get a frame of reference as to how good other players are. Unless you have some master method of measuring skill with a different stat, kdr is the only frame of reference we have atm.
And what the hell is up with these suggestions for stats? We don't need any stats removed, only some new ones. How is how much isk an individual earns on average per game a measure of his skill?
The stats we need the most right now are average WP per game (not isk), and average KD spread per game.
You guys know what kd spread is right? Kills - Deaths = KD spread or in other words how many clones you help or hurt your time by on average. A much easier way of finding your current kd/spread would be to subtract your total lifetime kills by deaths, then divide that number by the total amount of games you have played in your entire Dust career.
Other stats for fairness to logis that we may need are average healing per game, successful revives/failed revives ratio (a revive that results in the revived player remaining alive for at least 30 seconds, divided by the amount of times they pick someone up in front of the firing squad). An average good revive (GR) bad revive (BR) spread per game (GRBR spread) would be useful as well.
Perhaps even average team spawns accrued per game. Of course, the more important stats should come first. More stats are nice, but having more than the essentials could also put too much strain on the system, causing more game crashes, memory leaks, etc. I like the idea of (GR/BR) except going with regenerating to full health instead of a certain amount of time on a good revive because if I revive someone and bring them back to full heath and they just run out into the open and die right away that should not be my fault. This would be a great stat to measure the worth of a logi and point out the slugs reviving in the middle of gun fire knowing they will die again and farming them over and over!! |
Skihids
Bullet Cluster
2238
|
Posted - 2013.10.05 14:32:00 -
[59] - Quote
How about WP/spawn?
That's your value to your team over your cost to the team.
It works well in both pubs and PC. It rewards mercs who squad and take reasonable risks while punishing fools who waste clones. It's universal because WPs cover actions by all classes. |
Crash Monster
Snipers Anonymous
1558
|
Posted - 2013.10.05 14:33:00 -
[60] - Quote
It would be nice to not have only "lifetime" stats. If KD/R or WP/game (and lots of other per game status) were averaged over the several hundred games it would react a lot faster to changes in the players ability. |
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