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Aesiron Kor-Azor
Amarr Templars Amarr Empire
368
|
Posted - 2013.10.05 15:37:00 -
[61] - Quote
No, KDR is important. We need it to judge how good players are... People keep going on and on and on about how "it's about WP"... but actually, it is about kills. |
Our Deepest Regret
Algintal Core Gallente Federation
297
|
Posted - 2013.10.05 17:09:00 -
[62] - Quote
Arirana wrote:Remove kdr? I feel this would only serve to make bad/ new players feel better about themselves, and inconvenience players that wish to get a frame of reference as to how good other players are. Unless you have some master method of measuring skill with a different stat, kdr is the only frame of reference we have atm.
And what the hell is up with these suggestions for stats? We don't need any stats removed, only some new ones. How is how much isk an individual earns on average per game a measure of his skill?
The stats we need the most right now are average WP per game (not isk), and average KD spread per game.
You guys know what kd spread is right? Kills - Deaths = KD spread or in other words how many clones you help or hurt your time by on average. A much easier way of finding your current kd/spread would be to subtract your total lifetime kills by deaths, then divide that number by the total amount of games you have played in your entire Dust career.
Other stats for fairness to logis that we may need are average healing per game, successful revives/failed revives ratio (a revive that results in the revived player remaining alive for at least 30 seconds, divided by the amount of times they pick someone up in front of the firing squad). An average good revive (GR) bad revive (BR) spread per game (GRBR spread) would be useful as well.
Perhaps even average team spawns accrued per game. Of course, the more important stats should come first. More stats are nice, but having more than the essentials could also put too much strain on the system, causing more game crashes, memory leaks, etc.
lol lol lol. "Bad players...feeling GOOD ABOUT THEMSELVES?! THIS SHALL NOT BE!!!"
|
Gods Architect
Ostrakon Agency Gallente Federation
656
|
Posted - 2013.10.05 17:16:00 -
[63] - Quote
Keri Starlight wrote:It would make the game infinitely better.
It would sensibly reduce the amount of raging, camping, insulting, cursing, quitting, pubstomping (oh yeah, especially pubstomping) and generally being a *****.
It would bring actual competition in-game and people would start to hack the objectives instead of sitting in the redline with a sniper rifle.
Probably the best possible update for this game.
To answer what some people said, I don't want a ISK stat. Vehicle operators would have terrible ISK stats and there are other unfair elements to count in.
The only stats I want are total WP, kills, wins and more POSITIVE stats. KDR is Evil.
EDIT: My current KDR is 4.90 and sill I want it removed. With r wthout it Imma still pubstomp. To me that's fun |
Our Deepest Regret
Algintal Core Gallente Federation
297
|
Posted - 2013.10.05 17:17:00 -
[64] - Quote
Aesiron Kor-Azor wrote:No, KDR is important. We need it to judge how good players are... People keep going on and on and on about how "it's about WP"... but actually, it is about kills.
Nawp. Are all new players bad, or are all new players forced to grind for sp in basic equipment against players in advanced and proto gear? Most newer players are guaranteed to have a losing record for a long, long time, which is probably the reason why this game has had issues with growth. I have a horrible KDR because I use starter and militia gear to grind isk in ambush in order to afford my tanks. I certainly don't consider myself a bad players because
A. Death brings no penalties.
B. Death has no effect on income earned (unless you're using expensive equipment.)
Explain to me why KDR is important. Explain to me the benefits of a winning record in a game where winning doesn't matter at all. Explain to me how being a try hard is more beneficial than being a coaster? I make the same money as you. I'm getting to the same gear level as you. Planetary conquest? Who gives a flip about that? Is it being the best? There are no benefits to being the best. No one cares. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
368
|
Posted - 2013.10.05 17:34:00 -
[65] - Quote
Our Deepest Regret wrote:Aesiron Kor-Azor wrote:No, KDR is important. We need it to judge how good players are... People keep going on and on and on about how "it's about WP"... but actually, it is about kills. Nawp. Are all new players bad, or are all new players forced to grind for sp in basic equipment against players in advanced and proto gear? Most newer players are guaranteed to have a losing record for a long, long time, which is probably the reason why this game has had issues with growth. I have a horrible KDR because I use starter and militia gear to grind isk in ambush in order to afford my tanks. I certainly don't consider myself a bad players because A. Death brings no penalties. B. Death has no effect on income earned (unless you're using expensive equipment.) Explain to me why KDR is important. Explain to me the benefits of a winning record in a game where winning doesn't matter at all. Explain to me how being a try hard is more beneficial than being a coaster? I make the same money as you. I'm getting to the same gear level as you. Planetary conquest? Who gives a flip about that? Is it being the best? There are no benefits to being the best. No one cares.
The game is roughly 40% about gear and 60% about skill. Evidence of this is the fact that people get killed by militia equipment very often. Gear makes no huge difference, if you have the upper position and are good at aiming - you win... Gear plays an almost negligible factor.
You have a horrible KDR because you're bad at the game, not because you had bad gear. There is a tiny difference between militia weapon damage and meta 3 gear. This game is about strategy and not who has the best stuff. I can easily down a full proto person with a regular scrambler rifle because of my aiming and skill with the gun alone.
Death does bring a penalty - your team gets one step closer to losing, and you have to pay to replace your gear. And it does have an effect on income if you use advanced gear. There is no reason to be at militia gear by 20,000 WP.
It seems to me that you're hiding behind milita gear because you think it justifies you being bad at the game. My income isn't affected with meta 3 equipment, hop up to it and see how you actually do - and then you will genuinely realise that you're bad at the game, and it isn't the gear.
I hate it when people say that they aren't bad because they use low meta gear. This game is not about gear to a significant extent, it is about skill.
Why is KDR important? Every single game mode can be won by draining the enemy team of clones. Plus it greatly dampens your effect to the enemy team. Don't ever say that KDR doesn't matter... it really does.
|
Our Deepest Regret
Algintal Core Gallente Federation
297
|
Posted - 2013.10.05 18:04:00 -
[66] - Quote
Aesiron Kor-Azor wrote:
The game is roughly 40% about gear and 60% about skill. Evidence of this is the fact that people get killed by militia equipment very often. Gear makes no huge difference, if you have the upper position and are good at aiming - you win... Gear plays an almost negligible factor.
Oooooh. Can you show me the math you used to pull those fake statistics out of your ass?
Quote:You have a horrible KDR because you're bad at the game, not because you had bad gear. There is a tiny difference between militia weapon damage and meta 3 gear. This game is about strategy and not who has the best stuff. I can easily down a full proto person with a regular scrambler rifle because of my aiming and skill with the gun alone.
No, I have a horrible KDR because I use starter drop suits and a free militia rifle. I can't count the number of times I've gotten the drop on someone, unloaded on them and was unable to finish them off because of their higher shielding and health. Gear made the difference every single time. I don't dwell on it. I have different goals in mind.
Quote:Death does bring a penalty - your team gets one step closer to losing, and you have to pay to replace your gear. And it does have an effect on income if you use advanced gear. There is no reason to be at militia gear by 20,000 WP.
I know! My team is losing in a game where victory brings only slightly marginal benefits! Are you one of those guys who hops on his mic to rant about people driving around in LAVS instead of capturing objectives? If you are, I think we've met before.
By the way, You just said gear made no difference. Now you're saying I need better gear. Pick an argument and stick to it, flip-flopper.
Quote:It seems to me that you're hiding behind milita gear because you think it justifies you being bad at the game. My income isn't affected with meta 3 equipment, hop up to it and see how you actually do - and then you will genuinely realise that you're bad at the game, and it isn't the gear.
Nah. I'm sticking to militia gear because it makes grinding isk in ambush a zero risk endeavor. I'm one of the nice tank pilots who doesn't summon HAVS for ambush games. (Well, I don't summon them very often. Sometimes I get bored.) Anyway, the reason your reasoning is full of sh*t is because last week I made an HGM heavy alt, decked him out in a level 1 suit and gun, and massacred my way out of Battle Academy in only one match. Gear made all the difference. Naturally when he got into an official ambush match, he in turn got massacred because everyone had better gear. It's cyclical. That's a word that means : "It goes in a circle."
Quote:I hate it when people say that they aren't bad because they use low meta gear. This game is not about gear to a significant extent, it is about skill.
Why is KDR important? Every single game mode can be won by draining the enemy team of clones. Plus it greatly dampens your effect to the enemy team. Don't ever say that KDR doesn't matter... it really does.
LOL LOL LOL LOL LOL LOL LOL
*edit*
For clarity's sake, I just wanted you to know that the LOL's mean I'm laughing at you, not with you. |
Jeanne D'Arc III
Kinsho Swords Caldari State
8
|
Posted - 2013.10.05 18:15:00 -
[67] - Quote
ReGnYuM wrote:KDR gets you into PC
Your actions and contribution to the team keep you in PC.
The Bottom Line:
If I do not know player X then my first assumption of his skill will be based on KDR. Harsh but the reality of an FPS
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
993
|
Posted - 2013.10.05 20:18:00 -
[68] - Quote
wp/d would be my preferred replacement.
or wp/min spent in battle wp/hour |
Arirana
Ancient Exiles
145
|
Posted - 2013.10.05 21:16:00 -
[69] - Quote
Our Deepest Regret wrote:Aesiron Kor-Azor wrote:No, KDR is important. We need it to judge how good players are... People keep going on and on and on about how "it's about WP"... but actually, it is about kills. Nawp. Are all new players bad, or are all new players forced to grind for sp in basic equipment against players in advanced and proto gear? Most newer players are guaranteed to have a losing record for a long, long time, which is probably the reason why this game has had issues with growth. I have a horrible KDR because I use starter and militia gear to grind isk in ambush in order to afford my tanks. I certainly don't consider myself a bad players because A. Death brings no penalties. B. Death has no effect on income earned (unless you're using expensive equipment.) Explain to me why KDR is important. Explain to me the benefits of a winning record in a game where winning doesn't matter at all. Explain to me how being a try hard is more beneficial than being a coaster? I make the same money as you. I'm getting to the same gear level as you. Planetary conquest? Who gives a flip about that? Is it being the best? There are no benefits to being the best. No one cares. I'm not gonna try and tell you why you're bad because of your low KDR. However, like I said in my above post, KDR is the only measure of skill we have. A measure of skill, but mostly gear. IMO whoever says winning doesn't matter only says that because they have a hard time winning themselves. Let me ask you. What is the ultimate goal for the average Dust 514 merc?
Not many people think that far ahead, but those that do usually come to the same conclusion that they want to become good. To become a very huge asset to their team, and reach their full potential. Those with the goal to become rich, I lol at. If making money is all that matters to you then PC is the way to go. I'm not talking about the passive isk, usually only your corp benefits from that. Most mercs in PC make money from the WIN. Each person gets around 2 mil-3 mil per win in planetary conquest. Most successful mercs have 200 mil+ in their banks. The point of PC is to take money away from the losers, and give it to the winners. As well as bragging rights.
Another point I wanna make is when you're that rich, where you can afford hundreds of tanks or thousands of proto suits, what are you gonna do with it? Protostomp? Right now thats all that money is useful for, protostomping or making more money. Or, in PC, its to make a name for your corp and IMPROVE. KDR and WLR are important for recruitment. Thats just the way it is. If KDR and WLR didn't exist, it wouldn't give the people who would normally have a lower KDR a chance. It would stop recruitment. Only friends of friends would get recruited, and maybe the occasional player that gets a good score in a pub. But overall, removing those stats would put a halt on the recruitment into the best corps. Only the unorganized, let everyone in carebear corps would continue recruitment, and those are dead ends. |
Skihids
Bullet Cluster
2239
|
Posted - 2013.10.05 21:54:00 -
[70] - Quote
KDR is not the only measure we have, nor is it even the best.
You would field a complete team of snipers if that were the case and we all know how absurd that is.
Kills are a measure of one aspect of a slayer role. It is usesless for Logis, pilots, or other non-slayer role. War Points oth are a more complete measure of actions that contribute to a win.
That's the contribution to the win. So what's the cost? Well it could be ISK, but that's personal to the merc. In most modes the team cost is spawns. Not deaths, but spawns.
If you run out of clones you lose, but if you protect all your clones to the point you don't take any action to win you will also lose. To that end a measure of WP/spawn over some period of time would be the most complete measure of a merc. The time element would penalize someone for being too timid to take any risk. |
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
368
|
Posted - 2013.10.06 09:52:00 -
[71] - Quote
OurDeepestRegret:
Not one word in that convinced me any more that it is about you just being bad. I earn 200k per match with using full meta 3 and dying about 3-5 times on average. That subsidises me perfectly, so just hop out of militia and face the fact that you're probably just unskilled, and you are afraid to admit it, so you stick with militia gear...
As for the 40%/60% estimation, it was based on the fact that I die a 4:6 ratio of high level gear to militia level gear. So meta 3-4 gear only kills me 1.5x the amount of times militia does...
You're very lucky I even replied to that with the level of criticism of me and not my argument, so next time reconsider whether you want me to take anything you post seriously or not.
|
Broonfondle Majikthies
Bannana Boat Corp
295
|
Posted - 2013.10.06 09:56:00 -
[72] - Quote
Simple fix:
If your revived, you don't get a 'death' on your KDR The Assault's love of Logi's will be restored |
Banning Hammer
Tal-Romon Legion Amarr Empire
1616
|
Posted - 2013.10.06 10:01:00 -
[73] - Quote
K/D ratio and kills count makes people stupid in this game. In other games is just "Stats", in Dust 514 is a Religion, people live and die for it...They farm ISK for hours so they can go in Killing sprees for a couple of matches, Makes them Snipe like chickens in the red-line, People runs away from a fight because they may lose a Proto suit, People commits suicide to stop other people from getting good K./D Ratios....
Yeah... remove that piece of crap, it have not place in Dust 514. |
ryo sayo mio
Algintal Core Gallente Federation
27
|
Posted - 2013.10.06 11:36:00 -
[74] - Quote
U take any big corp and have a battle with the top kdr players vs bottom kdr players 10times.i bet 100mil isk that the top kdr team will win all 10 so u cant say kdr is not a good stat.unless your a redline sniper,tower camper with fg/sniper or just trying really hard to up your stats by using cheap tricks and running from fights kdr is a good way to judge a players skill. |
jin foxdale
Foxhound Corporation General Tso's Alliance
66
|
Posted - 2013.10.06 13:40:00 -
[75] - Quote
Good thread.
I joined near the beginning of open beta, and went full assault. (of course) For the first two or three months, I died. A lot. In early march I had three thousand-odd deaths and a thousand kills. Add to that that skirmish stats didn't always register. Fast forward 8 months or so and I now have 1180 more kills than deaths, and a kdr of 1.13.
Not good on paper, but it doesn't give an even slightly accurate representation of my current abilities in-game.
I wouldn't like to see kdr removed, as its important to lots of people - and I do like chipping away at it myself - but I would definitely prefer to be judged by you guys on something a bit more calculable/meaningful, such as the previously mentioned ISK generated/destroyed/lost.
And I think most of us can agree the kdr leaderboard is somewhat laughable, isn't it? |
The Attorney General
ZionTCD
1191
|
Posted - 2013.10.06 13:57:00 -
[76] - Quote
People for whom K/D matters:
Tankers Assaults Heavies Snipers
Everybody else can justify their low K/D in a few games of PC. |
Vesago Ghostcore
Rejected Clones
33
|
Posted - 2013.10.06 14:06:00 -
[77] - Quote
I would like to see KDR become KADR. Assists should count in the whole how good are you statistic. How many times do you unload a full mag into some proto heavy, and have the other guy do 19 damage to kill him. WP in general are a measure of how you advanced the team, however we all have to agree that dropping hives and uplinks is WP whoring in general. We all appreciate it, but its a WP grab for most logi that run through the battle paying more attention to their equipment than anything else.
I sucked bad when I started playing, my KDR is in a lot of ways not an indicator of how good I am now as opposed to how good I am on average over the course of my playing the game. In the real world, your only as good as you were yesterday, so maybe KDR should be calculated on a 30 day basis. anything you did 31 or more days ago is just not relevant and should be removed.
You lifetime kills is still a valid stat, but if your KDR is a 30 day statistic, corps could more accurately see how good you are now. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1619
|
Posted - 2013.10.06 14:24:00 -
[78] - Quote
Vesago Ghostcore wrote:I would like to see KDR become KADR. Assists should count in the whole how good are you statistic. How many times do you unload a full mag into some proto heavy, and have the other guy do 19 damage to kill him. WP in general are a measure of how you advanced the team, however we all have to agree that dropping hives and uplinks is WP whoring in general. We all appreciate it, but its a WP grab for most logi that run through the battle paying more attention to their equipment than anything else.
I sucked bad when I started playing, my KDR is in a lot of ways not an indicator of how good I am now as opposed to how good I am on average over the course of my playing the game. In the real world, your only as good as you were yesterday, so maybe KDR should be calculated on a 30 day basis. anything you did 31 or more days ago is just not relevant and should be removed.
You lifetime kills is still a valid stat, but if your KDR is a 30 day statistic, corps could more accurately see how good you are now.
Hold on a second ... you "appreciate" the convenient Up-links that allows you to deploy in a safe area near the battle, and the Hives that resupplies you weapons with ammo when you need it the most....But you don't like people getting WP's for providing that service for you ?
That is a bit contradictory . |
Vesago Ghostcore
Rejected Clones
34
|
Posted - 2013.10.06 14:36:00 -
[79] - Quote
Banning Hammer wrote:Vesago Ghostcore wrote:I would like to see KDR become KADR. Assists should count in the whole how good are you statistic. How many times do you unload a full mag into some proto heavy, and have the other guy do 19 damage to kill him. WP in general are a measure of how you advanced the team, however we all have to agree that dropping hives and uplinks is WP whoring in general. We all appreciate it, but its a WP grab for most logi that run through the battle paying more attention to their equipment than anything else.
I sucked bad when I started playing, my KDR is in a lot of ways not an indicator of how good I am now as opposed to how good I am on average over the course of my playing the game. In the real world, your only as good as you were yesterday, so maybe KDR should be calculated on a 30 day basis. anything you did 31 or more days ago is just not relevant and should be removed.
You lifetime kills is still a valid stat, but if your KDR is a 30 day statistic, corps could more accurately see how good you are now. Hold on a second ... you "appreciate" the convenient Up-links that allows you to deploy in a safe area near the battle, and the Hives that resupplies you weapons with ammo when you need it the most....But you don't like people getting WP's for providing that service to you ? That is a bit contradictory .
I should have been more specific in my point. I don't think that WP should be used as a metric for how good a player is in regards to the KDR discussion. With the new addition of scanning WP this is going to get even more pronounced. |
Tony Calif
Crux Special Tasks Group Gallente Federation
2537
|
Posted - 2013.10.06 14:39:00 -
[80] - Quote
Coleman Gray wrote:Himiko Kuronaga wrote:Bad players everywhere agree -- let's remove the single stat that helps good players judge them! How is KD a judge of how good someone is?
For once, Himiko is right.
How do you win a game? 1.) take and keep objectives, killing the enemy because CCP didn't add in stun guns or tear gas. 2.) killing the enemy lots and lots until they run out of clones.
You cannot do either while; 1.) you are waiting for a pickup 2.) you are respawning
I hate snipers, and generally give them very little credit. But if they go 20-0 and there is a pair, the rest of the team only need 10 kills each and we win. Because the snipers don't die, they give you a clone count buffer too, meaning the enemy has to kill the guys who need 10 kills, more than 10 times.
So I say KDR should stay. It's a measure of how useful you are. Of your KDR is ****, so are you. Get good, because there is no place in Dust for carrying people and Zergfail.
The truth hurts.
Edit: Don't make excuses like "but I play Logi" because there are lots of 2.0+ KDR Logi players out there. |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1619
|
Posted - 2013.10.06 14:41:00 -
[81] - Quote
Vesago Ghostcore wrote:Banning Hammer wrote:Vesago Ghostcore wrote:I would like to see KDR become KADR. Assists should count in the whole how good are you statistic. How many times do you unload a full mag into some proto heavy, and have the other guy do 19 damage to kill him. WP in general are a measure of how you advanced the team, however we all have to agree that dropping hives and uplinks is WP whoring in general. We all appreciate it, but its a WP grab for most logi that run through the battle paying more attention to their equipment than anything else.
I sucked bad when I started playing, my KDR is in a lot of ways not an indicator of how good I am now as opposed to how good I am on average over the course of my playing the game. In the real world, your only as good as you were yesterday, so maybe KDR should be calculated on a 30 day basis. anything you did 31 or more days ago is just not relevant and should be removed.
You lifetime kills is still a valid stat, but if your KDR is a 30 day statistic, corps could more accurately see how good you are now. Hold on a second ... you "appreciate" the convenient Up-links that allows you to deploy in a safe area near the battle, and the Hives that resupplies you weapons with ammo when you need it the most....But you don't like people getting WP's for providing that service to you ? That is a bit contradictory . I should have been more specific in my point. I don't think that WP should be used as a metric for how good a player is in regards to the KDR discussion. With the new addition of scanning WP this is going to get even more pronounced.
You get 50 wp for a kill.... right ? Maybe CCP should remove WP's from kills, to make you dream come true. I mean... according to you WP are irrelevant... so you will be happy with just K/D ratio and kills count, right ? |
Vesago Ghostcore
Rejected Clones
34
|
Posted - 2013.10.06 15:05:00 -
[82] - Quote
Banning Hammer wrote:Vesago Ghostcore wrote:Banning Hammer wrote:Vesago Ghostcore wrote:I would like to see KDR become KADR. Assists should count in the whole how good are you statistic. How many times do you unload a full mag into some proto heavy, and have the other guy do 19 damage to kill him. WP in general are a measure of how you advanced the team, however we all have to agree that dropping hives and uplinks is WP whoring in general. We all appreciate it, but its a WP grab for most logi that run through the battle paying more attention to their equipment than anything else.
I sucked bad when I started playing, my KDR is in a lot of ways not an indicator of how good I am now as opposed to how good I am on average over the course of my playing the game. In the real world, your only as good as you were yesterday, so maybe KDR should be calculated on a 30 day basis. anything you did 31 or more days ago is just not relevant and should be removed.
You lifetime kills is still a valid stat, but if your KDR is a 30 day statistic, corps could more accurately see how good you are now. Hold on a second ... you "appreciate" the convenient Up-links that allows you to deploy in a safe area near the battle, and the Hives that resupplies you weapons with ammo when you need it the most....But you don't like people getting WP's for providing that service to you ? That is a bit contradictory . I should have been more specific in my point. I don't think that WP should be used as a metric for how good a player is in regards to the KDR discussion. With the new addition of scanning WP this is going to get even more pronounced. You get 50 wp for a kill.... right ? Maybe CCP should remove WP's from kills, to make you dream come true. I mean... according to you WP are irrelevant... so you will be happy with just K/D ratio and kills count, right ?
Right now i'm trying to figure out what it is your mind is turning this into? I don't have issues with WP, I just don't think its a valid way to determine someone's skill at the game. Please try reading a post instead of trying to find a reason to troll it. It makes you look like a moron. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1620
|
Posted - 2013.10.06 15:31:00 -
[83] - Quote
Vesago Ghostcore wrote:Banning Hammer wrote:Vesago Ghostcore wrote:Banning Hammer wrote:Vesago Ghostcore wrote:I would like to see KDR become KADR. Assists should count in the whole how good are you statistic. How many times do you unload a full mag into some proto heavy, and have the other guy do 19 damage to kill him. WP in general are a measure of how you advanced the team, however we all have to agree that dropping hives and uplinks is WP whoring in general. We all appreciate it, but its a WP grab for most logi that run through the battle paying more attention to their equipment than anything else.
I sucked bad when I started playing, my KDR is in a lot of ways not an indicator of how good I am now as opposed to how good I am on average over the course of my playing the game. In the real world, your only as good as you were yesterday, so maybe KDR should be calculated on a 30 day basis. anything you did 31 or more days ago is just not relevant and should be removed.
You lifetime kills is still a valid stat, but if your KDR is a 30 day statistic, corps could more accurately see how good you are now. Hold on a second ... you "appreciate" the convenient Up-links that allows you to deploy in a safe area near the battle, and the Hives that resupplies you weapons with ammo when you need it the most....But you don't like people getting WP's for providing that service to you ? That is a bit contradictory . I should have been more specific in my point. I don't think that WP should be used as a metric for how good a player is in regards to the KDR discussion. With the new addition of scanning WP this is going to get even more pronounced. You get 50 wp for a kill.... right ? Maybe CCP should remove WP's from kills, to make you dream come true. I mean... according to you WP are irrelevant... so you will be happy with just K/D ratio and kills count, right ? Right now i'm trying to figure out what it is your mind is turning this into? I don't have issues with WP, I just don't think its a valid way to determine someone's skill at the game. Please try reading a post instead of trying to find a reason to troll it. It makes you look like a moron.
Your "interpretation" of Skills ... you think that only Killing and Dying determines how good you are at the game. But in Dust 514 is thousands of other factors to take into account .
Edit; Ok... maybe not thousands ... but definitely hundreds |
Skihids
Bullet Cluster
2249
|
Posted - 2013.10.06 16:15:00 -
[84] - Quote
Let's examine this KDR statistic and see what it really tells us about a player.
Kills/Deaths
That's a ratio, like how much sugar per part of flour in a dough. A ratio tells you nothing about the amount of dough. You could bake a cupcake or a wedding cake with the same ratio.
A ratio won't tell you how many people it can feed.
Likewise That K/D Ratio won't tell you how many kills and deaths there were in a match. A 3-1 KDR could be obtained via 3/1, 9/3, or 30/10.
The ratio doesn't say anything about how active a player is, and that's one of the major complaints about the leader board.
You can more easily get a high ratio by hanging back and picking off the weak as you can charging the front line to take an objective. That's why snipers have astronomical ratios. |
TechMechMeds
Swamp Marines Kleenex Inc.
298
|
Posted - 2013.10.06 16:30:00 -
[85] - Quote
Coleman Gray wrote:J Falcs wrote:Could care less. The stat we really need (and I am using need liberally) is isk loss/made show up for everyone. Replace KDR with this? instead of kills, it read isk that player has "killed" and instead of deaths, have Isk that player lost?
Seems ridiculous, the game would be exclusively about griefing, we already have enough insignificant turds who do that.
It would switch from wanting to win to who is the biggest troll/griefer. |
TechMechMeds
Swamp Marines Kleenex Inc.
298
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Posted - 2013.10.06 16:32:00 -
[86] - Quote
Skihids wrote:Let's examine this KDR statistic and see what it really tells us about a player.
Kills/Deaths
That's a ratio, like how much sugar per part of flour in a dough. A ratio tells you nothing about the amount of dough. You could bake a cupcake or a wedding cake with the same ratio.
A ratio won't tell you how many people it can feed.
Likewise That K/D Ratio won't tell you how many kills and deaths there were in a match. A 3-1 KDR could be obtained via 3/1, 9/3, or 30/10.
The ratio doesn't say anything about how active a player is, and that's one of the major complaints about the leader board.
You can more easily get a high ratio by hanging back and picking off the weak as you can charging the front line to take an objective. That's why snipers have astronomical ratios.
Kd padders usually have low wp as they don't do anything, or tankers but they kd pad unintentionally.
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Skihids
Bullet Cluster
2249
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Posted - 2013.10.06 16:38:00 -
[87] - Quote
Banning Hammer wrote:Your "interpretation" of Skills ... you think that only Killing and Dying determines how good you are at the game. But in Dust 514 is thousands of other factors to take into account . Edit; Ok... maybe not thousands ... but definitely hundreds
And that's the point on which this argument turns.
Some people reduce strategy and tactics down to who can put the most DPS on target.
The problem is that CCP hasn't done much to persuade them that they are wrong because the answer to nearly every problem is "MORE DPS". Every single game mode can be reduced to TDM. It doesn't always work, but it does often enough that it encourages the cult of KDR.
Now if some maps required killer piloting skills to get a team in via dropship it would be more obvious that non-KDR skills mattered. People might begin to value other skill sets.
I don't see that happening until we get game modes and maps that make it obvious that you can't just shoot your way out of every problem. |
Skipper Jones
KNIGHTZ OF THE ROUND Public Disorder.
834
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Posted - 2013.10.06 17:22:00 -
[88] - Quote
I couldn't care less about my KD
My KD is 2.07 i think. Just because for a while Skirmish stats were not recorded and I was stuck with my awful ambush stats to look at. I never cared about KD, in any game. |
Hobo on Fire
Goonfeet Top Men.
73
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Posted - 2013.10.06 18:20:00 -
[89] - Quote
TechMechMeds wrote:Coleman Gray wrote:J Falcs wrote:Could care less. The stat we really need (and I am using need liberally) is isk loss/made show up for everyone. Replace KDR with this? instead of kills, it read isk that player has "killed" and instead of deaths, have Isk that player lost? Seems ridiculous, the game would be exclusively about griefing, we already have enough insignificant turds who do that. It would switch from wanting to win to who is the biggest troll/griefer.
How would an isk destroyed/lost stat be about griefing? It makes vastly more sense than KDR. If you run proto suits and Duvolles with complex damage mods, mowing down 10 newbies in militia gear isn't particularly impressive. On the other hand, someone in a cheapo scout suit that shotguns the heads off 10 proto-equipped tryhards is an amazing addition to your team.
KDR has something of a place right now only because nothing more relevant exists. That said, I'm in favor of more statistics, not less. Keep KDR around, just give us something more meaningful. Total isk cost of gear destroyed vs gear lost is a great way to go about that. A mechanism to calculate the cost of suits repaired/revived (if the player "helped" doesn't just get gunned down, that is) would also be a great way to measure the skill of Logi players.
Sidenote - I do like the idea of KDR for the past 30 days, or implementing a minimum number of kills to be visible on the board. I don't care about my own KDR, but I check the leaderboards to know which names I need to watch out for, or who doesn't need my help. Keeping the inactive players off the boards would give the competitive players a more streamlined view of who is important now, instead of who redline sniped though chromosome and never logged in again. |
Lucrezia LeGrand
Delta Enterprise
76
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Posted - 2013.10.06 18:27:00 -
[90] - Quote
I want more stats like in Super Smash Bros.
So K/D ratio WP/D Isk lost/won meters ran/ walked time spent falling time in vehicle deaths by grenade time spent hacking time spent healing/ being healed
and then a few funny awards. going somewhere? (for moving passengers over the most terrain) did someone say doctor? (for doing the most healing on your team) Just leave it to me! (For most installations hacked) I think I can hit it... (for most destructions/ kills with a turret)
etc. |
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