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Skihids
Bullet Cluster
2292
|
Posted - 2013.10.21 12:40:00 -
[61] - Quote
Thor Odinson42 wrote:Skihids wrote:We don't fight for money like real mercenaries do, rather we pay money for the privilege of fighting.
There are no luxury goods or vacations to buy with our wages, only weapons to be used to fight with. There is no cost of living, we could just park ourselves in quarters and "live" for nothing. There is nothing to beyond war toys to spend our fortunes on, so what is our motivation to fight?
We pay for the privilege of earning experience so we get better at fighting. We fight for entertainment. It's an end in itself.
Realistic ISK sinks would mimic real life money sinks, stuff you want unrelated to going to work. Weird post, I'd buy some hookers and blow for my character, but he's stuck in a video game. So do think mere participation should be rewarded so heavily? What if FW is filled with 5-10 snipers and tower forgers on each side over and over again?
The point is that it's extremely difficult to balance monetary reward because of this dynamic.
In reality the high ISK earners would spend their money on non-job related items which would divert their earnings. But since fighting IS our hobby all the money is plowed back into making us more efficient killers. That efficiency in turn gives us the lions share of the earnings per match, ensuring that the rich get richer while the poor stay that way.
It's the same problem in PC where you get paid in the ability to fight (clones).
The only way to create a real ISK sink is to offer something that doesn't directly improve your ability to earn more. |
RuckingFetard
Better Hide R Die
576
|
Posted - 2013.10.21 13:55:00 -
[62] - Quote
ReGnYuM wrote: If everybody was rich, what would be the point to being rich hmmmm If everyone was rich, then no one would be rich, because in the short-run, prices of goods will increase. Of course, this will only happen when CCP adjusts market prices or when we get an open market |
Sigberct Amni
Goonfeet Top Men.
154
|
Posted - 2013.10.21 14:44:00 -
[63] - Quote
All I know is, I can't wait to TK the **** out of all you whining nerds. Waaaaaaaaa, I can't make money proto stomping anymore, CCP! abloo blooo blooooooo!
I'm going to be moonwalking my BPOs all over you blue dots with your shiny proto gear. Then, when I get locked out at -10, I'll just start cycling alts endlessly! Please send me mail about it too! I promise I'll take your feedback into consideration~ |
Rinzler XVII
Forsaken Immortals Top Men.
152
|
Posted - 2013.10.21 14:45:00 -
[64] - Quote
deepfried salad gilliam wrote:Thor Odinson42 wrote:deepfried salad gilliam wrote:Don't play so recklessly and set a limit on how many adv your willing to lose So 6 ADV suits is too reckless? How many would be considered ideal? And how fun is that? 18-6 with 2000 WP would be considered a decent match by any stretch 18-6 with std gear is good 18-3 with adv 18-0 with proto An old eve saying comes to mind, well 2 "Don't run what you can't afford to lose" And " welcome to new eden"
A new DUST saying comes to mind ..
''I have invested nothing into this game ... f*ck it ... uninstall play something else''
PS those stats are nonsense .. if you are up against 16 people in proto gear you aren;t going to go 18-3 in ADV or 18-6 in standard lol
Your scores are only as good as the enemy you faced |
Cody Sietz
Bullet Cluster
1219
|
Posted - 2013.10.21 14:54:00 -
[65] - Quote
I ran a STD scout suit just now and went 6/6. I only killed Proto and advanced suits(cause that's all the other team was running)
I killed the same guy twice, it was his only 2 deaths.
I got 280,000 isk after taxes, my suit cost 5,000 isk so my total profit was 250,000 isk. The guy I killed twice probably only made 200,000-250,000 isk because it was a fast match and I had only random MLT and STD blubies on my team.
tl;dr I made 250,000 in STD gear and that guy in proto gear might have lost 50,000 isk or maybe just broke even. |
daishi mk03
Brutor Vanguard Minmatar Republic
257
|
Posted - 2013.10.21 15:08:00 -
[66] - Quote
IrishWebster wrote:daishi mk03 wrote:Thor Odinson42 wrote:deepfried salad gilliam wrote:Don't play so recklessly and set a limit on how many adv your willing to lose So 6 ADV suits is too reckless? How many would be considered ideal? And how fun is that? 18-6 with 2000 WP would be considered a decent match by any stretch 18:6 is a total disaster, if you only used ADV gear. This means you died in 1 of 4 encounters, which you choose to fight. Terrible. ... um, 1 in 3. If you're going to be a douchebag, at least try to be right. In any case, he's doing hell of a lot better than me, and in any case, if you haven't noticed... New Eden is not a place for KD/R brats. It's a place for scheming geniuses, dastardly minds with dirty, conniving plots up their sleeves, where life isn't fair, and cults filled with tear-drinking insomniacs stomp your paper target wearing excuse for advanced gear in their Proto gear with Complex kit. Harden. The f**k. Up. Oh... and stop being a try hard. -Irish
LoL ... Molon Lame. guy tries to cover his Molo Lame friend and can't even do math. Take a rope. |
Thor Odinson42
Molon Labe. RISE of LEGION
1659
|
Posted - 2013.10.21 15:37:00 -
[67] - Quote
Cody Sietz wrote:I ran a STD scout suit just now and went 6/6. I only killed Proto and advanced suits(cause that's all the other team was running)
I killed the same guy twice, it was his only 2 deaths.
I got 280,000 isk after taxes, my suit cost 5,000 isk so my total profit was 250,000 isk. The guy I killed twice probably only made 200,000-250,000 isk because it was a fast match and I had only random MLT and STD blubies on my team.
tl;dr I made 250,000 in STD gear and that guy in proto gear might have lost 50,000 isk or maybe just broke even.
It's weird because every guy that comments on the forums uses nothing but standard gear. They usually go at least 3.0 and all they ever face is proto, does anybody else find this unbelievable?
Also, I want someone to point out where I've said I don't agree that it should be risky to bring out advanced gear, but my OP has asked at what point should it be possible to profit in ADV gear?
The reality of the situation is that people in standard gear are NOT going 3.0 in pubs in mass numbers, this is absurd and utter bullshit. There are people that can, but it's very far from the norm. Please do not continue to argue otherwise. You only see a handful of people running 3.0 in a given match, the ones who do are usually stomping on people with a Duvalle.
So let's try to bring this back to reality.
|
Thor Odinson42
Molon Labe. RISE of LEGION
1659
|
Posted - 2013.10.21 15:44:00 -
[68] - Quote
daishi mk03 wrote:IrishWebster wrote:daishi mk03 wrote:Thor Odinson42 wrote:deepfried salad gilliam wrote:Don't play so recklessly and set a limit on how many adv your willing to lose So 6 ADV suits is too reckless? How many would be considered ideal? And how fun is that? 18-6 with 2000 WP would be considered a decent match by any stretch 18:6 is a total disaster, if you only used ADV gear. This means you died in 1 of 4 encounters, which you choose to fight. Terrible. ... um, 1 in 3. If you're going to be a douchebag, at least try to be right. In any case, he's doing hell of a lot better than me, and in any case, if you haven't noticed... New Eden is not a place for KD/R brats. It's a place for scheming geniuses, dastardly minds with dirty, conniving plots up their sleeves, where life isn't fair, and cults filled with tear-drinking insomniacs stomp your paper target wearing excuse for advanced gear in their Proto gear with Complex kit. Harden. The f**k. Up. Oh... and stop being a try hard. -Irish LoL ... Molon Lame. guy tries to cover his Molo Lame friend and can't even do math. Take a rope.
It's actually a poor statement. There are encounters where you do not die or get a kill. Sometimes you get an assist and sometimes you just have to run to cover before deal any damage to get an assist.
What about when a sniper takes a shot and misses you, you move and he never hits you again. This is an encounter.
KDR is the metric we are able to actually use because the game calculates this data.
Nice troll though
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Noragee Silverfire
HavoK Core RISE of LEGION
32
|
Posted - 2013.10.21 15:45:00 -
[69] - Quote
I normally run a 50k-ish ADV only Logi suit. KDR is 1.38 currently. I steadily gain ISK and hover around 90-100 million ISK as I tend to give out chunks of 5 million to people I recruit into my corp *shrug*.
I only swap into suits costing less than 10k ISK when I have died 4+ times and or it is obvious my team is going to lose.
So yes I make ISK running ADV normally with a low KDR. |
daishi mk03
Brutor Vanguard Minmatar Republic
257
|
Posted - 2013.10.21 15:46:00 -
[70] - Quote
You can't even do math, nor can your Molo Lame mate. Don't talk about numbers. |
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Oso Peresoso
RisingSuns Public Disorder.
670
|
Posted - 2013.10.21 15:51:00 -
[71] - Quote
I think CCP knows a lot more about ISK sinks than you do.
Everyone is playing by the same rules, if you don't like your results, adjust your playstyle. If you're playing against people that are willing to take an ISK loss in order to win, then that makes it more difficult to both win AND make isk unless you significantly outplay them.
That said, i personally think they could up the payouts somewhere along the line. I think Dust's economy needs to be inflated significantly before it can be linked with Eve's economy. |
Skihids
Bullet Cluster
2294
|
Posted - 2013.10.21 15:58:00 -
[72] - Quote
The average KDR per match is <= 1.0 by definition.
If you get a kill someone else gets a death, though someone can kill himself to add additional deaths.
This isn't Lake Woebegone where everyone is above average and not everyone can run above 1.0. If anyone goes 2:1 someone else does worse than break even.
When you say that the average person should go above 1.0 in STD gear you clearly wrong because it is impossible. That means the person is running with no gear advantage that separates him from anyone else.
If we split the player base in a match between STD, ADV, and PROTO, then you can have higher tiers with an average > 1.0 if you allow the lower tiers to have an average < 1.0.
This assumes an equal gun game, and that's likely where the posters logic failed. His "average" player is probably "an average of me and my elite friends" and not an average of all players. We tend to judge averages based on the self selected groups we associate with. |
Thor Odinson42
Molon Labe. RISE of LEGION
1659
|
Posted - 2013.10.21 16:01:00 -
[73] - Quote
Noragee Silverfire wrote:I normally run a 50k-ish ADV only Logi suit. KDR is 1.38 currently. I steadily gain ISK and hover around 90-100 million ISK as I tend to give out chunks of 5 million to people I recruit into my corp *shrug*.
I only swap into suits costing less than 10k ISK when I have died 4+ times and or it is obvious my team is going to lose.
So yes I make ISK running ADV normally with a low KDR.
You aren't getting my point. I don't think very many people are.
When you switch to that cheaper suit after losing 200K in advanced suits, you've guaranteed yourself a meager profit. And for what? The satisfaction of a win??
The guy on the other side who sat on a tower with a forge gun to avoid deaths and tallied 300 WP with 6 kills, but never really affected the outcome of the battle GUARANTEES himself a larger profit than yourself.
This is the problem. It's the same reason why people AFK'd. Because they received SP and ISK for doing nothing.
If you had to perform to get paid the matches would be more fun. I don't care if you run standard or ADV gear. I shouldn't have brought this up.
The reason I brought it up was because I don't believe there is a need for an ISK sink. I believe if people were compensated more for better performance they'd be willing to SPEND more ISK on suits.
You mentioned that you'll switch to a different suit upon 4 deaths and the match appears to be a losing one. Well imagine if your payout would be doubled if you won the match. You'd have incentive to keep pushing in gear that would give you a better chance to win the match.
This all comes down to fun, if I reach a point where I need to save ISK I'll do so. I have over 100,000,000 ISK. I want the game to be fun. Encouraging intense battles seems like it would be more fun. I don't hear people throwing out GGs when 90% of the match was moving back and forth across the redline scanning for targets. |
Cody Sietz
Bullet Cluster
1219
|
Posted - 2013.10.21 16:08:00 -
[74] - Quote
Thor Odinson42 wrote:Cody Sietz wrote:I ran a STD scout suit just now and went 6/6. I only killed Proto and advanced suits(cause that's all the other team was running)
I killed the same guy twice, it was his only 2 deaths.
I got 280,000 isk after taxes, my suit cost 5,000 isk so my total profit was 250,000 isk. The guy I killed twice probably only made 200,000-250,000 isk because it was a fast match and I had only random MLT and STD blubies on my team.
tl;dr I made 250,000 in STD gear and that guy in proto gear might have lost 50,000 isk or maybe just broke even. It's weird because every guy that comments on the forums uses nothing but standard gear. They usually go at least 3.0 and all they ever face is proto, does anybody else find this unbelievable? Also, I want someone to point out where I've said I don't agree that it should be risky to bring out advanced gear, but my OP has asked at what point should it be possible to profit in ADV gear? The reality of the situation is that people in standard gear are NOT going 3.0 in pubs in mass numbers, this is absurd and utter bullshit. There are people that can, but it's very far from the norm. Please do not continue to argue otherwise. You only see a handful of people running 3.0 in a given match, the ones who do are usually stomping on people with a Duvalle. So let's try to bring this back to reality. It's not impossible, just harder. I can pull off a good KDR if I'm running with my corp or a good squad, but in a skirmish or domination match against a good squad I can maybe pull 1.5 or more likely 1.2
Honestly blob tactics beat good gear 9 out of 10 times. |
Thor Odinson42
Molon Labe. RISE of LEGION
1660
|
Posted - 2013.10.21 16:11:00 -
[75] - Quote
Skihids wrote:The average KDR per match is <= 1.0 by definition.
If you get a kill someone else gets a death, though someone can kill himself to add additional deaths.
This isn't Lake Woebegone where everyone is above average and not everyone can run above 1.0. If anyone goes 2:1 someone else does worse than break even.
When you say that the average person should go above 1.0 in STD gear you clearly wrong because it is impossible. That means the person is running with no gear advantage that separates him from anyone else.
If we split the player base in a match between STD, ADV, and PROTO, then you can have higher tiers with an average > 1.0 if you allow the lower tiers to have an average < 1.0.
This assumes an equal gun game, and that's likely where the posters logic failed. His "average" player is probably "an average of me and my elite friends" and not an average of all players. We tend to judge averages based on the self selected groups we associate with.
We are a 300+ member corp. Our members meet people they think are cool and they tell them to send an app. We have lots of people with sub 1.0 KDRs. We don't dominate PC, but we have an active corp where people can have fun and squad up at any time of the day.
We aren't elite. We have good players and we try to win matches. I like to win battles that are competitive. Personally I'd be okay with breaking even every match if the battles were more fun.
We all spend a VAST majority of our time in pub matches. The pub matches are where the game is played. If FW is released the way they are talking this will not change as you'll have to raise funds in pub matches to afford to play in FW.
I believe that pub matches are not as fun as they can be. I worry that the reasons behind the this will only be magnified as people use the pub matches to fund FW. I also worry that if the same incentives are present in FW that they will be even WORSE than pub matches because the only concern will be earning LP in the most profitable manner possible. That means not spending any ISK to win battles. |
Noragee Silverfire
HavoK Core RISE of LEGION
32
|
Posted - 2013.10.21 16:12:00 -
[76] - Quote
The only case where people will keep striving for the win is where the win actually pays out more than the loss. That only occurs in PC at current.
In the current model of Pub and FW the only way to really win a match on a personal level is to spend less than you earn. The guy that earns less WP also earn less SP.
I agree that there should be multipliers for winning, such as x2 SP and X1.5 ISK. You could base ISK payout on WP, which is a more logical approach, but that is not how the game is right now. Also BPOs add to the amount of ISK being generated at no risk more in my opinion than the people that are AFKing or finishing with 0 WP, and we all can see the QQ caused when it sounded like they were being removed.
If you take a quick look Dustcharts.com and look at the corps and alliance you can see how much all the current clone stockpiles are worth to each group. That amount of ISK is entirely why there need to be ISK sinks. Leither also talked about this in his blog at hsandc.blogspot.com and the reality is that right now there is a need for ISK sinks for many of them. |
ZDub 303
TeamPlayers EoN.
2175
|
Posted - 2013.10.21 16:15:00 -
[77] - Quote
Reduce ISK pay out by 20% in public matches Add 50% winner's bonus ??? Profit! |
Thor Odinson42
Molon Labe. RISE of LEGION
1660
|
Posted - 2013.10.21 16:17:00 -
[78] - Quote
ZDub 303 wrote:Reduce ISK pay out by 20% in public matches Add 50% winner's bonus ??? Profit!
Thank GOD we finally have a sensible person here.
This gives incentive to play harder. More people playing harder in leads to more FUN.
It's a difficult concept apparently. |
Thor Odinson42
Molon Labe. RISE of LEGION
1660
|
Posted - 2013.10.21 16:20:00 -
[79] - Quote
Noragee Silverfire wrote:The only case where people will keep striving for the win is where the win actually pays out more than the loss. That only occurs in PC at current.
In the current model of Pub and FW the only way to really win a match on a personal level is to spend less than you earn. The guy that earns less WP also earn less SP.
I agree that there should be multipliers for winning, such as x2 SP and X1.5 ISK. You could base ISK payout on WP, which is a more logical approach, but that is not how the game is right now. Also BPOs add to the amount of ISK being generated at no risk more in my opinion than the people that are AFKing or finishing with 0 WP, and we all can see the QQ caused when it sounded like they were being removed.
If you take a quick look Dustcharts.com and look at the corps and alliance you can see how much all the current clone stockpiles are worth to each group. That amount of ISK is entirely why there need to be ISK sinks. Leither also talked about this in his blog at hsandc.blogspot.com and the reality is that right now there is a need for ISK sinks for many of them.
But the problem I see with this is that the people that NEED the ISK sink are the only ones that can afford to run the high end gear in FW.
So you are basically going to shut out the lower skilled players from FW by default. They'll still enter the battles. They just won't fight.
The only people to blame for the NEED for the ISK sink is CCP for leaving PC broken for months now.
The points I'm trying to make here is that there isn't a need for ISK sinks for 95% of the player base. Creating an ISK sink is only going to lead to boring ass battles. |
ZDub 303
TeamPlayers EoN.
2177
|
Posted - 2013.10.21 16:38:00 -
[80] - Quote
Thor Odinson42 wrote:ZDub 303 wrote:Reduce ISK pay out by 20% in public matches Add 50% winner's bonus ??? Profit! Thank GOD we finally have a sensible person here. This gives incentive to play harder. More people playing harder in leads to more FUN. It's a difficult concept apparently.
Lack of a winner's bonus is killing pubs in some ways imo. You have one of three play styles emerge far too often when you don't give the players any incentive to win.
1. KDR tryhards get their shiniest proto suit out and very careful try to farm MLT newbies while staying far enough back with easily accessible ways of escape. These guys tend to stick to ambush (like I did, I'll admit I play JUST like this) however, in skirmish these guys will stay near objectives so as to farm them but don't rally care about winning or losing. I never cared if my team won in a pub match.
2. BPO ISK Farmers. These guys don't care about winning or losing and only about ISK Destroyed : ISK Lost... a stat that is infinitely more meaningless than KDR with the existence of BPOs. These guys farm hundreds of millions of ISK for... well... no reason.
3. Redline Snipers. Guys who don't want their KDR ruined or to lose ISK in a battle they know they can't win so they sit in a well protected redline and snipe for whatever couple points they can.
All three of these lead more to 'pubstomping' than most people are probably willing to admit.
A substantial ISK bonus for winning has people playing for the win, while also trying to manage their wallet (and deciding which suits they wanna use at which times). Things like redline sniping are also a symptom of welfare SP, but that system is in place because the WP in this game is very very incomplete and poorly balanced. |
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JL3Eleven
PFB Pink Fluffy Bunnies
1093
|
Posted - 2013.10.21 16:48:00 -
[81] - Quote
ZDub 303 wrote:Thor Odinson42 wrote:ZDub 303 wrote:Reduce ISK pay out by 20% in public matches Add 50% winner's bonus ??? Profit! Thank GOD we finally have a sensible person here. This gives incentive to play harder. More people playing harder in leads to more FUN. It's a difficult concept apparently. Lack of a winner's bonus is killing pubs in some ways imo. You have one of three play styles emerge far too often when you don't give the players any incentive to win. 1. KDR tryhards get their shiniest proto suit out and very careful try to farm MLT newbies while staying far enough back with easily accessible ways of escape. These guys tend to stick to ambush (like I did, I'll admit I play JUST like this) however, in skirmish these guys will stay near objectives so as to farm them but don't rally care about winning or losing. I never cared if my team won in a pub match. 2. BPO ISK Farmers. These guys don't care about winning or losing and only about ISK Destroyed : ISK Lost... a stat that is infinitely more meaningless than KDR with the existence of BPOs. These guys farm hundreds of millions of ISK for... well... no reason. 3. Redline Snipers. Guys who don't want their KDR ruined or to lose ISK in a battle they know they can't win so they sit in a well protected redline and snipe for whatever couple points they can. All three of these lead more to 'pubstomping' than most people are probably willing to admit. A substantial ISK bonus for winning has people playing for the win, while also trying to manage their wallet (and deciding which suits they wanna use at which times). Things like redline sniping are also a symptom of welfare SP, but that system is in place because the WP in this game is very very incomplete and poorly balanced.
This^^^ |
Thor Odinson42
Molon Labe. RISE of LEGION
1661
|
Posted - 2013.10.21 16:49:00 -
[82] - Quote
ZDub 303 wrote:Thor Odinson42 wrote:ZDub 303 wrote:Reduce ISK pay out by 20% in public matches Add 50% winner's bonus ??? Profit! Thank GOD we finally have a sensible person here. This gives incentive to play harder. More people playing harder in leads to more FUN. It's a difficult concept apparently. Lack of a winner's bonus is killing pubs in some ways imo. You have one of three play styles emerge far too often when you don't give the players any incentive to win. 1. KDR tryhards get their shiniest proto suit out and very careful try to farm MLT newbies while staying far enough back with easily accessible ways of escape. These guys tend to stick to ambush (like I did, I'll admit I play JUST like this) however, in skirmish these guys will stay near objectives so as to farm them but don't rally care about winning or losing. I never cared if my team won in a pub match. 2. BPO ISK Farmers. These guys don't care about winning or losing and only about ISK Destroyed : ISK Lost... a stat that is infinitely more meaningless than KDR with the existence of BPOs. These guys farm hundreds of millions of ISK for... well... no reason. 3. Redline Snipers. Guys who don't want their KDR ruined or to lose ISK in a battle they know they can't win so they sit in a well protected redline and snipe for whatever couple points they can. All three of these lead more to 'pubstomping' than most people are probably willing to admit. A substantial ISK bonus for winning has people playing for the win, while also trying to manage their wallet (and deciding which suits they wanna use at which times). Things like redline sniping are also a symptom of welfare SP, but that system is in place because the WP in this game is very very incomplete and poorly balanced.
DING, DING, DING we have a winner!!!
This is the reality.
Now imagine ADDING another game mode that provides the same incentives. It will only make FW and pubs even more boring than what we see in pubs currently.
Because incentives drive behavior.
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Sarducar Kahn
xCosmic Voidx Partners of Industrial Service and Salvage
138
|
Posted - 2013.10.21 16:51:00 -
[83] - Quote
Something nobody had mentioned yep is using better gear will get you more WP and therefore SP in the same timeframe. They are paying to cap quicker/ farm their 1000 WPs every game. |
Thor Odinson42
Molon Labe. RISE of LEGION
1661
|
Posted - 2013.10.21 16:58:00 -
[84] - Quote
Sarducar Kahn wrote:Something nobody had mentioned yep is using better gear will get you more WP and therefore SP in the same timeframe. They are paying to cap quicker/ farm their 1000 WPs every game.
I agree with this to an extent.
Same idea as using boosters. You just get rewarded for spending ISK.
I don't think this should be implemented in pubs though. Maybe in FW.
I don't want to promote proto stomping, I want to promote fun matches. |
Pent'noir
Algintal Core Gallente Federation
150
|
Posted - 2013.10.21 17:06:00 -
[85] - Quote
That wouldn't change my playstyle at all (i'd probably fit into your farmer category), but it would cause cascading fails. At the first sign that your team is going to loose, people will change to cheaper fittings and the otherside change to more expensive fittings. |
Skihids
Bullet Cluster
2294
|
Posted - 2013.10.21 17:07:00 -
[86] - Quote
I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option.
As the OP said, DUST shouldn't contain ISK sinks for DUST players.
Rather DUST should be a huge ISK sink for EVE pilots. That's what CCP originally wanted for DUST.
Let's have EVE pilots hire DUST mercs for control of the ground. If they really want a win they will pay for us to run all proto, and if they want to be cheap we can run our cheap fittings. You get what you pay for.
You also get paid for your performance. All mercs get a basic fee for joining battle, but there could be a substantial winning bonus set by the contract maker. We'll get balance through supply and demand. We could get some really great battles if both sides in EVE are putting up huge success bonuses. |
Thor Odinson42
Molon Labe. RISE of LEGION
1662
|
Posted - 2013.10.21 17:13:00 -
[87] - Quote
Skihids wrote:I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option.
As the OP said, DUST shouldn't contain ISK sinks for DUST players.
Rather DUST should be a huge ISK sink for EVE pilots. That's what CCP originally wanted for DUST.
Let's have EVE pilots hire DUST mercs for control of the ground. If they really want a win they will pay for us to run all proto, and if they want to be cheap we can run our cheap fittings. You get what you pay for.
You also get paid for your performance. All mercs get a basic fee for joining battle, but there could be a substantial winning bonus set by the contract maker. We'll get balance through supply and demand. We could get some really great battles if both sides in EVE are putting up huge success bonuses.
But until that time, which appears to be years away. We need to find a way to incentivize playing hard and performing well.
Most people here that are attempting to post in disagreement with me are proving my point.
People like to throw out pub matches are pointless, but it's what we do 99% of the time in Dust. Thus making the pointless statement ridiculous beyond measure. It's like saying oxygen is pointless to breathing. We have to grind in Dust, it's part of the deal. Why not make the grinding more FUN, why not encourage fierce battles?
If advanced and proto gear scare people away from this, then lets push for pub match modes that only allow certain tiers of gear.
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Skihids
Bullet Cluster
2294
|
Posted - 2013.10.21 17:24:00 -
[88] - Quote
Thor Odinson42 wrote:Skihids wrote:I often throw money at a win, but I can do that because I've got a fat wallet from the Uprising buyback. Not everyone has that option.
As the OP said, DUST shouldn't contain ISK sinks for DUST players.
Rather DUST should be a huge ISK sink for EVE pilots. That's what CCP originally wanted for DUST.
Let's have EVE pilots hire DUST mercs for control of the ground. If they really want a win they will pay for us to run all proto, and if they want to be cheap we can run our cheap fittings. You get what you pay for.
You also get paid for your performance. All mercs get a basic fee for joining battle, but there could be a substantial winning bonus set by the contract maker. We'll get balance through supply and demand. We could get some really great battles if both sides in EVE are putting up huge success bonuses. But until that time, which appears to be years away. We need to find a way to incentivize playing hard and performing well. Most people here that are attempting to post in disagreement with me are proving my point. People like to throw out pub matches are pointless, but it's what we do 99% of the time in Dust. Thus making the pointless statement ridiculous beyond measure. It's like saying oxygen is pointless to breathing. We have to grind in Dust, it's part of the deal. Why not make the grinding more FUN, why not encourage fierce battles? If advanced and proto gear scare people away from this, then lets push for pub match modes that only allow certain tiers of gear.
The fundamental problem is that our "job" is really our hobby and we get paid in the ability to do our job better.
We fight for fun, it's an end in itself. We don't have anything to spend the money on other than more and better equipment to better in match.
Therefore people have the incentive to be careful with their money. If they have little they "play scared" and will naturally shift to a loss averse strategy. That's either cheap fittings or hiding in the redline. Neither make for great fights, though the latter is the worst.
Those that have a fat wallet can play to win, but those who don't are constrained. It's a fact that people are more affected by potential loss than potential gain, so rather than doubling down for a win you would likely see an even faster switch to loss conservation strategy.
I'm not sure you can fix that as long as all the money is coming from DUST. |
IrishWebster
Molon Labe. RISE of LEGION
81
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Posted - 2013.10.21 17:28:00 -
[89] - Quote
daishi mk03 wrote:You can't even do math, nor can your Molo Lame mate. Don't talk about numbers.
Actually I'm pretty darn good at math. You're taking your answer of a 4:1 ratio from the total number of encounters, whereas I'm taking my answer of a 3:1 ratio based on wins versus losses. Try going 18 and 6 in a game, and tell me what the game you're playing says that your KD/R is. I'll bet you 1,000,000 ISK that it say you've gone 3:1.
Stop being a try hard idiot who doesn't understand how the game calculates the statistics that you try so hard to buffer. Hell, try taking an objective. You might even accidentally figure out what DUST is all about in the process.
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IrishWebster
Molon Labe. RISE of LEGION
81
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Posted - 2013.10.21 17:31:00 -
[90] - Quote
daishi mk03 wrote:You can't even do math, nor can your Molo Lame mate. Don't talk about numbers.
Actually I'm pretty darn good at math. You're taking your answer of a 4:1 ratio from the total number of encounters, whereas I'm taking my answer of a 3:1 ratio based on wins versus losses. Try going 18 and 6 in a game, and tell me what the game you're playing says that your KD/R is. I'll bet you 1,000,000 ISK that it says you've gone 3:1.
Stop being a try hard idiot who doesn't understand how the game calculates the statistics that you try so hard to buffer. Hell, try taking an objective. You might even accidentally figure out what DUST is all about in the process.
EDIT: Go back to COD. |
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