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Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 18:15:00 -
[61] - Quote
Delta 749 wrote:Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit Thank you. See the glitch has been confirmed.
Now what was the argument about this not happening? |
Takahiro Kashuken
Red Star. EoN.
1408
|
Posted - 2013.10.17 18:18:00 -
[62] - Quote
Atiim wrote:Delta 749 wrote:Atiim wrote:Sometimes I f a vehicle circles around you, while you are locking on, and you continue to strafe with the vehicle (typically derpship or LAV) when you fire, depending on where the vehicle is, the swarms will fire, but they will just fly around in circles. I've only managed to reproduce this with the Wirykomi Specialist Swarms Launcher, and it happens about 20% of the time! but then again you don't use Proto swarms so I guess you wouldn't know that. As for swarms crashing straight into walls, Yes it does. If a vehicle makes a turn and the Swarms are following it, 9 times outta 10, it's gonna crash into a wall. But I guess I could also say that invisible swarms don't exist, and that Loltankers and derpship pilots just want CCP to beat us to death with the nerf bat Ive seen the swarms circle like that, I was cruising in an LAV headed to a hot spot and this guy I didnt see launched a swarm at me from like 10 meters away when I drove past him and they all spun around me in a circle some going clockwise and some going counter clockwise, it was hilarious and scary as hell I bailed out and just watched it for a few seconds but they never corrected their flight path and just vanished after a bit Thank you. See the glitch has been confirmed. Now what was the argument about this not happening?
lol 2ppl and all of a sudden its a major glitch
Hasnt been mentioned until today in this thread when i talk about taking away your proto AV
What a coincidence |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:19:00 -
[63] - Quote
You need the PRO crutch to destroy STD vehicles? |
Takahiro Kashuken
Red Star. EoN.
1408
|
Posted - 2013.10.17 18:20:00 -
[64] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down! But then I met CEOPrex CloneA's derpship and got whooped. You aren't crap for AV untill you go proto
But you are a bad player who cannot solo tanks with proto swarms and AV nades
These 3 ppl decided to use milita AV and have a go at it and caused enough damage to nearly kill it, against a few other pilots they would have got the kill maybe in another situation they will but they didnt try to solo it like a noob generally does they worked together to whack it and will pull it off |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:21:00 -
[65] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. Lol like we know when somebody spawns in a PRO Cal suit with 5 damage mods and a Wiyrkomi swarm. We know to get out of there after we get hit twice, because you know, lock on and fire got a huge buff. |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:22:00 -
[66] - Quote
Ryme Intrinseca wrote:Tankers would love complex module fitting costs, e.g.:
INFANTRY Basic Armour Repairer CPU 20 PG 1 Complex Armour Repairer CPU 45 PG 11 (2.25*CPU, 11*PG compared to basic)
VEHICLES Heavy Armour Repair Unit CPU 26 PG 1,120 Complex Heavy Armour Repair Unit CPU 58.5 PG 12,320 (2.25*CPU, 11*PG compared to basic)
Where are you getting 12,000 PG from? |
Spkr4theDead
Red Star. EoN.
1052
|
Posted - 2013.10.17 18:24:00 -
[67] - Quote
Atiim wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. Nah you need to do it this way IA Swarm Launcher Proficency lvl 3 2 Complex Damage mods Basic Precicon Enhancers (So you can lock on to railgun tanks) Lai Dai Packed AV Grenades K-4 Nanohives KLO-5 Scrambler Pistol or M512-A SMG Fit your low power slots however you want, but you may need a CPU/PG boost. Make sure that you have a backup weapon incase the guy jumps out the tank. Double locking AV weapons, so hard to use. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3265
|
Posted - 2013.10.17 18:25:00 -
[68] - Quote
Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. Oh jesus Attim, don't talk smack to these tankers and players who are and have been better than you at this game for months. |
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:30:00 -
[69] - Quote
Atiim wrote: Minimal Intellegence? Well.... yeah. Tankers have suffered numerous back to back nerfs, while infantry have had back to back buffs to AV. Infantry still complains about tanks being OP, so what does it boil down to? Tankers still overcoming the odds to make tanks viable, thus using superior intelligence.
Do you know how hard iris to take down a squad of tanks? = It's not fair when tankers use teamwork!!!!!
Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? = It's not fair that some vehicles can evade lock on swarms!!!!!!
Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? = Again... STD hull, STD mods and PRO turret vs STD AV weapon, complex DMG mods and a PRO suit.
Dude I say FU to ppl who come right in the open and expect to live long enough to get away. So how do you expect any vehicle to get from point A to point B? Do you even drive? Maybe you should relinquish your driver's license because a tsunami might take out a highway.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3268
|
Posted - 2013.10.17 18:33:00 -
[70] - Quote
Spkr4theDead wrote:Atiim wrote: Minimal Intellegence? Well.... yeah. Tankers have suffered numerous back to back nerfs, while infantry have had back to back buffs to AV. Infantry still complains about tanks being OP, so what does it boil down to? Tankers still overcoming the odds to make tanks viable, thus using superior intelligence.
Do you know how hard iris to take down a squad of tanks? = It's not fair when tankers use teamwork!!!!!
Do you know how frustrating it is to shoot your swarms and have it go straight for a wall? = It's not fair that some vehicles can evade lock on swarms!!!!!!
Basically your saying that you want to be able to kill loads of people without any challenge or AV resistance whatsoever? = Again... STD hull, STD mods and PRO turret vs STD AV weapon, complex DMG mods and a PRO suit.
Dude I say FU to ppl who come right in the open and expect to live long enough to get away. So how do you expect any vehicle to get from point A to point B? Do you even drive? Maybe you should relinquish your driver's license because a tsunami might take out a highway.
Spkr don't bother with him. I learnt a lesson while I was trying to explain the merits of the Amarr to people.
They just don't want to hear it, and would prefer to live in ignorance, and with whatever edge they can.
Attim is rather mentally deficient, hopped up on this idea that proto AV and a tower makes him a good player.... |
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Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:34:00 -
[71] - Quote
Atiim wrote:Takahiro Kashuken wrote:DS 10 wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork Close. IAFG + Complex Damage Mods + Advanced Frame. You can blame LLAVs for all the high meta AV gear in the game right now. No i can blame CCP from taking skills from pilots which added more shield/armor hp and giving it as a general buff to all vehicles standard HP so standard scrub got more base hp where as back in the day a pilot would have these skills and a non pilot wouldnt thus you can tell the difference It started from that, then the LLAV having a good base resistance but required at least some SP into it and ISK to run it, hell i went level 5 in it and had resitance of 60% but also i used the best mods Its still more tanker than my tank is now and the logi DS didnt even get a hp buff at all and didnt have the base resistance that the LLAV had But all logi vehicles are getting removed so we have lost 12 vehicles when the vehicle rebalance comes into place Anyway back to the point Basic AV with proto suit and mods vs basic hull vs proto mods and turrets - seems fair Yeah are you incapable of wrapping this around your thick headed skull? IT IS NOT FAIR BASIC AV DOES THE SAME DAMAGE AS MIILITIA AV Do you hear yourself? Proto suit vs Proto turret jump in front of an 80GJ Particle Ion Cannon and see who wins. Thg tank or dropsuit? Basically you want us to use Millitia AV against a basic tank with proto turrets. A basic tank can easily get 6k Armor and nothing would take that down with Millitia AV A dropsuit vs a tank? 800 armor vs 6000 armor. Yeah not fair Well why are you jumping in front of a tank? Don't you know that if you have the time, you should circle for the tank's weak spot to do more damage? You think AV is only effective in CQC? Swarms bend around 2 corners, and you can throw AV grenades around corners and over low walls.
Again, why are you getting in front of a tank? |
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:35:00 -
[72] - Quote
IceShifter Childhaspawn wrote:I am not a tanker, but I kill them often. I see that we have two types of tankers on the field 1st rate:
- Maintain situational awareness
- Throttle their modules, knowing when best to use them and when to let them cool down.
- Hit and run, or pick their battles
- Use squads and/ or tank buddies to dominate the WP and the battle.
2nd rate: - Charge into battle
- Pop every rep and resistance module when they first take fire. -Any fire.
- Charge into the middle of a firefight.... and linger.
- Solo -Often
When I see a ______ tanker, I think ______ --- 1st rate --- I will probably die often just being around them. I wont engage without squad support or a carefully laid trap. Why waste isk? --- 2nd rate--- When the forge gunners don't get them first. I will kill them easily -aV grenades, Swarms, Proximity mines on the road (Good Tankers rarely drive on a paved road.), or fluxes and a mass driver. TL;DR Its not the aV. Its your tactics. Thank you for the reasonable response. |
Spkr4theDead
Red Star. EoN.
1057
|
Posted - 2013.10.17 18:37:00 -
[73] - Quote
Atiim wrote: Dude if a tank is not in the open or keeps moving through cover than it is not easy, and if your dumb enough to get close enough for Lai Dais than you deserve it.
Because we know Jimmy Reddot is carrying packed Lai Dais beforehand. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
414
|
Posted - 2013.10.17 18:38:00 -
[74] - Quote
wait.....did u just say that the std cycled missile turrets i like putting on my derpships of been removed?
|
Takahiro Kashuken
Red Star. EoN.
1413
|
Posted - 2013.10.17 18:41:00 -
[75] - Quote
CLONE117 wrote:wait.....did u just say that the std cycled missile turrets i like putting on my derpships of been removed?
All variations of turrets are being removed except the basic ones
No cycled/fragmented/accelerated |
Spkr4theDead
Red Star. EoN.
1058
|
Posted - 2013.10.17 18:41:00 -
[76] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. Did you even look at the proposed numbers? The 180mm plates are being taken away, and the best 120mm plate will give us less than 2000 armor. That might leave room for an ADV turret, and definitely leaves room for one hardener and onepassive repper. The days of a 6753 armor Madrugar with a heavy IG-L are going to go away.
I'm pretty sure you didn't look at any of the stats. |
Spkr4theDead
Red Star. EoN.
1058
|
Posted - 2013.10.17 18:44:00 -
[77] - Quote
ReGnYuM wrote:Takahiro Kashuken wrote:No. Why do you jump out in CQC range of a blaster turret?
BAHAHAHAHAHA Blasters are CQC BAHAHAHAHAHAHA
I have seen a Blaster Turret annihilate from +75m . You tankers are just plain pathetic[/quote] Says the guy complaining that his one narrow role doesn't net as much WP as a logistics does. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
414
|
Posted - 2013.10.17 18:45:00 -
[78] - Quote
well thats stupid...
i need my std cycled missile turrets.
the blueberries wont hit/kill anything without them. |
Spkr4theDead
Red Star. EoN.
1058
|
Posted - 2013.10.17 18:46:00 -
[79] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:I take it you are a fan of this method Proto AV + proto suit + proto dmg mods vs basic hull with basic mods and proto turrets Heavens forbid you actually have a challenge and maybe have to use teamwork I use basic tanks all the time when I'm low on funds. But I also happen to be Proto AV. And no. If we use standard swarms (which does the exact same damage as Millitia swarms) we would get dominated by basic hulls. I think that the problem with most tankers is that they just don't know when they should get outta there and then wonder why Proto AV hurts. Basically your saying, we should say FU to ppl who invested 2 million SP into being Proto AV and make them use Millitia swarms against tanks with 6-8k armor. No. Don't cry because you suck at tanking. PC tanker here, all i play against is proto AV, i bet you are an ambush tanker I actually want to see basic AV vs a basic hull for once since we wont see proto hulls for quite some time anyways So what if it takes 2ppl with basic AV to kill that basic tank, are ppl that afraid of teamwork? i have to use teamwork so i just dont get alpha'd by proto AV Also you are wrong, after the vehicle changes tanks will start with around 5k HP, maybe another 1k added if they use extenders/plates but with only 3 slots for your tank pilots may skip the extra hp for something else, 8k lol no resistances yea no 2million SP for proto AV so hard, how about 10+mil to get a basic tank and basic mods we have now just to survive against proto AV Hmm that 10 Mil SP can easily be put towards other things, and tanks can do more than one thing, while all AV can do is kill tanks (except FGs, which I don't use). What was your argument again? LOL So you admit you don't use AV that requires aim. That explains.... pretty much everything.
10mil SP could be put towards what, protostomping noobs with a Duvolle? No, I'll keep my 10mil SP in something you can't kill with everything PRO.
What was your argument again? |
Atiim
Living Like Larry Schwag
229
|
Posted - 2013.10.17 18:50:00 -
[80] - Quote
Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank?
And have you seen me and Lo jack the tire popper? XD
I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive.
Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then
+150 LOLTank Destruction +50 Kill +50 Kill +50 Kill
LOOOOOOOOOL XD GET GOOD |
|
Spkr4theDead
Red Star. EoN.
1060
|
Posted - 2013.10.17 18:52:00 -
[81] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:The Attorney General wrote:Atiim wrote:
IT IS NOT FAIR
LOL, uses fire and forget scrub weapon, can't do his job with it, and wants to cry. HTFU scrub. Did you even read the OP? He wants us to use Basic/Millitia AV against a 6-7k armored hull with proto turrets? Fire and forget? Yeah unless your swarms crash into a wall or decide to glitch and go backwards (what usually happens) Lol Tankers without situational awareness and good tactics need to HTFU. Tell me one time where you were killed by proto AV and it wasn't your fault? Don't worry tankers, you will get good someday. I love hearing double standards from infantry players You complain basic AV vs a basic tank with proto mods and turrets even tho you can use proto dmg mods and on a proto suit to fit more dmg mods but of course you ignore that to suit your argument But you like using proto AV and proto mods with a proto suit to kill a basic vehicle with basic mods and a proto turret but of course that is fair You are a bad player, you said it yourself you find it hard to kill a tank with lolprotoswarms and lollaidai av nades So i expect a bad player like yourself to struggle with any kind of fairness because if you cant kill a basic tank with basic mods using proto AV you prob dont stand a chance in killing a basic tank with basic AV because you are that bad, im suprised you know what end the missiles come out of Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle? And yeah I use a proto AV against basic tanks? That's common sense. If you were in your proto suit and you saw somebody in a STD suit would you kill him, or go to a supply depot to kill him with your basic suit? I love hearing stupid posts and requests from tankers Half the time rail shots don't hit, so it is a matter of life and death for us at range against another tank. |
Iron Wolf Saber
Den of Swords
9513
|
Posted - 2013.10.17 18:54:00 -
[82] - Quote
30% Proto 20% adv 10% std damage nerfs.
Standardize Swarm launcher to 4 missiles every tier instead, adjust their damage to make up for it.
Increase the Assault Forge Gun's dispersion by about 10-20% Give Assault Forge guns a significant amount of kick requiring re-aiming between shots.
Reduce forge gun splash. Replace with conal splash if ever possible.
Give PLC a sticky mechanic and damage aura. PLC Breech Variant - Holds the charge instead of lashing out. Slows the operator down. May justify with damage or projectile speed change.
Reduction of AV grenades to 1, keep the same damage, make it impossible to restock via nano hives (as with all other grenades) Supply depots will still supply them at a slow rate.
Add Burst Forge gun, add significant kick between each firing, requires longer charge and not suitable for long range attacks. No splash, decent damage, just highest damage compression in the shortest amount of time. Total damage similar to other forges.
Change Assault Swarm to fire its missiles one at a time. Magazine accounts for this. Lock is not broken between firings. Semi-auto operation mode with slight delay between each firing.
Breach Swarm Launcher - Reduce Lock Box Size to that of the forge gun reticle, Longer lock time, significantly more damage but less agility
Give Vehicles Multispectrum Flare Launchers. Prevents swarm launcher lock ons and tracking of active ones.
Give Vehicles a Density field. Prevents forge gun strikes and plasma cannon strikes from hitting the vehicle, short life span and saves from one or two shots when its up.
Give vehicles a mine thumper, destroys Remote explosive, proximity mines, and other mine devices in front of the vehicle.
Give vehicles a mine layer 'turret'. Mines are a bit visible and can be destroyed easily and take time to arm. There is a max limit on how many can be deployed (10)
Gyrostabilizer small turrets (against base vehicles left and right movement not up and down). Decrease their rate of turn. Allow third person camera for those gunning on the lav. Get rid of the camera scope.
Fix desync issues. Spawn missiles further out from the tube. Give all av weapons far better trails.
Give vehicles better damage zones, severely damaging one part effects the performance of the vehicle. Readjust the damage effectiveness on these zones. |
Takahiro Kashuken
Red Star. EoN.
1418
|
Posted - 2013.10.17 18:54:00 -
[83] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD
I play in a squad and use that squad to work together so a couple of tanks dont get instagibbed
I dont rely on bluedots to do anything for me because they are bad and useless which is exactly just like you
I mean you cant destroy a basic tank with proto AV when the weapons do it all for you and rarely if ever miss the target
Im a vehicle pilot and i use more teamwork than you |
Spkr4theDead
Red Star. EoN.
1060
|
Posted - 2013.10.17 18:55:00 -
[84] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote: Question, when your in a Tank vs Tank fight would it Mae you angry if you died because your shots would either dive staight towards a wall or glitch up so bad that they fly backwards or just run around in circle?
Doesn't happen. Stop making up excuses for you not being able to use a tracking weapon properly. If 90% of the playerbase can roll around like rambo popping tanks with swarms, but you can't, that means there is something wrong with you. Have you ever used swarms? Most of us got 50 free Haywires. I've used them, and they're pathetically easy to use. |
Spkr4theDead
Red Star. EoN.
1060
|
Posted - 2013.10.17 18:57:00 -
[85] - Quote
Jake Diesel wrote:Takahiro Kashuken wrote:With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets
The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and same with blaster/railgun variations
So we have a basic hull with possible proto turrets/mods provided we can fit them
So AV needs to go through the same gutting and lose all varients (breach/assault) and also lose the adv/proto AV weapons so it is basic AV vs basic hull
Now before you complain about basic hulls having access to proto modules, you still have access to proto damage modules
Also with proto turrets, AV players can still use proto suits
So overall the fight could look like this
Basic hull + adv/proto modules + adv/proto turrets vs adv/proto dropsuit + adv/proto damage mods + basic AV weapon
Then give it a good month or 2 of testing to get feedback and stats from PC then add in adv hulls and AV weapons and repeat and then add in proto hulls and AV weapons I've already tested this for you. Here are the results: Ishukone Assault Forge Gun + Basic Dropsuit = 2079 HP damage VS Basic Armor HAV (fully specced) Result: 5-6 volleys to destroy a Basic Armor HAV with proto assault forge. Is there something wrong with this picture? A proto weapon vs a "basic" hull of an HAV and yet it cannot be destroyed by one volley (4 rounds) of a proto Ishukone forge. Your balance suggestions leans to the favor of tanks. Not a balance. If it takes two or more protos to take down a basic, then proto HAV's will dominate. Why are you having so much trouble taking down a tank with a PRO forge? I destroyed Bob in 4 shots with my Ishukone. |
Spkr4theDead
Red Star. EoN.
1062
|
Posted - 2013.10.17 18:59:00 -
[86] - Quote
Delta 749 wrote:Assault Chileanme wrote:I'm not trying to question anyone's reasoning ability here, but wouldn't it make more sense for AV users to still get Proto AV and just have to fit it on a basic suit? If the argument is that tanks only have Proto weapons and modules but not hulls, it would seem to reason that keeping the Proto weapons across the board and limiting the shell that they are equipped to would even the playing field more. No see you are being reasonable and using logic To really understand where tankers are coming from you need to shove a pineapple up your ass to experience the same amount of butt hurt they are Inb4 Taka and Void start rambling about how this is a crutch and if you die you must play better when I have personally see these guys play and they both make a bonehead basic mistake, they over extend and go without support Drive by runs work so much better guys and parking yourself next to a CRU or something and expecting not to get blown up, well really who needs to play better Oh and as for the "Waaah we spent 10 million SP" did you guys ever stop and look at the skill screen and actually compare costs or did you go "Well this one weapon skill is at 3x so that means thats all you need" I mean hell if thats what you did your main turret skill has the same SP cost but you wouldnt say only getting the turret is what matters on a tank fitting right, just like how only having the weapon is not part of a full AV fitting Your opinion means nothing to anybody. |
Mors The Butcher
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
5
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Posted - 2013.10.17 19:02:00 -
[87] - Quote
I use tanks also and proto av with 2 complex damage mods and on a good tank it takes 4 shots so yes proto av = easy mode and tanks need the 180 plate to deal with this crap |
Skihids
Bullet Cluster
2277
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Posted - 2013.10.17 19:03:00 -
[88] - Quote
Hey, let them keep proto AV.
Whatever they have will be balanced against basic hulls, so it's to your advantage if proto AV is used.
Then when advanced and proto hulls are introduced you won't have much to be afraid of. |
Spkr4theDead
Red Star. EoN.
1062
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Posted - 2013.10.17 19:03:00 -
[89] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LIES When I first got my CBR7 I thought that I was the best around, and no tank could ever bring me down! But then I met CEOPrex CloneA's derpship and got whooped. You aren't crap for AV untill you go proto So you were trying to solo a vehicle that could easily evade your swarms? |
Spkr4theDead
Red Star. EoN.
1062
|
Posted - 2013.10.17 19:06:00 -
[90] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lv2spd2 wrote:Right now... 3 low level suits runing together with militia swarms is a fun fight against a well fit tank. Killing them is pretty rare unless they make a mistake, but can keep them close to death for plenty long enough to chase them off the map and make them recall.
But you are doing something the vast majority of AV players dont do You are working as a team, you have 3 of you even tho its milita you are taking the initative, you are not trying to solo it with milita which frankly wont work even against an average pilot but 3 militia can give the pilot a suprise and if not careful the pilot can lose his tank Once you skill upto adv taking a basic tank out wont cause any problems dependent on pilot skill but you already have an advantage you work together to do a job that most ppl want to do on ther own with no support LOL basically you are saying that I should have to work together with lol berries to get something done? That's like relying on lol berries to drive your tank? And have you seen me and Lo jack the tire popper? XD I'll rely on blueberries to help take down your Loltanks when you tankers start letting blueberries drive. Till then why don't ya GET GOOD when it comes to tanks or don't drive your MLT tank in the open. And I call 'em Millitia because they drive around kill some peps and then drive into the open and then +150 LOLTank Destruction +50 Kill +50 Kill +50 Kill LOOOOOOOOOL XD GET GOOD LOL AV > tank. Get on our level. |
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