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941. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Byozuma Kegawa wrote: Or you could look at Supply Depots and Clone Reanimation Units as 'media servers'. There's two as they handle two different kinds of 'media'. CRU's serve out the varied, complex 'media' of cloned mercenaries where SDs serv...
- by Skihids - at 2013.10.24 22:06:00
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942. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Kane Fyea wrote: Let's put it this way Gameplay 1st Lore 2nd. You could say gameplay of having our weapons and equipment appear upon request is what comes first and the lore of EVE manufacture comes second. Or do you really mean that the EV...
- by Skihids - at 2013.10.24 21:33:00
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943. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Fire of Prometheus wrote: Skihids wrote: Fire of Prometheus wrote: Skihids wrote: Fire of Prometheus wrote: We have mastered teleportation (or something similar) hence drop uplinks. So who's to say we don't transfer consciousness i...
- by Skihids - at 2013.10.24 20:46:00
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944. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Fire of Prometheus wrote: Skihids wrote: Fire of Prometheus wrote: We have mastered teleportation (or something similar) hence drop uplinks. So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and t...
- by Skihids - at 2013.10.24 20:39:00
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945. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Disturbingly Bored wrote: Skihids wrote: How can you cram 100+ copies of every weapon, suit, and bit of equipment in one small supply depot? You can't! You can store raw materials and build what is requested. They same way they handle gun...
- by Skihids - at 2013.10.24 20:37:00
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946. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Fire of Prometheus wrote: We have mastered teleportation (or something similar) hence drop uplinks. So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and then teleport to battle. As for the supply depot...
- by Skihids - at 2013.10.24 20:27:00
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947. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
I can see some interesting repercussions of carrying a physical inventory: You have to decide how much of what to gear to ship to the battlefield ahead of time.
You must allocate your gear between the Warbarge and the various Supply Depots ...
- by Skihids - at 2013.10.24 20:13:00
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948. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
You could say that some of the larger gear is brought in on the WB rather than manufactured there if you want as it is brought into battle via the RDV, but everything else needs the flexibility of point of sale manufacturing. Mercs can't wait arou...
- by Skihids - at 2013.10.24 19:26:00
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949. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
I've seen many threads talking about how BPOs would go the way of EVE manufacturing and we would be buying our gear from Pod Pilots, but that simply won't work with DUST. DUST mercs don't use the antiquated mind transfer technology of Pod Pilots....
- by Skihids - at 2013.10.24 19:16:00
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950. STOMPED! - in General Discussions [original thread]
I prefer logistical play so I avoid Ambush for the most part. TDM is the least tactical play and is most enticing to the simple slayers.
- by Skihids - at 2013.10.24 19:01:00
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951. pros vs. cons racial benefits - in General Discussions [original thread]
I'm an equipment focused logistics player so the choice was between Min and Gal because they are the only ones with four equipment slots at proto. I liked the Gal equipment fitting bonus, but the downside was lack of speed for equipment deploymen...
- by Skihids - at 2013.10.24 18:49:00
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952. Mechs - in General Discussions [original thread]
Varjac Theobroma Montenegro wrote: All valid points, but hopefully this game will still be around long after titanfall. In this regard, I hope the game draws ideas from other titles to increase the dynamics of the world we play in. Yea, kinda ...
- by Skihids - at 2013.10.24 18:25:00
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953. Mechs - in General Discussions [original thread]
Varjac Theobroma Montenegro wrote: What about a bio construct suit? An exoskeleton made from cloned muscle layered onto a composite metal frame with a liquid power supply. Kinda like a super heavy, but could cost 1 million or so when kitted out...
- by Skihids - at 2013.10.24 17:04:00
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954. simple fix to logis - in General Discussions [original thread]
Roles can be differentiated via racial/role bonuses. You don't need to nerf bat the entire class.
- by Skihids - at 2013.10.24 16:57:00
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955. Mechs - in General Discussions [original thread]
Their role would be SL bait. A light vehicle with low speed would be an AV users dream.
- by Skihids - at 2013.10.24 16:39:00
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956. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
It won't work for one simple reason. We don't carry a huge arsenal around with us, we manufacture one item at a time at the point of use. Supply Depots and CRUs don't contain a huge armory, they have basic materials and use your BPC or BPO lice...
- by Skihids - at 2013.10.24 16:22:00
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957. most annoying thing in domination mode - in General Discussions [original thread]
As an equipment intensive Logi I've had quite a bit of experience with uplinks. I spend the first part of a match making runs to lay out uplinks and hives from four different fits, stopping off at a SD to change out if I don't get killed in the l...
- by Skihids - at 2013.10.24 16:00:00
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958. Sustained Firefights will make this game great - in General Discussions [original thread]
Disturbingly Bored wrote: Magpie Raven wrote: What element do you think cause this? And is there anything we can suggest to CCP to change so that this more real kind of battle happens more often. Strong group spawning causes this. The sp...
- by Skihids - at 2013.10.23 21:39:00
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959. If BPOs are gamebreaking - in General Discussions [original thread]
Takron Nistrom wrote: If SEE SEE PEE hadnt normalized gear and kept prices crazy, MLT gear wouldnt be an issue, but its cheap and it doesnt mean much. Get rid of normalized gear and MLT gear will go away. This is the reason BPOs are an econo...
- by Skihids - at 2013.10.23 20:18:00
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960. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Evicer wrote: I think this point to needs to be made as well... You changed the Valor Scout, Raven Assault, Sver Logistics so that they had to be unlocked thru there Racial trees.... SO what I think that means is 1 you sold the BPO'S as perma...
- by Skihids - at 2013.10.23 13:05:00
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