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DUST Fiend
OSG Planetary Operations Covert Intervention
7216
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Posted - 2013.10.24 16:16:00 -
[31] - Quote
Dust Junky 4Life wrote:DUST Fiend wrote:It's militia gear
:/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as the SAME stats as basic equipment, but with higher CPU/PG
A full militia fit won't cost you more than 5,000 ISK per death.
There is no issue here now that there are no more BPOs being added. You would have to be intensely terrible at this game to not make a profit running just militia gear. |
Skihids
Bullet Cluster Legacy Rising
2331
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Posted - 2013.10.24 16:22:00 -
[32] - Quote
It won't work for one simple reason.
We don't carry a huge arsenal around with us, we manufacture one item at a time at the point of use.
Supply Depots and CRUs don't contain a huge armory, they have basic materials and use your BPC or BPO license to authorize the construction of an item.
DUST mercs don't use the antiquated mind transfer technology of Pod Pilots. Similarly we don't use their antiquated manufacturing technology. We don't use huge manufacturing facilities or require long and dangerous deliveries.
We are faster and more efficient than EVE pilots in many ways. |
Hobo on Fire
Goonfeet Top Men.
87
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Posted - 2013.10.24 17:55:00 -
[33] - Quote
Skihids wrote:It won't work for one simple reason.
We don't carry a huge arsenal around with us, we manufacture one item at a time at the point of use.
Supply Depots and CRUs don't contain a huge armory, they have basic materials and use your BPC or BPO license to authorize the construction of an item.
It would still work. Instead of an infinite number of licences for a particular item, we just get X number of licenses per day. |
SponkSponkSponk
The Southern Legion The Umbra Combine
437
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Posted - 2013.10.24 23:37:00 -
[34] - Quote
DUST Fiend wrote:Dust Junky 4Life wrote:DUST Fiend wrote:It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as the SAME stats as basic equipment, but with higher CPU/PG
Last I checked, militia dropsuits and weapons were worse than their standard counterparts. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
955
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Posted - 2013.10.25 00:28:00 -
[35] - Quote
CCP should just bite the bullet and give every BPO a Bill of Materials and then add some mindnumbing PvE resource gathering (that should obviously be able to be interfered with through PvP).
Copypaste Science and Industry from Eve just give us our own necessary materials and mindnumbing method of gathering said materials. |
Hobo on Fire
Goonfeet Top Men.
88
|
Posted - 2013.10.25 01:29:00 -
[36] - Quote
SponkSponkSponk wrote:DUST Fiend wrote:Dust Junky 4Life wrote:DUST Fiend wrote:It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it's militia gear, which as the SAME stats as basic equipment, but with higher CPU/PG Last I checked, militia dropsuits and weapons were worse than their standard counterparts.
Militia weapons will have worse CPU/PG requirements, and usually a smaller magazine (48 rounds for a militia AR vs 60 on a standard) but I think damage/RoF is the same. Militia modules (with a few exceptions) provide the same bonus as their standard versions, but with higher fitting costs.
Most of the BPOs from the Mercenary/Veteran/Elite packs are standard though... and I'm pretty sure some of those items (Toxin SMG?) were available on the in-game market for aurum. |
Cody Sietz
Bullet Cluster Legacy Rising
1267
|
Posted - 2013.10.25 01:44:00 -
[37] - Quote
Fantastic idea, but I still we should have to use material to make said items.
I own a bunch of BPOs, and do use them. I don't think we should get free isk for just owning BPOs.
25 a day will be produced if we have enough material to do so. It can be set to auto or manual. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
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Posted - 2013.10.25 01:53:00 -
[38] - Quote
I have a 19k raven fit and I don't see any difference in making money. But I save I think over 3k. If that's a lot to you then you must suck. And besides, if they have a full BPO fit, they are pretty much insta kill unless they stack complex shields/armor with it. |
SponkSponkSponk
The Southern Legion The Umbra Combine
440
|
Posted - 2013.10.25 03:24:00 -
[39] - Quote
Tectonic Fusion wrote:I have a 19k raven fit and I don't see any difference in making money. But I save I think over 3k. If that's a lot to you then you must suck. And besides, if they have a full BPO fit, they are pretty much insta kill unless they stack complex shields/armor with it.
I think the problem is not so much an individual problem, but when taken in aggregate (i.e. nobody buys standard SMGs at all because Toxin) |
Icarus DelSol
BIG BAD W0LVES
1
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Posted - 2013.10.25 20:33:00 -
[40] - Quote
Dunk Mujunk wrote:I just wish I would have grabbed some BPO mods for my BPO LAV when I had the chance :....-(
The Vet and Elite packs are still out there for the time being... |
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Icarus DelSol
BIG BAD W0LVES
3
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Posted - 2013.10.25 20:41:00 -
[41] - Quote
Beren Hurin wrote:This is pretty much how I thought it should work, except a few differences:
1) You could have some limited number of automated assemblers with your quarters that you can plug in these blueprints at. 10 total for example.
2) These assemblers would use scrap material, scavenged goods, and recycled material from battle to VERY SLOWLY make a small number of free goods from your blueprints, but the blueprints themselves couldn't be equipped.
3) The blueprints instead could be researched to increase their production speed. This would come attached to a material cost curve. The faster you wanted it to make equipment the more it would cost in isk/materials.
4) Eventually the research on BPOs degrades back toward their initial low value based on how many runs it has produced.
5) Planetary production facilities would allow for more efficient and less degrading amounts of runs from blueprints and research labs would enable more, and lower cost blueprint research.
I like where this idea is headed. You could essentially set up scrapping corps, almost like miners. A group of players to play pub matches looking for scrap, and then a couple of scientists/engineers who are skilled up into research or manufacturing or whatever to crank out gear. This corp could then supply an alliance it's affiliated with. Perhaps link it to FW or PC somehow with higher percentage drops or some such. Of course PVE could be linked, whenever they get around to it.
It increases the meta-game substantially, which brings players back etc etc etc. |
SponkSponkSponk
The Southern Legion The Umbra Combine
444
|
Posted - 2013.10.26 05:16:00 -
[42] - Quote
Well, metal scraps are a thing in Eve already :) |
SponkSponkSponk
The Southern Legion The Umbra Combine
462
|
Posted - 2013.11.03 10:24:00 -
[43] - Quote
Did I mention that if advanced and prototype weapons require a standard weapon to manufacture, that would dilute the market and sideline blueprints even more?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Beren Hurin
Onslaught Inc RISE of LEGION
1755
|
Posted - 2013.11.04 12:45:00 -
[44] - Quote
SponkSponkSponk wrote:Did I mention that if advanced and prototype weapons require a standard weapon to manufacture, that would dilute the market and sideline blueprints even more?
What do you mean it would dilute the market? There would be an elastic demand on standard weapons if they were components in the advanced manufacturing process. |
SponkSponkSponk
The Southern Legion The Umbra Combine
466
|
Posted - 2013.11.04 13:35:00 -
[45] - Quote
Beren Hurin wrote: What do you mean it would dilute the market? There would be an elastic demand on standard weapons if they were components in the advanced manufacturing process.
The demand for standard weapons is currently of size X, and for advanced weapons is size Y, and prototype weapons is size Z.
Currently, the only seller is CCP, and the only buyers are players without blueprints (let's say that's 10% of players, so the size of the market is:
0.9 X
If weapons were opened up to manufacturing, then the market for standard weapons would still be 0.9 X.
However, if advanced weapons required a standard weapon to make, then the demand for those standard weapons becomes
Y + Z + 0.9 X
thus diluting the effect of blueprints from 10% to some fraction (say, 3%), which is a good thing.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Beren Hurin
Onslaught Inc RISE of LEGION
1755
|
Posted - 2013.11.04 13:57:00 -
[46] - Quote
So by diluting you mean that their demand would go up significantly making blueprint holders only marginally impactful. That's what I was thinking, but I wasn't familiar with 'dilute' as an economic term. |
SponkSponkSponk
The Southern Legion The Umbra Combine
467
|
Posted - 2013.11.04 23:39:00 -
[47] - Quote
Yeah exactly.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Fire of Prometheus
DUST University Ivy League
1416
|
Posted - 2013.11.04 23:43:00 -
[48] - Quote
But what would happen to the 51+ Copies of a raven assault suit fitting I have?
Or the 30+ copies of my Templar fittings?
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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SponkSponkSponk
The Southern Legion The Umbra Combine
467
|
Posted - 2013.11.04 23:46:00 -
[49] - Quote
Fire of Prometheus wrote:But what would happen to the 51+ Copies of a raven assault suit fitting I have?
Or the 30+ copies of my Templar fittings?
Then each downtime you get an extra 800 suits.
There's no difference between you having 51 copies of a blueprint, and 51 guys having one copy.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
|
Posted - 2013.11.04 23:47:00 -
[50] - Quote
I didn't even know we had an economy yet in the first place....
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
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Aqua-Regia
518
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Posted - 2013.11.04 23:51:00 -
[51] - Quote
70-RAT
BPO going be a godsend to us old player if it ever happen, money maker FTW.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòªGòºGò¼GòínoneGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú00GòáGòòGòÜGòí00GòPGò¢
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SponkSponkSponk
The Southern Legion The Umbra Combine
470
|
Posted - 2013.11.04 23:52:00 -
[52] - Quote
Shattered Mirage wrote:I didn't even know we had an economy yet in the first place....
It's a very primitive monopoly:
CCP spawns weapons, players buy them (or have blueprints so they don't have to buy them)
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Fire of Prometheus
DUST University Ivy League
1417
|
Posted - 2013.11.04 23:53:00 -
[53] - Quote
SponkSponkSponk wrote:Fire of Prometheus wrote:But what would happen to the 51+ Copies of a raven assault suit fitting I have?
Or the 30+ copies of my Templar fittings? Then each downtime you get an extra 800 suits. There's no difference between you having 51 copies of a blueprint, and 51 guys having one copy. Hmmm, I think I get it, so basically, our BPOs will give us 25 copies of said item each day.
Eg. After 7 days of not playing I'll have (25 x 7 = 175)copies of my raven suit ready to go (175 copies of just the suit itself, not the fitting)
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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SponkSponkSponk
The Southern Legion The Umbra Combine
470
|
Posted - 2013.11.04 23:55:00 -
[54] - Quote
Yeah, that's right.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Fire of Prometheus
DUST University Ivy League
1417
|
Posted - 2013.11.04 23:56:00 -
[55] - Quote
SponkSponkSponk wrote:Yeah, that's right. Awesome, well then in that case, I like this idea :D
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
|
Posted - 2013.11.05 00:03:00 -
[56] - Quote
SponkSponkSponk wrote:Shattered Mirage wrote:I didn't even know we had an economy yet in the first place.... It's a very primitive monopoly: CCP spawns weapons, players buy them (or have blueprints so they don't have to buy them)
Still, as it is now.... blueprints cause no real problems with our so called "economy".
In the future, when we have a player-driven market then, they might cause some problems; Look at T2 Blueprint Originals, they don't exactly screw over EVE's economy.
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
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SponkSponkSponk
The Southern Legion The Umbra Combine
471
|
Posted - 2013.11.05 00:09:00 -
[57] - Quote
Shattered Mirage wrote:Still, as it is now.... blueprints cause no real problems with our so called "economy".
In the future, when we have a player-driven market then, they might cause some problems; Look at T2 Blueprint Originals, they don't exactly screw over EVE's economy.
CCP is already looking to the future:
CCP Logibro wrote:The reason why BPOs aren't working as intended is they are having a large negative impact on the ingame economy. For the economy to function properly, items need to be consumed in battle. With BPOs, no items are consumed, which breaks this fundamental requirement.
source
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Sgt Kirk
SyNergy Gaming EoN.
2588
|
Posted - 2013.11.05 00:16:00 -
[58] - Quote
I'd gladly trade my BPOs for AUR.
I'm sure a lot of other people would as well.
Not everyone would do it of course though but I think a lot of them would.
The newer the berry the dumber the juice.
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Lorhak Gannarsein
619
|
Posted - 2013.11.21 07:08:00 -
[59] - Quote
I think, in light of recent events, this deserves something of a
BUMP
EDIT: also am subbing XD |
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