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841. Be Careful what you wish for. - in General Discussions [original thread]
If you are concerned about showing a large bonus pool number on the EOM screen move it to the Character screen page. People could still find it, but wouldn't have it pushed in front of their faces each match. The EOM screen adds bonus the way it ...
- by Skihids - at 2013.12.03 20:03:00
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842. TANK combat. - in General Discussions [original thread]
Why are we still having this argument? The matter has already been settled. Vehicles will be ++ber powerful, slaughtering infantry and shrugging off AV as if it were foam darts. For a short period. Then they will be fragile eggs that can be cra...
- by Skihids - at 2013.12.03 03:36:00
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843. Health Bars - in General Discussions [original thread]
This is the last word I could find: Feedback/Suggestions - Weekly Updates on the DUST 514 #52Posted: 2013.09.12 15:35 CCP Logibro wrote: [FEEDBACK] Bring back health bars when using repair tools! - https://forums.dust514.com/default.aspx?g...
- by Skihids - at 2013.12.02 19:22:00
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844. LOGIBROS!! - in General Discussions [original thread]
It's possible to get a good score as a 3R Logi if you have a killer squad, but not so much if you are on the other side. I ran into a full Nyain San squad in an Ambush and my team didn't last long enough to get repaired or revived after being pro...
- by Skihids - at 2013.12.02 19:00:00
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845. an idea to fix equipment spam. - in General Discussions [original thread]
Patrick57 wrote: Zekain K wrote: Another bad idea obviously... You're right. People complain about the proliferation of uplinks until the few their side has get destroyed or camped and they end up redlined.
- by Skihids - at 2013.11.28 18:21:00
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846. Official names for play-styles - in General Discussions [original thread]
Shotgun Scout = Shotgun Fairy As in "Dancing Shotgun Fairy" when they jump and flit about as if they had wings.
- by Skihids - at 2013.11.28 17:48:00
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847. Proof logi Light weapon ban is Stupid - in General Discussions [original thread]
Korvin Lomont wrote: The point is assaults have not that mmuch roles they can perform and their suit is well designed to perform that role. Nerfing the logi suit won't change that. Assaults are first of all attacksuits, they need to go in fas...
- by Skihids - at 2013.11.27 15:31:00
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848. This just in - You are not safe Logi slayers - in General Discussions [original thread]
Chewie Parker wrote: Himiko Kuronaga wrote: Thor Odinson42 wrote: This will be the change that killed the game. I'm gone if they make logi suits support only. No threat or QQ. I just won't play. This will be the nail in the coffin. The...
- by Skihids - at 2013.11.26 17:15:00
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849. saving DUST. - in General Discussions [original thread]
No marketing while we are still in Beta!* *Yes the game is released, but we all know the basic content is not complete and stable which is the real gateway for exiting beta.
- by Skihids - at 2013.11.23 04:11:00
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850. Nerf the logi by buffing everyone (including the logi)! - in General Discussions [original thread]
The Gallente bonus is on fitting, not on the efficiency of the equipment once deployed. CCP wants to give bonuses to the actual equipment when used/deployed by a logistics suit and they thus need to be able to tag each piece of equipment. The ina...
- by Skihids - at 2013.11.21 23:11:00
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851. CCP , BAN HIM - in General Discussions [original thread]
It appears that the general anti-boost WP limiter did not do much here as the total WP's are pretty much in-line with full rewards (92 kills = 4,600 WPs). Even if it did, CCP didn't take special events like this into account when they built it.
- by Skihids - at 2013.11.21 21:19:00
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852. Orbitals - in General Discussions [original thread]
So the red team had to stand there and get mowed down to make this work? Nobody flanked that guy and killed his Logis? They just kept up a frontal assault?
- by Skihids - at 2013.11.21 21:06:00
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853. Nerf the logi by buffing everyone (including the logi)! - in General Discussions [original thread]
Kudos for balancing by adding content rather than removing it.
- by Skihids - at 2013.11.21 21:02:00
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854. 1.7 - Vehicle pilots get a respc, AV does not - in General Discussions [original thread]
I'm sure CCP wants to keep people skilled into Vehicles and AV so they can test them. They can't prevent pilots from bailing, but they can prevent AV from running by not refunding infantry skills. I'm thinking they also want to see how a non-max...
- by Skihids - at 2013.11.21 20:53:00
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855. BPO Suggestion - in General Discussions [original thread]
To be fair, CCP is only refunding those BPOs that are for items no longer in the game. It would be worse if they removed the item with no refund. We can't prevent them from changing the game, and it would be a horrible idea if we could. DUST is...
- by Skihids - at 2013.11.20 22:07:00
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856. BPO Suggestion - in General Discussions [original thread]
Kasote Denzara wrote: With people that have billions of ISK from a meaningless game mode that allows them to constantly run full proto without caring to lose it, BPOs aren't hurting the economy. Let that soak in. I'd say they need to look a...
- by Skihids - at 2013.11.20 21:12:00
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857. bpo's... a sign of things to come - in General Discussions [original thread]
low genius wrote: bpo's are introductory items. the market is going to go live, so bpo's aren't effective anymore. No, BPOs were marketing items to generate cash sales for CCP. They are actually MORE effective now than when they were sold d...
- by Skihids - at 2013.11.20 21:08:00
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858. Assault dropships are going to be lolzworthy? - in General Discussions [original thread]
Infantry might render at 400m, but have you tried to pick them out from from the ground clutter from 400m or even 200m away while flying? That's a huge area to scan (Half a million square meters for 400m rendering) and a significant portion of tha...
- by Skihids - at 2013.11.20 21:01:00
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859. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
The OP's suggestions lean toward restrictions and segregation rather than increased choice and flexibility and that is the wrong direction for DUST. An absence of rigid roles is a key feature of DUST. Making suit specific weapons is wrong. If a s...
- by Skihids - at 2013.11.20 20:51:00
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860. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
Today's armies have support vehicles that resupply tanks. Adding that to the game would increase strategic play and make HAVs less a solo act.
- by Skihids - at 2013.11.20 20:24:00
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