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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
DoomLead
Dead Six Initiative Lokun Listamenn
225
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Posted - 2013.11.26 17:04:00 -
[91] - Quote
not a logi however it isn't CCP's job to worry about how we use our suits it is up to them to design our suits for the roles if they wanted to fix or guide us to it they would equipment on use a lot of cpu and weapons use a lot of pg and just give logis enough pg to use and advanced weapon smh how these people don't know how to design a game is beyond me put the damage mods on the pg side and the armor and shields on the cpu side and you can balance every suit in the game |
Skihids
Unkn0wn Killers Renegade Alliance
2451
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Posted - 2013.11.26 17:15:00 -
[92] - Quote
Chewie Parker wrote:Himiko Kuronaga wrote:Thor Odinson42 wrote:This will be the change that killed the game.
I'm gone if they make logi suits support only. No threat or QQ. I just won't play.
This will be the nail in the coffin. Then all the Eve nerds can sit around and jerk off with spreadsheets until there isn't enough income to justify development. Maybe Dust will just turn into a mini game for securing PI locations.
Logis are supposed to be a support unit only. Hence the term logistics. Christ almighty the entitlement is hilarious. What the hell did you think you were signing up for? At most you should have a sidearm and thats it. What you should be asking for are deployable turrets, barricade welding and other shenanigans that actually has to do with your class. we are support units , we only carry 1 weapon, if your in a gun battle with a logi , you have 2 options of attack based on the weapon the said logi is carrying , if hes using an assult rifle , counter him with scrambler or laser , if hes got a lazer or scrambler , get up close and sort him out with your smg , the logi on the other hand has but the 1 option of attack/range and slower movement to boot. there is no sense of entitlement , im a min logi, prior to the introduction of feroscale plates and the movement penalty reduction on armour plating , i could not cross open ground without sever risk . and the only killer logi was the cal. when they nerfed that suit , most intelligent players wher like " don't nerf that , buff the others " , it made more sense(pluse a 1 slot reduction on the low side) here's a thought , why not give the logi a true purpose on the field , give us new game modes , with bridges to repair or destroy , bunkers doors road blocks and baricades to fix , things that have to be done to complete the mission , your right in that final piece , that would perk my interest . why not bring out another class or simply reintroduce the 2 slotted assault suit for the killer logi's . there are loads of options if we really think about it , this new one by CCP is not one of them .
The reason people turn EVERY suit into a slayer is that slaying is the ONLY role needed to win every game mode we have.
We don't need combat engineers, pilots, or sneaky scouts. Killers get the job done.
Introduce variety in the requirements and you will see variety in fittings.
Keep the focus on slaying while nerfing all suit's ability to slay save one, and all you will accomplish is to remove all but that one from play.
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Foundation Seldon
Gespenster Kompanie Villore Accords
223
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Posted - 2013.11.26 17:22:00 -
[93] - Quote
Haerr wrote:Foundation Seldon wrote:Haerr wrote:Foundation Seldon wrote:Sure fire way to tell whether or not you're getting a respec if/when this change (that we know nothing about) hits.
Is the skill tree being changed? No?
Then you're not getting a respec. Hell even if the skill tree is changed it dosen't look like we'll be getting any respec. By the looks of it we won't even get a respec in 1.7 where they are reworking all of the vehicle tree and removing several vehicles. Maybe this would be a good time to sway the mind of all infantry that is against a respec in 1.7. 1.7 runs the risk of being used as an example for when to give out respecs. Think about it if the complete reworking of all vehicles skills doesn't warrent a respec do you really think a small change only to the logi skill will? Get your respecs early so that you aren't stuck in a gimped suit. Push for a full respec in 1.7 https://forums.dust514.com/default.aspx?g=posts&t=122530&find=unread I can't tell if you're stupid, horribly misinformed, or are deliberately spreading misinformation to further your cause. In either case you're most certainly wrong as CCP Frame confirmed that a full vehicle respec is indeed what's going to be happening in 1.7 for all vehicle related (Vehicle Command, Vehicle Upgrades, Turret) trees. Can't I be more than just one of those things? :/ A fair answer would be that I am very much annoyed, mostly about not having enough SPs into vehicles to get back in to a useful vehicle role after the respec in 1.7. You see they've changed the SP requirments quite a bit, something I doubt any one would have been able to predict. But you know what? **** it, I'll just use the SPs I get back to get into a logi suit or two and one of the rifles.
I don't know how much SP you have invested in vehicles but I wrote up a post talking about the very same issue. https://forums.dust514.com/default.aspx?g=posts&m=1515638#post1515638
Long story short, you may be overestimating how much it'll take to get back into a decent vehicle in 1.7, it won't take as much as the majority of people think it will after looking at the tree.
Apologies for the earlier hostilities in any case, the sheer amount of misinformation floating around has made me jaded in some respects. :P
1.7 LAVs - Thoughts and Discussion
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Samantha Hunyz
Clones Of The Damned Zero-Day
23
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Posted - 2013.11.26 17:49:00 -
[94] - Quote
If they remove light weapons from logistics, can we remove sniper rifles from all but scouts? This way all the snipers are easily countered, due to low hps. It is pure bull, shooting at a heavy sniper. Getting 2 headshots in a row, just for them to slither back into the rred line, or they fire one shot back at my chest ohk my scout suit. If logistics are only logistics, then scouts should be the only sniper.
When I look down my scope, all I see are dead people.
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Haerr
104
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Posted - 2013.11.26 17:49:00 -
[95] - Quote
Foundation Seldon wrote:Haerr wrote:Foundation Seldon wrote:Haerr wrote:[quote=Foundation Seldon]*Snip* *Snip* *Snip* I don't know how much SP you have invested in vehicles but I wrote up a post talking about the very same issue. https://forums.dust514.com/default.aspx?g=posts&m=1515638#post1515638Long story short, you may be overestimating how much it'll take to get back into a decent vehicle in 1.7, it won't take as much as the majority of people think it will after looking at the tree. Apologies for the earlier hostilities in any case, the sheer amount of misinformation floating around has made me jaded in some respects. :P
Sadly it's a far throw from a maxed out fit in the new build but I suppose it should be enough to get into a decent enough fit.
No worries I think most who have played this game for a long time is jaded in one way or another! (Including me) :)
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Quil Evrything
DUST University Ivy League
428
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Posted - 2013.11.26 18:18:00 -
[96] - Quote
Absolute Idiom II wrote:I use my logi suit as an infiltrator class.
And that right there is a prime reason to nerf logi.
Because if logi works better for you as 'infiltrator' than using a scout suit... the thing you're SUPPOSED to use for that role.. then something is very wrong.
Side comment: There are some Beast sidearms, when fully skilled. So, limiting logi to sidearm-only, still does not solve the problem. It only reduces it a little.
The ONLY way to fix it, is to eliminate the ability for logi to brick-tank. Do that, and they can keep their regular weapon slot. yay.
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Thor Odinson42
Molon Labe. RISE of LEGION
2038
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Posted - 2013.11.26 18:42:00 -
[97] - Quote
Cat Merc wrote:Thor Odinson42 wrote:This will be the change that killed the game.
I'm gone if they make logi suits support only. No threat or QQ. I just won't play.
This will be the nail in the coffin. Then all the Eve nerds can sit around and jerk off with spreadsheets until there isn't enough income to justify development. Maybe Dust will just turn into a mini game for securing PI locations.
I would like to note that in all of the PC matches I played, including the match my corp fought for you, both the enemy and our team had mostly logis, with like one heavy on each side, a tank and maybe one or two assaults. Do you not see the problem here?
Yes, I do.
The maps and weapons that are the most powerful promote long range engagements.
Logis are able to out DPS other suits.
But I don't think that removing the light weapon from the logi is the way to change these things.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2038
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Posted - 2013.11.26 18:43:00 -
[98] - Quote
Quil Evrything wrote:Absolute Idiom II wrote:I use my logi suit as an infiltrator class. And that right there is a prime reason to nerf logi. Because if logi works better for you as 'infiltrator' than using a scout suit... the thing you're SUPPOSED to use for that role.. then something is very wrong. Side comment: There are some Beast sidearms, when fully skilled. So, limiting logi to sidearm-only, still does not solve the problem. It only reduces it a little. The ONLY way to fix it, is to eliminate the ability for logi to brick-tank. Do that, and they can keep their regular weapon slot. yay.
SMH
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Your Absolut End
SVER True Blood Public Disorder.
229
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Posted - 2013.11.26 19:05:00 -
[99] - Quote
I am not surprised.
Was amarr assault by day one.
Recently checked out amarr logis, and never found my way back to the assault. With ttk so low you have to be unable to aim to have a use on that 25% heat reduction on lr and scr.
Now my precious amarr logi is just a 2mil+ trashcan.
But anyways who honestly thinks there us a need for assault suits atm hasnt played a single pc...
another one bites the Dust...
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RKKR
The Southern Legion The Umbra Combine
476
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Posted - 2013.11.26 20:37:00 -
[100] - Quote
CCP Logibro wrote:This is still a fair way off, so don't panic. We'll definitely be posting threads when we get closer at some point in the future.
Does this also mean you are finally going to address the "unlimited equipment glitch" ? |
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Sinboto Simmons
SVER True Blood Public Disorder.
2363
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Posted - 2013.11.26 20:48:00 -
[101] - Quote
I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
459
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Posted - 2013.11.26 21:02:00 -
[102] - Quote
Sinboto Simmons wrote:I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........
All of them.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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RKKR
The Southern Legion The Umbra Combine
476
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Posted - 2013.11.26 21:11:00 -
[103] - Quote
Sinboto Simmons wrote:I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........
Off all the recent logi-threads he could have linked to, he did pick out a bad one. |
Sky Kage
Immortal Guides
118
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Posted - 2013.11.26 21:14:00 -
[104] - Quote
I use an Amarr a-1 suit with my tactical sniper rifle, anyother time i'm a logi its in my adv minmatar suit with a scr, flux repair tool, and kin nanite injector.
I hope the changes dont ruin my sniper fit
I die alot AND have fun... Who knew?
FIX MATCHMAKING CCP!
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
490
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Posted - 2013.11.26 21:17:00 -
[105] - Quote
As a logi, this will have ZERO effect on me. I always run with either scrambler pistol (beats AR in CQC) or SMG (beats AR in CQC) anyway. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
461
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Posted - 2013.11.26 21:49:00 -
[106] - Quote
R'adeh Hunt wrote:As a logi, this will have ZERO effect on me. I always run with either scrambler pistol (beats AR in CQC) or SMG (beats AR in CQC) anyway.
That doesn't make it a good idea!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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james jared
The Phoenix Federation
1
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Posted - 2013.11.27 01:51:00 -
[107] - Quote
The problem with logi assaults is not that logi suits are too strong but that assaults suits are too basic. |
Llast 326
An Arkhos
575
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Posted - 2013.11.27 01:58:00 -
[108] - Quote
Sinboto Simmons wrote:I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........ ThisGǪ so.. much.. ThisGǪ
I shot a man in Black Rise onceGǪ Just to watch him die
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Cosgar
ParagonX
8020
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Posted - 2013.11.27 02:00:00 -
[109] - Quote
james jared wrote:The problem with logi assaults is not that logi suits are too strong but that assaults suits are too basic. Just made a topic about it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Seeth Mensch
highland marines
61
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Posted - 2013.11.27 16:54:00 -
[110] - Quote
Heinz Doofenshertz wrote:what people use something other than a toxin smg on a logi suit?
I am super fond of my mass driver. I love pounding the area around the baddies while my squadmates move in, and then suddenly there's fewer red dots on my scanner. However, the gun is not the defining measure of a logistics player.
Support isn't always just healing and resurrecting. Uplink ninjas, ammo resupply, scanning, remote explosives, proximity mines, vehicle driving....All of these qualify as supporting your team in a very direct capacity (RE's & prox allow the team to move elsewhere while providing cover/warning of enemy infiltration, fyi!)
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Korvin Lomont
United Pwnage Service RISE of LEGION
278
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Posted - 2013.11.27 17:25:00 -
[111] - Quote
Sinboto Simmons wrote:I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........
Well I guess it comes down to experience on how CCP balance things, example the Tac AR in most threads people demanded a ROF reduction OR a clipsize reduction but CCP reduced ROF, Clipsize and hipfire accuracy. CCP has simple a reputation for overdoing things when it comes to balance. So as everybody cries limit Logis to a siedearm or better remove every weaponslot. The assumption that CCP will listen is not so far off BUT it is just an assumption and CCP is always good for a surprise |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
469
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Posted - 2013.11.27 17:30:00 -
[112] - Quote
Korvin Lomont wrote:Sinboto Simmons wrote:I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........ Well I guess it comes down to experience on how CCP balance things, example the Tac AR in most threads people demanded a ROF reduction OR a clipsize reduction but CCP reduced ROF, Clipsize and hipfire accuracy. CCP has simple a reputation for overdoing things when it comes to balance. So as everybody cries limit Logis to a siedearm or better remove every weaponslot. The assumption that CCP will listen is not so far off BUT it is just an assumption and CCP is always good for a surprise
This is quite true but they've softened the blows lately. You can argue whether or not what they are doing to swarms is overkill (I use proto swarms and I think it goes a little too far, but only a little- 10% more range might be helpful) but I think what they did to the FG, for example, was quite nuanced and fair. Call me a foolish optimist but I think they've become less reflexive and heavy-handed.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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BMSTUBBY
344
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Posted - 2013.11.27 17:34:00 -
[113] - Quote
Llast 326 wrote:Sinboto Simmons wrote:I wonder how many overlooked the fact that logibro never actually said the logi class was having light weapon slots removed........ ThisGǪ so.. much.. ThisGǪ
https://forums.dust514.com/default.aspx?g=posts&m=1539350#post1539350
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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Bethhy
Ancient Exiles. Renegade Alliance
361
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Posted - 2013.11.27 17:35:00 -
[114] - Quote
Mregomies wrote:=Full respec... I use a)With squad std AR or smg b)without squad sniper. If there is any change with weapon or damage I need respec and I use those SP in more logi stuff... but wait... I have everything at lvl5 there :(
Nah just like vehicles... IF they change any skill tree significantly... or remove skills or change multiplyers... They will reimburse those skill point's for you to reallocate... This respec word isn't in CCP vocabulary.. and i hope it never re-enter's it again. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
443
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Posted - 2013.11.27 17:41:00 -
[115] - Quote
Why doesn't CCP just clarify that they won't be touching the light weapon slot on Logi suits, instead of remaining ominously ambiguous toward this topic? |
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CCP Logibro
C C P C C P Alliance
3483
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Posted - 2013.11.27 17:47:00 -
[116] - Quote
Keep in mind that the thread we linked to is not necessarily how we will be making changes. It's just a reference point for the issue.
However, ideas on how we can better balance logi suits compared to others are always welcome.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Bethhy
Ancient Exiles. Renegade Alliance
362
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Posted - 2013.11.27 17:48:00 -
[117] - Quote
Sana Rayya wrote:Why doesn't CCP just clarify that they won't be touching the light weapon slot on Logi suits, instead of remaining ominously ambiguous toward this topic?
They are reading and trying to get a sense of the community's response to it....
CCP = crowd control productions.
This is how they develop since EST 2003 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1094
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Posted - 2013.11.27 17:49:00 -
[118] - Quote
CCP Logibro wrote:Keep in mind that the thread we linked to is not necessarily how we will be making changes. It's just a reference point for the issue.
However, ideas on how we can better balance logi suits compared to others are always welcome.
https://forums.dust514.com/default.aspx?g=posts&m=1520867#post1520867
ADS Reports - Defining Racial Themes
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Bethhy
Ancient Exiles. Renegade Alliance
362
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Posted - 2013.11.27 17:50:00 -
[119] - Quote
CCP Logibro wrote:Keep in mind that the thread we linked to is not necessarily how we will be making changes. It's just a reference point for the issue.
However, ideas on how we can better balance logi suits compared to others are always welcome.
Bethhy wrote:Logi's need Dropsuit specific Equipment fitting Bonus, that allow equipment to be fit on their suit almost at no cost. (EVE example Logistic's ship have 99% CPU reduction)
They also need an equipment efficacy Bonus... So no assault can out supply ammo or heal the same as a logi. Uplink efficacy would even be helpful allowing a Logi placed uplink to spawn a full team adverse to an assault's that can spawn 6-8 people.
The Suit's High and low slot's need major reduction in the amount of slot's available. Also the CPU and PG reduced drastically as equipment is near nothing to fit. Also giving the ability to work out with little variables the max slayer/HP tank a logi can in theory make with modules.
In order to balance the slot reduction and keep Logi's alive on battlefield they will need a 25% base suit health boost. allowing CCP to directly control the health point variable.. with the health base of the suit.. more then the max proto modules that can be fitted.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
471
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Posted - 2013.11.27 17:50:00 -
[120] - Quote
CCP Logibro wrote:Keep in mind that the thread we linked to is not necessarily how we will be making changes. It's just a reference point for the issue.
However, ideas on how we can better balance logi suits compared to others are always welcome.
Not necessarily? lol.
*sighs - pats him on the back* Oh, CCP logibro, when will you ever learn that these people don't do nuance?
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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