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Sentient Archon
1328
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Posted - 2013.11.20 16:57:00 -
[31] - Quote
CELESTA AUNGM wrote:Dust's challenging structure
First: A very nice write up. Good to see people like you and for some part Kage can actually carry a conversation.
Second: You have a few valids points and we can agree to disagree respectfully.
Third: As far as Dust' challenging structure;- I beg to differ there isnt any and if at all there is any it is its immensely longggggg grind that could me made completely useless by CCP just because they decide to change it without giving any respecs.
I have played Dust from the time it was releasde in Beta. I have lost a PS3 to the good old hard freezes. Anyone remember those days?
With that said people should be able to and have fun playing different roles. Right now the Logi is the king. Since the fix for Logis earning WPs have come out it is ridiculously easy to earn warpoints. My current record of earning WPs solo in uprising in a game is 4875. Yes;- 4875 WPs solo. There are many other combat logis over there that have done it. Its that easy if you know what to do.
Im just saying;- challenges can be brought up in lots of other ways. A lot of good ideas are mentioned in this post. You can just take a few and make the game better to digest.
The only troll to successfully troll CCP.
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Mordecai Sanguine
What The French
130
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Posted - 2013.11.20 16:58:00 -
[32] - Quote
1. A single grenade
Yes. In KZSF you get only 1 grenade. I know people with crappy gun game like Kujo, Andy and Zatara would hate this but its a good thing.
Yes exept flux or light grenade (Sleek) able 2 grenade.
3. No supply depots
Supply depots are home point promotes camping. Removing them would help focus more on Logi roles and bring out the snipers into the open.
No.
5. Logi specific weapons
Since the Logi will be doing a lot support people, their weapons should be limited to sidearms only.
So it's not specific weapons it's weapons restrictions and this ideas SUCKS. You think logi will try stay close others people while they can't shoot after 20meters ? Ha LOL. Make weapons ONLY for logi. (Sidearms still can be used with amarr logi). "Support" weapons (Like Heavy weapons only logi can hold them) they're used as support roles and are less effective than others Light-weapons but are more powerful than secondary : - Mass Drivers (Perfect Support weapons balanced since the hit detection) - Minmatarr (Maybe less Radius) - An Amarr support weapon : (Dunno what...some ) - Galllente - Caldari :
Makes New weapon type : Support. For Logi. |
Sentient Archon
1328
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Posted - 2013.11.20 17:04:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:If you want roles to be enforced, the key is changing the bonuses (detailed proposal), not making suits restrictively boring.
I have 3 proto suits and 6 different proto weapons and I love playing different roles. I have always been on SyN and R*S A team and played roles from slayer to speed hacker to DS pilot to tanker. Its not the quantity but the quality of gameplay thats lacking.
KAGEHOSHI Horned Wolf wrote:
Claiming laser rifle + anything is OP is hard to take seriously.
This is all you need:-
Skills:
Shields Max (Basic Skill everyone should have them) Armor Max (Basic Skill everyone should have them) Armor Repair Max (Basic Skill everyone should have them) Weapons upgrade Max (Basic Skill everyone should have them) Laser rifle Level 3
Fitting:
Militia Heavy Suit or BPO Elm Laser 1 Complex Damage Mod on high slot 2 Armor Repairs on low slot (Can be replaced with 2 Complex Armor plates if you have a good logi) Toxin or Syndicate or Militia SMG
Try this loadout out and tell me if this isnt OP.
EHP w/o Armor Plates: 1200 EHP with Armor Plates: 1494
The only troll to successfully troll CCP.
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Sentient Archon
1328
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Posted - 2013.11.20 17:07:00 -
[34] - Quote
Dexter307 wrote:You could say that for almost any gun, but just because I blew up a tank with a HMG dosent mean it's a AV weapon
BS. Sleepy and I can quickscope people in the middle of the field and prove it to you. I would like to see you blow up a militia tank without getting killed by your HMG.
You got no street cred son.
The only troll to successfully troll CCP.
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Dexter307
The Unholy Legion Of DarkStar
623
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Posted - 2013.11.20 17:21:00 -
[35] - Quote
Sentient Archon wrote:Dexter307 wrote:You could say that for almost any gun, but just because I blew up a tank with a HMG dosent mean it's a AV weapon BS. Sleepy and I can quickscope people in the middle of the field and prove it to you. I would like to see you blow up a militia tank without getting killed by your HMG. You got no street cred son. It's a good thing I don't care about proof, I know it happened and that's all that matters to me. I blew up a armor tank, I threw a flux to take out its 1000 shield then me and my friend shot at it. (He had a ar) and took down its 3000 armor is it tried to rail gun us.
Worst Thread of the Week
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Paran Tadec
Imperfect Bastards
1669
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Posted - 2013.11.20 17:30:00 -
[36] - Quote
Sentient Archon wrote:Given that these 2 games are EoNs (see what I did here) apart there are quite a few in game features that would make Dust slightly better to digest. 1. A single grenade Yes. In KZSF you get only 1 grenade. I know people with crappy gun game like Kujo, Andy and Zatara would hate this but its a good thing. 2. Focused maps i.e. either make a map/game mode infantry only or make it Vehicle/AV specific Right now maps are a mix up of both infantry and vehicle. This promotes cheesy gameplay rather than actual skill. Having infantry only maps would allow the infantry folks to run and gun and be merry whilst having Vehicle specific maps/game modes would allow AV and Vehicles to duke it out. In the infantry maps on KZSF the snipers are actualy up close an personal sniping you in the face and not in the red zone. Quickscoping FTW! 3. No supply depots Supply depots are home point promotes camping. Removing them would help focus more on Logi roles and bring out the snipers into the open. 4. Logi specific equipment Logi's should be the only one carrying nanohives, nanite injectors, droplinks and reppers. This will make people play this role more. 5. Logi specific weapons Since the Logi will be doing a lot support people, their weapons should be limited to sidearms only. 6. Drones Do I really need to explain why? 7. Automatic shotguns High damage with low range. Great for CQC. 8. Option to be revived Currently in Dust any noob can revive you without looking for enemies around. It would be nice to have an option to accept revives.
Ccp xan handle making their game fail without anymore fail ideas like these.
Bittervet Proficiency V
thanks logibro!
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Roy Ventus
Foxhound Corporation General Tso's Alliance
587
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Posted - 2013.11.20 17:47:00 -
[37] - Quote
Sentient Archon wrote:Roy Ventus wrote:just insulted my intelligence. I can only insult something that one can possesses Roy Ventus wrote:Even with the PS4 launch there's still a peak of around 4800-5200 at certain times of the day. Yep. You are totally right. Its that time of the day when everyone has done playing COD Ghosts or BF4 or KZSF and logged into Dust to get their daily 6K SP. Your geni-ass is growing on me
Again with more insulting and no actual counter-argument. You don't really care about Dust, do you? |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
38
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Posted - 2013.11.20 17:53:00 -
[38] - Quote
Sentient Archon wrote:CELESTA AUNGM wrote:Dust's challenging structure You have a few valids points and we can agree to disagree respectfully. As far as Dust' challenging structure;- I beg to differ there isnt any and if at all there is any it is its immensely longggggg grind that could me made completely useless by CCP just because they decide to change it without giving any respecs. I have played Dust from the time it was releasde in Beta. I have lost a PS3 to the good old hard freezes. Anyone remember those days? Im just saying;- challenges can be brought up in lots of other ways. A lot of good ideas are mentioned in this post. You can just take a few and make the game better to digest.
YES, I remember the old hard freezes---smack in the last 3 minutes of grueling LEVEL 17 (NNNOOO, God--- What the front yard!!). So yep, you ARE a classic FPS-er Sentient!
No, by "challenging" I meant that Dust just keeps (for better and worser sometimes) messing with actual game formulas/designs what we "really strongly believe" shouldn't be messed with because we've had first-hand experience with their success in at least two dozen over-the-counter titles. ...And I can't help wondering if the 'success' is from us playing those FPS's so addictively because there wasn't really any OTHER concept design at the time that could 'fix' its own wrong decisions on the fly each month. I'm not sure a "new idea in FPS" ever had a chance in the old over the counter market--once you buy it and it's lousy, you tell your friends and the game is deceased. The "free-to-play" formula that Dust is using is (in my limited mind) the first good chance a dev has to propose oddly-different game designs and SURVIVE long enough to grab a band-aid, retract a wrong experiment, and buy time for the good experiments to grow on us (maybe jaded?) players. THAT'S a king-size challenge... and you can tell it in threads and posts we make that, that challenge bothers us.
I keep thinking, I've enjoyed years of rocking FPS titles, but, yeah okay, I can entertain this "different" thing for a while---CCP, show me what you've got in mind (...and LOL, I'll try my best not to want my good ole' KZ back until I've given you a long fair chance).
But hey, Sentient, you didn't say: So far are you mostly thumbs up on what they've done so far, or mostly down? |
Samantha Hunyz
Clones Of The Damned
13
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Posted - 2013.11.20 17:58:00 -
[39] - Quote
1. I agree with this, though grenades are seldom a problem for me.
2. Quick scoping is an unrealistic way to use a sniper rifle, that derives around a game glitch that should not exist. All weapons/vehicles need to be viable on every map. From there, you can make maps more specialized to fit one playing style over others. As is, most of the new maps are extremely infantry based, and are unrealistic for snipers and tanks to run in. You should never make maps that make anything that you skill into not hardly usable on the play field. If sp was easy to get and everyone could have vehicles, top suits, close and ranged weapons like other games (cod and battlefield) than you could do as op states.
When I look down my scope, all I see are dead people.
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Sentient Archon
1330
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Posted - 2013.11.20 18:24:00 -
[40] - Quote
CELESTA AUNGM wrote:But hey, Sentient, you didn't say: So far are you mostly thumbs up on what they've done so far, or mostly down?
A few thumbs up. I maybe frustrated but Im not stupid and thats why I still troll the forums.
I understand the mechanics with the problems with Unreal Engine integration with the Eve side of things. Eve by far is a great game and its CCP's bread and butter. For them fixing Dust should not be too much of a problem if it were not for the integration with Eve. But the Devs in China got to go. If I remember correctly CCP Rattani is uprooting his family and taking them to mainland China to fix the mess the Devs in China have made. Mad props to that if thats true.
That and the number of broken promises they have made. If you cant keep a promise dont make one. Reasonable people understand. Fanboi's wont care! Most of the clowns on the forums dont really give a kitten. So you see CCP is loosing the reasonable ones and those are the ones that dont mind shelling out the $$$ for the game.
Take for example the alliance EoN. Eon had over 1500 active members playing Dust at one point in time. That has reduced to less than a 100 actively playing Dust. The rest are on other games. Essentially if you look at it CCP has lost about 1400 active players just from a single alliance. They are not retaining any of the newer players. No one likes to be pub stomped. Simple measures is all it takes to keep everyone happy.
The only troll to successfully troll CCP.
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Sentient Archon
1331
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Posted - 2013.11.20 18:26:00 -
[41] - Quote
Samantha Hunyz wrote:2. Quick scoping is an unrealistic way to use a sniper rifle, that derives around a game glitch that should not exist. All weapons/vehicles need to be viable on every map. From there, you can make maps more specialized to fit one playing style over others. As is, most of the new maps are extremely infantry based, and are unrealistic for snipers and tanks to run in. You should never make maps that make anything that you skill into not hardly usable on the play field. If sp was easy to get and everyone could have vehicles, top suits, close and ranged weapons like other games (cod and battlefield) than you could do as op states.
The whole debate is about the sniper being on the battlefield rather than in the red line. Quickscoping is just an example I used that some numnut picked up and tagged along on it.
The only troll to successfully troll CCP.
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Sentient Archon
1331
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Posted - 2013.11.20 18:30:00 -
[42] - Quote
Roy Ventus wrote:Sentient Archon wrote:Roy Ventus wrote:just insulted my intelligence. I can only insult something that one can possesses Roy Ventus wrote:Even with the PS4 launch there's still a peak of around 4800-5200 at certain times of the day. Yep. You are totally right. Its that time of the day when everyone has done playing COD Ghosts or BF4 or KZSF and logged into Dust to get their daily 6K SP.Your geni-ass is growing on me Again with more insulting and no actual counter-argument. You don't really care about Dust, do you?
The counter is there. Again going back to my point about lack of intelligence on not picking it up. Keep proving me right. you are doing a good job about it.
About caring about Dust I have sponsored Dust tournaments with my own $$$$ in prizes which is much better than the crap CCP handed out. People got PSN cards and gift cards which I paid out of my own pocket. What have you done son?
The only troll to successfully troll CCP.
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knight of 6
SVER True Blood Public Disorder.
664
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Posted - 2013.11.20 18:36:00 -
[43] - Quote
Sorry couldn't read past point 2. No, no, a thousand times NO, have you seen new vehicle skill tree? No. No nono.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Samantha Hunyz
Clones Of The Damned
13
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Posted - 2013.11.20 18:44:00 -
[44] - Quote
Sentient Archon wrote:Samantha Hunyz wrote:2. Quick scoping is an unrealistic way to use a sniper rifle, that derives around a game glitch that should not exist. All weapons/vehicles need to be viable on every map. From there, you can make maps more specialized to fit one playing style over others. As is, most of the new maps are extremely infantry based, and are unrealistic for snipers and tanks to run in. You should never make maps that make anything that you skill into not hardly usable on the play field. If sp was easy to get and everyone could have vehicles, top suits, close and ranged weapons like other games (cod and battlefield) than you could do as op states.
The whole debate is about the sniper being on the battlefield rather than in the red line. Quickscoping is just an example I used that some numnut picked up and tagged along on it. I agree red line sniping needs to go. Just remove the red zone from any known sniper perch and the problem is solved. Very few maps is the red line really viable and those that camp in it have poor kdr anyways. Successful snipers are on the map hiding in plain sight and actually affect the match. Red line campers get a couple of stragglers at best, and are more annoying than helpful. Unless they are a thale user that is.
When I look down my scope, all I see are dead people.
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Sentient Archon
1331
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Posted - 2013.11.20 18:50:00 -
[45] - Quote
knight of 6 wrote:Sorry couldn't read past point 2. No, no, a thousand times NO, have you seen new vehicle skill tree? No. No nono.
Oh no! Im out of Ammo! What do I do? What do I do?
I Know! Imma hitz the recall buttonz, wait for 5 seconds and callz my tankz againz!
The only troll to successfully troll CCP.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
589
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Posted - 2013.11.20 19:08:00 -
[46] - Quote
Sentient Archon wrote:Roy Ventus wrote:Sentient Archon wrote:Roy Ventus wrote:just insulted my intelligence. I can only insult something that one can possesses Roy Ventus wrote:Even with the PS4 launch there's still a peak of around 4800-5200 at certain times of the day. Yep. You are totally right. Its that time of the day when everyone has done playing COD Ghosts or BF4 or KZSF and logged into Dust to get their daily 6K SP.Your geni-ass is growing on me Again with more insulting and no actual counter-argument. You don't really care about Dust, do you? The counter is there. Again going back to my point about lack of intelligence on not picking it up. Keep proving me right. you are doing a good job about it. About caring about Dust I have sponsored Dust tournaments with my own $$$$ in prizes which is much better than the crap CCP handed out. People got PSN cards and gift cards which I paid out of my own pocket. What have you done son?
Where's the counter? That players are playing COD/BF4/KZSF and then coming back to play Dust 514? That's hardly one. You don't even go into it. People could be playing those games for different reasons yet you want to pick on one exact reason which you didn't even state. Which is what? That the core mechanics of Dust aren't up to par? That's cool and all but if the game really did suck no one would even bother to come back in and build up their SP.
Let's add on to the fact that you're not countering the actual core argument.
Supply depots. My original response was mostly about supply depots and why it was stupid to do away with them. You countered the first time by saying they're easily destructible anyway, which I twisted around(with little effort...) to use as supporting evidence for why we don't need to do away with the supply depots. After that, you switched up and now you're trying to point out that the PS4 owners are playing these games and then going back to play Dust without some statistics(which would be silly to do but then you're the one pushing this idea as if you have samples to back this up).
:/ The sad part is that I haven't questioned your intelligence yet, instead I just called you out on possibly being a troll.
And if you care so damn much then WHY are you acting like an ass? If you've put your own hard earned money into the game for the benefit of both the players and CCP why are you acting like this when someone's trying to straighten out your own feedback? I haven't given any money, nor have I been the most prolific tester/helper but I try to give feedback and I try to at least keep people considering the bright sides of this game.
So yeah, do you have any more reasons to why the supply depot should go the way of the dinosaur? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
407
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Posted - 2013.11.20 19:09:00 -
[47] - Quote
Sentient Archon wrote:Given that these 2 games are EoNs (see what I did here) apart there are quite a few in game features that would make Dust slightly better to digest. 1. A single grenade Yes. In KZSF you get only 1 grenade. I know people with crappy gun game like Kujo, Andy and Zatara would hate this but its a good thing.
Completely agree with you here. Grenades are slightly ridiculous right now and I abhor dying to one, or 4 or 5 all lying on the ground.
Sentient Archon wrote: 2. Focused maps i.e. either make a map/game mode infantry only or make it Vehicle/AV specific
Right now maps are a mix up of both infantry and vehicle. This promotes cheesy gameplay rather than actual skill. Having infantry only maps would allow the infantry folks to run and gun and be merry whilst having Vehicle specific maps/game modes would allow AV and Vehicles to duke it out. In the infantry maps on KZSF the snipers are actualy up close an personal sniping you in the face and not in the red zone. Quickscoping FTW!
This would be an excellent idea assuming we could choose our map and our battle, which I still believe should be the case. I want to chose a star system on the star map and select who I'm fighting for and where I'm fighting. That way territory has meaning. That way I can be a mercenary that chooses my fate. Assuming we could choose our maps, choose our battles, then hell yeah, I support this idea of map types.
Sentient Archon wrote: 3. No supply depots
Supply depots are home point promotes camping. Removing them would help focus more on Logi roles and bring out the snipers into the open.
4. Logi specific equipment
Logi's should be the only one carrying nanohives, nanite injectors, droplinks and reppers. This will make people play this role more.
I had to put these two together as they are closely related. To be honest I wouldn't mind seeing supply depots removed from the game, they are an invaluable point on the map. But, assuming that they won't be removed I'd like to at least see them repositioned. I believe they need to be at the center of the map where the engagement should take place. In dominations they are sometimes placed closer to one side than another which skews the battle in favor of the team they are closest to. They should be the center of combat, much like a king of the hill scenario.
Also, to address your equipment specific idea, this could be cool, but it should be consistent. If you want these items to only be on logistics players then those suits should have bonuses for them to make them more effective, but still give the opportunity for other suits to wear them. Just as scouts should get a pg/cpu bonus for active scanners so they are running those, and assault characters should get a bonus to pg/cpu for remote explosives/proximity mines on their equipment slots. Then you'll start seeing people doing their jobs.
Sentient Archon wrote: 5. Logi specific weapons
Since the Logi will be doing a lot support people, their weapons should be limited to sidearms only.
This is a terrible idea. In fact you lose credibility for even considering it. You already remove prolonged engagements from logistics players by removing their sidearm as it is right now. So a good player... no, a really effin good player can only go against 2-3 players before needing to reload. Where as an assault or heavy or scout can go up against many more before needing to reload as they have the sidearm to supplement them. Plus the moment you make one class of suits completely defenseless they'll simply not be used no matter how good the bonuses are as one cannot apply support when one is dead.
Sentient Archon wrote: 6. Drones
Do I really need to explain why?
7. Automatic shotguns
High damage with low range. Great for CQC.
8. Option to be revived
Currently in Dust any noob can revive you without looking for enemies around. It would be nice to have an option to accept revives.
Don't really care to see drones in this. I would like to see PvE against drones however. I assume this is what you are referring to here.
Automatic shotguns would quite literally be OP, though I say bring it, we're already dealing with a 500dps ScR and 450 dps AR, why not kill me instantly up close as well.
Option to be revived is seriously needed and has been needed since day one.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
40
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Posted - 2013.11.20 19:43:00 -
[48] - Quote
Sentient Archon wrote:CELESTA AUNGM wrote:But hey, Sentient, you didn't say: So far are you mostly thumbs up on what they've done so far, or mostly down? A few thumbs up. I maybe frustrated but Im not stupid and thats why I still troll the forums. I understand the mechanics with the problems with Unreal Engine integration with the Eve side of things. Eve by far is a great game and its CCP's bread and butter. For them fixing Dust should not be too much of a problem if it were not for the integration with Eve. But the Devs in China got to go. If I remember correctly CCP Rattani is uprooting his family and taking them to mainland China to fix the mess the Devs in China have made. Mad props to that if thats true. That and the number of broken promises they have made. If you cant keep a promise dont make one. Reasonable people understand. Fanboi's wont care! Most of the clowns on the forums dont really give a kitten. So you see CCP is loosing the reasonable ones and those are the ones that dont mind shelling out the $$$ for the game. Take for example the alliance EoN. Eon had over 1500 active members playing Dust at one point in time. That has reduced to less than a 100 actively playing Dust. The rest are on other games. Essentially if you look at it CCP has lost about 1400 active players just from a single alliance. They are not retaining any of the newer players. No one likes to be pub stomped. Simple measures is all it takes to keep everyone happy.
I can't find a way to argue with that, Sentient. I posted in another thread that the long grueling span of "development-during-gameplay" has POSSIBLY culled off a percentage of players that a heavily-team-reliant game like Dust would be better off NOT having in its community... but that thought might be just prejudiced rubbish in my head---there's no way for me to claim a judgement like that.
The population we start off with when we finally merge with EVE will either be better for the gameplay innovations we felt the impulse to endure, or worse due to the possible calibre of players who left the game earlier (and need months of skilling to catch up if they rejoin).
I will say, in the next few months whether this game will stay stubborn or not, ultimately will win or not (I think it'll win),... these innovation months have been an interesting ride.
( I remember running to a downed buddy in Patch 1.2, and 'jucking' him with the early nano-injector 20 times and he's still lying unrevived and bleeding down---juck-juck-juck, "this mickey mouse needle isn't working--oh crap, here comes some bad guys--come on man, wake up, wake up--juck-juck-juck-juck--!"...and then reading somewhere, YOU HAVE TO GO OVER TO HIS FOOT.. AND STICK IT IN THERE--it's the ONLY place that works! NO previous fps game could crack me up with situations like that--hands down.)
Yeah Sentient... I think we're both not stupid |
Sentient Archon
1331
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Posted - 2013.11.20 19:46:00 -
[49] - Quote
Cenex Langly wrote: Automatic shotguns would quite literally be OP, though I say bring it, we're already dealing with a 500dps ScR and 450 dps AR, why not kill me instantly up close as well.
I mentioned that the Auto Shottie need to have a very close range or as you right pointed out will be OP. Scouts need some love and an Auto Shottie would be a nice answer. This means that they would have get real upclose and personal to score a kill. that means forgetting about those armor and shield modes and focusing more on dampners and speed mods.
That being said any weapon in skilled hands is OP. In SyN we used to run Plasma Canon squads just for ***** and giggles and dominate the entire team. Ever seen Radar use a Nova Knife? People talk a lot about Nova Knife and Maken Tosch as being great Nova Knife users. You want to see greatness in Nova Knives;- go up against Radar. My personal best with a Nova knife is 19/2 and that pittens compared to Radar!
The only troll to successfully troll CCP.
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Sentient Archon
1332
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Posted - 2013.11.20 19:50:00 -
[50] - Quote
Roy Ventus wrote:I just called you out on possibly being a troll
Lets just end this here. You Sir are right and I am wrong. I considered it a waste of my time banging my head against a brick wall.
About me being a troll;- did you ever check my signature? I am the King of Trolls!
The only troll to successfully troll CCP.
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Sentient Archon
1332
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Posted - 2013.11.20 19:53:00 -
[51] - Quote
CELESTA AUNGM wrote:but that thought might be just prejudiced rubbish in my head---there's no way for me to claim a judgement like that.
You are not wrong. This will give you an idea of how many people actually log in to Dust.
The only troll to successfully troll CCP.
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Slag Emberforge
Immortal Retribution
132
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Posted - 2013.11.20 20:08:00 -
[52] - Quote
OP Your ideas are bad, and you should feel bad.
8. Is fine and dandy but that's been said around the forum at nauseum.
Also Ad hominem attacks don't actually strengthen your case they just serve to paint the picture of what you are. Hopefully you are one of those that can extrapolate from incomplete data. |
Karl Marx II
Holdfast Syndicate Amarr Empire
93
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Posted - 2013.11.20 20:20:00 -
[53] - Quote
Roy Ventus wrote:Sentient Archon wrote:Roy Ventus wrote:Remove Supply Depots?
I should slap you really really really hard.
Aside from nanohives, those are the only things we're allowed to use to replenish ammo. I find myself running out of ammo all of the time and having to either run across the map or leave the battlefield for the safe zone JUST so I can replenish.
We should have more of them but with some type of cool down possibly. Choo Choo! We have a checkin to dumdum central! But whatever floats your boat and the remaining 2000 players that play this game. PS: Incase you havent realized most tankers blow up supply depots. Enjoy you lollogic! Yeah. I'm enjoying my logic...since you know...you didn't give a good reason against it and just insulted my intelligence. In fact, you're actually supporting my idea SINCE if a tanker can blow up our only supply depot in the battlefield, both teams are pretty screwed and have to rely on blueberries to drop nanohives all of the time. :> Also 2000? You gots to be trolling me(Which is sad since you're trolling in your own thread that you made to help improve Dust but then I guess it makes sense, since you're doing a Feedback/Suggestion thread in General Discussion.) . Even with the PS4 launch there's still a peak of around 4800-5200 at certain times of the day.
3456 is the highest amount of players that have been online over the past 24 hours and it's cap reset day today ....
http://eve-offline.net/?server=dust
The stats are all their so in future don't just pluck random made up stats out of your bottom
The player base is in terminal decline
My Theme
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Sentient Archon
1333
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Posted - 2013.11.20 20:27:00 -
[54] - Quote
Slag Emberforge wrote:You should feel bad.
Well you are actually right! I do feel bad. I should feel bad that I played this game for 20 months and spent thousands of $$$$ promoting it.
On doing the math of playing this game for 20 months at roughly 4 hours a day and considering I make $65 an hour doing what I do I could have made at a minimum;- 20 * 30 (Average 30 days a month) * 4 * 65 = $156000!
Now I feel really stupid!
Welp better late than never !
The only troll to successfully troll CCP.
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Fox Gaden
Immortal Guides
1581
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Posted - 2013.11.20 20:34:00 -
[55] - Quote
Sentient Archon wrote:Given that these 2 games are EoNs (see what I did here) apart there are quite a few in game features that would make Dust slightly better to digest. 1. A single grenade Yes. In KZSF you get only 1 grenade. I know people with crappy gun game like Kujo, Andy and Zatara would hate this but its a good thing. 2. Focused maps i.e. either make a map/game mode infantry only or make it Vehicle/AV specific Right now maps are a mix up of both infantry and vehicle. This promotes cheesy gameplay rather than actual skill. Having infantry only maps would allow the infantry folks to run and gun and be merry whilst having Vehicle specific maps/game modes would allow AV and Vehicles to duke it out. In the infantry maps on KZSF the snipers are actualy up close an personal sniping you in the face and not in the red zone. Quickscoping FTW! 3. No supply depots Supply depots are home point promotes camping. Removing them would help focus more on Logi roles and bring out the snipers into the open. 4. Logi specific equipment Logi's should be the only one carrying nanohives, nanite injectors, droplinks and reppers. This will make people play this role more. 5. Logi specific weapons Since the Logi will be doing a lot support people, their weapons should be limited to sidearms only. 6. Drones Do I really need to explain why? 7. Automatic shotguns High damage with low range. Great for CQC. 8. Option to be revived Currently in Dust any noob can revive you without looking for enemies around. It would be nice to have an option to accept revives. 1) You could make an argument for that.
2) Do you get to pick which type of map you que for, or is it random. Because it would suck to spawn into a map specifically designed to make you useless.
3) Should at least have supply depots at the starting spawn points (edge of the map), but you could make an argument for not having them on the field.
4) This idea has potential, but I would suggest allowing Scouts to carry Uplinks.
5) I donGÇÖt agree. I could see pilot suits being sidearm only. (That is traditional.) Medics generally carry the same weapon as Assault troops. I prefer the solution of making it mandatary to fill all equipment slots.
6) Eventually.
7) I am not against it, but I would prefer that logi not get any WP unless their patient lives for more than 10 seconds. |
Gelan Corbaine
Gladiators Vanguard
220
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Posted - 2013.11.20 20:47:00 -
[56] - Quote
I'd like to keep Killzone as Killzone ......and Dust as Dust.
No job is worth doing if you don't get paid in the end .
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Skihids
Bullet Cluster Legacy Rising
2437
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Posted - 2013.11.20 20:51:00 -
[57] - Quote
The OP's suggestions lean toward restrictions and segregation rather than increased choice and flexibility and that is the wrong direction for DUST.
An absence of rigid roles is a key feature of DUST. Making suit specific weapons is wrong. If a suit can carry a light weapon it should be able to carry any light weapon.
I am looking forward to the day DUST delivers on its promise of large strategic battles with integrated vehicles and infantry units. Segregating infantry and vehicles on different maps gives up on this dream and instead breaks it up into two totally separate games.
Yes DUST has balance issues, but the challenge is to solve them by increasing choice and flexibility rather than by restricting it. Add things to the game, don't pull them out. If you take the latter route you will find yourself with a little stub of a game when you are through. Take the former and we will have something truly addictive that we can play for years. |
Sentient Archon
1334
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Posted - 2013.11.20 20:59:00 -
[58] - Quote
Skihids wrote:Yes DUST has balance issues, but the challenge is to solve them by increasing choice and flexibility rather than by restricting it. Add things to the game, don't pull them out.
Agreed wholehardtedly! If thats the case why is there no respec?
Respeccing adds flexibility! No respec makes it not flexible and makes you stick to a part you have chosen.
Dust is nothing but a contradiction to its ideaologies. CCP says HTFU and Welcome to New Eden but when fanbois QQ about things being too OP this and too OP that, it gets hit with the nerf hammer. And then they go say that its a decision you made but you cant change because we messed up!
Hypocritical much!
Bring back the Flaylocks to its original glory! Bring back contact nades to what they were before!
HTFU with that and Welcome to New Eden with this!
The only troll to successfully troll CCP.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3836
|
Posted - 2013.11.20 21:03:00 -
[59] - Quote
Sentient Archon wrote:Dexter307 wrote:Sentient Archon wrote:Quickscoping FTW! I saw this and I stopped reading I hope this is a troll thread because this wasn't the only horrible idea the OP gave. Yeah quick scoping requires skill and instinct. My bad if y'all lack those. Bad idea! Yup, garbage thread.
I mean, the map thing was what made me realize you were just an idiot. Obviously no one cares about that piece-of-**** Battlefield series with all their stupid design decisions like massive-scale environments and combined arms. Who the hell would ever want to feel like they were part of an actual battle? Anyone with half a brain would obviously rather run around with automatic shotguns or sniper rifles and quick-scope people with true skill.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Killar-12
The Corporate Raiders Top Men.
1759
|
Posted - 2013.11.20 21:26:00 -
[60] - Quote
Sentient Archon wrote:Given that these 2 games are EoNs (see what I did here) apart there are quite a few in game features that would make Dust slightly better to digest. 1. A single grenade Yes. In KZSF you get only 1 grenade. I know people with crappy gun game like Kujo, Andy and Zatara would hate this but its a good thing. 2. Focused maps i.e. either make a map/game mode infantry only or make it Vehicle/AV specific Right now maps are a mix up of both infantry and vehicle. This promotes cheesy gameplay rather than actual skill. Having infantry only maps would allow the infantry folks to run and gun and be merry whilst having Vehicle specific maps/game modes would allow AV and Vehicles to duke it out. In the infantry maps on KZSF the snipers are actualy up close an personal sniping you in the face and not in the red zone. Quickscoping FTW! 3. No supply depots Supply depots are home point promotes camping. Removing them would help focus more on Logi roles and bring out the snipers into the open. 4. Logi specific equipment Logi's should be the only one carrying nanohives, nanite injectors, droplinks and reppers. This will make people play this role more. 5. Logi specific weapons Since the Logi will be doing a lot support people, their weapons should be limited to sidearms only. 6. Drones Do I really need to explain why? 7. Automatic shotguns High damage with low range. Great for CQC. 8. Option to be revived Currently in Dust any noob can revive you without looking for enemies around. It would be nice to have an option to accept revives. 1,6,and 8 are all good things that could use immediate implementation 2,3,4,5,and 7 might need some tweaks but certainly wouldn't hurt if properly tweaked More Detailed Responses 1 Good Idea put it in...
2 Personally I'd look at Battlefield rather than Killzone in this instance, you can get a good balance of AV/Vehicles and Infantry v Infantry in the same match...
3 Supply Depots aren't too bad their positioning is on some maps
4 & 5 There is a GATT member who has an incredibly good Idea similar to this
6 PvE will be a while, sadly
7 AA-12's are nice, really need to be careful balancing though
8 Yes, but the person reviving should get some points even if the person being revived doesn't get up...
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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