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641. Removing turrets on dropships - in General Discussions [original thread]
Why would removing a door gun remove the space inside the dropship bay? I don't see a wall there when I look at a ship. I see empty space that I could stand in. So you can't build a high defense transport. It's simply lazy coding.
- by Skihids - at 2014.01.05 06:24:00
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642. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
Use your brain, please. One uplink next to the objective in an enclosed area and you can't drop a triage or ammo hive anywhere useful. Use a flux grenade if you don't like the enemy equipment. Fix lagging in the code, don't create artificial res...
- by Skihids - at 2014.01.05 06:16:00
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643. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Aeon Amadi wrote: Skihids wrote: Don't play with workarounds, fix the kitten code! None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed. The number one rule for fixing so...
- by Skihids - at 2014.01.05 06:04:00
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644. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Don't play with workarounds, fix the kitten code! None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed. The number one rule for fixing software is to first identify the root ca...
- by Skihids - at 2014.01.05 04:30:00
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645. I know the meaning behind Dust 514 - in General Discussions [original thread]
Somebody's been sniffing a little too much dust.
- by Skihids - at 2014.01.05 04:15:00
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646. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
It would be phenomenal if CCP could remove the neck brace fom infantry as well. I know that it's a staple of FPS's, but it has always bugged me that I have to pivot my hips to look side to side. It's unnatural.
- by Skihids - at 2014.01.04 20:41:00
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647. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
Michael Arck wrote: No. I'm not even a DS pilot now (will be eventually) but I feel the third person view allows you to see your surroundings and make adjustments instead of being confined to tunnel vision. Tunnel vision exists because CCP...
- by Skihids - at 2014.01.04 18:35:00
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648. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
The problem is lag and the fix should address the root cause head on rather than dance around it. If it's the animation or sound effects, fix the code. Simplify them if that's the only way you know how to eliminate the lag. Don't add complexity b...
- by Skihids - at 2014.01.04 18:31:00
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649. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
KING CHECKMATE wrote: m621 zma wrote: In an FPS game? I think so. IM NOT a pro vehicle driver. I think the 3rd person view helps the vehicle drivers to better confirm their surroundings. Sure, a 1st person view WOULD be a lot more fa...
- by Skihids - at 2014.01.04 01:28:00
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650. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
Reav Hannari wrote: Skihids wrote: Reav Hannari wrote: For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of us...
- by Skihids - at 2014.01.03 22:12:00
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651. most simple logi balance ever - in General Discussions [original thread]
I run a support Mini Logi and I use up all my fitting with equipment and a bit of tank. I love the MD, but frequently swap it out for the STD AR to save on PG/CPU. I'm not shooting much anyway as I spend the majority of the match carefully placing...
- by Skihids - at 2014.01.03 21:52:00
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652. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
Reav Hannari wrote: For HAVs first person could work. I haven't tried it in LAVs. It will NOT work for Dropships. Those things are difficult enough to fly in third person view. First person is sort of useful in limited situations. You'd need Oc...
- by Skihids - at 2014.01.03 14:53:00
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653. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
I've advocated a FPV for dropships that would eliminate any need for a TPV, but CCP's not made any comment so don't expect anything SOON(tm).
- by Skihids - at 2014.01.02 19:57:00
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654. Wait, the Tank did wut? - in General Discussions [original thread]
I've seen it and it's rather silly. The physics should have the ramming tank hang up on the main gun spinning his tracks on either side and getting his underbelly massaged by said main gun. From what I understand the main turret doesn't interact...
- by Skihids - at 2014.01.02 19:55:00
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655. DUST 514 - in General Discussions [original thread]
So who commited suicide on the winning team? I count at least eight deaths.
- by Skihids - at 2014.01.02 19:10:00
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656. That broken map.... - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Speed is my lifeline as a scout. When I'm not moving in slowmotion the map is fun. What point is there to PLACING NANOCHIVES NEXT TO A SUPPLY DEPOT? They could be triage hives. There IS a point to throwing those to ...
- by Skihids - at 2014.01.02 19:06:00
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657. New Mode: Vehicle Only. - in General Discussions [original thread]
Can I "Sky Spawn" in my droship along with door gunners?
- by Skihids - at 2014.01.02 18:57:00
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658. Hardeners for Dropsuits - in General Discussions [original thread]
You would probably need a hotkey to activate them as fumbling with the selection wheel would likely get you killed while you brought up your hardener.
- by Skihids - at 2013.12.31 16:28:00
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659. red line tanks, the on going struggle of dropship pilots - in General Discussions [original thread]
The solution is to simply remove the redline. Don't allow anyone to hide anymore. But what will protect a team that's lost every point and is pushed back to their MCC? Nothing. If they have been out played that badly they aren't coming back, so ...
- by Skihids - at 2013.12.30 16:06:00
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660. Is anyone else tired of the redline?!? - in General Discussions [original thread]
Keep the snipers, just remove the redline. If someone is attacking they should be doing so from a level playing field. It shouldn't require another sniper or rail tank to counter them. Both should be vulnerable to a cloaked scout sneaking up fto...
- by Skihids - at 2013.12.30 01:09:00
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