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2061. The weapon nerf rumors - in General Discussions [original thread]
I get the feeling that your suggestions are making them less distinct. They would no longer be so poor at close range, nor so good at long range. It feels more like an AR than something different. I do have a question as to the laser damage mecha...
- by Skihids - at 2013.01.26 17:12:00
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2062. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: i honestly think adding in some kind of recoil may be the best option here, if it's more difficult to line up the shot and hold it on your target, it has every right to do high damage. I know a lot of folks don't care f...
- by Skihids - at 2013.01.26 06:46:00
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2063. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
AR's are the cars of the world. Nobody notices when a car wreck kills someone, it's just a constant background noise. Someone one gets eaten by a shark? Front page news! An AR drops you ten times in one match? You shrug your shoulders and vow to...
- by Skihids - at 2013.01.25 21:44:00
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2064. New Players: Search for a topic before posting a new thread - in General Discussions [original thread]
Necrodermis wrote: the vets don't even follow those rules, so why would new players? There will always be a certain percentage who won't search before posting, but with the total numbers going up by an order of magnitude so will the forum is...
- by Skihids - at 2013.01.25 19:20:00
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2065. New Players: Search for a topic before posting a new thread - in General Discussions [original thread]
Chances are that you just had a great insight on how to improve game play and you want to make your voice heard. That's Great! CCP needs to hear these things from you! However... The vets here have been around for many months and chances are we...
- by Skihids - at 2013.01.25 18:55:00
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2066. sensitivity problem . - in General Discussions [original thread]
Vrain Matari wrote: Agreed. What i've always wanted from the dev's is the ability for us to draw our own controller response curve, limited by a particular dropsuit's inherent rotational inertia, ofc. It's doable and will not consume a ton of ...
- by Skihids - at 2013.01.25 14:08:00
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2067. Whats exactly needed for a dropship? - in General Discussions [original thread]
TBH, there is no reason to fly other than you want to learn. At the moment there is little you can do for your team in a DS that you can't do better on the ground. I'm still hoping for that to change in the future, but the past two builds has just...
- by Skihids - at 2013.01.25 01:18:00
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2068. Whats exactly needed for a dropship? - in General Discussions [original thread]
Check out the Dropship Flight School thread over in the Training Ground forum for advice that will keep you from having to purchase too many of them.
- by Skihids - at 2013.01.25 00:09:00
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2069. "Triage Unit Detected Nearby ..." - in General Discussions [original thread]
Mostly I try to revive blue dots, but sometimes I'm too busy keeping my Heavy squad mate alive with a continuous repair stream to stop and take the time. Sometimes the guy with the needle is otherwise occupied and may be quite a distance away. My...
- by Skihids - at 2013.01.24 14:09:00
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2070. Grideris provides an in depth analysis of the gathering forces trailer - in General Discussions [original thread]
Kalik Gordo wrote: Remote shields have been in for a while, but apparently not widely used on dropships due to difficulties getting a lock. I personally am terrible at even flying dropships in a straight line.... so I am not speaking from exper...
- by Skihids - at 2013.01.24 14:01:00
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2071. Community Input Requested: SP Dedication to roll specialization. Time and Advant... - in General Discussions [original thread]
I've heard two months to max out a single role and thought that was a bit quick, especially when side grading is far faster due to all the common core skills. I rather like the idea of a deeper specialization to differentiate us from our corp mat...
- by Skihids - at 2013.01.24 03:37:00
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2072. No more character resets? - in General Discussions [original thread]
Dev blog mentioned Summer 2013 for Official Release so that gives them up to six months of Open Beta if they need it.
- by Skihids - at 2013.01.23 22:48:00
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2073. whats the purpose of dropships? - in General Discussions [original thread]
Moochie Cricket wrote: I laugh at all who think dropships are useless. They can transport 6 people across the entire map in a matter of seconds. They can take out installations in a few shots as well as tanks. They can take out the mass drivers...
- by Skihids - at 2013.01.23 21:11:00
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2074. Missile turrets (more like rocket launchers) - in General Discussions [original thread]
Sgt Kirk wrote: Skihids wrote: Sgt Kirk wrote: Missile. ( n ) : 1. An object that is forcibly propelled at a target, by hand or mechanically. 2. A self-propelled or remote-controlled weapon that carries a conventional or nuclear explosive...
- by Skihids - at 2013.01.23 15:00:00
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2075. Missile turrets (more like rocket launchers) - in General Discussions [original thread]
Sgt Kirk wrote: Missile. ( n ) : 1. An object that is forcibly propelled at a target, by hand or mechanically. 2. A self-propelled or remote-controlled weapon that carries a conventional or nuclear explosive. Terms evolve, and in the contex...
- by Skihids - at 2013.01.23 12:52:00
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2076. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
To anyone claiming that two months of play will give you a maxed out role, so the cap is unnecessary: The two month figure is aimed at the fastest moving player, the No-Lifer who let's say averages eight hours a day. Let's say the Regular play...
- by Skihids - at 2013.01.23 12:39:00
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2077. Gathering forces: preview? - in General Discussions [original thread]
Zekain Kade wrote: Or maybe it was all just for show. Not actually game play. It`s an assault suit, but it isn/'t any of the assault listed. It's a starter suit, but it has the slots of a standard fit. and weapon slots unlike any other suit. ...
- by Skihids - at 2013.01.23 04:04:00
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2078. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
DJINN leukoplast wrote: Skihids wrote: Volgair wrote: For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to ful...
- by Skihids - at 2013.01.23 03:38:00
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2079. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
Volgair wrote: For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too ...
- by Skihids - at 2013.01.23 02:43:00
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2080. Ultimate SP Cap Fix - in General Discussions [original thread]
I believe you have it wrong: HC: Wants to play all day and get rewarded for every match. Casual: Wants to achieve a decent rate of progression with a modest number of available hours. CCP: Wants both HC and Casual to take seven years to max out...
- by Skihids - at 2013.01.23 02:07:00
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