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tyn ftw
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.01.25 12:01:00 -
[1] - Quote
I have been playing call of duty for long time , the sensitivity of dust 514 is too slow . Any things can be done to make it faster ?? thanks |
aden slayer
ZionTCD Legacy Rising
407
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Posted - 2013.01.25 12:02:00 -
[2] - Quote
Adjust the settings? Maybe? |
dust badger
BetaMax.
283
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Posted - 2013.01.25 12:03:00 -
[3] - Quote
try a scout, the turn speeds are also restricted by which suit you use |
SGT Garrisson
On The Brink
60
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Posted - 2013.01.25 12:07:00 -
[4] - Quote
they still need to work on ds3 analog turn acceleration i find this most annoying this is probly what most peeps refer to as sensitivity but its not the sensitivity is fine but the acceleration is screwed i struggle to fine tune aim and gain pinpoint accuracy headshots are a no go for me and as for shooting at range i end up shooting feet in stead of torso or head
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tyn ftw
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.01.25 12:08:00 -
[5] - Quote
i using arbiter class and turn the sensitivity to the max , but it is still too slow . But the sensitivity is playable just hope it can be more higher . |
tyn ftw
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.01.25 12:14:00 -
[6] - Quote
oh , hope between the beta , CCP will slowly change the rotation thingy . btw thanks for all of the advice that all of you gave . ^^ |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.25 12:14:00 -
[7] - Quote
I personally find the slowest possible aiming speed to be a bit too quick for ADS, and WAY too quick for hip-fire (yet far too slow for quick turning if getting shot at in the back).
I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls.
CCP have broken the FPS mold, so why not with controls as well? I'm tired of being limited to what the devs think is "proper" aiming. Give US the ultimate choice for once. |
Something whitty
Imperial Ralph-M-Griffin Initiave
0
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Posted - 2013.01.25 12:15:00 -
[8] - Quote
same here, coming from BF3 , its really slow.any better with a mouse?
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tyn ftw
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.01.25 12:20:00 -
[9] - Quote
DJINN leukoplast wrote:I personally find the slowest possible aiming speed to be a bit too quick for ADS, and WAY too quick for hip-fire (yet far too slow for quick turning if getting shot at in the back).
I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls.
CCP have broken the FPS mold, so why not with controls as well? I'm tired of being limited to what the devs think is "proper" aiming. Give US the ultimate choice for once.
ya that's true , hope it will have a major improvement soon |
tyn ftw
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.01.25 12:21:00 -
[10] - Quote
Something whitty wrote:same here, coming from BF3 , its really slow.any better with a mouse?
not really know because i am using controller . i think it will have a little different between a controller and mouse . |
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Yagihige
Crux Special Tasks Group Gallente Federation
177
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Posted - 2013.01.25 12:24:00 -
[11] - Quote
Weird. I needed mine at 30 to feel nice. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.01.25 12:32:00 -
[12] - Quote
tyn ftw wrote:I have been playing call of duty for long time , the sensitivity of dust 514 is too slow . Any things can be done to make it faster ?? thanks
Your problem is: Your not playing call of duty now.
Play it as another game and you'll get used to it.
Turning speeds are a feature designed to separate out the different suit types. |
Treemugger
I mug trees.
34
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Posted - 2013.01.25 12:56:00 -
[13] - Quote
DJINN leukoplast wrote:I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls. Heavies would be unstoppable if they could quick-turn. They have so much health and firepower that if they get you in their sights, you're a dead man walking. That's the advantage of the Scout: It has really low health, but can dance around bullets. If everyone turned quickly, the Scout would be pretty useless.
Plus, it makes flanking actually relevant. In games where you have low health like COD, flanking works because you can kill them before they know what hit them. Dust players have more health so that brief period of time where they're like "Where am I being shot from?" is less significant. Making it where dudes can't turn instantly means the flankers have more time to shoot so it's actually a valid strategy. |
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.01.25 13:01:00 -
[14] - Quote
iceyburnz wrote:tyn ftw wrote:I have been playing call of duty for long time , the sensitivity of dust 514 is too slow . Any things can be done to make it faster ?? thanks Your problem is: Your not playing call of duty now. Play it as another game and you'll get used to it. Turning speeds are a feature designed to separate out the different suit types.
Very true. During the E3 build, I told my roommate, who was running a heavy, to crank up his sensitivity to compensate for the slow turn speed penalty that heavies get.
It worked very well.
But I also agree that sensitivity needs to increase across the board for all suits. Too slowwwww.... |
Spaceman-Rob
Galactic Alliance 514
64
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Posted - 2013.01.25 13:01:00 -
[15] - Quote
There's nothing wrong with the aiming, unlike battlefield and other fps I can actually track and shoot at a moving target, the shooting mechanics of this game are tight and responsive, Imo of course. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.25 13:12:00 -
[16] - Quote
Treemugger wrote:DJINN leukoplast wrote:I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls. Heavies would be unstoppable if they could quick-turn. They have so much health and firepower that if they get you in their sights, you're a dead man walking. That's the advantage of the Scout: It has really low health, but can dance around bullets. If everyone turned quickly, the Scout would be pretty useless. Plus, it makes flanking actually relevant. In games where you have low health like COD, flanking works because you can kill them before they know what hit them. Dust players have more health so that brief period of time where they're like "Where am I being shot from?" is less significant. Making it where dudes can't turn instantly means the flankers have more time to shoot so it's actually a valid strategy.
I can agree and disagree with your statement at the same time
You have a point about different classes being able to turn at different rates (true, I agree a heavy shouldn't be able to insta-turn on a dime). However this game is very similar to COD in respects to insta-killing, for the most part. Unless somebody is a well-speced heavy or a crazy logi with all high/low slots filled with complex/enhanced shield/armor mods, it is very possible to kill even a proto player with maxed out everything nearly instantly if you can get the beat on them.
It all depends on aim. Every so often I could have the clear cut advantage, and I start haphazardly firing on somebody's back, but unless I make my shots count, they can turn around and annihilate me if they have the better aim. No only has this happened to me, but I have also killed many players with this technique as well.
So I guess I just killed my own idea with my own post.. LOL. But still, I would like to see more options in regards to turning speed, deadzones, acceleration and etc, even if it is limited to what class I choose.
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tyn ftw
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.01.25 13:39:00 -
[17] - Quote
i totally agree what you all are talking about , just i think that they need to put more significant difference between different type of drop suit in terms of turning speed . But this will be improve later on the game i think |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.25 13:58:00 -
[18] - Quote
DJINN leukoplast wrote:Treemugger wrote:DJINN leukoplast wrote:I should have some precise aiming with ADS and hip-fire, yet be able tot turn 180 degrees on a dime if needed. Sadly, that is not the case.
CCP has made significant improvements to the aiming in this game (most notably on Chromosome), but it still needs a massive amount of work. I am still holding out hope that they give the players the ultimate choice, meaning we have full control over the deadzones, accelerations etc etc of the controls. Heavies would be unstoppable if they could quick-turn. They have so much health and firepower that if they get you in their sights, you're a dead man walking. That's the advantage of the Scout: It has really low health, but can dance around bullets. If everyone turned quickly, the Scout would be pretty useless. Plus, it makes flanking actually relevant. In games where you have low health like COD, flanking works because you can kill them before they know what hit them. Dust players have more health so that brief period of time where they're like "Where am I being shot from?" is less significant. Making it where dudes can't turn instantly means the flankers have more time to shoot so it's actually a valid strategy. I can agree and disagree with your statement at the same time You have a point about different classes being able to turn at different rates (true, I agree a heavy shouldn't be able to insta-turn on a dime). However this game is very similar to COD in respects to insta-killing, for the most part. Unless somebody is a well-speced heavy or a crazy logi with all high/low slots filled with complex/enhanced shield/armor mods, it is very possible to kill even a proto player with maxed out everything nearly instantly if you can get the beat on them. It all depends on aim. Every so often I could have the clear cut advantage, and I start haphazardly firing on somebody's back, but unless I make my shots count, they can turn around and annihilate me if they have the better aim. No only has this happened to me, but I have also killed many players with this technique as well. So I guess I just killed my own idea with my own post.. LOL. But still, I would like to see more options in regards to turning speed, deadzones, acceleration and etc, even if it is limited to what class I choose. Agreed. What i've always wanted from the dev's is the ability for us to draw our own controller response curve, limited by a particular dropsuit's inherent rotational inertia, ofc. It's doable and will not consume a ton of dev-hours.
DUST is pulling players from a lot of different games and even genres, and a customizable response curve would be a service to the playerbase.
DUST, being what it is, deserves this kind of sophistication in it's fps controls. I'm thinking CCP would get pretty good mileage from both playerbase and the press from this.
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.01.25 14:08:00 -
[19] - Quote
Vrain Matari wrote: Agreed. What i've always wanted from the dev's is the ability for us to draw our own controller response curve, limited by a particular dropsuit's inherent rotational inertia, ofc. It's doable and will not consume a ton of dev-hours.
DUST is pulling players from a lot of different games and even genres, and a customizable response curve would be a service to the playerbase.
DUST, being what it is, deserves this kind of sophistication in it's fps controls. I'm thinking CCP would get pretty good mileage from both playerbase and the press from this.
This would make everyone happy all at once, save those folks who don't understand the suit limitations. It would place DUST well above other shooters in terms of control.
Nobody likes fighting the game to do what they want. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.25 14:59:00 -
[20] - Quote
Another part of the problem for some people is the deadzone.
Most FPS games on console have a minimal deadzone, just enough that a slightly loose stick doesn't cause your aim to drift. DUST's deadzone is tied to the PSMove controller's deadzone setting. And even when turned to 0, it's wider than it probably should be, but turning that RIGHT down is a huge improvement. |
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Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.25 15:14:00 -
[21] - Quote
Garrett Blacknova wrote:Another part of the problem for some people is the deadzone.
Most FPS games on console have a minimal deadzone, just enough that a slightly loose stick doesn't cause your aim to drift. DUST's deadzone is tied to the PSMove controller's deadzone setting. And even when turned to 0, it's wider than it probably should be, but turning that RIGHT down is a huge improvement. Great explanation, Garrett. Thanks for the insight - the Dust world makes a little bit more sense now. |
Ragmesesis
The Lusitans
6
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Posted - 2013.01.29 09:59:00 -
[22] - Quote
man many people say its too fast or slow this should have a Sensitivity of -100 and +200 to fix all the needs for me its fast im shooting making zig zags cant make an accurate shot |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.29 11:27:00 -
[23] - Quote
Ragmesesis wrote:man many people say its too fast or slow this should have a Sensitivity of -100 and +200 to fix all the needs for me its fast im shooting making zig zags cant make an accurate shot And this sounds VERY much like the "deadzone" issue I mentioned earlier in the thread. Check the PSMove settings page. Turn both deadzone options to 0. It improves your ability for precision aim a LOT over the default setting. |
Ragmesesis
The Lusitans
6
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Posted - 2013.01.31 08:06:00 -
[24] - Quote
Garrett Blacknova wrote:Ragmesesis wrote:man many people say its too fast or slow this should have a Sensitivity of -100 and +200 to fix all the needs for me its fast im shooting making zig zags cant make an accurate shot And this sounds VERY much like the "deadzone" issue I mentioned earlier in the thread. Check the PSMove settings page. Turn both deadzone options to 0. It improves your ability for precision aim a LOT over the default setting.
man but i dont have PS move i have a dual shock |
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