Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.01.23 02:25:00 -
[151] - Quote
#5 |
Striosal
Onslaught Inc
2
|
Posted - 2013.01.23 02:29:00 -
[152] - Quote
Maken Tosch wrote:@Striosal
It turned out that the rollover has two different variations as mentioned by other posters here. One with just a straight rollover and another with a 1 week rollover that is lost if you don't get it by the end of the following week.
I was wanting to edit the options accordingly, but too many votes have been cast at this point and I don't want to skew the results. Therefore, it is best to just stick with a general rollover option and let CCP decide whether or not to go with the simple rollover or a 1-week rollover.
Oh ok sorry i didn't read threw thread. |
Montezumas Revenge
the majestic space duck MIGHTY PUBLORD OF BROHAN
10
|
Posted - 2013.01.23 02:32:00 -
[153] - Quote
#2 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.23 02:38:00 -
[154] - Quote
My original post has been updated once again. Please read the bottom of that original post. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.23 02:43:00 -
[155] - Quote
Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back.
This is too frequently forgotten.
Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip. |
Mavado V Noriega
SyNergy Gaming
2281
|
Posted - 2013.01.23 02:46:00 -
[156] - Quote
double the old weekly cap value and have a pool/roll over so ppl arent punished for missing weeks etc |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.23 02:54:00 -
[157] - Quote
crazy space 2100046106 wrote:No sp cap. But daily sp bonus pool. So your 1st 24,000 sp is earned at 3 times the rate. Most mmos have this feature
..and amusingly, I don't play any of them. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.23 03:08:00 -
[158] - Quote
Rugman91 wrote:The cap is necessary untill the game is officially released. Im so sick of these threads.
It's necessary period, but not necessarily as a cap on active SP; more so, as a total amount acquired per day, week, month, year. I don't really appreciate the active SP grind all that much myself, but having a limit on what can be done with it keeps things marginally in balance at least.
I do support that players should be able to actively influence their SP cap in this sort of adaption of the system; I don't however think the difference between passive and active should be as great as it is. It is significant.
Understand your disinterest in the thread, but it has to be discussed and players have to voice their opinion one way or another. Apparently the Devs will just willy-nilly everything if we don't, and it seems, even if we do. Hnestly, I thought it was clear how this was supposed to work, but apparently some couch bound highschool kids living on their parents good graces, (and income apparently, with regards to their hobbies), decided that they didn't like it.
So now, it is going to be changed, and we'll be left with it when their fickle arses decide to mnove on after a few months. Presuming they last that long. From what I've seen in other MMOs, it rarely survives launch, which is why so many fail.
What do you expect? These are the same unethical--elitist--arrogant--self-indulgent--hacking--gold buying players who brought about the MT F2P system with their use of RMT, and destroyed the playability of many games with the use of hacks and bots, while ruining them for other players that were always present until someone caught them and banned them, because they didn't have the patience or temperament to play the game like everyone else, and needed instant gratification.
*cackles* I've wanted to say that all day. Maybe I'm wrong, but the personality type fits, so maybe the shoe does too. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.23 03:12:00 -
[159] - Quote
Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip.
Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.23 03:16:00 -
[160] - Quote
4 |
|
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.23 03:38:00 -
[161] - Quote
DJINN leukoplast wrote:Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip. Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street.
Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night.
No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress.
So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep. |
GoD-NoVa
Imperfects Negative-Feedback
174
|
Posted - 2013.01.23 03:52:00 -
[162] - Quote
#5 |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2013.01.23 05:38:00 -
[163] - Quote
I voted earlier but i would like to say if you could take #2 and cut the rollover down by 25-50%, it might encourage people to log on daily as opposed to just saying " **** it, I'll wait till _____day instead of grinding during the weekdays/ends". Plus BUMP |
2-Ton Twenty-One
Imperfects Negative-Feedback
232
|
Posted - 2013.01.23 05:51:00 -
[164] - Quote
Skihids wrote:DJINN leukoplast wrote:Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip. Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street. Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night. No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress. So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep.
+1
more on Chinese farmers
https://forums.dust514.com/default.aspx?g=posts&t=52437&find=unread
|
Dustbunny 5
The Element Syndicate
0
|
Posted - 2013.01.23 06:35:00 -
[165] - Quote
I've already voted by like for #4, however my preference would be this order. Post#4 - Eve Online's SP progression system (1SP/sec) Post#1 - Weekly SP Cap with roll over Post#2 - Daily SP Cap with roll over Post#3 - Current SP Cap (daily with no roll over) Post#5 - No SP cap at all
I'm mostly a casual gamer/weekend warrior and I believe that this order would reduce the difference between highest and lowest on the skill tree.
ISK received should keep the instant gratification monkeys in the best gear constantly/buy upgrades etc. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.23 06:57:00 -
[166] - Quote
Increasing the soft cap to 20% of wps is the only way for daily cap + rollover to work. Once you hit the cap, then 1 wp = 1 sp. So, if you earn 1000 wps or 500 wps, then you earn 200 sps or 100 sps, respectively.
The returns are severely diminished but the better you play, the more sps you earn. The daily cap + rollover will still be in effect....this is the best solution. It caters to all, both casuals and hardcore grinders and still fit 2 out of 3 CCP's aims. Because the returns are small so hardcore grinders will not run away from casuals. But then hardcore players won't feel like they're working for nothing.
Deincentivising players doesn't make any sense unless you're doing it so that they don't run away from casuals. And the 20% wp returns fit that purpose |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:41:00 -
[167] - Quote
bump |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.23 07:43:00 -
[168] - Quote
I personally prefer hard cap to diminishing returns but either way is better then no cap at all. |
Musta Tornius
BetaMax.
265
|
Posted - 2013.01.23 09:32:00 -
[169] - Quote
Well I done my +1. Come on CCP support the thread and sticky it :) |
Sloan Regal
ZionTCD Legacy Rising
27
|
Posted - 2013.01.23 09:47:00 -
[170] - Quote
#1 |
|
Oxskull Duncarino
Shadow Company HQ
162
|
Posted - 2013.01.23 09:57:00 -
[171] - Quote
Bump. I've voted on my choice. Here's hoping CCP go with the community on this. Thanks Maken and SoTa for giving us the chance to make our views heard in a clear and mature manner. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.23 10:34:00 -
[172] - Quote
Skihids wrote:
Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night.
No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress.
So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep.
No cap is essentially the same as giving the 24/7 players the ability to go 600 MPH if they want, while telling the casuals that they can only go 20 MPH.
24/7 players can and will go as fast as humanly possible. Casuals are limited to the Gremlin you speak of. A cap keeps all players on a somewhat equal path (in the short term, but long term, 24/7 players will dominate due to their ongoing persistence day after day after day after day...)
You think too much in short term, think in long term. Casuals will miss days, weeks, maybe years. But no life 24/7 players will keep going, minuet after minuet, day after day, month after month, year after year. They will get the upper hand. Maybe not in the first two days, but after several months they will see massive gains.
A single drip from the faucet seems like nothing, but let it drip constantly for a month and your water bill will be significantly higher than it usually is. A little goes a long way if you let it build up. Anybody with a water-distiller can tell you that.
|
Kalik Gordo
BetaMax.
17
|
Posted - 2013.01.23 11:03:00 -
[173] - Quote
Hi everyone. Now that the NDA is lifted I thought it might be useful to include this on dust514.org with a proper voting system. The poll can be found on the homepage, the results can be viewed here:
http://www.dust514.org/component/poll/15-skill-point-cap |
skinn trayde
On The Brink
82
|
Posted - 2013.01.23 12:02:00 -
[174] - Quote
There is now an official voting sticky - https://forums.dust514.com/default.aspx?g=posts&t=52633 |
|
CCP Frame
C C P C C P Alliance
470
|
Posted - 2013.01.23 12:08:00 -
[175] - Quote
Hello guys,
Thank you for all your feedback on this thread. We've been monitoring very carefully. I would like to now direct your attention to the following thread and ask you to vote right here: https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread
Thank you! |
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |