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241. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
jace silencerww wrote: remember not everyone like you have tons of sp to put into the fitting oper (1.8 million) to lower their pg for they weapons. remembe3r balance for all not the elite Jace , your asking for too much ... this is how R...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.22 04:52:00
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242. Nova Knives - in Feedback/Requests [original thread]
Totally agree with you OP . This is what's wrong with this game . Scouts should not be assassins , that's what assaults are for . Scouts are for intel ( how many targets are in a area ) and hacking null points ,but somewhere along the line scou...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.21 13:07:00
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243. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Adipem Nothi wrote: Derpty Derp wrote: Her Nibs wrote: I feel like I am a noob with my very first swarms, That's how you're supposed to feel with such an easymode weapon... Working as intended. Nothing easy about getting into optim...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.19 01:32:00
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244. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
Harpyja wrote: No respec. If you chose, say, Caldari scout because it shield tanks, then Charlie shouldn't be much of a problem for you at all. But if you skilled into Caldari because it had the most OP skill bonus, then you most definitely d...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.13 11:11:00
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245. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Mainly because I don't see why I shouldn't be able to kill some one to defend myself. A damage reduction invalidates the SP I have invested into a weapon. I don't get the first statement . Logistics by far is...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.12 19:01:00
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246. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Swarm Launchers 1) Velocity of swarm missiles needs to noticeably increase...Drop ships outrunning swarms borders on the ridiculous. I'm pretty deep into SP investment for SLs and honestly the damage they deliver now is...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.12 18:24:00
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247. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
JRleo jr wrote: CCP Rattati wrote: Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.07 04:06:00
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248. Why the shield regulators are still useless on most suits - in Feedback/Requests [original thread]
Snake Sellors wrote: Plain fact is that shields are not as good as armour in almost any field, ok so they repair quicker. an armour tanker can use their shields as a buffer to stop their main tank from taking damage until it's needed. the shi...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.08.06 18:49:00
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249. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i have a caldari alt in assault suit.. the reload speed is useless would prefer 5% ammo capacity Yes that does sound better or the actual per round ammo to prolong firing and decreasing the time needed to re-load . T...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.31 18:41:00
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250. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
What you suggest might just get people to use the Flaylock again but that's prob why their going to look at side arms next . I like what you proposed and I wouldn't have a problem with it , I use min assaults though not that often but I'm startin...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.31 13:51:00
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251. The first mistake - in Feedback/Requests [original thread]
Larry Desmo wrote: ifyou ccp devs decide to try again make sure you pay attention to what ive said here Not just you but a lot of people have called them out but they just can't handle a constructive discussion ... hence the constant banning...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.31 01:32:00
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252. The first mistake - in Feedback/Requests [original thread]
Larry Desmo wrote: dust without some kind of resources is like eve without asteroids. ps dont blame playstation for ccps shortcomings and lack of foresight, all of this couldbe avoided with a proper redesign of the district mechanics. Thank...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.31 01:28:00
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253. Scouts should not be un-scannable - in Feedback/Requests [original thread]
Varoth Drac wrote: After Charlie it will take 2 complex damps plus an active proto cloak on a Caldari or Gallente scout to avoid Gal logi scans. It will take 3 complex damps and an active proto cloak for Minmatar or Amarr scouts. This will lea...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.29 17:28:00
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254. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Also , let you tell it , a Gal scout can get past scanners anyway , so that negates any use for other suits that are trying to scan it , is that not right ??? You sure like to double talk don't you , should be in politics the way you can place a ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.28 23:17:00
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255. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
One Eyed King wrote: Actually, the only other suit I have other than my lvl 5 minja and a lvl 1 Minmando is a lvl 4 Cal scout. Every suit should have a role, and suits shouldn't be so OP that they completely negate any possible use of other su...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.28 23:11:00
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256. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
One Eyed King wrote: Alena Ventrallis wrote: Tie active scans to suit precision, and you have a deal. Gal Logis might hate that. You don't care about Cal scouts so why would you care unless your a Gal logi and feel like your toes are wal...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.28 21:44:00
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257. Can this change ? - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Dingleburt Bangledack wrote: If I remember correctly, every race's sentinel was given resistances to their main enemy's weapon type and to their ally's weapon type. Un...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.27 20:32:00
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258. Stopping Roof Campers - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Didn't you ever think i haven't skilled into one? This is who's fault ??? Besides i'm not a vehicle person. That's prob part of YOUR problem What the point anyway, this game attracts CoD players that'll rather cam...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.27 18:09:00
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259. Can this change ? - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: If I remember correctly, every race's sentinel was given resistances to their main enemy's weapon type and to their ally's weapon type. Unfortunately for the Cal Sent, projectile weaponry belongs to the Minnies who ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.27 18:00:00
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260. Can this change ? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: why not give all sentinels a 5% dmg reduction against ALL damage (25% at L5) that way they can be useful vs any weapon system and it wont promote a F.O.T.M. race of sentinel suit and might cause more sents to rock forge ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.07.27 17:51:00
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