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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Apothecary Za'ki
Biomass Positive
256
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Posted - 2014.08.07 01:47:00 -
[61] - Quote
CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner
feedback.
-proposed WP cost for orbital.. ty it at 3000-4000 first.
-50% nova knife dmg vs vehicles? is that +/- ? please clarify
-your missing militia and std burst hmg values
-5% fitting for grenades on assault?! thats USELESS! try light weapon fitting or max ammo.
-sidearm damage amps should be 5/7/9
-missile turret range try at 750-1000
- other turret ranges should be similar to those of HAV turrets
-installation repair rate 40hp/s across the board
everything else looks ship shape.. when you gonna apply the hotfix?
> LogiBro in Training
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Cyrus Grevare
WarRavens Final Resolution.
294
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Posted - 2014.08.07 01:54:00 -
[62] - Quote
JRleo jr wrote:Hey, person who runs protofits, could you please update it?
Doing some of it now, though I won't be able to update ALL item variants till we get a new SDE.
www.protofits.com - a Dust 514 fitting tool
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The dark cloud
The Rainbow Effect
3854
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Posted - 2014.08.07 01:59:00 -
[63] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner feedback.-proposed WP cost for orbital.. ty it at 3000-4000 first. -50% nova knife dmg vs vehicles? is that +/- ? please clarify -your missing militia and std burst hmg values -5% fitting for grenades on assault?! thats USELESS! try light weapon fitting or max ammo. -sidearm damage amps should be 5/7/9 -missile turret range try at 750-1000 - other turret ranges should be similar to those of HAV turrets -installation repair rate 40hp/s across the board everything else looks ship shape.. when you gonna apply the hotfix? Nova knifes deal 50% of their damage vs vehicles. Militia and STD burst HMG's do not exist. And the assaults getting fitting bonus for light weapons,sidearms AND grenades on top of it.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Cyrus Grevare
WarRavens Final Resolution.
295
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Posted - 2014.08.07 02:06:00 -
[64] - Quote
On the slot layout table for sentinels, prototype suits are standardized to 4 slots as standard assaults? or is that an error?
www.protofits.com - a Dust 514 fitting tool
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JRleo jr
Xer Cloud Consortium
198
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Posted - 2014.08.07 02:09:00 -
[65] - Quote
Cyrus Grevare wrote:JRleo jr wrote:Hey, person who runs protofits, could you please update it? Doing some of it now, though I won't be able to update ALL item variants till we get a new SDE. Saw the update on my suit, 600 shields and 1.6s delay...mmmm.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Louis Domi
Pradox One Proficiency V.
616
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Posted - 2014.08.07 02:47:00 -
[66] - Quote
No change for heavy damage mods? Also you nerfed the assualt scrambler? Who complains about it? Also on your Dropsuit graph it shows caldari has only 109 armor currently, but it has 120 currently Concerning the balacs, who has those? I've never seen one. Also Good for the increase orbitals You're killing me with caldari heavy cpu/pg nerf, gotta change my AV fit and don't even get a low slot till proto... but i guess since SL got a buff/nerfI outta use them more now. No real reason to use proto,100 damage above adv wouldn't really be worth money. |
Alldin Kan
Imperfects Negative-Feedback
1172
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Posted - 2014.08.07 03:05:00 -
[67] - Quote
I know it might seem a little too late but isn't the Minmatar Sentinel in need of some extra HP?
Alldin Kan has joined the battle!
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Alldin Kan
Imperfects Negative-Feedback
1172
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Posted - 2014.08.07 03:06:00 -
[68] - Quote
Louis Domi wrote:Concerning the balacs, who has those? I've never seen one. I have 50 of them buddy.
Alldin Kan has joined the battle!
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Mr Hakyou
69
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Posted - 2014.08.07 03:09:00 -
[69] - Quote
Alldin Kan wrote:Louis Domi wrote:Concerning the balacs, who has those? I've never seen one. I have 50 of them buddy. Champions of the squad cup and other events got them... so basically only beast players... which is... concerning.
Hotfix Charlie
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Louis Domi
Pradox One Proficiency V.
616
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Posted - 2014.08.07 03:10:00 -
[70] - Quote
Alldin Kan wrote:Louis Domi wrote:Concerning the balacs, who has those? I've never seen one. I have 50 of them buddy.
*Bows* Your orders my lord? |
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Mauren NOON
The Exemplars Top Men.
402
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Posted - 2014.08.07 03:55:00 -
[71] - Quote
Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.>
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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JRleo jr
Xer Cloud Consortium
200
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Posted - 2014.08.07 04:00:00 -
[72] - Quote
Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> It was op vs shield suits, fully automatic, plus the overheat function had no purpose because of how slow it was.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Bormir1r
Fatal Absolution General Tso's Alliance
696
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Posted - 2014.08.07 04:05:00 -
[73] - Quote
I kind of hoped the PG changes for Kincats, codebreakers, and NK were slightly greater, but a change is a change, so we shall wait and see. The least I can say is Good Job CCP.
Sometimes, when I close my eyes, I can't see anything.
"One does not simply" run like a Raptor such as an mk.0.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1028
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Posted - 2014.08.07 04:06:00 -
[74] - Quote
JRleo jr wrote:CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner Kinda disappointed with cal assault hp buff, only 275 shields from 210, could have just left armor alone and buffed to 310 shields... BUT, it's good enough. With one and two low slots at basic and advanced , you will be happy and thankful about the armor buff and the shield changes , more shields add them .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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JRleo jr
Xer Cloud Consortium
200
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Posted - 2014.08.07 04:16:00 -
[75] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:JRleo jr wrote:CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner Kinda disappointed with cal assault hp buff, only 275 shields from 210, could have just left armor alone and buffed to 310 shields... BUT, it's good enough. With one and two low slots at basic and advanced , you will be happy and thankful about the armor buff and the shield changes , more shields add them . My fitting has 600.6 shields, 50 rep rate, and 1.6s delay, I'm glad now.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Mauren NOON
The Exemplars Top Men.
402
|
Posted - 2014.08.07 04:19:00 -
[76] - Quote
JRleo jr wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> It was op vs shield suits, fully automatic, plus the overheat function had no purpose because of how slow it was. Have you tried shooting an armor heavy? It's not op......it does 80% to armor.....over half the people I fight wear armor based suits. And I have overheated in my commando so don't know where you got your info from
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12666
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Posted - 2014.08.07 04:25:00 -
[77] - Quote
Why has the AScR not received some kind of buff for the increased heat generation...... its one of the only rifles that actually over heats.......
I also overheat the AScR regularly.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11469
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Posted - 2014.08.07 04:28:00 -
[78] - Quote
I understand the "it barely ever overheats" complaints some have expressed regarding the assault scrambler rifle, but does it need to? the assault scrambler rifle is not a balance issue, so to nerf it without buffing it in some other aspect is reckless.
The regular scrambler rifle has overheat because it actually needs it for balance purposes, but the same can't be said the assault variant. The assault SCR has mediocre DPS, good range, and long sustained fire (magazine size), but at the cost of having relatively high dispersion. Doesn't seem like it needs a nerf to me.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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MINA Longstrike
1108
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Posted - 2014.08.07 04:28:00 -
[79] - Quote
Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.>
What's the point in having a heat mechanic on a weapon that takes 2 full magazines of firing at commando 5 to overheat? (aka it doesn't overheat ever).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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JRleo jr
Xer Cloud Consortium
200
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Posted - 2014.08.07 04:29:00 -
[80] - Quote
Mauren NOON wrote:JRleo jr wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> It was op vs shield suits, fully automatic, plus the overheat function had no purpose because of how slow it was. Have you tried shooting an armor heavy? It's not op......it does 80% to armor.....over half the people I fight wear armor based suits. And I have overheated in my commando so don't know where you got your info from Just because it isn't super effective vs armor doesn't mean it's op. And I used it, similar dps to armor only op vs shields with tight hipfire.
Have you ever used an ar or rr vs a decent heavy?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
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Mauren NOON
The Exemplars Top Men.
402
|
Posted - 2014.08.07 04:32:00 -
[81] - Quote
MINA Longstrike wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> What's the point in having a heat mechanic on a weapon that takes 2 full magazines of firing at commando 5 to overheat? (aka it doesn't overheat ever). Does it need to overheat? It gets outclassed by many rifles.
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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JRleo jr
Xer Cloud Consortium
200
|
Posted - 2014.08.07 04:34:00 -
[82] - Quote
Mauren NOON wrote:MINA Longstrike wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> What's the point in having a heat mechanic on a weapon that takes 2 full magazines of firing at commando 5 to overheat? (aka it doesn't overheat ever). Does it need to overheat? It gets outclassed by many rifles. Not really. It has near dps of an ar vs armor, and better hipfire.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Mauren NOON
The Exemplars Top Men.
402
|
Posted - 2014.08.07 04:34:00 -
[83] - Quote
JRleo jr wrote:Mauren NOON wrote:JRleo jr wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> It was op vs shield suits, fully automatic, plus the overheat function had no purpose because of how slow it was. Have you tried shooting an armor heavy? It's not op......it does 80% to armor.....over half the people I fight wear armor based suits. And I have overheated in my commando so don't know where you got your info from Just because it isn't super effective vs armor doesn't mean it's op. And I used it, similar dps to armor only op vs shields with tight hipfire. Have you ever used an ar or rr vs a decent heavy? Have you ever used a CR vs anything? It needs more balancing than an ASCR
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
Mauren NOON
The Exemplars Top Men.
402
|
Posted - 2014.08.07 04:36:00 -
[84] - Quote
JRleo jr wrote:Mauren NOON wrote:MINA Longstrike wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> What's the point in having a heat mechanic on a weapon that takes 2 full magazines of firing at commando 5 to overheat? (aka it doesn't overheat ever). Does it need to overheat? It gets outclassed by many rifles. Not really. It has near dps of an ar vs armor, and better hipfire. Better hip fire huh? Dispersion says otherwise....I've used an AR and AR has better hipfire
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
JRleo jr
Xer Cloud Consortium
200
|
Posted - 2014.08.07 04:40:00 -
[85] - Quote
Mauren NOON wrote:JRleo jr wrote:Mauren NOON wrote:MINA Longstrike wrote:Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.> What's the point in having a heat mechanic on a weapon that takes 2 full magazines of firing at commando 5 to overheat? (aka it doesn't overheat ever). Does it need to overheat? It gets outclassed by many rifles. Not really. It has near dps of an ar vs armor, and better hipfire. Better hip fire huh? Dispersion says otherwise....I've used an AR and AR has better hipfire Umm, no.
The AScR has better hipfire accuracy, basically same dps vs armor that of an ar, and extremely high shield dps.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Nothing Certain
Bioshock Rejects
1027
|
Posted - 2014.08.07 05:15:00 -
[86] - Quote
I am pretty pessimistic about this update. Alpha and Bravo were marked by bringing very conservative changes to things that were obviously imbalanced. Charlie is making very aggressive changes to things that are not clearly imbalanced but in need of tweaking. Page by page.
Assaults Dropsuit changes-needed and seems to be in line with what is needed.
Sentinel Dropsuit-WTF? dropping CPU and PG by 40 or 50% is drastic. Yes, they needed to be nerfed in fitting ability but only a 15% change or so was called for.
Scout suits- IDK, the subtleties of ewar I will leave to others, what is clear is that the suit most in need of change, the Min suit, with the easiest change to make, adding PG, was left out in the cold, establishing it clearly as the worst scout suit in the game.
Various-Seems OK to me.
Vehicles-Increasing shields by 500? Why? Bad idea that will haunt us all. Increased recall time is a small improvement. Entry/exit time is more important but we have gone over that as not being fixable.
Slot layout- IDK
Dropsuit eHP-Looks fine to me
Weapons-Like the changes to 4 missiles and leveling of the tiers but the nerf to proto was completely unnecessary, it makes proto pretty much pointless. HMG changes, well, we'll see. I like the approach.
Turrets-Seems Ok.
Modules-I think the greater difference in tier for damage mods was needed. Why not Heavy Damage Mods though?
Turrets-Yes, and something I have long advocated. HP on installations seems excessive to me though, but after clamoring for this change since I started the game I don't feel I can criticize it.
My personal opinion on this is that you seem to have a grudge against me personally this update. I am pretty close to a dedicated AV guy. My forge suit will be much harder to fit now and I don't know if I can make it both effective and survivable. My nemesis, the Python, will be made 500 shield points harder to kill, while I find them near impossible to kill already. My swarm suit will be getting a significant nerf as well. While I have spent a lot of time and SP investing on going AV, anyone willing to go to ADV swarms will now essentially be as effective as I am. While I approve of the turrets, they will now also be competing with me for AV points, so there will be much less incentive for me to run AV and be killable by everyone else on the field. In short, this update seems poised to hurt the only playstyle I truly enjoy.
Because, that's why.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1795
|
Posted - 2014.08.07 05:20:00 -
[87] - Quote
why has the caldari sentinel slot layout changed, exactly? I think the suit was just fine with 4 highs, since it's frakking pointless to stack 4 damage mods in highs and they need the shield buffer. I'm currently getting shield regen and regulation up and was hoping that the suits would not become more viable for dual-tank. with the shift to minmatar slot layouts it might be more effective to drop a pair of reactive armors in the lows instead of regulators. This is bad. Dualtanking should be harder please, especially with suits that have nightmarishly large shield buffers.
Second: why were Heavy Damage mods capped at 5%? They're pretty crappy (to the point of near-worthlessness), and there are weapon variants (Assault HMG) that utterly lack efficacy because of it, and the boundless isn't going to kill much faster. maybe .02 seconds. I'm not noticing much difference in efficacy between a caldari sentinel with three damage mods and an amarr sent with 1 damage mods in actual combat situations. In both cases it still takes the same number of shots to kill each class of vehicle.
PG/CPU adjustments I'm bluntly happy with, encouraging heavies to fit accordingly weapon-wise is a good thing.
Assault buffs: MASSIVE GORRAM BUFFS! Bout goddamn time. I should fear running into a full squad of caldari shield suits with my tub of ice cream and HMG. This may cause it. Hopefully the buffs balance out well. Are the Templar and ancient basic BPOs being adjusted accordingly?
Swarms: Pretty much get a damage nerf at the proto level. I understand the light damage mods are getting a buff but are the numbers really that high? The performance of swarms is largely lackluster so far. Not as bad as four patches ago, but still lacking. Especially for a weapon class that cannot be targeted at anything smaller than an LAV. I can blap infantry with the forge.
Heat increase for HMG: Will test, not bitching because I can hold that trigger down for damn near ever currently, want to see how the dynamic changes.
Proto HMG reduction in range: Meh. again, will see if the dynamic changes.
Assault Scrambler: Why was the heat increased? Bluntly the weapon is underused if anything. I see that weapon in play rarely at best.
Reactive plates: My gut says the armor rating on them should be 80 at PRO, not 60. Will test.
Dropship shields: Are we going to be introducing shield-cracking AV weapons that can HIT a dropship? You have to be a dumbass for a plasma cannon to connect.
Recall times: You just sealed the fate of a lot of tanks. Thank you.
Loyalty point increases: Please tell me you've increased the base payouts for losing teams as well. currently there is little reason to play FW on sides that habitually lose. Further: Heavy Weapons, Sentinels, Commandos and scouts are almost entirely unrepresented in FW stores. I want assault suits like I want a hole in the head. |
JRleo jr
Xer Cloud Consortium
200
|
Posted - 2014.08.07 05:20:00 -
[88] - Quote
Nothing Certain wrote:I am pretty pessimistic about this update. Alpha and Bravo were marked by bringing very conservative changes to things that were obviously imbalanced. Charlie is making very aggressive changes to things that are not clearly imbalanced but in need of tweaking. Page by page.
Assaults Dropsuit changes-needed and seems to be in line with what is needed.
Sentinel Dropsuit-WTF? dropping CPU and PG by 40 or 50% is drastic. Yes, they needed to be nerfed in fitting ability but only a 15% change or so was called for.
Scout suits- IDK, the subtleties of ewar I will leave to others, what is clear is that the suit most in need of change, the Min suit, with the easiest change to make, adding PG, was left out in the cold, establishing it clearly as the worst scout suit in the game.
Various-Seems OK to me.
Vehicles-Increasing shields by 500? Why? Bad idea that will haunt us all. Increased recall time is a small improvement. Entry/exit time is more important but we have gone over that as not being fixable.
Slot layout- IDK
Dropsuit eHP-Looks fine to me
Weapons-Like the changes to 4 missiles and leveling of the tiers but the nerf to proto was completely unnecessary, it makes proto pretty much pointless. HMG changes, well, we'll see. I like the approach.
Turrets-Seems Ok.
Modules-I think the greater difference in tier for damage mods was needed. Why not Heavy Damage Mods though?
Turrets-Yes, and something I have long advocated. HP on installations seems excessive to me though, but after clamoring for this change since I started the game I don't feel I can criticize it.
My personal opinion on this is that you seem to have a grudge against me personally this update. I am pretty close to a dedicated AV guy. My forge suit will be much harder to fit now and I don't know if I can make it both effective and survivable. My nemesis, the Python, will be made 500 shield points harder to kill, while I find them near impossible to kill already. My swarm suit will be getting a significant nerf as well. While I have spent a lot of time and SP investing on going AV, anyone willing to go to ADV swarms will now essentially be as effective as I am. While I approve of the turrets, they will now also be competing with me for AV points, so there will be much less incentive for me to run AV and be killable by everyone else on the field. In short, this update seems poised to hurt the only playstyle I truly enjoy.
I don't know what you have problems with, but I 3 shot pythons, 1 shot forces them to flee.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1795
|
Posted - 2014.08.07 05:22:00 -
[89] - Quote
Nothing Certain wrote:
Sentinel Dropsuit-WTF? dropping CPU and PG by 40 or 50% is drastic. Yes, they needed to be nerfed in fitting ability but only a 15% change or so was called for.
these are the numbers before your fitting skills are applied. |
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
35
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Posted - 2014.08.07 05:35:00 -
[90] - Quote
Triple the loyalty points, now that's what I'm talking about!!!
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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