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121. Vehicle recall time (too much) - in Feedback/Requests [original thread]
shaman oga wrote: Soraya Xel wrote: shaman oga wrote: Vehicle player has always be treaten in a bad manner, both from CCP and from other players. Because this is that self-entitlement showing. Vehicle players have actually always been ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.14 00:17:00
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122. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Soraya Xel wrote: shaman oga wrote: Vehicle player has always be treaten in a bad manner, both from CCP and from other players. Because this is that self-entitlement showin...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.14 00:06:00
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123. [Feedback] Fewer OB's creating more frustration - in Feedback/Requests [original thread]
Indeed .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.13 23:34:00
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124. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: shaman oga wrote: Vehicle player has always be treaten in a bad manner, both from CCP and from other players. Because this is that self-entitlement showing. Vehicle players have actually always been the spoiled children ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.13 23:21:00
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125. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent. RDV's are notorious for destroying ve...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.13 23:16:00
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126. [Feedback] Fewer OB's creating more frustration - in Feedback/Requests [original thread]
If we had an actual matchmaking system then you would see more OB's because you wouldn't have a q-sync or stacked squad fighting against a group of random or fresh out of the academy group of players . I don't know what game you've been playing b...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.13 18:16:00
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127. Faster Shotgun - in Feedback/Requests [original thread]
To be fair you can say that about a lot of weapons now for some reason , blue flashes with the pinging sound from shots hitting the opponent but simply not registering . It's not just a SG problem now .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.10 09:59:00
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128. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: One thing people note is that movement and stamina isn't good, but almost no one complains about that with Sentinels. The reason is that Commandos are blind to everyone except other Commandos and can be see by everyone el...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.07 00:25:00
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129. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I think that if only EWAR were improved to be better than Assault but worse than Logistics that Commandos would be good. Agreed , you really wouldn't expect a commando to e-war it up with mods and the fact that it's sig ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.07 00:18:00
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130. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
True , true ... like I said their just missing a few something's to help there impact felt , like you and I can agree I think that we don't want them becoming OP . Fine line balance to make them viable .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.07 00:07:00
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131. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: At a 25% bonus to Rechargers and Energizers, 4 Complex Energizers would push the Callmando up to 136.6 HP/s. Granted that's a totally ******** fit since it would drop its shield HP by 6% per energizer, but still kinda wild. ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:49:00
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132. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Gallente get bonuses on reps and adaptive hp/rep speed. Amarr get bonuses on standard plate hp and movement penalty reduction. Caldari get bonuses on shield extenders and rechargers. Minmatar get bonuses on regulators a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:45:00
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133. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: *drools at the idea of a Gallente Commando getting +25% to armor repairers* Base 3HP/s Complex Repper = 7.5 HP/s Skill Lvl 5 (+25%) = 9.4 HP/s Commando Lvl 5 (+25%) = 11.7 HP/s 3 Complex Reps...38.1HP/s A complex Ener...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:33:00
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134. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I appreciate your enthusiasm Shinobi, and thanks for the support and suggestions Pokey. I'll edit the OP with them as they're totally sound and make perfect sense. I've tried to strike up a dialogue about commandos be...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:32:00
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135. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Shamelessly trying to begin to give this mouth to mouth so that some might see when they come back from break and give this the well deserved blue tag .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:06:00
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136. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Speed & Stamina: Yeah a bit could help. I'm pretty much obligated to fit a biotic to most of my fits to make up for poor base stats, and given the lack of slots...I'd rather not have to do that. Slots: In general I'...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:02:00
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137. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
+1 I know that you put it here but I kinda wish it was in the GD but I understand . There it would get more exposure , hell people have garbage troll post up at the time ... this would be worth while and more meaty for discussion . This just ne...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 22:59:00
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138. Logistic and Bandwidth revision - in Feedback/Requests [original thread]
I understand and you've set up a basic frame work that could actually be revisited and heightened if necessary . It would kill the anti-crowd seeing as how they would understand what it takes and what one has to sacrifice in using equipment . Th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 18:45:00
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139. uplinks - in Feedback/Requests [original thread]
We are 138 wrote: Mikel Arias wrote: I like the idea, but 50 wp at proto seems too much. Maybe 15 for militia, 20 for standard, 25 for advanced and 30 for proto. Was just tossing numbers out there to get the idea established. Having the ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 16:26:00
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140. New Assault and Commando bonuses - in Feedback/Requests [original thread]
Would it be a negative effect or make those weapons OP ? Hell the BP is OP anyway .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 16:24:00
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