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Francois Sanchez
What The French Red Whines.
44
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Posted - 2014.08.06 15:50:00 -
[1] - Quote
I was tweaking my numerous Minmatar commando fits and was hestitating between an adv shield regulator or an adv armor repairer to add to a first armour repairer. I calculated a few things, and I discovered that except on a few suits shield regulators are beaten by armour repairers. Here is the example of my commando : Shield recharge rate : 18 HP/s Shield deplepted recharge delay : 10s
I took the case that would favour as much as possible the regulator : 10 seconds after the last bullet hit you I even rounded up the improved shield deplepted recharge delay to 7s to favour the regulator even more (and to keep the maths simple) With 2 adv armour repairers : 11.5*10=115 HP With 1 adv AR and 1 SR : 5.75*10+18*3=111.5 HP
So the shield regulator NEVER beats the armour repairer on a Minmatar commando, whereas he's supposed to be shield oriented.
Then I tried on the Minmatar assault suit, here the 1SR+1AR wins if you look at the HP 8 seconds after the last hit taken, but by a ridiculous margin and the double AR wins at any other time (improved shield deplepted recharge delay rounded up to 6s) 7s : SR+AR : 65.25 2AR : 80.5
8s : SR+AR : 96 2AR : 92
9s : SR+AR : 126.75 2AR : 128.5
So the problem is that the shield regulator grants you an extra HP regen equal to your shield recharge rate*the time you won with the regulator. There are two ways to make regulators useful : - buffing them to win more time, but that's not possible because some suits would get an instantly regenerating shield - buffing the shield recharge rate of some suits (not scouts, Caldari sentinel and caldari assault), which seems fine to me
Plz Rattati (and the other players of course) tell me what you think about that And excuse my numerous English mistakes |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1787
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Posted - 2014.08.06 15:59:00 -
[2] - Quote
Regulators are also intended to be running in concert with the shield rechargers in the high slots, don't forget. The idea is trading EHP for rapid recovery time.
We've done lots of work with regulators on shield fits. On Paper theorycrafting and actual use don't mesh up it seems. |
Francois Sanchez
What The French Red Whines.
44
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Posted - 2014.08.06 16:09:00 -
[3] - Quote
I know that you're supposed to combine them with a recharger, but that means you need two modules to do the job like one armour repairer. I take again the example of my commando, if I put a proto shield energizer, I reach 30HP/s, which is still too low to make the regulator better than the armour repairer 90% of the time. Moreover I like running my commando with damage mods to max out my role |
BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2862
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Posted - 2014.08.06 16:43:00 -
[4] - Quote
It's not shield regulators but the suit itself. Minmatars are terribly when it comes to repair tanking, their delays and repair rates are terrible. The suits need a buff first.
supercalifragilisticexpialidocious
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Jack 3enimble
Vengeance Unbound Dark Taboo
113
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Posted - 2014.08.06 16:59:00 -
[5] - Quote
BL4CKST4R wrote:It's not shield regulators but the suit itself. Minmatars are terribly when it comes to repair tanking, their delays and repair rates are terrible. The suits need a buff first.
You're kidding right? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1787
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Posted - 2014.08.06 17:46:00 -
[6] - Quote
Minmatar suits are rigged for speed. You repair by RUNNING AWAY and hiding while your shields re-up
I personally opt for biotics modules.
My minmatar heavy + biotics = run away and recover... a lot. Not trying to brawl or stay in a hot zone makes it insanely survivable. |
Snake Sellors
Hellstorm Inc League of Infamy
254
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Posted - 2014.08.06 18:12:00 -
[7] - Quote
Plain fact is that shields are not as good as armour in almost any field, ok so they repair quicker.
an armour tanker can use their shields as a buffer to stop their main tank from taking damage until it's needed.
the shield extenders don't give anywhere near what armour extenders give.
they take up more cpu.
armour heavies get a passive repair on their shields, but there is not one for the armour of a shield tanker.t it can't use.
a shield tanker is designed to run away from a battle as soon as it's shields are low, this means it practically has a 4-600 hp pool that it can't/shouldn't use.
due to this run away mechanic, it takes a serious error in their judgement to win against an armour tanker by which i mean all they need to do is follow. (assuming that both are equal types of tanker, e.g sentinels, and both are at full health.)
add to that the lack of any kind of repair tool for shields, which makes the shield tankers worse as part of a squad too...
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Cody Sietz
SVER True Blood Dark Taboo
3786
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Posted - 2014.08.06 18:27:00 -
[8] - Quote
Leave regulators alone, and please don't buff Caldari shield regain.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Arkena Wyrnspire
Fatal Absolution
15621
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Posted - 2014.08.06 18:41:00 -
[9] - Quote
Regulators have appreciable value when combined with the rest of a shield tank. Sure, as a percentage module it doesn't do much to a barebones tank but it's different when you have a full one.
For instance, post Charlie, a proto Calassault can run 670 shield HP and 50 HP/s when using 4 extenders and an energizer. With a pair of regulators on that the shield regen delay drops to two seconds.
That's excellent. Regulators, when synced with a recharger, can have a very powerful effect.
You have long since made your choice. What you make now is a mistake.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1021
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Posted - 2014.08.06 18:49:00 -
[10] - Quote
Snake Sellors wrote:Plain fact is that shields are not as good as armour in almost any field, ok so they repair quicker.
an armour tanker can use their shields as a buffer to stop their main tank from taking damage until it's needed.
the shield extenders don't give anywhere near what armour extenders give.
they take up more cpu.
armour heavies get a passive repair on their shields, but there is not one for the armour of a shield tanker.t it can't use.
a shield tanker is designed to run away from a battle as soon as it's shields are low, this means it practically has a 4-600 hp pool that it can't/shouldn't use.
due to this run away mechanic, it takes a serious error in their judgement to win against an armour tanker by which i mean all they need to do is follow. (assuming that both are equal types of tanker, e.g sentinels, and both are at full health.)
add to that the lack of any kind of repair tool for shields, which makes the shield tankers worse as part of a squad too...
I totally agree .
Very well said and true .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Francois Sanchez
What The French Red Whines.
47
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Posted - 2014.08.06 18:51:00 -
[11] - Quote
Regulators can be very useful on a few suits, but just on those few suits that have plenty of high slots and natural high recharge rate, that's why I was proposing to slightly buff the regen on other suits and not buff regulators themselves. |
OP FOTM
Commando Perkone Caldari State
289
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Posted - 2014.08.06 18:55:00 -
[12] - Quote
Useless on anything that's not Caldari in my opinion.
Hopefully with an Assault buff, shield regulators will see some use on Minmatar and Caldari.
However, since I took my Electronics (CPU) up to 5 I've noticed that I now have the spare CPU and high slot for a shield energizer, which is nice.
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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idlerowl
Old-Type
5
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Posted - 2014.08.06 19:04:00 -
[13] - Quote
It should be understood that the exact Charlie has been applied. But there may be a good point be modified.
Caldari Commando Recharge delay is slow. I think it will be better in a shortening of the recharge time of suit (The short about 1 second)
Even increase, shield regulators rate 40/30/20 position feels appropriate
(My hope is fix Energizer. I think 80/60/40 is proper)
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Francois Sanchez
What The French Red Whines.
47
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Posted - 2014.08.06 19:11:00 -
[14] - Quote
idlerowl wrote:It should be understood that the exact Charlie has been applied. But there may be a good point be modified. Caldari Commando Recharge delay is slow. I think it will be better in a shortening of the recharge time of suit (The short about 1 second) Even increase, shield regulators rate 40/30/20 position feels appropriate (My hope is fix Energizer. I think 80/60/40 is proper)
That would be way too powerful on Cal and Minmatar sentinels, Cal assault, Minmatar and Caldari scouts who can already make a good use of those modules. |
Boot Booter
Ostrakon Agency Gallente Federation
831
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Posted - 2014.08.06 19:24:00 -
[15] - Quote
I find regulators extremely useful on my minmatar assault fit, not so much the commando. Armor repairers are nice and all but if your main tank is shields you don't need high armor repair and your shields shouldn't be dropping to zero.
In Charlie with my assault I should have around a 2.5 sec non depleted delay with 40 hp/s recharge. IMO that is much better than a say 20 hp/s armor repair on a shield tanked suit. Actually if you start comparing it to an armor tanker with 20 hp/s you can see the power of strong shield regulation. At around 4 seconds after Combat, the shield and armor tankers are tied. Any time after that with no damage, the shield tanker has regened much more HP.
Armor plates are getting a PG increase most likely. This should help balance armor vs shield. Also agree with a small buff to regulators 40% at pro. Remember with each regulator you stack, you get diminished returns. This is not the case for armor repairers.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2863
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Posted - 2014.08.06 20:34:00 -
[16] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:It's not shield regulators but the suit itself. Minmatars are terribly when it comes to repair tanking, their delays and repair rates are terrible. The suits need a buff first. You're kidding right?
No im not kidding... have you seen the repair rates of Minmatar compared to a Caldari? Hell even compared to a Gallente suit. The minmatar suit is only slightly higher than a Gallente.
supercalifragilisticexpialidocious
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Jathniel
G I A N T
1133
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Posted - 2014.08.07 01:54:00 -
[17] - Quote
lol calheavy with a regulator and a recharger and an energizer... a terrifyingly durable peek-a-boo heavy.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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The dark cloud
The Rainbow Effect
3854
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Posted - 2014.08.07 02:07:00 -
[18] - Quote
I would rather use 2 regulators on a caldari sentinel then a plate+repper combo. Simply cause i want that my main tank gets back up quicker.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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