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181. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Why would anyone use them .?. think they get shot gunned and knifed now .. how is this helping " define " their role .?. if anything , this will lead to their being less viable and visual on the battlefield . Scouts already can out strafe any a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.24 09:46:00
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182. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Welp dual tanking Caldari is going to be more prominent now. Yeah , that one or two low slots coupled with that 1hp of regen and watch out , here comes the " dual tankers " ... they have so many options to do so right ? ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.24 07:47:00
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183. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Operative 1125 Lokaas wrote: Rattati man, reduce ammo on the turrets, particularly the small turrets and make vehicles tougher defensively. Then you will get the balance in the right place instead of vehicles just being fodder for AV. The probl...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.24 07:41:00
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184. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
People always with the panic .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.24 07:37:00
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185. Remove vehicle lock for PC - in Feedback/Requests [original thread]
They have vehicle lock in PC matches ??? Why isn't this installed in pubs where it's needed ???? Or fractional even ??? That is backwards .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.23 02:37:00
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186. Something to freshen up what is a boring game when you have 30+ mil ... - in Feedback/Requests [original thread]
Varoth Drac wrote: Won't take long to get Cal assault. Maybe buy a booster or 2? So you would pay for a product that your unhappy with ??? Throwing money at a problem doesn't solve the problem , and I for one ( along with the OP I'm sure ) w...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.21 20:47:00
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187. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
X7 lion wrote: swarms need a system where you have to keep aim on the target or you lose lock on, as apposed to fire and forget You already have to do that as with moving targets and with their small window with range , anything else would hi...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.21 11:30:00
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188. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Atiim wrote: Also, why would someone put a Swarm Launcher on a Sentinel? That's just dumb >.< Not really , you have the resistance bonuses in case of taking oncoming fire or if your breached and with the CPU / PG , you could stack pr...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.21 11:25:00
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189. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Derpty Derp wrote: Should a swarm be able to hit the weakspot on vehicles, or should it be reserved for weapons that require aiming as a risk/reward for a higher chance to miss the target all-together? 3 times my proto-fit Incubus has been 2 s...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.21 11:21:00
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190. [IDEA] Give scouts their logical drawbacks. - in Feedback/Requests [original thread]
Much as I dislike playing matches where 8 of the 16 players are scouts , I don't want to limit them to one weapon , I play logi and having one weapon sucks . I would like to have them eliminate the ability for the scout to be allowed any offensiv...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.13 04:35:00
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191. Tier System - in Feedback/Requests [original thread]
I can sure tell when the forums are dull and people get bored and just let their minds go roaming , this and side arms as well as the assault rifles causing damage to drop ships shows the blandness in the game at the moment . Just one bad idea af...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.11 04:32:00
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192. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
Spectral Clone wrote: Cavani1EE7 wrote: Spectral Clone wrote: Bringing up this because it is one thing that might bring me back to the game at some point. Although the game is pretty balanced now (and then there isn't a concrete FoTM p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.09 13:13:00
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193. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Still wondering how many SP you've accumulated since the first time you posted in a respec thread. C'mon, you can share the number with us, I bet it is well over 1 million. Didn't you run for CPM ??? I see now , why you...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.09 01:53:00
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194. Increase the AI of the turrets . - in Feedback/Requests [original thread]
Mobius Kaethis wrote: 1) The OP's example of turrets 5m away from eachother and not shooting at their opposite is impossible as none of the turret placements are 5m apart. 2) I am quite debated about this. Part of me wants turrets to be super ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.09 01:49:00
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195. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
People need to step up their excuse game because there just isn't any anymore . Just a bunch of people who don't give a rat's @$$ about the " fun factor " for anyone else but themselves .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.09 00:52:00
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196. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
Hell , there is no FOTM now and if so please tell what it is ???? Guns are being worked on out of admittance from CCP so there is no clear cut , no ... there isn't any FOTM anymore .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.09 00:50:00
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197. Increase the AI of the turrets . - in Feedback/Requests [original thread]
postapo wastelander wrote: Soraya Xel wrote: Honestly, I'd rather they have no AI at all, and just be tools for players, than have better AI. The point is that turrets should be a method of gameplay for players to interact, not the map haras...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.08 22:15:00
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198. Increase the AI of the turrets . - in Feedback/Requests [original thread]
postapo wastelander wrote: Soraya Xel wrote: Personally, I think two AI turrets shooting each other renders both useless on the battlefield. If they kill each other, then that's less dynamic player options available to combat vehicles or oth...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.08 22:06:00
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199. Psn Store Respec - in Feedback/Requests [original thread]
I back you OP but you have these self centered people who will fight you tooth and nail , they are allowed to act privileged by the complacency of CCP . I have your back OP and the back of everyone willing to fight for a refund of some sort .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.08 21:47:00
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200. Psn Store Respec - in Feedback/Requests [original thread]
I see three of these topics just on the front page alone and countless one's in general so there is a demand for such , now CCP is missing out on extra money from sitting on their hands . People who are always no , are in no way effected and just...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.10.08 21:32:00
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