Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.04 01:29:00 -
[1] - Quote
No one can say that dropships are OP, no matter how many forge guns you got, no matter how many SL you got you cant stop them they untouchable and this plays into thier power. CCP needs to do something wether they heavily nerf one thing or light nerf a bunch of thing. Now any number of things lead to this mainly poor design of the DS and SL but CCP needs to know what needs to be nerfed and how to not overnerf it or nerf the wrong thing.
These are contributing factor to thier OP.
1. They are a transport but they favor speed over HP rather than the other way around. Since most transports arnt preforming insane meunevours while landing speed does them no good while thier landing so why dont they favor HP over speed?
2. The range of thier turrets leads back to the fact they are a transport not a gunship the guns on them would/should be used to cover troops who are getting off or getting on, not to bombard from afar. Easy fix would be to limit how much the turrets can move so they can only hit the ground when landed or near the ground rather than up in the air.
3. The swarms flight path leads to them never getting hit. Once the swarms are out they start on a direct path towards the target then follow its exact path. This is stupid allow the user to control the swarm and show some skill by making the missile go straight out from the barrel and only turning once they have clear LoS.
4. The swarms speed to turn radius is another thing thats backwards in my opinion, swarms need to be fast but have a poor turn radius(how long it takes them to turn) this would be both a boon and bane to dropships, first the dropships could simple time the missiles and side step them and the missile would take a few seconds to come back around, on the flipside if a pilots not aware of the swarms then they are pretty messed up.
If you think its something else post
But either way CCP needs to do something |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.11.04 02:44:00 -
[2] - Quote
I dissagree with most of what you have said
1.I have a forge gun and I can 1 hit low level drop ships and 2 hit the high level ones. If you where to take the time and do the math on the DS health and shields vs the different lvl forge guns you would see they are very easy to shoot down. You just have to spec for vehicles.
2.A high level tank well equipped with high level gear is going to cost you 2mil ISK minimum if not far far more. That player has had to spec for tank or DS costing him when he has to play in a drop suit with militia gear and getting whipped by everyone who has specked full assault rifle.
3. A tank or DS is a squad/team asset. that means it takes 3-4 players to properly operate it at full capacity. Thus it should take a team/squad effort to bring it down.
4. A swarm launcher is a light anti vehicle weapon meant for LAV's and maybe in a pinch MAV's. everyone can carry one from the lightly armored scout to the medic. if it was as good as a forge gun it would be op and make tanks redundant. Plus its so lightweight and simple to operate if it where improved too much it would unbalance tanks when you compare how much that tank costs compared to that swarm launcher. BTW you could get a LVL 5 swarm launcher and max the dmg and you would have far better results, but your prob to busy specking killing players.
5.The tanks and DS are not the problem the players are. 99.9% of people specked to kill other players not deal with armor and DS. So almost everyone has invested to kill other players. if you dropped about 2-3 mil sp into anti armor I can assure you you would have far better results killing tanks. But people want the high kill score early in the game so they spec to kill drop suits. thus the guy who sat there and built his veh sp simply just outmaneuvered you. you brought a nova knife to a sniper rifle fight? Does not make the sniper rifle op just makes you a little short sighted.
6. I have specked to deal with tanks and DS so I can safely say they can be killed if you have the right tools for the job. To kill a heavy high lvl tank you need a hvy high level weapon, its dumb as dirt, easy, simple.
7. Speed over HP? its job is to get people to the fight and get out quick. Quick insertion and extraction has been doctrine for military transports since Vietnam, trying to shrug off damage has not. A DS should never be able to "tank" damage.
8. the only thing I am inclined to say is op or wrong about dropships is the fact that when they reach 0 health they fall from the sky instead of exploding immediately this means the pilot and passengers can jump to safety before it crashes and explodes. that is wrong. as the pilot and passengers get away scott free (i may need correcting on this but that's how I see them die) if it has 0 health it should explode midair. If it has 10% health it should start falling and have engines failure.
In closing points to remember. Again high level AT skills needed for high level armor and DS! 3-4 to man them 3-4 players to take it out easy. I can kill high lvl tanks and ds by myself with no support on a ambush map so I don't have sympathy for you and i cant even imagine how much easier it will be when i get my mic and can tell my squad mates to cover me. you need to spec to fight them so upgrade your AT weapon and get dmg mods. they take more dmg if you hit the sides and the rear so hit there. be in a spot where you can finish the job and they cant get away.
I hope that helps..........
BTW rift corp is looking for guys so if someone reads this and wants to join us check out our recruitment page https://forums.dust514.com/default.aspx?g=posts&m=375933#post375933 |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.11.04 07:11:00 -
[3] - Quote
if you want to nerf dropships only let them use blaster turrets or the mini railguns |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.04 07:31:00 -
[4] - Quote
Not OP. Turrets are OP. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.04 15:19:00 -
[5] - Quote
Also make dropships have the MCRU as standard which cannot be removed, most dropships are not fuffilling ther role and are flying tanks |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.04 16:15:00 -
[6] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread
I put a bit of thought into this thread, and it includes more than just dropships. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.04 16:15:00 -
[7] - Quote
EnglishSnake wrote:Also make dropships have the MCRU as standard which cannot be removed, most dropships are not fuffilling ther role and are flying tanks
Then itll just fill up with bluedots who never leave. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.04 18:13:00 -
[8] - Quote
Paran Tadec wrote:EnglishSnake wrote:Also make dropships have the MCRU as standard which cannot be removed, most dropships are not fuffilling ther role and are flying tanks Then itll just fill up with bluedots who never leave.
Add the eject button |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.04 18:23:00 -
[9] - Quote
Jason Pearson wrote:Not OP. Turrets are OP.
You forgot to mention broken swarms too |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2012.11.04 18:26:00 -
[10] - Quote
EnglishSnake wrote:Paran Tadec wrote:EnglishSnake wrote:Also make dropships have the MCRU as standard which cannot be removed, most dropships are not fuffilling ther role and are flying tanks Then itll just fill up with bluedots who never leave. Add the eject button
Then it'll just turn into griefing, dumping blues into the redzone, past the extended aerial vehicle safe zone which will also be red when you drop, and they'll have no chance in hell of making it out in time. |
|
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.04 18:39:00 -
[11] - Quote
1. Forge cant hit low flying DS cuase there fly high
2. The swarms are broken on any tier they dont hit so dumping millions of SP into AV is pointless.
3. Giving them more HP like i suggested would make people work together
4. People already work together to take them out, it does nothing
5. This is about DS not dropships
6. If turrets are OP then would limiting thier angle they can turn, would go along way to balancing
Regardless dropships are dominating the map not the turreta becuase those same turrets are on LAV and HAV, the issue is the fact you cant shoot dropships down reliable no matter what you bring. |
Django Quik
R.I.f.t
220
|
Posted - 2012.11.05 00:10:00 -
[12] - Quote
In their ingame description of the currently available dropships defines them as personel movers - also heavily implied by their name. However, no one has ever used them for this purpose because you can only gain points for flying a dropship if you kill people. Thus the problem is not with the dropships themselves, rather it is with the way in which points are rewarded. If the true purpose of these vehicles is to move people around the map safely, CCP need to find a way to make this rewarding for the pilot. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.11.05 00:15:00 -
[13] - Quote
Ops Fox wrote:1. Forge cant hit low flying DS cuase there fly high
Upgrade forge cannon range, thats what its there for.
|
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.05 01:18:00 -
[14] - Quote
Or you could just give up and go back to playing Pokemon. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.11.05 01:29:00 -
[15] - Quote
Jason Pearson wrote:Not OP. Turrets are OP. Specifically, missile turrets are OP. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.05 01:40:00 -
[16] - Quote
Django Quik wrote:In their ingame description of the currently available dropships defines them as personel movers - also heavily implied by their name. However, no one has ever used them for this purpose because you can only gain points for flying a dropship if you kill people. Thus the problem is not with the dropships themselves, rather it is with the way in which points are rewarded. If the true purpose of these vehicles is to move people around the map safely, CCP need to find a way to make this rewarding for the pilot. Dafuc are you talking about? ! DROPSHIPS: The dropshipGÇÖs function is to support ground units by laying down fire from its two small turret hardpoints, and deploy infantry reinforcements at the battlefront. It is one of the most maneuverable vehicles capable of hover flight. This allows it to quickly insert fresh infantry into a combat area with great efficiency, as well as affording it the maneuverability to fall back and lay down direct fire from an aerial support position. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.11.06 08:35:00 -
[17] - Quote
Tiel Syysch wrote:EnglishSnake wrote:Paran Tadec wrote:EnglishSnake wrote:Also make dropships have the MCRU as standard which cannot be removed, most dropships are not fuffilling ther role and are flying tanks Then itll just fill up with bluedots who never leave. Add the eject button Then it'll just turn into griefing, dumping blues into the redzone, past the extended aerial vehicle safe zone which will also be red when you drop, and they'll have no chance in hell of making it out in time.
Could just make it so you cant eject in or near red zones. |
Kamiya Musume
Suffer Inc.
63
|
Posted - 2012.11.06 11:27:00 -
[18] - Quote
Shiro Mokuzan wrote:Jason Pearson wrote:Not OP. Turrets are OP. Specifically, missile turrets are OP.
This +1
This is the problem, not Dropships. Limit DS Turret hardpoints to Blasters and Small Rail Guns, if you want to fire Missiles from a DS get a Swarm and open the doors.
Clue is in the name; Dropship, not Flying-Behemoth-of-Missile-Spewing-Hot-Death. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2012.11.06 12:25:00 -
[19] - Quote
The only reason vehicles dominate right now is because turret installations are not player placed YET. I agree, there are some unbalances between them but you do realize that the dropships and the tanks will be so easy to kill if you have an installation to put wherever you want it, right? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.06 16:47:00 -
[20] - Quote
Vehicles rule the battlefield because the maps are garbage. True story. |
|
Failonius
Circle of Huskarl Minmatar Republic
2
|
Posted - 2012.11.06 21:29:00 -
[21] - Quote
Kamiya Musume wrote:Shiro Mokuzan wrote:Jason Pearson wrote:Not OP. Turrets are OP. Specifically, missile turrets are OP. This +1 This is the problem, not Dropships. Limit DS Turret hardpoints to Blasters and Small Rail Guns, if you want to fire Missiles from a DS get a Swarm and open the doors. Clue is in the name; Dropship, not Flying-Behemoth-of-Missile-Spewing-Hot-Death.
So true... |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.06 21:42:00 -
[22] - Quote
Failonius wrote:Kamiya Musume wrote:Shiro Mokuzan wrote:Jason Pearson wrote:Not OP. Turrets are OP. Specifically, missile turrets are OP. This +1 This is the problem, not Dropships. Limit DS Turret hardpoints to Blasters and Small Rail Guns, if you want to fire Missiles from a DS get a Swarm and open the doors. Clue is in the name; Dropship, not Flying-Behemoth-of-Missile-Spewing-Hot-Death. So true... you people need to read the manuel
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |