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1041. SP multipliers - in General Discussions [original thread]
The 1x multiplier skills are the base numbers, and the other skills are 2x or 3x or 4x those values to reach their corresponding levels. There does seem to be some relation between the base numbers themselves, most notable of which is that Lvl 5 ...
- by Sana Rayya - at 2013.08.23 18:14:00
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1042. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
Hmm. So everyone will have proto swarms, that means vehicles can't come out to play without repercussions? If no tanks and vehicles come out, then the swarms will have nothing to shoot at aside from turrets. So turrets are destroyed, and infant...
- by Sana Rayya - at 2013.08.23 17:31:00
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1043. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
Yeah, it's free SP and you guys are complaining about it? Think of it as being half as good as a passive (so long as you log in) and you don't have to spend a dime to get it.
- by Sana Rayya - at 2013.08.23 14:40:00
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1044. CCP buffed the Swarm Launcher - in General Discussions [original thread]
After playing games with 3+ tanks and 2 LLAVs, I approve of this change.
- by Sana Rayya - at 2013.08.23 13:44:00
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1045. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Mmm, delicious tears. Murder taxis and tankers beware, the new king of the battlefield is the swarm launcher. Three volleys airborne in less than 4 seconds? Me likey. Looks like you guys will have to get boots on the ground to do your killing now.
- by Sana Rayya - at 2013.08.23 13:36:00
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1046. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Still no mention of the fix on Caldari Logistics shield delay...
- by Sana Rayya - at 2013.08.23 12:47:00
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1047. Amazing how OP squads are. - in General Discussions [original thread]
I agree that there is a definite problem with the matchmaking system with regard to stacking multiple squads on one side against randoms. Maybe the warbarge mechanics could be reworked so that teams are only divided up after 32 players have been q...
- by Sana Rayya - at 2013.08.23 12:32:00
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1048. Increase WP for 50% / 80% Revives - in Feedback/Requests [original thread]
I support this idea. I miss the extra 100+ WP I get when I don't use my proto needle.
- by Sana Rayya - at 2013.08.22 20:51:00
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1049. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sgt Kirk wrote: ISK is always lost when you die? That's how this game works? Sorry, I should've been more clear with what I meant by that. By limiting the effectiveness or putting hard caps on equipment, you're essentially making that equ...
- by Sana Rayya - at 2013.08.20 19:53:00
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1050. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
The only thing that needs to be changed about uplinks is how they show up on the spawn screen. Currently the spawn circle and timers are too large and the text blends together/clutters up the map - shrinking them would make things a lot more clear...
- by Sana Rayya - at 2013.08.20 19:20:00
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1051. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Wow, you're whining about the shield delay nerf on the other logi suits? So what, other suits who aren't shield specialists are supposed to have SHORTER shield delays than the Cal Logi? Because that makes a ton of sense.... As it stands, the logi...
- by Sana Rayya - at 2013.08.20 12:35:00
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1052. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Another Cal Logi hater who thinks that the racial bonus removal wasn't enough to nerf the class. Anyway, for what it's worth I rarely see Cal Logis who dual tank. Most that I see are pure shield tanks or shield/speed tanks, not armor tanks. Thos...
- by Sana Rayya - at 2013.08.19 12:35:00
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1053. Is there a Max # nanohives you can have out at once? - in Technical Support/Bugs [original thread]
For hives I believe there is a soft cap per merc per nanohive. So if you put one down and your teammate resupplies, you'll get 10 WP. If he goes away and resupplies again after a certain time interval you'll get another 10 WP. If you have 10 nanoh...
- by Sana Rayya - at 2013.08.19 12:03:00
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1054. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
So a logi, one of the slowest moving classes and with a high scan profile, is able to run into a middle of a group of enemies and kill all of them with a remote explosive (and there already is a delay in activation)? Need I repeat my comment about...
- by Sana Rayya - at 2013.08.18 15:16:00
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1055. Cal logi CPU nerf was too much - in General Discussions [original thread]
Isn't the issue that the CPU nerf is too much and was unnecessary? I believe that it was, and ultimately had a more detrimental effect on real logis instead of logissaults. What I don't understand is why other people insist that the Cal Logi is n...
- by Sana Rayya - at 2013.08.17 10:50:00
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1056. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
I love the assault scrambler, but don't expect it to shred through armor in the same way it does through shields. However for its purpose, it hits shields harder than a Duvolle at the same proficiency level. Here is how I use it: 1) Find a ripe r...
- by Sana Rayya - at 2013.08.17 10:33:00
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1057. What is the SP cap meant for? - in General Discussions [original thread]
Cap exists to pad CCPs pockets, plain and simple. It's not about preventing new players from catching up because at around 15 mil SP you can pretty much roll with the big boys in all the ways that matter. If you want to get there faster, you need ...
- by Sana Rayya - at 2013.08.17 10:20:00
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1058. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
You need more situational awareness. Those 4 guys were close enough together that one RE killed them, so they could have just as easily been run over with an LAV, spammed by grenades, or fluxed/MDed to death. The fact that a scout made of glass co...
- by Sana Rayya - at 2013.08.17 09:35:00
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1059. Me in a Dilemma - in General Discussions [original thread]
What equipment?
- by Sana Rayya - at 2013.08.17 09:21:00
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1060. Cal logi CPU nerf was too much - in General Discussions [original thread]
I thought I debunked the claim that you couldn't run proto weapons and proto equipment after the nerf with the fits I posted. It just takes more in fitting to do so compared to all other logi classes, after the CPU nerf. As long as you aren't run...
- by Sana Rayya - at 2013.08.17 09:20:00
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