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Theresa Rohk
The Cuddlefish Templis Dragonaors
23
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Posted - 2013.08.16 19:53:00 -
[1] - Quote
So, I've played with the SCR a lot. I use it with Amarr Assault suits as it lowers the heat build up. Yet, still, the weapon is pretty subpar, here's why.
Benefits: higher per shot damage, longer range, greater zoom from scope to take advantage of greater range. And the most important, the ability to charge up a shot for greater damage.
Drawbacks: semi-automatic fire, heat build up limits damage application, recoil is more effective, especially when zoomed, dodgy hit detection (though this mimicks many on going issues in dust, it is amplified when using fire restricted weapons like the scrambler rifle, and the sniper rifle, and negated with automatic fire weapons where missing a single shot is less important than overall damage application), Unequal damage profiles, draconian seize mechanics.
So, The scrambler rifle, the standard weapon of the Amarr suits, is on paper, a very good weapon. However, actual in game mechanics render the weapon pretty subpar in comparison to the Gallente Blaster rifle (as the BR does to many other weapons). The supposed benefits of the higher damage and longer range, are countered by the slower fire rate of being semi automatic. While it in theory can pump out massive damage, in reality, assuming a person can mash a button fast enough, the gun is still artificially limited to a dozen or so shots in short succession before it overheats/seizes.
Which, really is the main crippling arrow to the knee of the weapon. When any energy gun seizes, you can do nothing but walk. You can not switch weapons, or toss grenades, you cannot sprint, or easily escape anyone trying to kill you, or melee to try and kill someone, you cannot even really see what is going on, as the gun takes up the majority of your view.
This is a problem as the heat build up generated by the gun isn't as steady as with the laser rifle, with the LR you can gauge your heat based on how long the weapons been firing (usually long held streams to build DPS over time). With the LR you develop a sense of "right about now" as to when the gun will seize. With the SCR, you get no sense, as the heat varies greatly with how frequently you're firing in a short burst. One shot every second allows a long time before heat builds, but do 4-5 quick shots and you may seize. This renders a lot of the "potential dps" of the gun moot, as you can't apply it without siezing.
Fine you say, New Eden is about trade offs, yes, and it is also about ****** UI. One of the main problems with energy weapons is that it is unclear how long you have until the weapon overheats. Yes, you have a red bar, that largely blends in with the UI and most of the backgrounds. You're supposed to watch this while also trying to aim and shoot a semi-automatic weapon where each shot matters more? Yes, there are animations, these are also red, and only change from 0-20% heated. They don't noticeably change from 20-99% heat.
Fix #1. Add an audio/visual indicator that better informs players of when the gun is close to overheating. Or, move the indicator to the central crosshair. This is vital information that is needed frequently, it shouldn't be hidden away at the bottom of the UI.
The other problems with applicable damage, that hurt the scrambler, is the recoil. Stepping aside the Lore/physics reasons for a laser weapon to not have a recoil, I want to draw a quick point that the BR, while having shorter effective range, have very little to no effective recoil. Yes, technically there is some, but it is not a hindrance as the up close nature of the rifle means that recoil is of minimal consequence, it varies/hops around a bit, but it doesn't ever really move you off target.
See: Brawling BR's
In the video, watch how much variation the zoom/recoil has, it is essentially inconsequential.
Compare this to the scrambler rifle, where the longer range and zoom are supposed to be benefits, the recoil is much more of a problem and a hindrance to getting kills. You can see how the crosshair is moved as the player fires, something not often an issue with the BR.
See: Scrambler Rifle Shenanigans
Note that yes, anyone can grab a SCR and do really well with it, but that doesn't mean it doesn't have problems, and that by using the BR, they wouldn't have done even better.
Point being there is no reason for the gun to have a recoil except to make it harder to use its effective range. One of the main reasons to use it over the BR. This pushes people to close distance, where they will 9/10 times lose an engagement to the Blaster rifle.
Fix #2. Remove/lower the recoil on the weapon. While this may step a bit over the laser rifle, the LR will always prefer longer ranges due to its damage profile and ability to stream damage constantly vs the semi-auto nature of the SCR.
There are a few other fixes that can help improve the weapon, that won't break the game. A reduction in seize time, or a reduction to the paralysis that occurs (let a player spring/swap weapons/melee or grenade) would help. Alternatively a global rebalancing of heat build up will also work. The Assault variant (full auto version) almost never overheats, and thus the mechanic is a non-issue. I'd like to see the heat brought up on this, and lowered on the normal version.
The salient point is, however, that these are all drawbacks to the gun. Draw backs that other weapons don't have. The idea being that drawbacks lead to advantages, but the advantage over the BR is negligible at best. Range you can't easily use or DPS you can't readily apply? Why ever use the gun when a MD obliterates everything near you with no consequence? Where/what are the drawbacks to those weapons, and why does it seem the SCR is the only weapon that has them? |
Coleman Gray
GunFall Mobilization Covert Intervention
437
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Posted - 2013.08.16 20:04:00 -
[2] - Quote
The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech |
Meeko Fent
Seituoda Taskforce Command Caldari State
622
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Posted - 2013.08.16 20:12:00 -
[3] - Quote
I really never had an issue with the ScR.
Except the TAR has a longer range then it.
The cheap knockoff has more range the the original design.
lol What? |
lithkul devant
Legions of Infinite Dominion
26
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Posted - 2013.08.16 20:17:00 -
[4] - Quote
I've used the scrambler rifle also before, the lvl 1 variant, it over heats very easily, the skill tree just is not built to help it at all, it gets a "charge time" bonus instead of a bonus to heat reduction. The gun has a large kick to it and you can easily miss when going in rapid succession blasts when say someone is charging and attacking you. The gun that is being compared here, it the AR which has no seize duration (which also does damage to you) a I think faster reload time, close to similar range, the total damage the single shot scrambler rifles can do is not nearly as much as the AR's can do. For the ability to do a single charged shot, if you say miss cause of hit detection or for example a metal bar that just happens to take the hit even though it was not there, if someone attacks you after this and you hit the trigger once or twice you are instantly overheated and you will be killed. I've hit people in the head with this beam, it does not kill most medium suits with one shot, a heavy will not even be fully taken out of its shields.
For the assault varient of the scrambler rifle I have yet to use it, but I have seen it in combat, it is a very effective weapon but I do not think it is as powerful overall as the AR is. I will have to test this when I can though and look at the actual stats of the weapon and see if it can overheat and how fast it can overheat to make a valid judgement. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1414
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Posted - 2013.08.16 21:15:00 -
[5] - Quote
i use the ScR 90% of the time, and I think you have a pretty good write up of the weapon.
I should point out that there is an issue with hit detection, and lagging hit boxes so when those are fixed it should be easier to get your shots on target.
The heat up mechanic does seem rather unreliable as from what I can tell from the weapon description the heat build up is per second, not per shot. this makes it hard to tell exactly how much you can keep firing before you become a sitting duck. Heat up should be changed to building up per-shot as opposed to per second.
The strength of the ScR isn't it's DPS, in any case. It's the high alpha. I win most encounters with a Tac AR simply due to them not anticipating 400+ damage being applied in a fraction of a second, but I do think the range of most energy weapons needs to get brought out a bit. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
154
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Posted - 2013.08.16 23:33:00 -
[6] - Quote
There is one more drawback that I think is a glitch/bug. I call it the jam charge. Sometimes when I fire the SCR in rapid succession it jams on me and starts to charge? I have to either force reload or sprint a little followed by shooting one round to cancel the charge. Don't know if its my DS3? I have the SCR to proficiency 4 so I've been using it since release and this never happened before 1.3/1.2 patch. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1415
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Posted - 2013.08.16 23:45:00 -
[7] - Quote
SERPENT-Adamapple wrote:There is one more drawback that I think is a glitch/bug. I call it the jam charge. Sometimes when I fire the SCR in rapid succession it jams on me and starts to charge? I have to either force reload or sprint a little followed by shooting one round to cancel the charge. Don't know if its my DS3? I have the SCR to proficiency 4 so I've been using it since release and this never happened before 1.3/1.2 patch.
I also see that hit detection went bonkers after 1.3.
hmm, I've never had that happen to me. Maybe your controller is breaking/getting stuck? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1312
|
Posted - 2013.08.17 00:09:00 -
[8] - Quote
Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech
ScR is not even remotely over powered its just a good gun. |
Nocturnal Soul
Immortal Retribution
428
|
Posted - 2013.08.17 01:50:00 -
[9] - Quote
I use this gun because im tired of that gallente filth Some say the SCR and LR will be OP but it just depends on the person using it so in fact the player is op 2 points more than the BR stfu the BR has more range I agree with you on the assault ver though and the rest of the page |
Harpyja
DUST University Ivy League
522
|
Posted - 2013.08.17 02:48:00 -
[10] - Quote
I don't think laser weapons should have any recoil at all. You're shooting photons... when you turn on a flashlight, does it ever recoil into your hand? |
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gargantuise aaron
Sanguine Knights
62
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Posted - 2013.08.17 03:52:00 -
[11] - Quote
Fix the recoil and overheat problemi also charged shots never hit, I full charge shot afker throufh chest at 20 m miss, several tines |
Spectre-M
The Generals EoN.
39
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Posted - 2013.08.17 04:35:00 -
[12] - Quote
SERPENT-Adamapple wrote:There is one more drawback that I think is a glitch/bug. I call it the jam charge. Sometimes when I fire the SCR in rapid succession it jams on me and starts to charge? I have to either force reload or sprint a little followed by shooting one round to cancel the charge. Don't know if its my DS3? I have the SCR to proficiency 4 so I've been using it since release and this never happened before 1.3/1.2 patch.
I also see that hit detection went bonkers after 1.3.
I experience this glitch all the time, its not your controller. I made a post in the bugs and tech area. It's really annoying as it is literally a second lock, besides the already built in one. I'm hoping that its fixed soon. I do love this gun and would like it to be as described. |
RuckingFetard
Better Hide R Die
483
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Posted - 2013.08.17 05:17:00 -
[13] - Quote
Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech Filthy Trashmatars trying to bring down Amarrian tech to their level of usefulness |
Komodo Jones
Chaotik Serenity
55
|
Posted - 2013.08.17 06:35:00 -
[14] - Quote
Bring the heat capacity/cooldown, WAY down on the assault variant to give it a viable drawback, move the charge up skill to a separate slot on the skill tree and replace it with cooldown rate skill (as some people have no use for the charge up skill), keep damage where it is, move heat up bar center screen and just make it slightly translucent, maybe give the single shot variant SOME hipfire accuracy, or provide a skill to boost it, problem solved.
I used to rock the scrambler with 1 skill level into it, used it since uprising up until maybe a week ago, took alot of practice but I could outgun anything except a heavy and if I upgraded slightly they would've fallen too. I stopped using it for 1 or all of 3 reasons; The immense and unavoidable drawback on the single shot variant finally got the better of my patience, I started facing more and more ridiculously beefy players and I didn't want to go all the way into proficiency just to make it work, and/or my aim finally started to drop off and I stopped being able to hit my target (though I have noticed a problem with the hit detection, sometimes it would just not work). I'm waiting til more guns to come out to pick one and specialize, so far none of them really do it for me, mass driver or maybe smg might win out for now but the gun itself and especially the UI could use a fix. Thanks for putting this up. |
D legendary hero
THE WARRIORS OF LEGEND
650
|
Posted - 2013.08.17 06:37:00 -
[15] - Quote
Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech
the Ascr is a completely different variant from the one the OP speaks about.
that and a milita AR does 467 dps a lvl4 Assault scrambler does 444.17 dps.
the galente AR is ******* OP. STFU and GTFO
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1321
|
Posted - 2013.08.17 07:17:00 -
[16] - Quote
D legendary hero wrote:Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech the Ascr is a completely different variant from the one the OP speaks about. that and a milita AR does 467 dps a lvl4 Assault scrambler does 444.17 dps. the galente AR is ******* OP. STFU and GTFO you know what the **** never over heats? thats right a galente AR. not at 48 rounds straight, not at 60 rounds straight.... only at 62 rounds straight on the officer weapon variant does it overheat. the sersure time is 1.2 seconds... big ******* whop.
Oh and the Assault Scrambler Rifle can over heat, seen it happen, done it before. |
Arkena Wyrnspire
Turalyon 514
2545
|
Posted - 2013.08.17 07:19:00 -
[17] - Quote
The scrambler rifle is an excellent and well-balanced weapon. It does not need a buff, and it does not need a nerf. The only thing that might be worth changing is the overheat on the assault variant. |
Breakin Stuff
Goonfeet Top Men.
1151
|
Posted - 2013.08.17 07:42:00 -
[18] - Quote
the scrambler rifle (amarr), the battle rifle (Minmatar), The Assault Rifle (Gallente) and the Rail Rifle (caldari) should all pretty much be the weapons that are on an even keel with one another.
they are each race's primary assault rifle weapons. So there should be parity.
The Scrambler rifle achieves parity by it's capacity for alpha strike and the fact that it evaporates shields.
The advantage to the gallente assault rifle is it can pretty much be utilized efficiently anywhere.
The minmatar is very likely to be accuracy focused and rigged to flay armor tankers alive.
The Caldari will have the advantage of range. Expect the rail rifle to make a TAC AR look like a BB gun for range. Damage, however it will probably be lagging behind a bit. |
medomai grey
WarRavens League of Infamy
106
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Posted - 2013.08.17 08:01:00 -
[19] - Quote
Harpyja wrote:I don't think laser weapons should have any recoil at all. You're shooting photons... when you turn on a flashlight, does it ever recoil into your hand? Funny you should mention this. Light can actually apply force to objects and there is a special apparatus to prove this. I don't remember the name of said apparatus but maybe some passerby will know and be nice enough to tell us. |
Lvl 19 Magikarp
Starfox Merc Corp
3
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Posted - 2013.08.17 09:04:00 -
[20] - Quote
My two cents as a heavy user of Scr (Maxed out skills ^_^ ) Single shot varients are great when backed up in a squad, because given time to make your shots (charge shots) count allows you to kill heavys/sentinels. It CAN perform rapid fired shots, yes, but it wont be as efficient, and loses a great deal of power. You will lose at close range, and as a weapon it is incapable of holding a line, but with backup, it will drain the health of, or straight up kill, those trying to advance. (Odd for the Ammar rifles standard form, to be utterly useless in mass use, atleast Imo, I would love to see a team prove me wrong of course ^_^ ) The AScR fills a niche in the same way someone hugging a steel plate is filling a crack, it doesnt. It does less damage than the assault rifle of a similar level, it has recoil, looking down the sight? OH GOD IM BLIND?! Slim threat of overheating (burns out after sustained fire in clip 2 ) AND more than anything it has shorter range (from my observation, again, love to be corrected ^_^ ) than the assault rifle. Interesting Idea, we have no lmg in dust, why not make this weapon it, already has a has a heat mechanic, so we could possibly control rof, low damage high rof weapon.... Eh just an idea, either way, my thoughts on the matter |
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Sana Rayya
WASTELAND JUNK REMOVAL
104
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Posted - 2013.08.17 10:33:00 -
[21] - Quote
I love the assault scrambler, but don't expect it to shred through armor in the same way it does through shields. However for its purpose, it hits shields harder than a Duvolle at the same proficiency level.
Here is how I use it: 1) Find a ripe redberry. 2) Scramble thoroughly until juicy armor is revealed. 3) Toss in a well-cooked M1 Locus. 4) Enjoy with a garnish of tears and QQ.
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SponkSponkSponk
The Southern Legion
213
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Posted - 2013.08.17 11:04:00 -
[22] - Quote
Talos Alomar wrote:
hmm, I've never had that happen to me. Maybe your controller is breaking/getting stuck?
Happens to me occasionally too. I doubt my mouse is getting stuck. |
Harpyja
DUST University Ivy League
525
|
Posted - 2013.08.17 12:26:00 -
[23] - Quote
medomai grey wrote:Harpyja wrote:I don't think laser weapons should have any recoil at all. You're shooting photons... when you turn on a flashlight, does it ever recoil into your hand? Funny you should mention this. Light can actually apply force to objects and there is a special apparatus to prove this. I don't remember the name of said apparatus but maybe some passerby will know and be nice enough to tell us. But of course it can. Although photons are massless, they still have momentum. But even the sun and all of the photons that it's spewing out, it would take a large solar sail a relatively long time to accelerate noticeably.
In the case of the Amarr laser weaponry, it doesn't rely on any momentum of these photons to deal their damage. Instead, they simply use different concentrated wavelengths to deal the damage in the forms of EM and thermal. So, any momentum is negligible and as a result there's no recoil.
My example was simple for people to understand. |
Meeko Fent
Seituoda Taskforce Command Caldari State
629
|
Posted - 2013.08.17 14:08:00 -
[24] - Quote
Arkena Wyrnspire wrote:The scrambler rifle is an excellent and well-balanced weapon. It does not need a buff, and it does not need a nerf. The only thing that might be worth changing is the overheat on the assault variant. Yep. |
Beeeees
KILL-EM-QUICK RISE of LEGION
121
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Posted - 2013.08.17 15:04:00 -
[25] - Quote
The SCR is literally the one single weapon in the game that is balanced in the right way off the AR.
And OPs post is basically "make my gun better than theirs pwetty pwease".
No. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
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Posted - 2013.08.18 10:29:00 -
[26] - Quote
Great points here. I especially agree with the point about the heat indicator being moved to the crosshairs. It's impossible to read it while aiming in its current position. Also the assault variant has waaaaay too much dispersion. How does that even make sense for a laser? |
tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.08.18 10:39:00 -
[27] - Quote
Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech you, F***en liar, it overheats if you be a idiot and spray it randomly and it is not OP, the only thing that is OP is the TARs and the pesky GEKs
anyway...there is a full auto, assault scrambler variant soo this is irrelevant |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
|
Posted - 2013.08.18 11:56:00 -
[28] - Quote
Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech
Oddly enough, it chews through armor pretty quickly too. Seems faster than AR. Assault scramblers are pretty nice, even though the skill perk is N/A. Regular scrambler overheats way too quickly IMO. Oh, and I hate the optics on the regular scrambler. Red dot is one thing, but the tinted lens is baaaaaaaaaaaaaaad. |
tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.08.18 13:35:00 -
[29] - Quote
Lazy Scumbag wrote:Coleman Gray wrote:The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally.
Now lets move on to the assault variant....
It's broken, it just DOES NOT OVERHEAT...EVER! I sprayed a full clip with the Carthum and it never over heats and it chews through shield tankers. Other than that I find it a fine weapon, even as a Minmatar I have to appreciate the quality of Amarrarian tech Oddly enough, it chews through armor pretty quickly too. Seems faster than AR. Assault scramblers are pretty nice, even though the skill perk is N/A. Regular scrambler overheats way too quickly IMO. Oh, and I hate the optics on the regular scrambler. Red dot is one thing, but the tinted lens is baaaaaaaaaaaaaaad. the optics is better than that AR ironsight piece of cr4P |
zzZaXxx
The Exemplars Top Men.
187
|
Posted - 2013.08.18 13:50:00 -
[30] - Quote
No question A/V cues need to be given that you're about to overheat. |
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