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1061. Suit Spinning - in General Discussions [original thread]
And what happened to the movement for bringing back the "smexy walk" for female characters???
- by Sana Rayya - at 2013.08.16 20:56:00
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1062. How many people use Scrambler Rifles as weapon of choice? - in General Discussions [original thread]
I use the AScR with Locus and REs. Fun times!
- by Sana Rayya - at 2013.08.16 20:54:00
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1063. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I'll make a fitting and debunk this tonight. I don't think it will work though, and if it does, it's a bug.
- by Sana Rayya - at 2013.08.16 20:06:00
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1064. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Why cook a grenade vs. using REs as grenades: 1) You don't have to be as close to use grenades, and they can be thrown farther, not to mention angled upward. 2) With a properly cooked grenade, there is less of a chance of your opponent dodging it...
- by Sana Rayya - at 2013.08.16 19:52:00
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1065. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Remote explosives should remain as droppables. Requiring an animation is unnecessary and limits their effectiveness because it means you can only place them at your feet. If you use them as a grenade, you need the element of surprise to be effect...
- by Sana Rayya - at 2013.08.16 19:23:00
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1066. HEY YOU, YEAH YOU. - in General Discussions [original thread]
Forge snipers can be very effective on top of towers and are very difficult to remove. But I do agree; in general having an uplink on a tower is detrimental to the fighting effectiveness of the team as a whole. Ideally a forge sniper should just b...
- by Sana Rayya - at 2013.08.16 18:23:00
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1067. running glitch - in Technical Support/Bugs [original thread]
This is a common problem; you can get out of it by entering and exiting a vehicle.
- by Sana Rayya - at 2013.08.16 17:39:00
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1068. Number the Drop Uplinks - in Feedback/Requests [original thread]
I don't support any movement to reduce the number of currently deployable uplinks on a map. It is presently 400 uplinks (25 per person active at any time, x16 people) and needs to stay that way. In reality, you'll probably see around 15-30 uplink...
- by Sana Rayya - at 2013.08.16 15:43:00
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1069. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
If a Cal Logi wants to dual tank for max buffer, it needs two low slots for fitting modules, meaning it becomes a 5/2 suit. Dual tanking this way results in tank with high buffer but extremely poor regen, hence it is an easy kill once its shields ...
- by Sana Rayya - at 2013.08.16 15:32:00
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1070. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
I'm gonna assume that the supply depot auto-replenishment works on the same mechanic as nanohive replenishment (with the exception of healing dropsuit armor). Therefore anything restocked by nanohives are restocked automatically by supply depots, ...
- by Sana Rayya - at 2013.08.16 15:25:00
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1071. RE detonation time - in Feedback/Requests [original thread]
Yes, please fix the fizzle bug on REs and especially proxies. Almost every time I deploy proxies at least one will fizzle out.
- by Sana Rayya - at 2013.08.16 15:18:00
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1072. Cal logi CPU nerf was too much - in General Discussions [original thread]
If I have the money and skills to run a proto weapon and proto grenades on my proto Cal Logi and still have the equipment I want on it, why shouldn't I? Because of some higher moral principle that logis shouldn't use proto weapons?
- by Sana Rayya - at 2013.08.16 15:10:00
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1073. Equipment Balancing. - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I have to agree with Sana here. I'm a logi and use a diversity of equipment (even the scanner sometimes). It's not surprising that lone-wolf assaults choose nanohives most of the time. But I don't really feel that the...
- by Sana Rayya - at 2013.08.16 14:58:00
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1074. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
While I do agree that some of the role bonuses don't make sense (shield recharge for Gal Assault being the primary offender), I don't think there needs to be a change in the way plates or extenders work. A percentage based plate/extender system th...
- by Sana Rayya - at 2013.08.16 14:45:00
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1075. Cal logi CPU nerf was too much - in General Discussions [original thread]
A number of suits can use all proto if their low slots use proto CPU/PG extenders. Shield tanks benefit more from this because their tank consumes high slots. For example, a Minmatar Assault with all skills Lvl 5 can use a Duvolle, Ishukone Assau...
- by Sana Rayya - at 2013.08.16 14:11:00
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1076. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
All of the ideas proposed by the OP are unnecessary. Nanohives are just fine the way they are. As shaman oga suggested, the proto hives should get a slight nanocluster buff (maybe around 10%) even at the expense of a slight resupply rate nerf if n...
- by Sana Rayya - at 2013.08.16 13:59:00
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1077. Equipment Balancing. - in Feedback/Requests [original thread]
I am a Logi and I use everything that BL4CKST4R mentioned with the exception of active scanners (no WP). I regularly make 2000-3000 WP per game if not more (dominations), with probably 60-70% from equipment alone. So yes, this stuff is used, so lo...
- by Sana Rayya - at 2013.08.16 13:25:00
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1078. Cal logi CPU nerf was too much - in General Discussions [original thread]
As pure shield tanks go, a shield tanked proto Cal Assault is better than a shield tanked proto Cal Logi (in an assault role). Due to the role bonus, the Cal Assault doesn't need to equip a shield energizer, because he starts off at 31.25 HP/s sh...
- by Sana Rayya - at 2013.08.16 12:38:00
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1079. Cal logi CPU nerf was too much - in General Discussions [original thread]
Scrappy Bernard wrote: Max CPU any of the logi's can get without cpu enhancer is 502..this makes your fitting on the gallente unfeasible. I am going by the Dust Fitting Tool, so I'm not sure how it's calculated but it has been spot on for ...
- by Sana Rayya - at 2013.08.15 19:12:00
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1080. Cal logi CPU nerf was too much - in General Discussions [original thread]
They are all dual tanks. Caldari is the worst when it is dual tanked because although it can reach a high EHP, it's regenerative qualities suck. Let me summarize for you: Amarr - 873 EHP, 368 Shield 505 Armor, 12.81 HP/s Armor Repair, 4.33 move...
- by Sana Rayya - at 2013.08.15 19:07:00
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