Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1021. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: I think what he means is every point over 3000 in one match he earns is points he didn't get bonus for. But these points still counts toward his cap, so they're "lost" from earning him bonus. I'd assumed he mean't his ...
- by Sana Rayya - at 2013.08.30 19:27:00
|
1022. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Checking some math and it looks like I'll have to start AFKing in ambushes instead of playing them to keep under the 3k SP limit. From my experience, the average ambush lasts 8 minutes, but can range from 6-12 minutes, and with the current formul...
- by Sana Rayya - at 2013.08.30 18:27:00
|
1023. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
CCP, if you want to reduce the "grind-like" feel that these events usually have, then you have to get rid of the after cap bonuses, so players wouldn't feel an obligation to play after cap any more than they normally do. Since you are awarding th...
- by Sana Rayya - at 2013.08.30 18:19:00
|
1024. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Luckily I have another game to play so I'll busy myself with that on Wednesday and Thursday :)
- by Sana Rayya - at 2013.08.30 17:56:00
|
1025. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
If CCP wants to make this seem less of a grind, then the bonus for the main goal (reaching cap) should be weighted more heavily than the after cap bonus (extra skill points once cap has been reached). If I got triple SP once my cap was reached (an...
- by Sana Rayya - at 2013.08.30 17:51:00
|
1026. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Bonus SP doesn't count toward your SP cap. From how I interpreted the event (and from what has been stated here), it seems that the way to maximize your SP gain from this event is to not play on Wednesday and Thursday, and to only play ambushes f...
- by Sana Rayya - at 2013.08.30 17:39:00
|
1027. A Present To Mercs - in General Discussions [original thread]
Why can't we just get a liquidate asset option in the fitting screen for maybe 50% of the buying cost? I have so much militia stuff or lower level stuff that I'd love to get rid of, and don't want to have to die with it on me just to clear up my i...
- by Sana Rayya - at 2013.08.30 12:39:00
|
1028. Imperial Flux Drop Uplinks Bugged? - in Technical Support/Bugs [original thread]
PC.
- by Sana Rayya - at 2013.08.29 11:46:00
|
1029. Imperial Flux Drop Uplinks Bugged? - in Technical Support/Bugs [original thread]
In a battle last night, we noticed that other squads in our team could not spawn on my Imperial Flux Drop Uplink. I was under the impression that any teammate could spawn on uplinks no matter if they were dropped by squadmates, other teammates in ...
- by Sana Rayya - at 2013.08.28 14:52:00
|
1030. Nanocicutry - in Feedback/Requests [original thread]
Chewie Parker wrote: Sana Rayya wrote: The nanocircuitry skill already gives 5% CPU reduction per level on nanohives/nanite injectors. As to your comment about militia nanohives becoming more effective as you skill up, that's what unlocking...
- by Sana Rayya - at 2013.08.28 11:40:00
|
1031. Nanocicutry - in Feedback/Requests [original thread]
The nanocircuitry skill already gives 5% CPU reduction per level on nanohives/nanite injectors. As to your comment about militia nanohives becoming more effective as you skill up, that's what unlocking better nanohives is for. Even the basic nano...
- by Sana Rayya - at 2013.08.27 20:25:00
|
1032. The "When Should I Log In?" Guide - in Rookie Training Grounds [original thread]
I used to play dominations after cap but have found out that ambushes lead to more SP, even if you do not consistently reach 1000 WP per game. So long as you get over 600-700 WP consistently, it results in more SP for your time.
- by Sana Rayya - at 2013.08.27 18:51:00
|
1033. Quick Bonus SP question - in General Discussions [original thread]
I do. This week I'll have earned about 255k SP just from active play after cap (using a booster). Whether it's really worth it is a different matter altogether; after my 30d actives run out, I probably won't grind ambushes for the purpose of SP/IS...
- by Sana Rayya - at 2013.08.26 17:10:00
|
1034. [BUG] Portal to alternate dimension opens up when you kill a tank while standing... - in Technical Support/Bugs [original thread]
This has happened to me twice so far. I've jumped on top of a tank, grenaded it/swarmed it to death, and then got pulled into an alternate dimension below the ground where I am standing on a large checkered cube. The first time it happened, I died...
- by Sana Rayya - at 2013.08.26 15:17:00
|
1035. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
Proxies seem to suffer more from disappearing than REs do, as far as I have seen.
- by Sana Rayya - at 2013.08.26 12:13:00
|
1036. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Limiting the uplink count is a bad idea, and actually a very ineffective idea if you take time to think about it. Firstly, any limit that could theoretically be reached by a single player (the max uplinks a single player can lay out is 25) could ...
- by Sana Rayya - at 2013.08.26 12:12:00
|
1037. Grenades - in General Discussions [original thread]
I prefer my grenades well cooked, but have resorted to spam on occasion. If the enemy can spam MDs from nanohives then grenades are a viable counter. GTFO of the target area or die.
- by Sana Rayya - at 2013.08.26 11:50:00
|
1038. [Possible bug] Enemy remote explosives show friendly. - in Technical Support/Bugs [original thread]
Or you could shoot them. If you have an LAV, you can get them with missile splash as well.
- by Sana Rayya - at 2013.08.23 20:55:00
|
1039. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
Just thought of something - a Commando dual-wielding Wiyrkomi swarms will be able to put out 6 volleys in 8-9 seconds... Combine that with a tower and distance and you might get the sixth volley in the air before the first one hits.... With 2 ...
- by Sana Rayya - at 2013.08.23 20:39:00
|
1040. Not in patch notes: explosives damange bonus. - in General Discussions [original thread]
How hard is it to fix an oversight on shield delay on a suit? Probably easier than reworking damage formulas, but no mention of this error was made in the patch notes.
- by Sana Rayya - at 2013.08.23 18:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |