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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Serimos Haeraven
Deep Space Republic Top Men.
427
|
Posted - 2013.08.23 15:52:00 -
[1] - Quote
Not trying to be negative about the new 1.4 patch notes, but what CCP decided to change for swarm launchers is completely insane.
CCP Logibro wrote: * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
I don't take any issue with the lock-on time being increased by only .2 seconds, but reducing the fire interval from 2... to .03!?!? That change means that proto-swarm launchers can practically act like 3 seperate swarm launcher players by firing at an un-godly interval, sending at least 12-16 missiles in near succession at whatever target they like. Combine this with 2-3 other proto swarm launchers and you get a weapon that's probably even harder hitting than the forge gun. All i have to say is I'm confused, as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me, now all I'll be able to do is run away when i see swarms. This is simply crazy. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
311
|
Posted - 2013.08.23 15:54:00 -
[2] - Quote
They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf. |
Surt gods end
Demon Ronin
842
|
Posted - 2013.08.23 15:55:00 -
[3] - Quote
nah.. all that started already with the llav. |
Serimos Haeraven
Deep Space Republic Top Men.
427
|
Posted - 2013.08.23 15:55:00 -
[4] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf. That "nerf" has always existed, and it won't matter at all when swarm launchers often take refuge on high locations where other infantry can't even reach them. Proto swarms hurt my proto dropship enough as it was, now it's enough to OHK my proto dropship easily. They shouldn't make this kind of change without also buffing dropships first. |
Oso Peresoso
RisingSuns
637
|
Posted - 2013.08.23 15:56:00 -
[5] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf.
No nerfs about it. The previously useless ammo skill will now provide ammo. The operations skill will reverse the increase in lock-on time. |
Serimos Haeraven
Deep Space Republic Top Men.
427
|
Posted - 2013.08.23 15:58:00 -
[6] - Quote
Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
198
|
Posted - 2013.08.23 16:02:00 -
[7] - Quote
u can kill a heavy with swarms? niiice |
We are 138
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.08.23 16:04:00 -
[8] - Quote
As some one with a tanker alt,..... I've been running the hell out of my tanks today because i know after patch it will be hairy.... I can see it now 3 sets of wyrkomi (yes spelled it wrong no doubt) missles inbound before I even know they are coming. OH lordy think of the poor derpships!! they have a hard lot as is tsk tsk,.... 1.5 should be just as awsome though and thats when the dice get rolled about vehicles so I'm crossing my fingers |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
198
|
Posted - 2013.08.23 16:04:00 -
[9] - Quote
Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V.
dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat
maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose?
but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat |
Serimos Haeraven
Deep Space Republic Top Men.
428
|
Posted - 2013.08.23 16:06:00 -
[10] - Quote
THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat you sir, are a complete and utter idiot, plain and simple. Just AFK up in the air? Spectators? In my assault dropship i often times can carry an entire team, with my best match going 32-0. I know how to play, and I also serve transport roles by also flying a proto logistics dropship that drops people wherever they need to go, you obviously know nothing about flying if you think all of that bull ****. And we don't have any obstacles!?!!??! WTF ARE YOU, IGNORANT TO FORGE GUNS, RAILGUN TANKS, SWARM LAUNCHERS!?!?!? |
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Cyrius Li-Moody
The New Age Outlaws
734
|
Posted - 2013.08.23 16:07:00 -
[11] - Quote
Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. |
Serimos Haeraven
Deep Space Republic Top Men.
428
|
Posted - 2013.08.23 16:10:00 -
[12] - Quote
Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even. |
Takahiro Kashuken
Red Star. EoN.
1001
|
Posted - 2013.08.23 16:17:00 -
[13] - Quote
FOTM?
More like Flavour of the year so far |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
198
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Posted - 2013.08.23 16:19:00 -
[14] - Quote
Serimos Haeraven wrote:THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat you sir, are a complete and utter idiot, plain and simple. Just AFK up in the air? Spectators? In my assault dropship i often times can carry an entire team, with my best match going 32-0. I know how to play, and I also serve transport roles by also flying a proto logistics dropship that drops people wherever they need to go, you obviously know nothing about flying if you think all of that bull ****. And we don't have any obstacles!?!!??! WTF ARE YOU, IGNORANT TO FORGE GUNS, RAILGUN TANKS, SWARM LAUNCHERS!?!?!?
you are not a PRIMARY target since all you do is fly around , you more like a annoying mosquito that gets splashed eventually
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Sgt Buttscratch
G I A N T EoN.
660
|
Posted - 2013.08.23 16:19:00 -
[15] - Quote
I will be skilling out of Tanks, don't trust 1.5 nor CCP's ability to balance a tank versus this bullsh*t |
Cyrius Li-Moody
The New Age Outlaws
737
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Posted - 2013.08.23 16:30:00 -
[16] - Quote
Serimos Haeraven wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even.
First of all, with this militia swarms stuff, you vehicle guys have to be aware that there is usually an ADV or PRO guy shooting at you as well when there's some dude firing a militia one at you and he just happens to get the last hit, right? I see so many complaints about this but more often than not in game, this is what I see. Sure you get last hit by a militia but a militia SL is not taking down your incubus, your python, or your maddy. If a militia SL destroys your non-militia or poorly fitted DS, that's your own fault. It's also your own fault if you continue to fly in a hotzone with multiple swarms on you.
I fly militia drop ships and the only thing kittening up my day are forge guns and railguns. I also have run proto SL since chrome. Swarm launchers are absolutely worthless on dropships unless that pilot is half brain dead. They take too long to lock on, the swarms are too slow until they get within kill distance and they certainly won't make it to the flight ceiling if that guy is climbing at a halfway decent rate.
What many of you also fail to realize is that after the SL fires there is an extremely long delay between you being able to switch weapons, sprint, DO ANYTHING. It's essentially a 1+ second overheat without damage/cooldown after every shot. I might be wrong but I'm pretty sure this "buff" fixes the sprinting and weapon switch issues.
A decently fit dropship will tank a multiple proto level swarms without a problem. With this iteration we will have to reload CONSTANTLY. Giving you a huge window to get away. As it stands now a proto level swarm will hold 5 rounds in a clip and what? A measly 3 or 4 in the pool if you have the ammo maxed out? How weird does that look.
Everyone gets it, drop ships are very weak right now, but you guys really need to quit with this stuff. |
Serimos Haeraven
Deep Space Republic Top Men.
428
|
Posted - 2013.08.23 16:32:00 -
[17] - Quote
THE TRAINSPOTTER wrote:Serimos Haeraven wrote:THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat you sir, are a complete and utter idiot, plain and simple. Just AFK up in the air? Spectators? In my assault dropship i often times can carry an entire team, with my best match going 32-0. I know how to play, and I also serve transport roles by also flying a proto logistics dropship that drops people wherever they need to go, you obviously know nothing about flying if you think all of that bull ****. And we don't have any obstacles!?!!??! WTF ARE YOU, IGNORANT TO FORGE GUNS, RAILGUN TANKS, SWARM LAUNCHERS!?!?!? you are not a PRIMARY target since all you do is fly around , you more like a annoying mosquito that gets splashed eventually Dude you're just one giant ******* facepalm, go fly a proto python in a pub match while 2-shot killing ground infantry and tell me that you're not a primary target to every single AV on the map, your attempt to try to compare dropships to an annoying mosquito is so erroneous and mis-directed you must be under 10 years old. |
Everything Dies
Chatelain Rapid Response Gallente Federation
38
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Posted - 2013.08.23 17:19:00 -
[18] - Quote
Serimos Haeraven wrote:Not trying to be negative about the new 1.4 patch notes, but what CCP decided to change for swarm launchers is completely insane. CCP Logibro wrote: * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
I don't take any issue with the lock-on time being increased by only .2 seconds, but reducing the fire interval from 2... to .03!?!? That change means that proto-swarm launchers can practically act like 3 seperate swarm launcher players by firing at an un-godly interval, sending at least 12-16 missiles in near succession at whatever target they like. Combine this with 2-3 other proto swarm launchers and you get a weapon that's probably even harder hitting than the forge gun. All i have to say is I'm confused, as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me, now all I'll be able to do is run away when i see swarms. This is simply crazy. You left off the part about the lock having to reset after each volley. It's not as though we're going to be able to fire off 3/4 swarms in quick succession. I imagine it'll work out to about a second in total difference now. Unfortunate for the dropships, but great for all the murder taxis that fly around the map. And tanks? I have yet to play in a pub match wherein AV troops were organized enough to actually destroy the super tanks...but at least I might be able to make them retreat now (on my own)! |
Jenza's Pants
Kang Lo Directorate Gallente Federation
71
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Posted - 2013.08.23 17:25:00 -
[19] - Quote
lets all just ignore that you have to relock each time to fire..... |
God Hates Lags
Red Star. EoN.
28
|
Posted - 2013.08.23 17:25:00 -
[20] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf.
Basically the fire interval is now an afterthought but the lock on timer is prohibitive, which in my opinion is the way it should be, although I'm not sure on the numbers. I'll have to wait to see it in action. |
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Zero Harpuia
WarRavens League of Infamy
680
|
Posted - 2013.08.23 17:28:00 -
[21] - Quote
The point of this is to make the more powerful Swarm Launchers (which have more shots per clip, but the same 6 shot total) be more powerful, as the current fre rate is almost as slow as the reload rate. Plus with all the Forge whining, and them going on record saying the Forge was fine, they needed to buff the other AV weapons accordingly. Probably gonna buff tanks too, who knows. |
Sana Rayya
WASTELAND JUNK REMOVAL
134
|
Posted - 2013.08.23 17:31:00 -
[22] - Quote
Hmm. So everyone will have proto swarms, that means vehicles can't come out to play without repercussions?
If no tanks and vehicles come out, then the swarms will have nothing to shoot at aside from turrets.
So turrets are destroyed, and infantry are fighting other infantry with less of a chance of one-sided vehicle stomping.
All in all I approve of the direction things are taking. Good job, CCP.
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Chewie Parker
Black Phoenix Mercenaries
2
|
Posted - 2013.08.23 17:34:00 -
[23] - Quote
Serimos Haeraven wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even.
Hate to break the bad news to you , BUT ..... There are only level 1 dropships in each class , there are at best , level 3 advanced mods , the only thing on any dropship you or i own that is proto level 5 is the turrets ..... Everyhthing else we just have to wait for . Not overly stressed about the buff , two proto swarms only reduce my time in any given area , its the forge gun i fear And to the guy that thinks dropships are usless , dude , your nutts .....
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CCP Logibro
C C P C C P Alliance
676
|
Posted - 2013.08.23 17:44:00 -
[24] - Quote
As Everything Dies mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Soraya Xel
New Eden's Most Wanted Top Men.
359
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Posted - 2013.08.23 17:53:00 -
[25] - Quote
I'm actually a bit worried about the nerf to clip size. I think I'm going to die while reloading a lot more. |
ragewardog
SVER True Blood Public Disorder.
12
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Posted - 2013.08.23 18:01:00 -
[26] - Quote
what tank vs av av win's hel lets make av stronger ccp do you even play this game wow |
Scheneighnay McBob
Bojo's School of the Trades
3115
|
Posted - 2013.08.23 18:05:00 -
[27] - Quote
There needs to be vehicles for it to be FOTM. |
Absolute Idiom II
No Free Pass
520
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Posted - 2013.08.23 18:08:00 -
[28] - Quote
Here are some figures in the form of a table!
http://i.imgur.com/tLiMw1K.png?1
Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452%
So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. |
ragewardog
SVER True Blood Public Disorder.
12
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Posted - 2013.08.23 18:12:00 -
[29] - Quote
Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. yep tanks are dead |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
68
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Posted - 2013.08.23 18:17:00 -
[30] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. Yeah so instead of 0.3 sec delay between shots (which I knew it to be incorrect) it is 1.35 sec delay between shots. It used to be 3.2 sec delay. It's still over twice as fast now. And for a weapon that needed nerf instead of buff this is ridiculous. |
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