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981. I have to admit, the update really brought Gallente Assault suit up to par. - in General Discussions [original thread]
Just hope you don't get MD'ed/Cored...
- by Sana Rayya - at 2013.09.10 20:26:00
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982. Will logistics be real logistics? - in General Discussions [original thread]
I would be fine with making logi suits identical in stats/fitting/bonuses to their assault counterparts, except lacking a sidearm and having multiple equipment slots and a huge reduction to CPU/PG for fitting equipment - the goal being to make the...
- by Sana Rayya - at 2013.09.10 19:37:00
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983. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
By my calculations I only missed out on around 25k SP from over-earning while capping out. I'd say 10-15k was unavoidable due to PC matches I had to play. So actually playing short ambushes only while capping out was a viable and less boring way o...
- by Sana Rayya - at 2013.09.10 18:51:00
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984. Buff installation HP - in General Discussions [original thread]
They are fine as is. A blaster installation together with infantry support can rip an opposing team apart if they don't have the ordnance/weapons to take it out. It gives a temporary advantage until someone decides to switch their gear to destroy ...
- by Sana Rayya - at 2013.09.10 15:41:00
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985. Will logistics be real logistics? - in General Discussions [original thread]
You need to learn how to flank and get close. A logi's huge buffer or regen will do them no good if you get the drop on them and drop them to 50% health before they even know what hit them. For this, an assault's speed and stamina give a definite ...
- by Sana Rayya - at 2013.09.10 15:18:00
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986. Shield module Penalties - in Feedback/Requests [original thread]
If shield extenders and armor plates gave the same amount of HP for basic/advanced/complex, you might have an argument. But they don't. If you want to change it so that complex shield extenders get 148.5 HP (after skill bonus) but have a penalty ...
- by Sana Rayya - at 2013.09.10 13:23:00
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987. Nerf MD against shield tank suits. - in Feedback/Requests [original thread]
I don't think we need to change anything. If you have a MD and are up against shield tankers use the flux first then rain death with the MD; if you have a ScR and you're up against armor tankers, first strip their shields then finish with a well c...
- by Sana Rayya - at 2013.09.10 12:50:00
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988. Shield module Penalties - in Feedback/Requests [original thread]
As an armor tanker have you ever fought from a nest of healing nanohives? Or with a core focused repair tool on you? Try that as a shield tanker and see how long you last. The disadvantage to shields is that for medium frames, you can only get u...
- by Sana Rayya - at 2013.09.10 12:40:00
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989. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
You should have your SP now. Thanks, CCP.
- by Sana Rayya - at 2013.09.10 12:11:00
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990. Dropsuit Armor in 1.4 - in General Discussions [original thread]
Shield delays are already long enough. You guys realize that after shields are depleted, the delay is equal to the regular delay + the depleted shield delay, right? So a suit with 6/8 (Cal Logi with no regulators) must wait 14 seconds for shields...
- by Sana Rayya - at 2013.09.09 20:39:00
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991. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what direction they are fac...
- by Sana Rayya - at 2013.09.09 19:14:00
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992. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Did we get the event SP yet? Can someone confirm definitively if we did or did not?
- by Sana Rayya - at 2013.09.09 15:07:00
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993. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel.
- by Sana Rayya - at 2013.09.09 15:05:00
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994. Which players do you actually enjoy playing against? - in General Discussions [original thread]
Nyain San and many other Japanese corps. They always bring good gun game and rarely use tanks, so the battles are fun and not one sided.
- by Sana Rayya - at 2013.09.09 14:59:00
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995. Drop Uplinks - in Feedback/Requests [original thread]
Now that there is some major zoom on the tacnet map, try zooming in and wiggling the map around. The uplink that doesn't move as much relative to the others is the one on the roof (since it's closer in your bird's eye view).
- by Sana Rayya - at 2013.09.09 12:39:00
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996. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
I'd be fine with rolling over to the previous battlefinder system if it got rid of the Scotty/Team Chat bugs. The inability to get into a game and/or dropping players from a squad at nearly each deployment is a much bigger problem than the occasio...
- by Sana Rayya - at 2013.09.09 12:26:00
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997. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Did we get the payout for this event yet? If not today, then what's the ETA?
- by Sana Rayya - at 2013.09.09 12:18:00
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998. Question about dampening - Surely your math is wrong guys - in General Discussions [original thread]
Hate to burst your bubble, but stacking penalties do apply for profile dampeners despite the lack of a note on the module description. This was confirmed to me by CCP when I sent in a ticket. Regarding your question, both light/medium suits with ...
- by Sana Rayya - at 2013.09.08 10:11:00
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999. bug when queuing for battle - in Technical Support/Bugs [original thread]
As far as I can tell, time is the only thing that fixes the team chat bug. I tried logging out through the Neocom and logging back in and it was still there, and wouldn't let me queue. I tried using the PS button to quit Dust and upon login it w...
- by Sana Rayya - at 2013.09.05 23:43:00
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1000. Scan Profile Question - in General Discussions [original thread]
Since it seems relevant to this thread, I wanted to add that profile dampeners are affected by stacking penalties even though it's not listed in the module description. This was confirmed to me by CCP via ticket.
- by Sana Rayya - at 2013.09.05 20:37:00
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