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621. Remote explosive questions - in General Discussions [original thread]
1. I think the same unless you stick it to the crit area on the back of a tank (not positive about this though). 2. No. They only disappear if you blow them up, they are destroyed by enemies, or if you deploy the same REs elsewhere, exceeding you...
- by Sana Rayya - at 2013.12.12 14:48:00
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622. Scouts can't beat the scanner - in General Discussions [original thread]
ZiwZih wrote: Prototype Focused (15db) has lowest fitting requirements of other PRO, so not sure how you find "the attributes of this scanner make it one of the least often used". It is slowly becoming plague in FW. Hope you are kidding me. ...
- by Sana Rayya - at 2013.12.12 14:44:00
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623. Boycott boosters? - in General Discussions [original thread]
I bought a merc/elite/vet pack when I first started playing Dust, and haven't bought any ever since. Mostly because I now have everything I want skill-wise and this game really isn't worth putting any more money in for me. Not to mention removal o...
- by Sana Rayya - at 2013.12.12 13:51:00
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624. let the tankers have their victory - in General Discussions [original thread]
Can a tanker confirm whether the militia nitro bug has been hotfixed?
- by Sana Rayya - at 2013.12.12 13:48:00
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625. I'm a Runway Model now - in General Discussions [original thread]
8213 wrote: Wow, this thread jumped to 8 pages already? Can someone tell me why this sh*t matters in a game that's beyond broken right now? Once again, it goes back to a selfish, self serving community that one wants to fuel their own agenda ...
- by Sana Rayya - at 2013.12.12 13:46:00
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626. scrubby takers defending broken tanks - in General Discussions [original thread]
So was the speed bug hotfixed?
- by Sana Rayya - at 2013.12.12 13:25:00
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627. [BUG] SUPER MILITIA FUEL INJECTOR - in Technical Support/Bugs [original thread]
Is it fixed now? I checked the militia fuel injector module and now it says 30%, not 100%. But I didn't see it in game before this morning so maybe it was always 30% but just increased speed by 100%?
- by Sana Rayya - at 2013.12.12 13:09:00
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628. Shield stacking penalty - in Feedback/Requests [original thread]
In practice, the delay is increased by 50% with five complex extenders. Cal Logi depleted delay is now at 12 seconds with full shields. I've tested this multiple times.
- by Sana Rayya - at 2013.12.11 21:35:00
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629. [BUG] Remote explosives in null cannon not killing anyone - in Technical Support/Bugs [original thread]
Maybe make an alt and do some suicide testing?
- by Sana Rayya - at 2013.12.11 21:30:00
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630. I'm a Runway Model now - in General Discussions [original thread]
Not sure about you but I rarely see any warbarge time (maybe a second or two but nothing fashion show worthy). So the only time I get to see my merc walk is in the privacy of my merc HQ - at which point, does it really matter if she has a smexy walk?
- by Sana Rayya - at 2013.12.11 21:06:00
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631. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
High alpha is the only way to take down tanks now IMO. Swarms are the way of the past, and will probably just get you killed when you go up against any infantry. REs and AV nades are where it's at.
- by Sana Rayya - at 2013.12.11 20:51:00
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632. Disable FW for newer players - in General Discussions [original thread]
There should be a WP restriction that you need to meet to play FW, if only to prevent griefing. If you made it something like 20k WP then most griefers probably wouldn't bother with alts.
- by Sana Rayya - at 2013.12.11 20:35:00
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633. I'm a Runway Model now - in General Discussions [original thread]
Yeah. I've lost my incentive to log in daily now.
- by Sana Rayya - at 2013.12.11 19:47:00
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634. I'm a Runway Model now - in General Discussions [original thread]
Nerfing the female walk already? SMH...
- by Sana Rayya - at 2013.12.11 19:42:00
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635. Why AVers need to take a bite into the mtfu sandwich :) - in Feedback/Requests [original thread]
Calling in RDVs to smash dropships usually works. When it doesn't, the dropship is far enough off not to pose a big threat anyway. For tanks, use REs and AV grenades. The beauty of this is that you don't need to give up a light weapon to be effec...
- by Sana Rayya - at 2013.12.11 18:50:00
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636. AV nerds - share your secrets - in General Discussions [original thread]
Forget swarms and forges; teamwork with REs and AV grenades will be more effective and more exciting without gimping your anti-infantry capabilities.
- by Sana Rayya - at 2013.12.11 16:47:00
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637. Random thought of AV 'What if'... - in General Discussions [original thread]
They should be an equipment slot rather than a sidearm. They are so situational now that they might as well be equipment.
- by Sana Rayya - at 2013.12.11 16:45:00
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638. AV nerds - share your secrets - in General Discussions [original thread]
Cody Sietz wrote: Sana Rayya wrote: Forget swarms and lolcannon. Stick with AV grenades and since you're a logi, remotes. Make a fit with scanner/remotes/nanohives/EX-11 AVs. Sneak up behind the tank, plant 3 remotes on its back, spam 3 AV...
- by Sana Rayya - at 2013.12.11 15:30:00
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639. AV nerds - share your secrets - in General Discussions [original thread]
Forget swarms and lolcannon. Stick with AV grenades and since you're a logi, remotes. Make a fit with scanner/remotes/nanohives/EX-11 AVs. Sneak up behind the tank, plant 3 remotes on its back, spam 3 AVs, then detonate as it tries to run away. ...
- by Sana Rayya - at 2013.12.11 15:12:00
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640. vehicles are OP - in Feedback/Requests [original thread]
If you stick to the traditional method of AV (forges/swarms) then you're going to get overrun by infantry when the tanks pull back out of your range. As you have discovered, most tanks can now kite your damage quite easily, and their OP speed mean...
- by Sana Rayya - at 2013.12.11 14:29:00
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