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641. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Just logged in. Can confirm Shield Extender penalty values increase based on variant: Basic: 3% Enhanced: 4% (I think...) Complex: 7% Also not sure it's a stacking penalty based on the wording. It says a percentage p...
- by Sana Rayya - at 2013.12.11 13:44:00
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642. Shield stacking penalty - in Feedback/Requests [original thread]
Guess what, guys? On a Cal Logi with a full rack of complex extenders, the delay is 12 seconds to start recharging after a self-flux. So the numbers CCP are using are wrong, and they are not applying stacking penalties per module as they do for ar...
- by Sana Rayya - at 2013.12.11 00:34:00
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643. [BUG] Shield Extender Shield Depleted Delay Calculation Incorrect - in Technical Support/Bugs [original thread]
On my Cal Logi with 5x Complex Shield Extenders and no regulators, I'm getting a 12 second delay to start to regen after a self-flux. This implies that not only are the shield delays inappropriately applying (no stacking penalties per module, con...
- by Sana Rayya - at 2013.12.11 00:31:00
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644. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Don't bother with swarms as many above have said. Either use AV grenades or REs to take out tanks, and only when they are close enough to do damage. Otherwise concentrate on infantry vs. infantry. Swarms are useless now as light weapons. They sho...
- by Sana Rayya - at 2013.12.10 20:45:00
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645. Tanks!!!!! - in General Discussions [original thread]
Nope. The only way for an enemy to get them off would either be to shoot them (risky) or call a new tank and recall the old one. Not sure what happens to them if the vehicle is recalled. Maybe they float? Naturally, if you deploy the REs elsewher...
- by Sana Rayya - at 2013.12.10 19:36:00
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646. Tanks!!!!! - in General Discussions [original thread]
Swarms are pretty useless offensively unless you chase down the tank in a LAV, or have two to three swarmers firing in sequence at a tank who got too close. Their lock on distance is now so low that tanks will roll out of your range and laugh at y...
- by Sana Rayya - at 2013.12.10 19:30:00
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647. Tanks!!!!! - in General Discussions [original thread]
I think the problem with traditional AV now (swarms/forge) is that it's too slow and weak, allowing the speedy tanks to roll off before you can kill them. Not to mention switching to these puts you at an anti-infantry disadvantage, allowing the ta...
- by Sana Rayya - at 2013.12.10 19:18:00
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648. Tanks!!!!! - in General Discussions [original thread]
Fox Gaden wrote: Now what I want to know is: Will a Flux grenade set off my remote explosive. & If a Flux grenade will set off my remote explosive, will the Flux damage be applied to the tank before my Explosive damage? Only in FW and...
- by Sana Rayya - at 2013.12.10 19:15:00
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649. Let the AV QQ Comence - in General Discussions [original thread]
How much shields/armor do you have? How much does your fit cost?
- by Sana Rayya - at 2013.12.10 19:01:00
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650. 1.7 Tanks OP, Except for one ultimate weakness: The Bunker Buster - in General Discussions [original thread]
Zero Harpuia wrote: Sana Rayya wrote: Are you guys just ramming your LAVs or getting out and detonating? I tried getting out and detonating but 3x REs didn't do the job. Maybe if I had two sets and detonated them in sequence it would work. ...
- by Sana Rayya - at 2013.12.10 18:54:00
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651. Kudos CCP, well done. - in General Discussions [original thread]
Now you just need high alpha damage to kill tanks - namely spamming AVs, REs, etc. Traditional methods like forge gun or swarms likely won't work.
- by Sana Rayya - at 2013.12.10 18:35:00
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652. 1.7 Tanks OP, Except for one ultimate weakness: The Bunker Buster - in General Discussions [original thread]
Are you guys just ramming your LAVs or getting out and detonating? I tried getting out and detonating but 3x REs didn't do the job. Maybe if I had two sets and detonated them in sequence it would work. Planting remotes on an unsuspecting tank and...
- by Sana Rayya - at 2013.12.10 18:24:00
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653. Suicide LAVs - in General Discussions [original thread]
Proxies don't stick like REs do. If you do this outside of FWs, you'll need to blow both sets of remotes (assuming you have more than one set on the front of your LAV). You might be able to take out a tank with just four (F-45s) but I haven't tri...
- by Sana Rayya - at 2013.12.10 18:16:00
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654. Tanks are way out of control - in General Discussions [original thread]
How much are decently fitted tanks now? Less expensive than a proto suit with full bells and whistles? Just want to figure out if the constant tank spam I've seen in the few games I've played is just for tankers trying out their new toys, or if t...
- by Sana Rayya - at 2013.12.10 18:11:00
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655. LP Store Prices? - in General Discussions [original thread]
Have you seen the stats on the "Specialist" proto weapons? Duvolle at 47 CPU, 6 PG...
- by Sana Rayya - at 2013.12.10 16:35:00
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656. Explosives are sticky now! - in General Discussions [original thread]
Put them on the front of your LAV then park it behind a redline tank. That might work! Can someone confirm if proximity mines are also sticky? I could imagine putting five or so in seat of your own LAV and using that as an anti-theft self-destruc...
- by Sana Rayya - at 2013.12.10 16:23:00
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657. Suicide LAVs - in General Discussions [original thread]
Can you do this with both REs and proxies? If a friend puts his REs/proxies on your LAV, does your LAV get blown up when they detonate? Man I wanna try this >=3 What if I put them on a dropship, hover over you, then jump out and detonate as ...
- by Sana Rayya - at 2013.12.10 15:35:00
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658. HOW TO KILL A TANK - in General Discussions [original thread]
Can you throw proxies on the front of an LAV and crash it into a tank?
- by Sana Rayya - at 2013.12.10 15:24:00
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659. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
I know they do, but what are their values? As I said, I didn't show up on the enemy tacnet even though I was hacking the thing, and I had a 45dB scan profile. I was able to see enemies rehacking it though, presumably with 50dB scan profiles (mediu...
- by Sana Rayya - at 2013.12.10 11:12:00
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660. 3% Reduction to CPU usage - in Technical Support/Bugs [original thread]
What you're doing wrong is not using hydraSlav's Dust Fitting Tool to plan your fits.
- by Sana Rayya - at 2013.12.09 21:30:00
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