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Jason Pearson
3248
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Posted - 2013.12.11 02:17:00 -
[1] - Quote
Needs to be done, got new players rocking up, playing FW and then asking why they don't get any ISK. Remove their ability to join until they've done 10-15 Public Contract matches, then give them an information screen when the click FW contracts
Welcome to Faction Warfare This is where players go to fight for their chosen faction, here you earn Loyalty Points that can get you new items, but you won't be paid in ISK (the currency you earn in Public Contracts), if you'd like to continue earning ISK please return to Public Contracts yadayadayada.
Plox.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
618
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Posted - 2013.12.11 02:22:00 -
[2] - Quote
Nah.
They'll figure out eventually what it all means; no need to lock newer players away from a third of the game.
My logi-code.
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Jason Pearson
3251
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Posted - 2013.12.11 02:24:00 -
[3] - Quote
ZeHealingHurts HurtingHeals wrote:Nah.
They'll figure out eventually what it all means; no need to lock newer players away from a third of the game.
You don't "lock" them away, you let them understand the basics first, I've seen like 3 newbs so far ask why they're not getting ISK when fighting. Some people just don't get it.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Michael Arck
Anubis Prime Syndicate
2104
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Posted - 2013.12.11 02:30:00 -
[4] - Quote
Yea I agree. FW is serious. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
618
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Posted - 2013.12.11 02:30:00 -
[5] - Quote
Jason Pearson wrote:ZeHealingHurts HurtingHeals wrote:Nah.
They'll figure out eventually what it all means; no need to lock newer players away from a third of the game. You don't "lock" them away, you let them understand the basics first, I've seen like 3 newbs so far ask why they're not getting ISK when fighting. Some people just don't get it.
And i've seen some older players that don't visit the forums wondering what was up.
Clearly we need to remove their ability to que up for FW until they have at least ten million SP.
My logi-code.
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Jason Pearson
3251
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Posted - 2013.12.11 02:32:00 -
[6] - Quote
ZeHealingHurts HurtingHeals wrote:Jason Pearson wrote:ZeHealingHurts HurtingHeals wrote:Nah.
They'll figure out eventually what it all means; no need to lock newer players away from a third of the game. You don't "lock" them away, you let them understand the basics first, I've seen like 3 newbs so far ask why they're not getting ISK when fighting. Some people just don't get it. And i've seen some older players that don't visit the forums wondering what was up. Clearly we need to remove their ability to que up for FW until they have at least ten million SP.
Clearly, new players who jumped into FW from the start need start somewhere before jumping straight into FW. 10 public matches, then give them an intro into FW, it's that simple.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Jadek Menaheim
Xer Cloud Consortium
663
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Posted - 2013.12.11 02:46:00 -
[7] - Quote
That's the point of expanding upon the tutorial system as the devs have talked about.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
619
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Posted - 2013.12.11 02:49:00 -
[8] - Quote
Jason Pearson wrote:ZeHealingHurts HurtingHeals wrote:Jason Pearson wrote:ZeHealingHurts HurtingHeals wrote:They'll figure out eventually what it all means; no need to lock newer players away from a third of the game. You don't "lock" them away, you let them understand the basics first, I've seen like 3 newbs so far ask why they're not getting ISK when fighting. Some people just don't get it. And i've seen some older players that don't visit the forums wondering what was up. Clearly we need to remove their ability to que up for FW until they have at least ten million SP. Clearly, new players who jumped into FW from the start need start somewhere before jumping straight into FW. 10 public matches, then give them an intro into FW, it's that simple.
Or we could not do that and either let them go through the arduous process of using common sense or introduce this introduction you speak of as part of the tutorial or whatever after they graduate the hilariously short academy.
There is no reason to restrict them from FW at all. Having 10 games under their belts isn't going to make them noticeably less noobish when they get into FW.
My logi-code.
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Karl Marx II
Holdfast Syndicate Amarr Empire
363
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Posted - 2013.12.11 07:55:00 -
[9] - Quote
Jason Pearson wrote:Needs to be done, got new players rocking up, playing FW and then asking why they don't get any ISK. Remove their ability to join until they've done 10-15 Public Contract matches, then give them an information screen when the click FW contracts
Welcome to Faction Warfare This is where players go to fight for their chosen faction, here you earn Loyalty Points that can get you new items, but you won't be paid in ISK (the currency you earn in Public Contracts), if you'd like to continue earning ISK please return to Public Contracts yadayadayada.
Plox.
Remove vets from Pubgames then
My Theme
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Aero Yassavi
Scions of Athra
3951
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Posted - 2013.12.11 08:13:00 -
[10] - Quote
ZeHealingHurts HurtingHeals wrote:Nah.
They'll figure out eventually what it all means; no need to lock newer players away from a third of the game. That's exactly the point. You lock them out until they figure out what it all means. And plus with how much high meta gear is used in FW, it's doing them a favor. Let them learn how to Dust in pubs, then come over.
Also a lot of work can be done in better explaining the differences between pubs and FW to players, and explaining stuff in general. I mean, earlier today someone made a thread stating the new FW loyalty point and standing system is stupid since you cannot choose who you fight for. Really? I shames me that people who didn't know how to pick a side in FW have been populating the matches.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
485
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Posted - 2013.12.11 08:30:00 -
[11] - Quote
I agree with the OP ...some dude I don't know and isn't even trying to grief me or my team can seriously effect a battle.
I would settle for only guys with active ics being allowed in. After the third time of getting shot by a guy on my own team I turned around and blapped him. I got a message from him after the match that said he didn't realize there was FF and he was trying to "get my attention". OBs and pretty much any kind of explosive weapon is off the table for as along as no mic new berries are around. Different match, I throw a grenade in to clear a null cannon of REs (which were well placed btw) and a blue berry in my squad took off chasing it like my dog chasing a tennis ball..predictably he's turned into clone juice.
I said it a month ago and I stand by it...FW 2.0 will be of limited value until team deploy is added. |
jenza aranda
BetaMax.
2414
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Posted - 2013.12.11 08:56:00 -
[12] - Quote
I dont think it needs to be locked out for new players, but i do think they need to be informed more that its more competitive.
Dust 514 101 // Dust 514 Wiki
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
760
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Posted - 2013.12.11 09:00:00 -
[13] - Quote
they'll just leave once they see they get no isk.
Plasma Cannon Advocate
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7393
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Posted - 2013.12.11 09:06:00 -
[14] - Quote
jenza aranda wrote:I dont think it needs to be locked out for new players, but i do think they need to be informed more that its more competitive. Yes, and also about how standings and LP work
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
215
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Posted - 2013.12.11 09:08:00 -
[15] - Quote
I think, again, what the main problem is that there is a glaring lack of tutorial, to introduce new players, step by step, hand-holding through their first paces in new eden, explaining the actions (movement, hacking, etc.), the combat , the fittings and vehicles. To be done in a structured context, this can only be done in a PvE environment. There is no other way.
They are already working on that "Crashed dropship" tutorial that we got to see a glimpse of the other day so hopefully they'll churn it out soon enough - with PvE not far behind. |
Michael Arck
Anubis Prime Syndicate
2139
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Posted - 2013.12.11 09:20:00 -
[16] - Quote
Jaysyn Larrisen, I throw a grenade in to clear a null cannon of REs (which were well placed btw) and a blue berry in my squad took off chasing it like my dog chasing a tennis ball..predictably he's turned into clone juice. [/quote wrote:
ROFL!!!
[quote=Justicar Karnellia]I think, again, what the main problem is that there is a glaring lack of tutorial, to introduce new players, step by step, hand-holding through their first paces in new eden, explaining the actions (movement, hacking, etc.), the combat , the fittings and vehicles. To be done in a structured context, this can only be done in a PvE environment. There is no other way. .
I highly disagree. You are essentially asking players who are deathly serious or semi serious about FW to deal with new players in the FW, the very problem we have now. FW is akin to a PC battle. You don't throw new players in a PC battle to watch them get chewed. How come the same thought cannot be applied to FW?
Nothing is worst than my State having to deal with noobs who are just experimenting in a match that means the difference between defending our land or losing it all together. Let them play in the Skirmish matches first. Let them get acclimated.
Plus anyway, why should new players be in a game mode that doesn't pay out in ISK? New players will suffer as they are not equipped with the proper suits, equipment and the ISK to wage war in FW. It requires much of the player and that, IMO, is simply demanding too much on a new player.
Then they will take to forums and air out grievances because they don't understand the actions and choices they made lead them down the path of defeat that they face.
There are other ways besides PVE to teach new players. But it takes the community, dedicated training corps, etc to train the player. An A.I. cannot possibly train a new player how ferociously battles are waged when humans players are at the helm.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Karl Marx II
Holdfast Syndicate Amarr Empire
363
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Posted - 2013.12.11 09:55:00 -
[17] - Quote
Michael Arck wrote:Jaysyn Larrisen wrote:, I throw a grenade in to clear a null cannon of REs (which were well placed btw) and a blue berry in my squad took off chasing it like my dog chasing a tennis ball..predictably he's turned into clone juice.
ROFL!!! Justicar Karnellia wrote:I think, again, what the main problem is that there is a glaring lack of tutorial, to introduce new players, step by step, hand-holding through their first paces in new eden, explaining the actions (movement, hacking, etc.), the combat , the fittings and vehicles. To be done in a structured context, this can only be done in a PvE environment. There is no other way. . I highly disagree. You are essentially asking players who are deathly serious or semi serious about FW to deal with new players in the FW, the very problem we have now. FW is akin to a PC battle. You don't throw new players in a PC battle to watch them get chewed. How come the same thought cannot be applied to FW? Nothing is worst than my State having to deal with noobs who are just experimenting in a match that means the difference between defending our land or losing it all together. Let them play in the Skirmish matches first. Let them get acclimated. Plus anyway, why should new players be in a game mode that doesn't pay out in ISK? New players will suffer as they are not equipped with the proper suits, equipment and the ISK to wage war in FW. It requires much of the player and that, IMO, is simply demanding too much on a new player. Then they will take to forums and air out grievances because they don't understand the actions and choices they made lead them down the path of defeat that they face. There are other ways besides PVE to teach new players. But it takes the community, dedicated training corps, etc to train the player. An A.I. cannot possibly train a new player how ferociously battles are waged when humans players are at the helm.
Yet it's perfectly fine to run fulll proto squads against ne wplayers in Pubgames ??
Sorry but if new players have to have their matches ruined by protosquads in pubgames then we have to expect the same treatment in FW where they can ruin are fun
Take some blueberries under your wing and help them out a bit and maybe they;ll become more useful in FW
My Theme
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
228
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Posted - 2013.12.11 11:28:00 -
[18] - Quote
How about no. FW is for everyone. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1215
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Posted - 2013.12.11 11:32:00 -
[19] - Quote
Karl Marx II wrote:Jason Pearson wrote:Needs to be done, got new players rocking up, playing FW and then asking why they don't get any ISK. Remove their ability to join until they've done 10-15 Public Contract matches, then give them an information screen when the click FW contracts
Welcome to Faction Warfare This is where players go to fight for their chosen faction, here you earn Loyalty Points that can get you new items, but you won't be paid in ISK (the currency you earn in Public Contracts), if you'd like to continue earning ISK please return to Public Contracts yadayadayada.
Plox. Until there is a non proto gamemode the answer is no .. its not fair on them
It's pretty fair when they don't play like ****. Have a friend. Introduced him to Dust yesterday. His first match was a proto stomping match. Guess what? He at least was able to make about 300 - 400 points with a ******* starterfit. Most people just seem to have never played any FPS before at all. For them of course it isn't fair. |
TechMechMeds
Swamp Marines Kleenex Inc.
1684
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Posted - 2013.12.11 13:41:00 -
[20] - Quote
ZeHealingHurts HurtingHeals wrote:Nah.
They'll figure out eventually what it all means; no need to lock newer players away from a third of the game.
Be quiet hippy.
These newbs pre determine matches and ruin it for everyone including themselves, it can't be fun going 0/13 reoeatedly now can it?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
72
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Posted - 2013.12.11 13:43:00 -
[21] - Quote
Jason Pearson wrote:Needs to be done, got new players rocking up, playing FW and then asking why they don't get any ISK. Remove their ability to join until they've done 10-15 Public Contract matches, then give them an information screen when the click FW contracts
Welcome to Faction Warfare This is where players go to fight for their chosen faction, here you earn Loyalty Points that can get you new items, but you won't be paid in ISK (the currency you earn in Public Contracts), if you'd like to continue earning ISK please return to Public Contracts yadayadayada.
Plox.
I think your message idea would be a good choice. Make it a 'scroll' message so they can't just click through. |
Mobius Kaethis
Molon Labe.
1106
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Posted - 2013.12.11 13:46:00 -
[22] - Quote
jenza aranda wrote:I dont think it needs to be locked out for new players, but i do think they need to be informed more that its more competitive.
That is the thing though jenza, it isn't nessecarily more competitive. Infact, most of the FW matches I've been in have been just the opposite. I've been consistently dissapointed by the poor competition in FW matches since yesterday.
Perhaps this with change but until it does there is no reason for CCP to inform any player of something that is clearly untrue.
Fun > Realism
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3733
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Posted - 2013.12.11 13:48:00 -
[23] - Quote
Needs to come with a warning, like in EVE, if you try to enter Low-Sec, it tells you that you might get ****** up by some pirate (Yarr )
And since FW is Low-Sec, I dont see why not.
Buff Shotguns
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NAV HIV
The Generals General Tso's Alliance
582
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Posted - 2013.12.11 13:56:00 -
[24] - Quote
Jason Pearson wrote:Needs to be done, got new players rocking up, playing FW and then asking why they don't get any ISK. Remove their ability to join until they've done 10-15 Public Contract matches, then give them an information screen when the click FW contracts
Welcome to Faction Warfare This is where players go to fight for their chosen faction, here you earn Loyalty Points that can get you new items, but you won't be paid in ISK (the currency you earn in Public Contracts), if you'd like to continue earning ISK please return to Public Contracts yadayadayada.
Plox.
Like the idea. It would make the games a bit more competitive if everyone sort of has an idea about the game. It would also be helpful if that lady in the Warbarge keeps saying "FRIENDLY FIRE IS ON"... I'm so close to killing blue dots. They just jump right on the line of fire. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
490
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Posted - 2013.12.11 20:22:00 -
[25] - Quote
Karl Marx II wrote:Michael Arck wrote:Jaysyn Larrisen wrote:, I throw a grenade in to clear a null cannon of REs (which were well placed btw) and a blue berry in my squad took off chasing it like my dog chasing a tennis ball..predictably he's turned into clone juice.
ROFL!!! Justicar Karnellia wrote:I think, again, what the main problem is that there is a glaring lack of tutorial, to introduce new players, step by step, hand-holding through their first paces in new eden, explaining the actions (movement, hacking, etc.), the combat , the fittings and vehicles. To be done in a structured context, this can only be done in a PvE environment. There is no other way. . I highly disagree. You are essentially asking players who are deathly serious or semi serious about FW to deal with new players in the FW, the very problem we have now. FW is akin to a PC battle. You don't throw new players in a PC battle to watch them get chewed. How come the same thought cannot be applied to FW? Nothing is worst than my State having to deal with noobs who are just experimenting in a match that means the difference between defending our land or losing it all together. Let them play in the Skirmish matches first. Let them get acclimated. Plus anyway, why should new players be in a game mode that doesn't pay out in ISK? New players will suffer as they are not equipped with the proper suits, equipment and the ISK to wage war in FW. It requires much of the player and that, IMO, is simply demanding too much on a new player. Then they will take to forums and air out grievances because they don't understand the actions and choices they made lead them down the path of defeat that they face. There are other ways besides PVE to teach new players. But it takes the community, dedicated training corps, etc to train the player. An A.I. cannot possibly train a new player how ferociously battles are waged when humans players are at the helm. Yet it's perfectly fine to run fulll proto squads against ne wplayers in Pubgames ?? Sorry but if new players have to have their matches ruined by protosquads in pubgames then we have to expect the same treatment in FW where they can ruin are fun Take some blueberries under your wing and help them out a bit and maybe they;ll become more useful in FW
I'm all for taking guys under the wing...but they need a mic first and know how to at least run the voice coms on.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
527
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Posted - 2013.12.11 20:35:00 -
[26] - Quote
There should be a WP restriction that you need to meet to play FW, if only to prevent griefing. If you made it something like 20k WP then most griefers probably wouldn't bother with alts. |
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