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1. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
It might be simpler to have a game mode where the game system assigned your load-out. It could be picked from a pool of free gear or from your inventory. Every time you died you'd get a different load-out and all the other players in the game wou...
- by S Park Finner - at 2014.05.20 15:04:00
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2. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
CCP raRaRa -- thanks for all the work on the web site: many good improvements! I regularly monitor the forums with the rss feed from a dev post search. When double click an entry in my feed reader (lifera on linux) to load the original source in ...
- by S Park Finner - at 2013.11.01 15:15:00
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3. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
In another thread someone mentioned an idea that suggested another way to manage the friendly fire issues -- reputation. If there was a visible statistic associated with characters showing how many times they have team killed in the last 10 games ...
- by S Park Finner - at 2013.10.20 21:23:00
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4. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
John Demonsbane wrote: Honestly I think a lot of these issues could probably be minimized by a combination of a few things that have already been discussed... Excellent post. If you're dead set on putting FF into FW these kinds of things are ...
- by S Park Finner - at 2013.10.19 17:43:00
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5. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Friendly Fire (FF) adds a dimension of tactics and precision to games. You have to watch your muzzle and which weapons you use. You have to be aware of your team, where they are and what they are doing. But that's all B***S***. People like and...
- by S Park Finner - at 2013.10.19 16:54:00
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6. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Vespasian Andendare wrote: ... Also, have you guys ever considered adding in a booster that works on a per-fight basis? Then, I can buy a booster that's good for 10, 15, 20, etc. matches, and I don't necessarily have to worry if real life comes...
- by S Park Finner - at 2013.10.18 20:54:00
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7. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Knight Soiaire wrote: cSRT4 wrote: I am so excited that team killing will be turned on! I can hardly stand the wait!!! I am gonna blow up so many [team] tanks, you don't even know. For you idiot tankers out there, just remember my name ("cS...
- by S Park Finner - at 2013.10.18 19:43:00
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8. [REQUEST] WP statistics / graph at the end of battle - in Feedback/Requests [original thread]
Didn't see the original post. Good ideas all! +1
- by S Park Finner - at 2013.10.09 11:52:00
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9. [Request] Changes to the end-game summary screens - in Feedback/Requests [original thread]
A lot of this could come with API based apps but it wouldn't be amiss to see it in-game for folks that don't want to hit the web for things. Different colors/flags on the player list screen for your squad / your corp
Game statistics:...
- by S Park Finner - at 2013.09.26 21:23:00
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10. (suggestion) An active booster that DOES NOT raise the SP cap. - in Feedback/Requests [original thread]
The current boosters don't raise the skill point cap. Having a booster doesn't make it take longer to reach the cap. Did you mean an augmentation that applies additional SP to the cap but doesn't give any bonus to SP? The current way the active...
- by S Park Finner - at 2013.09.24 00:15:00
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11. Request - Need long-range active scanner - in Feedback/Requests [original thread]
How about if you target someone with your weapon you can press a button on the controller and light them up for the whole team for as long as you have them in your sights? Oh, wait, ...
- by S Park Finner - at 2013.09.19 23:20:00
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12. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: SponkSponkSponk wrote: CCP Cmdr Wang wrote: This is a good idea and is possible. We will check with the development team to see if they are ok with this, since which racial suits get into the new release are planned o...
- by S Park Finner - at 2013.09.16 12:02:00
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13. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Does anyone know if aim-assist tracks things within an arc (like the area marked off by the AR cross hair markers) or a distance from the center point (like two meters left or right no matter the range). Also, does range interact with aim-assist i...
- by S Park Finner - at 2013.09.06 00:39:00
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14. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Eterne wrote: ... We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them....
- by S Park Finner - at 2013.09.05 18:57:00
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15. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I'm a little torn about the research lab interiors. On the one hand the clean design is excellent. On the other hand I relate to the comment above about being lost in them. It seemed to me that some interior objects -- a machine, a desk, a consol...
- by S Park Finner - at 2013.09.05 14:23:00
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16. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I'm not going to advocate particular events as much as a set of guidelines for events. As for the particular examples I use, they aren't too important. I'm sure the other idea's folks are proposing are as good or better. I endorse ...
- by S Park Finner - at 2013.09.05 14:03:00
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17. Selection wheel with M/KB is touchier in 1.4 -- would like it to be more reliable - in Feedback/Requests [original thread]
While moving the high-light to the right slot is fairly easy, if you don't release the middle mouse button at exactly the right moment as the slot is selected it is very difficult to get the selection to happen. I appreciate mini-games as much a...
- by S Park Finner - at 2013.09.04 01:24:00
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18. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
I strongly support some 3d HUD and mini-map mechanisms for spotting team mates in need of repair. In the current system not only identifying them but keeping track of them while yo manoeuvre is much more difficult than it was in the past and limit...
- by S Park Finner - at 2013.09.03 19:20:00
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19. 1.4 Dropship Camera Angle - in Feedback/Requests [original thread]
Even in the last build it was difficult to position a dropship over a point below it. Now it is next to impossible. While you can look down on the ship by manipulating the right stick it is very difficult to do it without yawing your ship at least...
- by S Park Finner - at 2013.09.03 19:15:00
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20. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
It's a good idea to allow firing from passengers in dropships because it opens up all kinds of play style alternatives and has a lot of ways to balance it quickly without needing a major update. There is the whole new potential for setting up...
- by S Park Finner - at 2013.08.30 12:32:00
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