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81. [Suggestion] Players create characters from scratch (no preset skills and fits) - in Feedback/Requests [original thread]
This is a good idea but I think it needs a "guided" tutorial where the player has to answer questions about how they want to play and gets directed to skill and fitting options that will support the their answers. The difficulty, of course, is h...
- by S Park Finner - at 2013.03.19 01:01:00
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82. [Request] Search and Recovery Game Mode - in Feedback/Requests [original thread]
Fox, put your idea in the variations. Thanks!
- by S Park Finner - at 2013.03.13 17:49:00
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83. [Request] Search and Recovery Game Mode - in Feedback/Requests [original thread]
One defender player is randomly chosen to hold the key to the location of their team's secret data. Defenders always know the location GÇô it is marked on their maps. Attackers can either kill the key holder GÇô at which point the location shows u...
- by S Park Finner - at 2013.03.12 18:49:00
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84. [SUGGESTION]: Healing modifiers as opposed to damage modifiers - in Feedback/Requests [original thread]
The ways you can get a boost are o skills o modules o (Not in DUST 514 yet) one time modifications to suits (Rigs) o (Not in DUST 514 yet) tool enhancements that specialize a tool to a particular purpose but get used up with it. For healing I wo...
- by S Park Finner - at 2013.03.07 23:17:00
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85. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I've been watching youtube videos of new DUST 514 players and I caught a bit of the Escapist Magazine live feed. New players are just lost. The starter fits, now that the game has been around for a while, are death traps. In the name of giving n...
- by S Park Finner - at 2013.03.07 01:10:00
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86. [Request] Vehicle Driver Entry Control Button - in Feedback/Requests [original thread]
In the vehicle control scheme there are several unused buttons. Assign one of them the be an entry control button. The driver will get a notification that "Joe wants to enter your vehicle". If the driver presses the button Joe can get in. The ...
- by S Park Finner - at 2013.03.06 13:57:00
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87. [Requests] Mentor Mode, Squad Leader Mode, Camera Crew Mode - in Feedback/Requests [original thread]
Mentor Mode: An player can "look over the shoulder" of another player and be in voice chat with them. Would allow the mentor to advise the newer player, evaluate their performance or just ride along and trash talk. Squad Leader Mode: The screen h...
- by S Park Finner - at 2013.03.04 19:33:00
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88. Choosing a spawn point in ambush -- bad key assignment - in Feedback/Requests [original thread]
Request -- Always get the default with [] and choose any spawn with the X. Or the other way around -- I don't much care. But make it consistent and make it the same for all the game types (Skirmish, whatever). When there are no drop uplinks you ...
- by S Park Finner - at 2013.03.02 01:31:00
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89. What Things Should We Get War Points For That We Don't Get Now? - in Feedback/Requests [original thread]
Let me kick it off with Re-hacking null cannons
Destroying dropped enemy equipment -- nanohives, drop uplinks
Repairing structures
I realized that after these three I had trouble thinking of anything else. Any others you guys can come...
- by S Park Finner - at 2013.02.28 02:32:00
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90. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
My respects to the OP for a bit of a hijack but I'm not sure where else to post it. Lonnar, my apologies, I read this "For everyone else, read on cause this is rather important and proves that CCP listens to the players." and then you gave the...
- by S Park Finner - at 2013.02.17 02:21:00
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91. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
To the OP's underlying point... The user interface is inconsistent, complicated and often does not adhere to PS or established FPS standards. These issues have be raised by the community from the very early days of the closed beta. In CCP's defenc...
- by S Park Finner - at 2013.02.17 01:04:00
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92. weapon switching is to finicky - in Feedback/Requests [original thread]
I posted this alternative in response to another post. Could this be an solution?
- by S Park Finner - at 2013.02.16 01:22:00
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93. R2 wheel for equiment - in Feedback/Requests [original thread]
A controller-only alternative that preserves the wheel could be to... 1: Press and hold R2 2: choose the three equipment slots with the direction keys - left for the first slot, down for the second, right for the third 3: choose the weapons with t...
- by S Park Finner - at 2013.02.16 01:15:00
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94. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Nova Knife hints (and if he didn't intend it I'm sure he'll say so!) at a structural problem with CCP and the DUST 514 team. Specifically, that there is a shortfall of project management, assigned responsibility and management assigned roadmap. I ...
- by S Park Finner - at 2013.02.15 18:37:00
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95. [Suggestion] Prototype Drop Uplinks - in Feedback/Requests [original thread]
Right now the Allotek and Imperial Drop Uplinks look the same in their Attributes, Fitting and Prerequisites even though the Imperial DU is twice the price. I suggest the Imperial justify it's price by adding the ability to "see" nearby enemy play...
- by S Park Finner - at 2013.02.15 17:57:00
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96. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Quote: >> Sky spawn: T. Drop uplinks are wormhole tech, & CRUs store respawn clones, so makes sense how mercs can just show up there. For ground base spawns & spawns on objectives, there is no explanation for how we appear. Instea...
- by S Park Finner - at 2013.02.11 01:01:00
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97. [request] about who gets awarded the kill - in Feedback/Requests [original thread]
There is a thread here that covers this in great detail. If you post in that thread it would keep it on folks' radar.
- by S Park Finner - at 2013.02.06 00:41:00
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98. Staying with your team from game to game - in Feedback/Requests [original thread]
This is a good idea for at lease two reasons... 1) It lets people in pickup games who are happy with their team stick together 2) It cuts down on the time between games -- a big problem in some people's view. I would suggest, if possible, the OP ...
- by S Park Finner - at 2013.02.02 03:03:00
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99. [Suggestion] PS3 Controller / Mouse configuration - in Feedback/Requests [original thread]
In DUST 514 when I've used the controller and mouse together I've left the controller alone and on the programmable mouse used: Mouse wheel left [square] (ie reload)
Mouse wheel right [circle] (ie use)
One of the thumb buttons for jump
...
- by S Park Finner - at 2013.01.31 15:20:00
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100. Devs should watch these videos - in Feedback/Requests [original thread]
ugg reset wrote: So what would you like to see changed? You might be misunderstanding my post. I'm not advocating any particular change. We've seen all sorts of discussion about what CCP's target audience is, how people should be introduced t...
- by S Park Finner - at 2013.01.31 02:32:00
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