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121. [Request] Friendly Fire Always On for Orbital Bombardment in Corp Matches - in Feedback/Requests [original thread]
Just to give us a taste of what it would be like and how it would change the game.
- by S Park Finner - at 2013.01.02 14:15:00
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122. KB/M ads smoothing - in Feedback/Requests [original thread]
I've noticed in the configuration options for KBM there is a mouse smoothing option. I don't know how well it works but it might take care of small movements (jitter in your hand) when you are zoomed in.
- by S Park Finner - at 2013.01.01 21:57:00
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123. [Request] New Prototype Drop Uplink Type - in Feedback/Requests [original thread]
That is very expensive and requires level V (or "advanced" uplink skills of some kind) but gives newly spawned players a small number of seconds of invisibility after spawn. If the advanced skill enables it then more skills means more seconds (and...
- by S Park Finner - at 2012.12.29 23:39:00
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124. Please bring back "Restock To" as a dropsuit fitting option - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Repeat thread Many thanks for the pointers! In general I'm not in favour of duplicate posts, but sometimes, as Gunner noted, both players and DEVs don't know / loose track of the little things and I thought it mig...
- by S Park Finner - at 2012.12.28 16:12:00
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125. Please bring back "Restock To" as a dropsuit fitting option - in Feedback/Requests [original thread]
In an earlier build you could "Restock to level" which meant, for example, "restock to 15" and if any of your purchasable items were below 15 units it would top you off. I found that very convenient for fitting management. I'd like to see it back ...
- by S Park Finner - at 2012.12.27 18:58:00
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126. [Request/Suggestion] Making all suits more useful - in Feedback/Requests [original thread]
I like both Heinz and Gemini's ideas but I think there needs to be a unifying principle behind the specialized suits. I suggest suit alternatives that support different play styles within the category each suit represents. Example using logi... L...
- by S Park Finner - at 2012.12.26 01:49:00
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127. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Total WP for a kill (WP everyone gets) should depend on the total health of who you happen to kill. This way, finally stopping a prototype heavy's rampage would be rewarded more than taking down someone's starter fit;...
- by S Park Finner - at 2012.12.03 22:14:00
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128. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
This may be too much but what the heck :) A mechanism I implemented in another system.... Each damage event added an two element entry to the top of a list attached to the thing damaged -- one element the amount of damage, one element the t...
- by S Park Finner - at 2012.12.03 21:50:00
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129. [REQUEST] Destructible Environments ever? - in Feedback/Requests [original thread]
[Speculation On] The game engine makes destructible environments expensive in terms of development time and performance. It would be possible for individual graphical elements (a box, a building, a wall segment) have their own hit points and when...
- by S Park Finner - at 2012.11.27 15:26:00
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130. The Shotput - in Feedback/Requests [original thread]
Paul Etrades wrote: So....... it's a cannon that fires people? My actual image of it was a round platform with a rack sticking up from the middle and an explosive charge under it. The mercs would "lock in" to the rack and the explosive would g...
- by S Park Finner - at 2012.11.14 02:16:00
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131. The Shotput - in Feedback/Requests [original thread]
The Short Distance Personnel Transport, nicknamed the Shotput by the troops, is a single use vehicle deigned to move a squad of four mercenaries up to 500 meters across the battlefield. Once a mercenaries are trained in Shotput use they can call i...
- by S Park Finner - at 2012.11.12 19:50:00
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132. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
I like the roles you've identified but right now I'd rather see them in separate weapons than all wrapped into a single multipurpose weapon. More configuration options and the possibility of ammo swaps in the field are a fun idea for EVE folks bu...
- by S Park Finner - at 2012.11.07 19:57:00
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133. Don't nerf Dropships! Buff the Swarm Launcher instead! - in Feedback/Requests [original thread]
I suggest that swarms have three changes. They fly directly toward a target unless the target moves behind an obstacle. If it does they change to a following attack.
That they have a fixed amount of fuel, not a fixed range. They fly 25% fast...
- by S Park Finner - at 2012.10.14 18:04:00
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134. [Request] Squad command accessibility (replacing R2+R3) - in Feedback/Requests [original thread]
How about L1 to zoom in on something
Press-Release R2, get a menu of squad options for "something" (R2 is not normally used when zoomed)
Choose option with arrow keys or right stick
Select chosen option with X or cancel with O
Vis...
- by S Park Finner - at 2012.10.11 01:05:00
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135. AV Grenade Specs - in Feedback/Requests [original thread]
Perhaps you folks already know and can tell me. How much damage do AV grenades do to vehicles and what kind of damage (shield or armor) do they do? It seems the description in the market can't be right. It looks like they do a lot more damage than...
- by S Park Finner - at 2012.10.08 14:10:00
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136. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
There's been a lot of comment about this lately. Mostly, I suspect, because Sin is a good pilot with a good gunner. That being said, the problem is real. I put a post in bugs about it . At the same time there was a dropship post that said alm...
- by S Park Finner - at 2012.10.08 13:01:00
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137. WP for counter hacking - in Feedback/Requests [original thread]
As a proponent of proportional reward I would suggest a bonus to stopping a cap as quickly as possible. If you get 100 for capping it and 100 when it completes I'd give (for example) 100 plus a bonus for stopping the cap. Quicker you stop it the h...
- by S Park Finner - at 2012.10.07 18:12:00
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138. Nanite injector WP gain - in Feedback/Requests [original thread]
I suspect the reason proportional rewards aren't implemented is because the record keeping in-game is too difficult. That being said I feel strongly that a player should be compensated for the amount of value they provide in any thing they do. Ge...
- by S Park Finner - at 2012.10.07 13:18:00
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139. Swarm Launcher missile flight path / speed - in Feedback/Requests [original thread]
I was just reading the drop ship thread and it's like they are in a different world relative to swarms. Perhaps we just had bad luck with our swarms this time around. Regarding tying up resources on our team -- they did that for sure -- we were...
- by S Park Finner - at 2012.10.04 19:42:00
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140. Swarm Launcher missile flight path / speed - in Feedback/Requests [original thread]
I haven't used swarm launchers in a while and today a guy was flying orbits around one of the maps. I (and a couple of other folks) decided to go after him with swarms. Three of us firing together never even hit him. We tried trailing shots, we tr...
- by S Park Finner - at 2012.10.04 19:20:00
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