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61. I miss how equipment restocking used to work. - in Feedback/Requests [original thread]
We've asked for this over and over -- I think this is the fourth round of requests since it was changed. I don't know why we've not had any response from CCP.
- by S Park Finner - at 2013.05.17 00:12:00
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62. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Daedric Lothar wrote: The idea works better as capacitor. Its not my preference as I feel it slows down the game, but it makes sense now and there may be people that want a slower game, probably EVE players lol. I will give this a -1 instead ...
- by S Park Finner - at 2013.04.09 19:53:00
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63. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Speaking to Daedric and the folks that talked about capacitors... Daedric, we could introduce the same mechanism I was talking about by adding a "capacitor" to drop suits. A capacitor would be a store of extra energy that built up over time from ...
- by S Park Finner - at 2013.04.09 19:25:00
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64. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Daedric Lothar wrote: Why? Mostly because having to use stamina to shoot a gun seems like a fairly horrible idea to me. I go to the firing range every couple of months and pop off with a large assortment of rifles. I don't feel fatigued shooti...
- by S Park Finner - at 2013.04.09 18:45:00
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65. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: lol inb4 Dragonfly Miliita forge spam -1 sorry OP OK -- I'm absolutely willing to believe this is a stupid idea. That being said, the only objection to the point so far has been Iskandar's. And if I understand h...
- by S Park Finner - at 2013.04.09 18:13:00
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66. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
Thank you. Thank you. I'll be appearing all next week on the war barge in the annex !
- by S Park Finner - at 2013.04.09 17:50:00
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67. Get rid of weapon levels, make firing weapons use stamina - in Feedback/Requests [original thread]
The whole proposal... Change the Heavy, Light and Sidearm weapon designations to Heavy Stamina Use, Light Stamina Use and Small Stamina Use.
Make all weapon slots take all weapon types on all suits so the primary difference is the number of ...
- by S Park Finner - at 2013.04.09 16:44:00
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68. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Goric Rumis wrote: This is a worthwhile set of objectives, but in the context of the original conversation I'm not sure it helps PC. We want to encourage attackers to fight to the end, and if you penalize them for not bailing out then battles ...
- by S Park Finner - at 2013.03.29 19:52:00
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69. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Goric Rumis wrote: S Park Finner wrote: I suggest the attackers could loose by destruction of their MCC GÇô in which case they would loose all the clones they brought and the defenders would get the ones that were not used up at the tim...
- by S Park Finner - at 2013.03.29 13:44:00
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70. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
I don't think this is a much of a re-work as it might seem at first blush. If I understand correctly, the idea is to make attacking more rewarding if you win and riskier if you loose. Same for defending. What's more, make the time to turn a distr...
- by S Park Finner - at 2013.03.29 02:42:00
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71. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The definition of boosting from the Urban Dictionary (Online) is "In multi-player games, having other people assist you in getting leaderboard position or achievements (xbox 360 specific) by having other people help you in ways that go counter to...
- by S Park Finner - at 2013.03.27 23:35:00
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72. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
The Robot Devil suggested the value he got from the recognition meant more to him than the skill points. That got me to thinking that there might be some way to penalize boosting that didn't directly impact skill points. Rather that boosters wer...
- by S Park Finner - at 2013.03.26 17:47:00
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73. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Brush Master wrote: Ya a bit similar, short but similar in concept I did look for similar posts and there were none easily found. Brush, I didn't mean it as a criticism. Your post just reminded me so I thought I'd toss it in. If they redesig...
- by S Park Finner - at 2013.03.26 01:22:00
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74. [UI Improvements] Making the Sign In Process Smoother - in Feedback/Requests [original thread]
Did a similar post in January. Did not get any dev response. The core idea in that post was to set a default character and after that give the user a "Fast Login?" question. If the answer was "Yes", skip everything and log into that character. ...
- by S Park Finner - at 2013.03.25 21:28:00
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75. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I've beaten this horse in a lot of other threads but I still think scaling WP on the basis of performance, not equipment, is a good idea for all types of players. Lots of things in this post suggest how to do it but I'll toss in the one...
- by S Park Finner - at 2013.03.23 20:27:00
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76. [Request] Fix the Tram System - in Feedback/Requests [original thread]
G Torq wrote: I'd just like updates on corp battles, tournaments, Faction Warfare and other in-game events to be given via the PA in the warbarge. Make it interesting. "As War Barge Artificial Intelligence I have evaluated the performance of y...
- by S Park Finner - at 2013.03.20 16:29:00
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77. [REQUEST] Batch Restocking of Olde - in Feedback/Requests [original thread]
G Torq wrote: Bojo The Mighty wrote: Actually that method doesn't work if you use the same module on multiple fittings, it makes restocking more of a constant chore. currently if you buy 10 of each fitting, you end up with Nx10 of the modul...
- by S Park Finner - at 2013.03.20 12:48:00
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78. [Request] Logi Tow Truck - in Feedback/Requests [original thread]
It's true you can use vehicles to get people out -- if they are stuck in a place accessible to vehicles, if you have a vehicle available that isn't doing duty for something else and/or if you want to risk bringing a vehicle in. It's certainly tr...
- by S Park Finner - at 2013.03.20 12:30:00
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79. [Request] Logi Tow Truck - in Feedback/Requests [original thread]
Since it looks like getting stuck in maps is going to be long term problem how about giving logistics suits the ability to pull stuck players out of the mud?
- by S Park Finner - at 2013.03.20 11:45:00
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80. Suggestion for future development of logi suits - in Feedback/Requests [original thread]
Ekla, those are great ideas but I would not get my hopes up for them being implemented any time SOON (tm). DUST 514 has no movable structures right now. Also, it doesn't have any destructible structures. I strongly suspect the total number of mo...
- by S Park Finner - at 2013.03.19 18:16:00
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