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41. Dropship Drop Uplink - in Feedback/Requests [original thread]
darkiller240 wrote: They Already Egsist there called On Bourd CRUs I didn't make myself clear, sorry. This module would eject a drop uplink from the Dropship and it would fall to the ground where, if it landed on a legal spot, it would fire up...
- by S Park Finner - at 2013.07.03 17:41:00
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42. Dropship Drop Uplink - in Feedback/Requests [original thread]
An equipment item for Dropships that allows the pilot to deploy a Drop uplink while flying. Gives pilots another source of income. Could turn the tide of battle if used effectively But could be ridiculously powerful. So... Make it's skill requir...
- by S Park Finner - at 2013.07.03 17:31:00
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43. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
I originally put this in another thread but I'm sticking it in here because I believe -- even though it's a bit off topic -- some of the core problems with planetary conquest are complicated by it's underlying structure and this idea could generat...
- by S Park Finner - at 2013.06.18 04:03:00
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44. [Request] Planetary Conquest GÇô Additional Ownership and Battle Type - in Feedback/Requests [original thread]
Draco Cerberus wrote: Is this PVE or PVP, because this would be rockin for PVE. Can you imagine being able to sign on to help Rogue drones of the Guristas faction fight players from other corporations? I had thought of this for PvP but I agree...
- by S Park Finner - at 2013.06.17 22:50:00
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45. [Request] Planetary Conquest GÇô Additional Ownership and Battle Type - in Feedback/Requests [original thread]
What it's designed to fix... DUST 514 mercenaries don't get personal benefit out of attacking or defending a district. It depends on their corporation to reward them.
The scheduling of battles becomes work not fun because of timing.
Fi...
- by S Park Finner - at 2013.06.17 17:42:00
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46. (request) making meters meters - in Feedback/Requests [original thread]
Severance Pay wrote: Erm.. Just saying your demands are based on your own assumptions and conjectures. I am saying that I did my best to follow you, but I ran into a few deadends. You are the one w/o proof. I respect your position on the arbit...
- by S Park Finner - at 2013.06.15 00:10:00
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47. Given a standard spherical mercenary... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: What is the radius of SSC measured in SMH? BTW, good idea We could also just have been told what is a height of a "standard mercenary" measured in meters CCP simply add this dimensional/gravimetric stats info t...
- by S Park Finner - at 2013.06.15 00:04:00
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48. (request) making meters meters - in Feedback/Requests [original thread]
J-Lewis wrote: DUST's low FOV could be a factor and skew things quite a lot; but a Dev response would definitely be appreciated. This is an excellent point. Games have adjusted the size of characters for years -- often making them disproportio...
- by S Park Finner - at 2013.06.14 20:06:00
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49. Given a standard spherical mercenary... - in Feedback/Requests [original thread]
Apologies to cows not withstanding, DUST 514 should adopt a new standard measure: the Standard Mercenary Height (SMH). Since it's unlikely CCP will change all the balance of weapons so their direct and splash damage distances make sense in me...
- by S Park Finner - at 2013.06.14 19:24:00
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50. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
If you care to watch it all the way through THIS is the new player experience. This guy -- sounds like a younger player -- comes to DUST 514 with no preconceptions at all but with some basic FPS skills. By the end of his video he decides he lik...
- by S Park Finner - at 2013.06.09 02:23:00
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51. [Request] Flags on player icons showing corp and alliance - in Feedback/Requests [original thread]
Omen Astrul wrote: I'd also like an overview like EVE, complete with radial and transversal velocity info. Two different things, the in-game UI and the pre-game information. But it did make me realize I didn't say why I thought those markers ...
- by S Park Finner - at 2013.06.07 00:57:00
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52. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
It's worth making the point that the biggest hurdle new players face seems to be that they just don't get that playing in a squad is pretty much mandatory right from the start if you don't want to get stomped. Learning what buttons to press and h...
- by S Park Finner - at 2013.06.07 00:48:00
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53. [Request] Flags on player icons showing corp and alliance - in Feedback/Requests [original thread]
In battles the player and team displays have an icon with the player's image. If the player is in your contact list it has a blue background. I'd like to see a tab in the upper right hand corner of the icon that shows if the player is in your corp...
- by S Park Finner - at 2013.06.06 23:14:00
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54. [Suggestion] Have the client report final ragdoll position - in Feedback/Requests [original thread]
This is a great idea. And as other folks have suggested, making the region around the character within which they can be revived larger might help as well. I had originally thought it might be small because of overlap issues with other objects but...
- by S Park Finner - at 2013.06.01 23:43:00
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55. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
For dropsuits, one thing to consider with a speed increase is that, in combination with lots of low slots on armour tanking suits, the modules that increase speed would now make speed tanking easier as well. Would a fast Gallente scout benefit out...
- by S Park Finner - at 2013.06.01 13:41:00
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56. Logi support role - in Feedback/Requests [original thread]
Mark0h wrote: I'd suggest you make the area of use for the needle wider. Make a Nano-spray similar to the MAG medkit tool. Anyway to make it work! Otherwise OP is right, there is barely any support role for logi's. Im limited to planting Drop...
- by S Park Finner - at 2013.05.25 02:29:00
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57. [Request] Rearrange racial varients in the marketplace - in Feedback/Requests [original thread]
Right now racial variants of drop suits in the market are arranged by level -- standard, advanced, prototype, etc. Within each of those categories the racial variants are listed. While that makes logical sense it doesn't match the way people actua...
- by S Park Finner - at 2013.05.24 01:05:00
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58. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
At the risk of beating a dead horse... Folks have suggested you can get multiple characters with passive skill points turned on by having multiple playstation accounts. That, IMO, has two drawbacks 1) It's harder to manage -- not only do you have...
- by S Park Finner - at 2013.05.23 23:47:00
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59. Allow passive skill points on all characters with an Arum booster - in Feedback/Requests [original thread]
Have a special booster, purchased with Arum, that allows an extra character to get passive skill points. It would allow players to build up several specialized characters -- giving them more game-play options. It would generate more money for CCP...
- by S Park Finner - at 2013.05.22 01:22:00
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60. [suggestion] no points for scanning - in Feedback/Requests [original thread]
How about the first person to scan an otherwise unspotted enemy gets a point for it and that enemy will not generate another point for any scan for 15 seconds afterword? This would give points and limit abuse. It's also been suggested that any s...
- by S Park Finner - at 2013.05.21 16:44:00
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