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Thread Statistics | Show CCP posts - 2 post(s) |
Thor Odinson42
Molon Labe. General Tso's Alliance
4120
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Posted - 2014.08.03 10:24:00 -
[61] - Quote
CCP Rattati wrote:It's already on our list, my simple idea was a synergy bonus to the Null-Cannons, If all are held, there is a 50% rate of fire bonus, or something along those lines. It also encourages a team to reach for all three instead of holding on a 2-1 lead in a 3 point Skirmish.
Holy **** this will be AMAZING!
I'd warn that along with this you increase the payouts (SP and ISK) to the winning side.
I worry that something like this will just make AFK go out of control. As they will be inclined to do nothing and cap out faster.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4120
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Posted - 2014.08.03 10:33:00 -
[62] - Quote
I'd like to see people who continuously get 100 WP or less be limited to ambush only until they earn X amount of WP.
It's time to get creative in thinking of ways to get people playing the game. I'm tired of the excuses that they are new. I jump in random squads all the time, they are just screwing around. They don't care because they get ISK and SP regardless.
I think current ISK payouts for losers are fine, but winners should get paid handsomely. I think salvage should increase as well.
We've tried the "Eve is hard" mantra, let's try here's a lot of stuff for playing hard and winning mantra.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Liftrasir
Kang Lo Directorate Gallente Federation
4
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Posted - 2014.08.03 11:15:00 -
[63] - Quote
I think the null-cannons should have increase ROF for every missile they launch and reset back to 0% bonus when hacked. That way points become more valuable the longer they have been held by a team. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4634
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Posted - 2014.08.03 11:43:00 -
[64] - Quote
Regis Blackbird wrote:Himiko Kuronaga wrote:I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear.
Well whatever. At least Rattati knows whats up. I think it's more a case of being cautious of an idea which looks good on paper, but will probably backfire quite badly if implemented solo (without any further mechanics to encourage people to get into the fight). It will rather give a reason to give up even earlier.
Battlefield has been out for a decade. Pretty sure it hasn't backfired yet.
Again, the people asking for this to not happen aren't being cautious, they are straight-up suggesting it shouldn't happen and their only reason is inexperience with which game design elements work and don't work.
People who don't know what the hell they are talking about really shouldn't offer an opinion, alas.... |
Regis Blackbird
DUST University Ivy League
374
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Posted - 2014.08.03 13:02:00 -
[65] - Quote
Himiko Kuronaga wrote:Regis Blackbird wrote:Himiko Kuronaga wrote:I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear.
Well whatever. At least Rattati knows whats up. I think it's more a case of being cautious of an idea which looks good on paper, but will probably backfire quite badly if implemented solo (without any further mechanics to encourage people to get into the fight). It will rather give a reason to give up even earlier. Battlefield has been out for a decade. Pretty sure it hasn't backfired yet. Again, the people asking for this to not happen aren't being cautious, they are straight-up suggesting it shouldn't happen and their only reason is inexperience with which game design elements work and don't work. People who don't know what the hell they are talking about really shouldn't offer an opinion, alas....
Sorry, but Battlefield and Dust 514 are not the same game... quite far from it. Just because it works fine in one game does not automatically mean it works perfectly in all other FPS.
And everybody have a right to their opinion... I respect yours even if I don't agree with you. It's just the tone of superiority in your posts which I find offensive. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4634
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Posted - 2014.08.03 13:38:00 -
[66] - Quote
Regis Blackbird wrote:Himiko Kuronaga wrote:Regis Blackbird wrote:Himiko Kuronaga wrote:I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear.
Well whatever. At least Rattati knows whats up. I think it's more a case of being cautious of an idea which looks good on paper, but will probably backfire quite badly if implemented solo (without any further mechanics to encourage people to get into the fight). It will rather give a reason to give up even earlier. Battlefield has been out for a decade. Pretty sure it hasn't backfired yet. Again, the people asking for this to not happen aren't being cautious, they are straight-up suggesting it shouldn't happen and their only reason is inexperience with which game design elements work and don't work. People who don't know what the hell they are talking about really shouldn't offer an opinion, alas.... Sorry, but Battlefield and Dust 514 are not the same game... quite far from it. Just because it works fine in one game does not automatically mean it works perfectly in all other FPS. And everybody have a right to their opinion... I respect yours even if I don't agree with you. It's just the tone of superiority in your posts which I find offensive.
Battlefield and Skirmish are almost exactly the same game. Skirmish 2.0 was modeled after Battlefield with MCC HP replacing the ticket system and clones staying independent instead of sharing the same HP pool. This change was put into place because someone at CCP began to worry their game was too different than what was already proven to be successful on the market. This is the direct consequence of a game being developed from a business standpoint first and actual game second.
The only other difference is that there is a point that has to be hacked, instead of having someone simply stand in an area and have the place turn over automatically.
Finally, no. You are not entitled to your opinion. Not publicly. That's some elementary school crap they told you when you were a kid so you would feel warm and fuzzy inside.
What you are entitled to is an EDUCATED opinion. If your opinion is not educated than it is irrelevant and no one wants to hear it. You keep that ignorant nonsense to yourself because it pollutes any intelligent discussion actually going on. As you don't even understand the major similarities between Battlefield and Skirmish your opinion is clearly not educated and I would ask you stop talking. |
Regis Blackbird
DUST University Ivy League
374
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Posted - 2014.08.03 15:38:00 -
[67] - Quote
Himiko Kuronaga wrote: Battlefield and Skirmish are almost exactly the same game. Skirmish 2.0 was modeled after Battlefield with MCC HP replacing the ticket system and clones staying independent instead of sharing the same HP pool. This change was put into place because someone at CCP began to worry their game was too different than what was already proven to be successful on the market. This is the direct consequence of a game being developed from a business standpoint first and actual game second.
The only other difference is that there is a point that has to be hacked, instead of having someone simply stand in an area and have the place turn over automatically.
Finally, no. You are not entitled to your opinion. Not publicly. That's some elementary school crap they told you when you were a kid so you would feel warm and fuzzy inside.
What you are entitled to is an EDUCATED opinion. If your opinion is not educated than it is irrelevant and no one wants to hear it. You keep that ignorant nonsense to yourself because it pollutes any intelligent discussion actually going on. As you don't even understand the major similarities between Battlefield and Skirmish your opinion is clearly not educated and I would ask you stop talking.
Lol I never said anything about Skirmish. You are obviously the one mixing up Games with Game Modes...
In Battlefield: - Can you outfit your avatar to the same complexity as in Dust? - Does it cost any form of in-game currency doing so? - Does said gear come in different tiers, with more powerful tiers costing exponentially more? - Will you loose said gear if you are killed?
These (among other) are the factors that set Dust 514 apart from other FPS including Battlefield, even if (and I agree) it's game modes are similar. These are also the reasons players start to play very defensively (I.e giving up) in case they don't see any possible way to win.
With your (and Rattati's) proposal I fear that players will give up sooner rather than later, which is why I don't think it is a good idea (on its own). Combined with other game mechanics which encourage teams to make a comeback, perhaps...
Anyway, I have said my peace on the topic and won't bother replying any further. Feel free to continue your intelligent discussion |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4635
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Posted - 2014.08.04 13:14:00 -
[68] - Quote
Regis Blackbird wrote:Himiko Kuronaga wrote: Battlefield and Skirmish are almost exactly the same game. Skirmish 2.0 was modeled after Battlefield with MCC HP replacing the ticket system and clones staying independent instead of sharing the same HP pool. This change was put into place because someone at CCP began to worry their game was too different than what was already proven to be successful on the market. This is the direct consequence of a game being developed from a business standpoint first and actual game second.
The only other difference is that there is a point that has to be hacked, instead of having someone simply stand in an area and have the place turn over automatically.
Finally, no. You are not entitled to your opinion. Not publicly. That's some elementary school crap they told you when you were a kid so you would feel warm and fuzzy inside.
What you are entitled to is an EDUCATED opinion. If your opinion is not educated than it is irrelevant and no one wants to hear it. You keep that ignorant nonsense to yourself because it pollutes any intelligent discussion actually going on. As you don't even understand the major similarities between Battlefield and Skirmish your opinion is clearly not educated and I would ask you stop talking.
Lol I never said anything about Skirmish. You are obviously the one mixing up Games with Game Modes... In Battlefield: - Can you outfit your avatar to the same complexity as in Dust? - Does it cost any form of in-game currency doing so? - Does said gear come in different tiers, with more powerful tiers costing exponentially more? - Will you loose said gear if you are killed? These (among other) are the factors that set Dust 514 apart from other FPS including Battlefield, even if (and I agree) it's game modes are similar. These are also the reasons players start to play very defensively (I.e giving up) in case they don't see any possible way to win. With your (and Rattati's) proposal I fear that players will give up sooner rather than later, which is why I don't think it is a good idea (on its own). Combined with other game mechanics which encourage teams to make a comeback, perhaps... Anyway, I have said my peace on the topic and won't bother replying any further. Feel free to continue your intelligent discussion
Skirmish is Dust.
Everything else is a broken game mode derived from bits and pieces of skirmish in an attempt to please sub-audiences.
Your argument (whatever it is) is invalid.
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Maximus Stryker
Who Are Those Guys
1016
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Posted - 2014.08.04 17:56:00 -
[69] - Quote
CCP Rattati wrote:It's already on our list, my simple idea was a synergy bonus to the Null-Cannons, If all are held, there is a 50% rate of fire bonus, or something along those lines. It also encourages a team to reach for all three instead of holding on a 2-1 lead in a 3 point Skirmish.
Please do this.
Best Idea For Legion
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