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Aeon Amadi
Edimmu Warfighters Gallente Federation
5829
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Posted - 2014.05.28 21:27:00 -
[1] - Quote
Some stuff that was talked about between the CPM 1 candidates.
Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization?
On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage.
An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514?
Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often?
Useful Links
Aeon Amadi for CPM1
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Soraya Xel
Abandoned Privilege Top Men.
2605
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Posted - 2014.05.28 21:50:00 -
[2] - Quote
Aeon Amadi wrote: An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514?
This one has been brought up countless times by countless people. It really really really needs to change. But I don't think it can be hotfixed. The UI needs to change to allow you to accept or reject a revive.
I'd like to be your CPM1 candidate
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TRULY ELITE
WarRavens Final Resolution.
14
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Posted - 2014.05.28 21:56:00 -
[3] - Quote
I agree with factional changes, surely increased payouts could be achieved in alpha but this depends on when they have planned to launch the hotfix. You never know it could be a week or a month.
Made a post earlier about factional @ https://forums.dust514.com/default.aspx?g=posts&t=163786&find=unread |
One Eyed King
Land of the BIind
1682
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Posted - 2014.05.28 22:10:00 -
[4] - Quote
Aeon Amadi wrote:
Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? I think FW needs to get some of its ISK back too.
The current dynamic was based on the future implementation of a marketplace, which we know we are no longer getting. I am assuming of course that payout is easily changeable, and not a client side fix.
If this is a client side problem, I think this should go on the back burner as I think there are many other client side issues that need addressing first, if its even possible to get to any at all.
"I've made a huge mistake."
-G.O.B. Bluth
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CCP Rattati
C C P C C P Alliance
1927
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Posted - 2014.05.28 23:34:00 -
[5] - Quote
Aeon Amadi wrote:Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles? Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization? On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage. An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514? Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? EDIT: As brought up by One Eyed King, below, the current system was implemented on the assumption that there would be a player market in play later on. This is no longer the case and it needs to be re-considered.
All these have been on my list for some time now, good to know they are supported by the community. On a very similar note, I feel like mobile crus should be incentivized.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SponkSponkSponk
The Southern Legion Final Resolution.
833
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Posted - 2014.05.28 23:43:00 -
[6] - Quote
Do mobile crus get the uplink-style WP bonus yet?
Mobile CRUs do have an advantage that (theoretically) it's tougher to take one out, and they start at 10 seconds spawn instead of 15.
Perhaps the mobile CRU skill needs to be looked at? Perhaps a fitting bonus (subtle), or a bonus to deploy speed (blatant)?
But frankly, it has to do with the fact that they have to compete against damage mods, speed mods and scanners for mid slots so they're a very niche fit.
Dust/Eve transfers
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Bradric Banewolf
D3ATH CARD
179
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Posted - 2014.05.28 23:43:00 -
[7] - Quote
[quote=Aeon Amadi]Some stuff that was talked about between the CPM 1 candidates.
Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
This is one i am interested in simply to see if you guys can fix it to where it isn't abused. If some guy is able, and brave enough, to rep a tank in battle why not give him some points? After all some rep tools in-game are still built for vehicle repair.
"Anybody order chaos?"
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SponkSponkSponk
The Southern Legion Final Resolution.
834
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Posted - 2014.05.28 23:55:00 -
[8] - Quote
Ironically, most of the time, a repair tool is clearly inferior to either a basic heavy repairer, or calling in a new tank and recalling the old one.
Dust/Eve transfers
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lithkul devant
Legions of Infinite Dominion Zero-Day
235
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Posted - 2014.05.29 00:00:00 -
[9] - Quote
Bradric Banewolf wrote:[quote=Aeon Amadi]Some stuff that was talked about between the CPM 1 candidates.
Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles?
This is one i am interested in simply to see if you guys can fix it to where it isn't abused. If some guy is able, and brave enough, to rep a tank in battle why not give him some points? After all some rep tools in-game are still built for vehicle repair.
If the tank kills someone while you are repping it, you do get the guardian wp bonus for 35 points, similar to how that happens when you are repping an infantry and they get a kill and give you the guardian wp bonus. Also, to be repping a tank is very dangerous most times, since you usually are in an open field, the tanker will not look out for you, meaning you're probably an easy kill if someone gets the drop on you. |
SponkSponkSponk
The Southern Legion Final Resolution.
834
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Posted - 2014.05.29 00:09:00 -
[10] - Quote
In other games, you can use a repair tool on the vehicle you're in :/
Dust/Eve transfers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5839
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Posted - 2014.05.29 00:13:00 -
[11] - Quote
SponkSponkSponk wrote:In other games, you can use a repair tool on the vehicle you're in :/
Helicopter passenger repair in Battlefield, right. That'd be seriously OP in Dust 514 though, just saying >_>;;;
Useful Links
Aeon Amadi for CPM1
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SponkSponkSponk
The Southern Legion Final Resolution.
834
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Posted - 2014.05.29 00:17:00 -
[12] - Quote
Aeon Amadi wrote: Helicopter passenger repair in Battlefield, right. That'd be seriously OP in Dust 514 though, just saying >_>;;;
Not if you tweak it to only be turret seats.
Dust/Eve transfers
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5839
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Posted - 2014.05.29 00:28:00 -
[13] - Quote
SponkSponkSponk wrote:Aeon Amadi wrote: Helicopter passenger repair in Battlefield, right. That'd be seriously OP in Dust 514 though, just saying >_>;;;
Not if you tweak it to only be turret seats. Heck, if you want, make it a separate turret type.
That was actually a proposal for remote repair/shield transporters before they were removed - I don't think it's very likely now that Dust 514 is only doing server side stuff. Though, it does give us a golden opportunity to make Axis Repair Tools far more viable than they currently are =)
Useful Links
Aeon Amadi for CPM1
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Adipem Nothi
Nos Nothi
1144
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Posted - 2014.05.29 01:25:00 -
[14] - Quote
No one mentioned Vehicles / AV?
:: Scratches Head ::
Shoot scout with yes...
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
2180
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Posted - 2014.05.29 01:34:00 -
[15] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles? Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization? On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage. An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514? Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? EDIT: As brought up by One Eyed King, below, the current system was implemented on the assumption that there would be a player market in play later on. This is no longer the case and it needs to be re-considered. All these have been on my list for some time now, good to know they are supported by the community. On a very similar note, I feel like mobile crus should be incentivized. Great to hear
~Cross
ps ~ Thanks to Aeon for taking the time to write up this OP. o7
Cross Atu for CPM1- An emergent candidate
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Adipem Nothi
Nos Nothi
1145
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Posted - 2014.05.29 02:11:00 -
[16] - Quote
SponkSponkSponk wrote:In other games, you can use a repair tool on the vehicle you're in :/ In other games, AV means "anti-vehicle" and pilots actually try to avoid it :/
Shoot scout with yes...
- Ripley Riley
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5842
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Posted - 2014.05.29 02:47:00 -
[17] - Quote
Adipem Nothi wrote:HOTFIX BETA Vehicle / AV Balance Pass Rep Tools for my Tank! :: Scratches Head :: :: Glares at Aeon :: Judge Rhadamanthus: "Remove vehicles from Ambush"
Politics is the art of compromise ^_- Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
Useful Links
Aeon Amadi for CPM1
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MINA Longstrike
803
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Posted - 2014.05.29 03:44:00 -
[18] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles? Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization? On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage. An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514? Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? EDIT: As brought up by One Eyed King, below, the current system was implemented on the assumption that there would be a player market in play later on. This is no longer the case and it needs to be re-considered. All these have been on my list for some time now, good to know they are supported by the community. On a very similar note, I feel like mobile crus should be incentivized.
I fit MCRU's to some of my tanks and LAV's when I'm going to be pushing objectives - I'd love to get a few wps for people surviving a minimum of say 15 seconds once spawned, I'd also love to see inherent cost reductions to dropships fitting them. Please turn them into activated modules with no cool down/uptime so they can be activated / de activated as seen fit pilot, with higher module tiers allowing faster spawns.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1406
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Posted - 2014.05.29 03:52:00 -
[19] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles? Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization? On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage. An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514? Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? EDIT: As brought up by One Eyed King, below, the current system was implemented on the assumption that there would be a player market in play later on. This is no longer the case and it needs to be re-considered. All these have been on my list for some time now, good to know they are supported by the community. On a very similar note, I feel like mobile crus should be incentivized.
YES !!! I also think that advanced and proto CRUs should be made to have faster spawn times... Love having a mobile cru, hate no one using it cause it's 10 seconds and there is something better on the ground
Plasma Cannon Advocate
Dust 514 Survivor
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Adipem Nothi
Nos Nothi
1147
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Posted - 2014.05.29 04:06:00 -
[20] - Quote
Aeon Amadi wrote:
Politics is the art of compromise ^_- Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
As a member of CPM1, you can count on the New Aeon Amadi to:
* Evade / Redirect when asked difficult questions * Ignore the big issues and advocate for fluff * Promise everything while committing to nothing
It's a good thing this New Aeon Amadi isn't running for CPM, right?
The Old Aeon Amadi was way more likely to win my vote.
Shoot scout with yes...
- Ripley Riley
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Harpyja
Molon Labe. General Tso's Alliance
1784
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Posted - 2014.05.29 04:16:00 -
[21] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Some stuff that was talked about between the CPM 1 candidates. Warpoints for vehicle repair
- This was removed in closed beta due to abuse. Since we gain WP from causing damage to vehicles, is there any way that we could re-evaluate the Axis Repair Tool to both make it more viable as well as give incentive to repairing vehicles? Warpoint scaling with equipment tier (we currently get the same amount of WP for using militia nanite injectors as we do with prototype injectors)
- This was brought up by Cross Atu . Currently, the system incentives the use of all equipment tiers for the same rewards. It's actually more beneficial to use a militia injector and then repair the damage using a lower tiered repair tool, garnishing more WP in the end. Is there any way that we can re-evaluate this and encourage the use of better equipment tiers beyond them being more powerful? Can we encourage specialization? On a personal note, I think this would be a great opportunity to reduce some of the blow to Support Logistics incurred in 1.8 by giving more WP for better gear usage. An option to opt out of being revived
- Brought up by Appia Vibia. This has been needed for a very long time and was the sole reason that injector spamming in Faction Warfare was allowed to be abused. It's currently possible, given a small window, in the spawn screen - but it could use another look. Players should have an option to deny a revive, if possible. What are the possibilities of this happening in Dust 514? Re-evaluating Faction Warfare LP payouts.
- This was a common concern brought up by the community and it hasn't been touched in a while. What are the possibilities for re-evaluating Faction Warfare to give more incentive to play it, and utilize the gear provided more often? EDIT: As brought up by One Eyed King, below, the current system was implemented on the assumption that there would be a player market in play later on. This is no longer the case and it needs to be re-considered. All these have been on my list for some time now, good to know they are supported by the community. On a very similar note, I feel like mobile crus should be incentivized. And give a purpose to training the skill beyond 1. Perhaps reduced spawn time going up into enhanced and complex? Or just simply change the skill to offer -10% spawn time per level.
And please rename the skill (it's engineering iirc). The old engineering skill gave us PG. I'm sure I'm not the only one that wants it back. There needs to be more benefits to investing SP into vehicles. Some form of a SP gap is good. Right now there's almost no SP gap for vehicles.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3445
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Posted - 2014.05.29 04:52:00 -
[22] - Quote
Can we please get some kind of visual cue that your are being repped put back in? Yes, I can babble on and on and on over the comms to tell my plump friend he is or is not being repped, the rest of my squad loves that.
Doesn't help much when I'm running solo or a wayward heavy not in my squad happens by.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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SirManBoy
Molon Labe. General Tso's Alliance
584
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Posted - 2014.05.29 05:56:00 -
[23] - Quote
Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
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CCP Rattati
C C P C C P Alliance
1936
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Posted - 2014.05.29 06:18:00 -
[24] - Quote
SirManBoy wrote:Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
I am of the mind that people who don't want revives should suicide immediately and then they can't be revived. Second, I would like to make WP be in proportion to healed HP, it shouldn't pay off to heal with a militia needle and rep, instead of using a proto needle. Something like 25-50-75 or even just WP=HP healed. Same for damage, I don't like getting 25 WP for an assist when I dropped 95% of the damage.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10962
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Posted - 2014.05.29 06:23:00 -
[25] - Quote
CCP Rattati wrote:SirManBoy wrote:Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
I am of the mind that people who don't want revives should suicide immediately and then they can't be revived. Second, I would like to make WP be in proportion to healed HP, it shouldn't pay off to heal with a militia needle and rep, instead of using a proto needle. Something like 25-50-75 or even just WP=HP healed. Same for damage, I don't like getting 25 WP for an assist when I dropped 95% of the damage. There is no suicide option when incapacitated, pressing O doesn't automatically kill you; it just takes you to the map to select your spawn point, and there is a lot of time between pressing O and selecting your next spawn point in which you can get revived when you don't want to be.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Regis Blackbird
DUST University Ivy League
264
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Posted - 2014.05.29 06:39:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote: There is no suicide option when incapacitated, pressing O doesn't automatically kill you; it just takes you to the map to select your spawn point, and there is a lot of time between pressing O and selecting your next spawn point in which you can get revived when you don't want to be.
This ^ is very true. It happens quite frequently I die (yes, I am good at that ) and want to switch suite and location to counter the new threat, just to be revived at the last second leaving me in a very bad spot (I died for a reason, right...)
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SirManBoy
Molon Labe. General Tso's Alliance
584
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Posted - 2014.05.29 07:00:00 -
[27] - Quote
CCP Rattati wrote:SirManBoy wrote:Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
I am of the mind that people who don't want revives should suicide immediately and then they can't be revived. Second, I would like to make WP be in proportion to healed HP, it shouldn't pay off to heal with a militia needle and rep, instead of using a proto needle. Something like 25-50-75 or even just WP=HP healed. Same for damage, I don't like getting 25 WP for an assist when I dropped 95% of the damage.
You're a good egg, Rattati. I'm really enjoying your presence on the forums. |
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CCP Rattati
C C P C C P Alliance
1937
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Posted - 2014.05.29 07:11:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:SirManBoy wrote:Opting out of revives? We might as well throw the injector in the garbage completely then.
It's an already under used and under appreciated piece of equipment that puts its users in significant danger. You can't make a change like that without replacing it with a mechanic or reward system that still makes the injector worth using.
Also, what sense does it make for an incapacitated body to have the ability to make any decisions at all? Even having the ability to bleed out is a stretch as it suggests that people can just commit suicide with their mind.
People look at the injector all wrong. Yes, getting revived at an inopportune time can hurt your KDR a bit, but it can also save you a suit. Ultimately, that's far more important. Now I'm no proponent for idiotic logi play and I think bad injector use is poor form on the battlefield, but allowing people to deny a resuscitation seems like the wrong way to address this problem.
I am of the mind that people who don't want revives should suicide immediately and then they can't be revived. Second, I would like to make WP be in proportion to healed HP, it shouldn't pay off to heal with a militia needle and rep, instead of using a proto needle. Something like 25-50-75 or even just WP=HP healed. Same for damage, I don't like getting 25 WP for an assist when I dropped 95% of the damage. There is no suicide option when incapacitated, pressing O doesn't automatically kill you; it just takes you to the map to select your spawn point, and there is a lot of time between pressing O and selecting your next spawn point in which you can get revived when you don't want to be.
I know, that's why I want it (we actually had proper suicide once I believe)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:52:00 -
[29] - Quote
How about pay us some isk for faction Warfare? Not getting paid is a bummer because not everyone is rich. Can we give LP to others like money? |
Joseph Ridgeson
WarRavens Final Resolution.
1928
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Posted - 2014.05.29 07:55:00 -
[30] - Quote
A suicide option would be great; maybe exiting the "death screen" bleeds you out immediately. As it stands, you can actually open the map and spot for your team as they come in to needle you. Plus, NOTHING is more frustrating than dying, picking out the suit you are going to use after your death and being resurrected when you are completely unprepared.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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