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MarasdF Loron
Fatal Absolution General Tso's Alliance
964
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Posted - 2014.08.31 13:13:00 -
[1] - Quote
Just keep in mind what current day tanks are capable of already: https://www.youtube.com/watch?v=Ltqh-DYIx4o @ 34 seconds in. https://www.youtube.com/watch?v=s76ox5IoSeQ
I think it's only fair that the future tanks have even more advanced braking systems.
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Jakkal Shoobah
Direct Action Resources
7
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Posted - 2014.08.31 15:39:00 -
[2] - Quote
I don't see the problem here. I'm no tanker, but I have operated a mlt sic with two damage mods and a railgun that could take out gunnologis and to do so you gotta sneak up on them. That requires careful maneuvering which involves braking. I never had a problem with the rate at which the tanks br. Could you expand on why the most heavy thing on the battlefield should have superior braking ?
Jakkal "Jammal" Shoobah,
The friendly/pissy Gallente Commando/Assault
Assault Rifles til I get stomped to the ground
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Atiim
11751
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Posted - 2014.08.31 15:48:00 -
[3] - Quote
If there's one thing I want in my Sci-Fi game, it's rock solid realism.
DUST 514's 1st Matari Commando
-HAND
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CCP Rattati
C C P C C P Alliance
6316
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Posted - 2014.08.31 15:55:00 -
[4] - Quote
I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2699
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Posted - 2014.08.31 16:15:00 -
[5] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. My spider senses are detecting that if they wern't blaster tanks you would have no problem with not killing them. -_-
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
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Regis Blackbird
DUST University Ivy League
389
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Posted - 2014.08.31 16:20:00 -
[6] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly.
Could you make it so injector boost only applies to forward motion? |
Adipem Nothi
Nos Nothi
4656
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Posted - 2014.08.31 16:24:00 -
[7] - Quote
Soulja Ghostface wrote:CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. My spider senses are detecting that if they wern't blaster tanks you would have no problem with not killing them. -_- Any HAV + Small Rail obliterate infantry.
Shoot scout with yes.
- Ripley Riley
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BL4CKST4R
La Muerte Eterna Dark Taboo
2968
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Posted - 2014.08.31 16:52:00 -
[8] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly.
What's upsetting is that this is a problem with drop suits yet nothing is said about it
supercalifragilisticexpialidocious
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MarasdF Loron
Fatal Absolution General Tso's Alliance
965
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Posted - 2014.08.31 17:50:00 -
[9] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. Yes, acceleration is stupidly high at the moment but stopping speed I think is just fine.
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Killface Hunt
TO THE DEATH
22
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Posted - 2014.08.31 18:46:00 -
[10] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly.
You were either pinned down somewhere (like some of the redlines on certain maps) and the tanks were using the terrain to their advantage against your swarmers or the AV on you team was poor. Probably both.
"3-5" decent av players can quite quickly have 2 decent tankers dead or not willing to stick around for too long. |
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Cass Caul
1033
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Posted - 2014.08.31 21:16:00 -
[11] - Quote
BL4CKST4R wrote:CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. What's upsetting is that this is a problem with drop suits yet nothing is said about it
"" Indeed. Seriously, it's a problem all around.
I blame her for nova knife kills on tanks
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Rusty Shallows
Caldari State
2063
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Posted - 2014.08.31 21:20:00 -
[12] - Quote
Atiim wrote:If there's one thing I want in my Sci-Fi game, it's rock solid realism. Can't tell if a troll or serious.
Mary Shelley took plausible (at the time) ideas when penning Frankenstein. There's a ton of hard science fiction written in the 20th century. Then there's the soft stuff like Starwars and the in-between like Dune.
I'm just happy with things that are plausible and consistent. One thing that has always bugged me about CCP is how they can pay an economist but no one on staff has any physical engineering or science education. It still nauseates me they think explosive blasts aren't kinetic energy or thermal isn't energy. That isn't even scifi fantasy, just plain old stupid.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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Booby Tuesdays
Tuesdays With Boobies
806
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Posted - 2014.08.31 21:26:00 -
[13] - Quote
If we nerf HAV speed, how will they ever catch air while going over some sweet jumps?
Melee Weapon of Choice: Nokia-3310 Prof. V
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Rusty Shallows
Caldari State
2063
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Posted - 2014.08.31 21:26:00 -
[14] - Quote
Cass Caul wrote:BL4CKST4R wrote:CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. What's upsetting is that this is a problem with drop suits yet nothing is said about it " " Indeed. Seriously, it's a problem all around. Maybe Cass Caul and/or BL4CKST4R could be more precise about these problem DPS suit? I thought most of that problem was taken care of when CDMs lost the 10%, mediums frames with lots of highs and stacked were pretty scary.
I have a lot of respect for Classic Logis. New Eden could use more Healers.
Forums > Game: Biggest understatement ever
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Derpty Derp
Dead Man's Game
367
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Posted - 2014.08.31 21:31:00 -
[15] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly.
So blasters & armour rep would appear to be the problem... If vehicles didn't have armour rep you'd actually have to go back to a supply depo instead of just backing off for a few seconds... The Madruga is already worse than the Gunlogi with turn speed, now you want to nerf the reverse speed of all tanks because a few swarmers didn't think to move to a better location?
This would also nullify my comments on why tanks are fine vs dropships as reversing is infact the only real way to stop a tank getting boned by a dropship... Any 'turning' to evade them is just a delay in your death... So this will lead to another vehicle nerf and then another until LAV's are best vehicle in the game, which will then get nerfed.
My point being, you should think about fixing the right problem to avoid making more problems.
Edit- I'm also forgetting you're thinking about buffing shield tanks hp? so not only will it handle better, it will also out tank the armour based tanks... Seems like a terrible idea. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
965
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Posted - 2014.08.31 21:56:00 -
[16] - Quote
Derpty Derp wrote:CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. So blasters & armour rep would appear to be the problem... If vehicles didn't have armour rep you'd actually have to go back to a supply depo instead of just backing off for a few seconds... The Madruga is already worse than the Gunlogi with turn speed, now you want to nerf the reverse speed of all tanks because a few swarmers didn't think to move to a better location? This would also nullify my comments on why tanks are fine vs dropships as reversing is infact the only real way to stop a tank getting boned by a dropship... Any 'turning' to evade them is just a delay in your death... So this will lead to another vehicle nerf and then another until LAV's are best vehicle in the game, which will then get nerfed. My point being, you should think about fixing the right problem to avoid making more problems. Edit- I'm also forgetting you're thinking about buffing shield tanks hp? so not only will it handle better, it will also out tank the armour based tanks... Seems like a terrible idea. But I like the logic of buffing shield tanks.
Blaster maddy (which is meant to be anti shield) is already outperformed by rail gunnlogi (which is meant to be a long distance anti armor) at close range, mid range and long range. Blaster maddy has only one thing that it can use as an advantage against this rail gunny: "strafing", which is going to be removed, rightfully so. Also tank battles only last a few seconds already anyway so it's good to be killed before you can even get moving if you are not moving already. I mean, vehicle vs vehicle battles are already insanely dull, pointless and boring, require no strategy, no thinking, no teamwork, no coordination.
It's all about the first shot as long as both of you are using rails, if you are in armor tank and your opponent happens to use missiles then you are destroyed before you know what hit you and if you use blaster you can only beat that missile tank and only if you happen to be using gunnlogi. This of course assumes equal piloting skills.
Maddies already can't fit anything, especially if you want gunners, so justice will be served in the form that shield tanking will now be even more the king of tank fights, armor had it for way too long before 1.7.
I'm really happy that CCP is killing off vehicles because let's be honest, they deserved to die ever since the first day of 1.7.
I'm willing to fight for vehicles again if CCP ever reverts vehicles and AV back to pre-1.7 state. And then do tweaks and fixes from there. But we all know that wont happen.
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JARREL THOMAS
Dead Man's Game
347
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Posted - 2014.08.31 22:13:00 -
[17] - Quote
MarasdF Loron wrote:Derpty Derp wrote:CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly. So blasters & armour rep would appear to be the problem... If vehicles didn't have armour rep you'd actually have to go back to a supply depo instead of just backing off for a few seconds... The Madruga is already worse than the Gunlogi with turn speed, now you want to nerf the reverse speed of all tanks because a few swarmers didn't think to move to a better location? This would also nullify my comments on why tanks are fine vs dropships as reversing is infact the only real way to stop a tank getting boned by a dropship... Any 'turning' to evade them is just a delay in your death... So this will lead to another vehicle nerf and then another until LAV's are best vehicle in the game, which will then get nerfed. My point being, you should think about fixing the right problem to avoid making more problems. Edit- I'm also forgetting you're thinking about buffing shield tanks hp? so not only will it handle better, it will also out tank the armour based tanks... Seems like a terrible idea. But I like the logic of buffing shield tanks. Blaster maddy (which is meant to be anti shield) is already outperformed by rail gunnlogi (which is meant to be a long distance anti armor) at close range, mid range and long range. Blaster maddy has only one thing that it can use as an advantage against this rail gunny: "strafing", which is going to be removed, rightfully so. Also tank battles only last a few seconds already anyway so it's good to be killed before you can even get moving if you are not moving already. I mean, vehicle vs vehicle battles are already insanely dull, pointless and boring, require no strategy, no thinking, no teamwork, no coordination. It's all about the first shot as long as both of you are using rails, if you are in armor tank and your opponent happens to use missiles then you are destroyed before you know what hit you and if you use blaster you can only beat that missile tank and only if you happen to be using gunnlogi. This of course assumes equal piloting skills. Maddies already can't fit anything, especially if you want gunners, so justice will be served in the form that shield tanking will now be even more the king of tank fights, armor had it for way too long before 1.7. I'm really happy that CCP is killing off vehicles because let's be honest, they deserved to die ever since the first day of 1.7. I'm willing to fight for vehicles again if CCP ever reverts vehicles and AV back to pre-1.7 state. And then do tweaks and fixes from there. But we all know that wont happen.
I'm a blaster maddie and well this incredibly biased to make my tank not able to strafe when rail tanks are there but you guys can be out of my range and just completely reck me coordinated av can reck me why are you guys nerfing my blaster even more because 1.7 that's a foolish and spiteful way of thinking. :-/
Caldari Loyalist
I speak for the rabbits
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Mejt0
The Only Survivor.
436
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Posted - 2014.08.31 22:30:00 -
[18] - Quote
Wow, logic isnt for everybody, is it?
Lets nerf maddys even more, and buff gunlogis even more.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Derpty Derp
Dead Man's Game
371
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Posted - 2014.08.31 22:37:00 -
[19] - Quote
MarasdF Loron wrote: Also tank battles only last a few seconds already anyway so it's good to be killed before you can even get moving if you are not moving already. I mean, vehicle vs vehicle battles are already insanely dull, pointless and boring, require no strategy, no thinking, no teamwork, no coordination.
That's true for the most part, but I've had several fun and (somewhat) long tank battles, mostly involving Delboy... Shield Missile tank vs shield missile tank is probably the most entertaining thing in the game right now (providing both people are able to aim and maneuver... Sure most tank battles are just "oh look tank in the distance, camp out and wait for it to come into range of mah rails!! PEW PEW" or "Missiles pointed at that guys arse while he farms infantry, Bluuurrrrrrghh, dead!"
As it stands though I bring out armour tanks to combat rails, because it seems to do less damage than it does to shields, while blasters also bone shields... Maybe I'm wrong, but it seems to work.
The changes I'd make to tanks, would be stopping the turrets turning while the tank is turning, to make positioning count more than pirouetting to keep someone permanently in view of your blatantly stronger turret.
Also make small blasters the 'go to' turret for defending against infantry, currently the worse all round turret even after buffs. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1950
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Posted - 2014.08.31 22:49:00 -
[20] - Quote
Have you tried using them on a Gunnlogi? It's far more tame, the way it really should be. Whatever you do, please don't make the Gunnlogi any worse. |
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Mejt0
The Only Survivor.
436
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Posted - 2014.08.31 22:49:00 -
[21] - Quote
Derpty Derp wrote:MarasdF Loron wrote: Also tank battles only last a few seconds already anyway so it's good to be killed before you can even get moving if you are not moving already. I mean, vehicle vs vehicle battles are already insanely dull, pointless and boring, require no strategy, no thinking, no teamwork, no coordination.
That's true for the most part, but I've had several fun and (somewhat) long tank battles, mostly involving Delboy... Shield Missile tank vs shield missile tank is probably the most entertaining thing in the game right now (providing both people are able to aim and maneuver... Sure most tank battles are just "oh look tank in the distance, camp out and wait for it to come into range of mah rails!! PEW PEW" or "Missiles pointed at that guys arse while he farms infantry, Bluuurrrrrrghh, dead!" As it stands though I bring out armour tanks to combat rails, because it seems to do less damage than it does to shields, while blasters also bone shields... Maybe I'm wrong, but it seems to work. The changes I'd make to tanks, would be stopping the turrets turning while the tank is turning, to make positioning count more than pirouetting to keep someone permanently in view of your blatantly stronger turret. Also make small blasters the 'go to' turret for defending against infantry, currently the worse all round turret even after buffs.
Its not only about rail profiles. Maddys can be used to ram gunlogi and drive forward/backward with nitro. Thats maddy only real defense vs gunlogis. Yet they will nerf it.
While gunlogi spins around with rail like ballerina.
It will all come to how much shields they will get. Dont forget that proper gunlogis have 4k shields + 2,5-3k armor. They also can get small turret to that without loosing to much.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Mejt0
The Only Survivor.
436
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Posted - 2014.08.31 22:58:00 -
[22] - Quote
CCP Rattati wrote:I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the other simply hardened, backed at full speed, maybe even injected speed, while killing one or two of us in every attack. Effective, yes, silly, yes.
I would be ok if the tank needed to turn and expose his weaker armor, or if the backwards speed was a little slower, or that you can't switch from top speed to top speed back, instantly.
Rattati. Best madrugar fit, wouldnt survive 3 proto SL shoots at once. Swarms without prof,dmg mod and matar commamdo. As they would do 5k damage to armor at once.
Even if we consider that he would use hardener. Then another 3 swarm volleys would chase him.
It is imposible that tanker can live after facing 3-4 (proper, not newbs) AV guys.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
965
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Posted - 2014.08.31 23:00:00 -
[23] - Quote
Too much logic in this thread, I'm outta here.
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bamboo x
Eternal Beings Proficiency V.
1094
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Posted - 2014.08.31 23:13:00 -
[24] - Quote
Atiim wrote:If there's one thing I want in my Sci-Fi game, it's rock solid realism.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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