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181. skill vs not skill weapons - in General Discussions [original thread]
semperfi1999 wrote: Monkey MAC wrote: semperfi1999 wrote: RedZer0 MK1 wrote: Read this whole thread, laughing the whole way. The reason the AR has been and will be the most used weapon, because it is easy to use. Seeing a surge in MD l...
- by RedZer0 MK1 - at 2013.09.02 17:46:00
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182. What are Scounts for? - in General Discussions [original thread]
They don't have a role. There is little difference in scan radius to make them scouts. There isn't any advantage to running scout versus anything else. Perhaps they should get a second equipment...
- by RedZer0 MK1 - at 2013.09.02 04:28:00
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183. skill vs not skill weapons - in General Discussions [original thread]
Read this whole thread, laughing the whole way. The reason the AR has been and will be the most used weapon, because it is easy to use. Seeing a surge in MD lately? Good. That is called diversity. Getting killed by it often? Yeah, it doesn't shoot...
- by RedZer0 MK1 - at 2013.09.02 03:20:00
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184. The AR - in General Discussions [original thread]
AR is the best gun in the game. Better performance at mid range than all other mid range guns. On par with the shotgun close range, but not within 3m usually. Instead of being middle of the road it comes in either 1st or 2nd when comparing it to o...
- by RedZer0 MK1 - at 2013.09.01 19:57:00
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185. New guys still coming in (Problem) - in General Discussions [original thread]
The ability to respec would go a long way in helping people to learn the ins and outs of the game. Just because you play a certain way in one game, doesn't necessarily mean that you will want to play that way in this game. Trial and error is the w...
- by RedZer0 MK1 - at 2013.08.29 04:07:00
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186. Incentive to win in pubs? - in General Discussions [original thread]
Pub wins are hollow victories. The guy who sat in the mcc the whole match, or the sniper who got two kills the whole round get at LEAST 50% of the isk/sp payout I received.
- by RedZer0 MK1 - at 2013.08.24 20:28:00
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187. ETA on respec? - in General Discussions [original thread]
If the "decisions matter" people were serious, they would be against nerfs AND buffs. If CCP releases an item that people skill into, then that should be that, period. If CCP makes a decision to release an item, and we as players spend skill point...
- by RedZer0 MK1 - at 2013.08.15 19:16:00
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188. Why don't the assaults.. - in General Discussions [original thread]
It's funny that people run uplinks for points when repair tools will net you more over the course of a match. Yeah, it means you have to be more *gasp* observant, but if your going to farm, farm well. I digress, with the abundance of assault playe...
- by RedZer0 MK1 - at 2013.08.12 23:37:00
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189. Can CCP deal with the AFK issue please? - in General Discussions [original thread]
The problem with that suggestion is it punishes players who aren't as good. An incentive to win is the only thing that will even start to put a dent into AFKing.
- by RedZer0 MK1 - at 2013.08.12 21:11:00
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190. Upllink spam - in General Discussions [original thread]
ZDub 303 wrote: Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just ...
- by RedZer0 MK1 - at 2013.08.12 21:03:00
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191. Get rid of or expand the redline in pub and CBs - in General Discussions [original thread]
They need to get pushed back the way they were in previous builds.
- by RedZer0 MK1 - at 2013.08.12 20:25:00
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192. I'm getting tired.... - in General Discussions [original thread]
I think if the red line was farther back, we wouldn't have this problem. They moved up the spawn points I think in codex, which was a mistake. We have transport for a reason, right?
- by RedZer0 MK1 - at 2013.08.12 20:20:00
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193. Players vs. Developers - in General Discussions [original thread]
The irony of posting on a game forum while calling a group out people for doing the same thing. The act of making a game does not imply that it is balanced. Time and time again CCP has done some of the most random stuff with this game.
- by RedZer0 MK1 - at 2013.08.12 20:05:00
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194. MD isn't FoTM - in General Discussions [original thread]
In other games a grenade launcher usually OHKO people, hence the complaints. Splash damage punishes people for stacking in a mass. The mass driver was better in chromosome than now, but there weren't as many nerf threads about it. Seems like if an...
- by RedZer0 MK1 - at 2013.08.11 02:00:00
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195. Does anybody have a sourced explanation of how ISK is distributed during a match? - in General Discussions [original thread]
As far as winning, it doesn't matter. (A third of the AFK problem)
- by RedZer0 MK1 - at 2013.08.11 01:45:00
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196. Dropships are OP - in General Discussions [original thread]
Since a militia fit can cost around 3~5k depending, dropships should cost about the same.
- by RedZer0 MK1 - at 2013.08.11 01:43:00
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197. CCP will there be another respec as the market expands? - in General Discussions [original thread]
They should have a respect system in general. Even if it means playing 500 games or something. Personally I want mimnitar heavies and use dropships. Yet, one doesn't exist and the other one is bad to get serious about.
- by RedZer0 MK1 - at 2013.08.11 01:37:00
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198. If they fix MCC AFking it will make the pathetically small playerbase even smaller. - in General Discussions [original thread]
Jaqen Morghalis wrote: Stile451 wrote: Jaqen Morghalis wrote: AFKers are as much whats wrong with this game as anything on CCP's end. Or do you think that being stomped because a bunch of selfish people leave your team short handed while...
- by RedZer0 MK1 - at 2013.08.10 00:59:00
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199. Solution To AFK event problem. - in General Discussions [original thread]
Until actively playing has better rewards than afk, nothing will change.
- by RedZer0 MK1 - at 2013.08.09 22:04:00
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200. Mass Driver Findings (Based upon in game experience and forum posts) - in General Discussions [original thread]
Fluxes do have a drop off of damage. It doesn't always instantly drop all the shields. They are fine, since they can be used to deal with tanks. Reducing the range or shield damage would make them useless against tanks.
- by RedZer0 MK1 - at 2013.08.09 03:23:00
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