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141. callogi to scout - in General Discussions [original thread]
For stealth work an extra equipment slot would be amazing. So often I flank and scan and think "If I only had RE/uplink right now". Add more pg and CPU, seriously. Scouts aren't the go to class for sniping anymore, if they ever really were. They n...
- by RedZer0 MK1 - at 2013.10.19 15:55:00
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142. Skill Point Reallocating With New Racial Content - in General Discussions [original thread]
Delta 749 wrote: RedZer0 MK1 wrote: I read the whole post. Yet, in all honesty, a respec would be easiest to implement. None of the delays like last time, just terrible. Easy for us, easy for CCP. Indeed but see thats a bit to easy and re...
- by RedZer0 MK1 - at 2013.10.16 13:36:00
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143. Skill Point Reallocating With New Racial Content - in General Discussions [original thread]
I read the whole post. Yet, in all honesty, a respec would be easiest to implement. None of the delays like last time, just terrible. Easy for us, easy for CCP.
- by RedZer0 MK1 - at 2013.10.16 03:19:00
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144. Is the Amarr Heavy Sentinel dropsuit just a cheaper way to die? - in General Discussions [original thread]
To answer your question, yes it is. My suggestion is to not forget your shields, i.e. use an energizer and a regulator. Also, until you get armor repair up to 5, it is better to use proto reactive plates (at least 2)
- by RedZer0 MK1 - at 2013.10.15 20:47:00
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145. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
The AR is easy mode. This damage doesn't make sense: AR>SMG>HMG. It can't be rationalized in real life or in game.
- by RedZer0 MK1 - at 2013.10.15 20:30:00
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146. Let's talk equipment. I want YOUR opinion - in General Discussions [original thread]
Scanners, until people get serious about stealth (may never happen). Otherwise rep nanohives, get to dabble in resupply and triage. Plus you can keep yourself going for long stretches.
- by RedZer0 MK1 - at 2013.10.14 20:43:00
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147. A question/suggestion about pilot suits - in General Discussions [original thread]
I have been thinking of what the pilot suit could do. Trying to figure out a reason to put modules on it, to actually fit it. So, to the question for CCP. Is it possible to add module stats from a pilot suit to a vehicle? Example, say I fit comp...
- by RedZer0 MK1 - at 2013.10.14 15:05:00
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148. Tanking is more fun in BF4 - in General Discussions [original thread]
Tanking in BF is great. The anti air is super fun too(from bf3, not in beta)
- by RedZer0 MK1 - at 2013.10.14 14:32:00
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149. LOGI, LEECHES, CRY BABIES AND U - in General Discussions [original thread]
Assualt is the easiest thing to specc into hands down. No extra skill point dumping like heavies, not gimped like scouts. Only have to skill one equipment, maybe. They have the bare minimum of things to skill up. Compare to logis, who have less ba...
- by RedZer0 MK1 - at 2013.10.12 17:29:00
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150. Do nanohives slide off of dropdhips? - in General Discussions [original thread]
No, its not crazy. It's awesome. Pretty sure they won't stay, they slip off tanks so I assume they slip of ds.
- by RedZer0 MK1 - at 2013.10.11 00:00:00
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151. Active scanner question! - in General Discussions [original thread]
Margin of error indicates if someone 'avoids' your scan. It only happens if they have a lower db than your scanner.
- by RedZer0 MK1 - at 2013.10.10 23:49:00
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152. Playstation W.A.R. sets cost 50 and 100 dollar and don't contain any BPOs - in General Discussions [original thread]
They really should be thinking smaller scale. Low costing packs that introduce multiple roles. I don't see the reason to pick these up as an old player, and can't imagine a new player picking them up.
- by RedZer0 MK1 - at 2013.10.10 23:39:00
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153. Hey CCP I summon you to answer a simple request - in General Discussions [original thread]
Not really worth it unless your doing PC :/
- by RedZer0 MK1 - at 2013.10.06 19:30:00
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154. So, how we suppose to play this game CCP ? - in General Discussions [original thread]
Don't die, regardless of win or lose. Just wish there was a reason to win though.
- by RedZer0 MK1 - at 2013.10.06 19:24:00
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155. Let's talk HMG's. - in General Discussions [original thread]
Damage: AR>SMG>HMG The hmg is out of place. A SMG(sidearm) does more damage per round than the HMG(primary), why? The HMG should do more damage and more range than the smg, but less than an AR.
- by RedZer0 MK1 - at 2013.10.06 01:47:00
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156. Full squad of Amarr Assaults with Imperial SRs - in General Discussions [original thread]
Ran into this, pain in the ass. They slightly out range everybody, with the option to one shot half the team.
- by RedZer0 MK1 - at 2013.10.04 22:14:00
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157. Why do you people want to nerf the logistics class? - in General Discussions [original thread]
Take away the 10% weapon damage buff from everything. Give assault's a 1% damage buff per level as a class bonus, give Logi's the 5% reduction per level for equipment. Raise Logi base HP and reduce CPU/PG and high and low slots accordingly.
- by RedZer0 MK1 - at 2013.10.04 22:09:00
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158. Why I honestly don't believe that HAV can ever be balanced. - in General Discussions [original thread]
All these problems would be solved with a change in map design. Two clearly defined bases for ambush with a central center local with a CRU and supply depot.
- by RedZer0 MK1 - at 2013.10.04 18:57:00
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159. It's time for a test server - in General Discussions [original thread]
The idea of a test server is by far the best direct solution. But, considering the numerous hurdles involved, it isn't practical on PSN. A respec system would allow people to fully test and flesh out vehicles. Ensuring ample data and opinions coul...
- by RedZer0 MK1 - at 2013.10.03 18:57:00
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160. If (when) there's a respec, why it should be a full respec instead of a part... - in General Discussions [original thread]
It really should be an across the board respec. It is a change to the makeup of the skill tree. It doesn't matter if Tue changes are vehicle based, the addition and removal of skills dictate a huge change in skill tree planning. The OP outlined a ...
- by RedZer0 MK1 - at 2013.10.03 17:47:00
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