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41. The stomping is unbearable - in General Discussions [original thread]
Make Faction Warfare matter. Let CCP know that we as the players want low level and high level players split.
- by RedZer0 MK1 - at 2014.01.25 00:54:00
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42. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
How is this even up for debate, do the math. RR wins. The shield/armor bonus, goes to RR. Why you may ask, shield doesn't have the raw HP compared to armor. So, after that shield is gone, which will be fast, the AR is at -10% efficiency whith more...
- by RedZer0 MK1 - at 2014.01.25 00:39:00
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43. A Rail Rifle Change I can't believe no one has considered. - in General Discussions [original thread]
Unless they bring the hip fire to laser level, it would just make the RR better in CQC.
- by RedZer0 MK1 - at 2014.01.24 21:01:00
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44. Are Weapons Getting Nerfed Along With Equipment - in General Discussions [original thread]
Mordecai Sanguine wrote: RedZer0 MK1 wrote: Seeing as assaults are getting a rate of fire increase, are the light weapons getting a RoF decrease? It would be fair since every equipment (sans RE, for now) is taking a hit. With max Logi skills...
- by RedZer0 MK1 - at 2014.01.24 20:44:00
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45. Are Weapons Getting Nerfed Along With Equipment - in General Discussions [original thread]
Scheneighnay McBob wrote: It makes sense, considering that the scan stats of scouts are also taking a hit in exchange for better max stats. I had to go check the stats on that on. Their profile is lowered (good) their precision stays the sam...
- by RedZer0 MK1 - at 2014.01.24 19:46:00
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46. Are Weapons Getting Nerfed Along With Equipment - in General Discussions [original thread]
Seeing as assaults are getting a rate of fire increase, are the light weapons getting a RoF decrease? It would be fair since every equipment (sans RE, for now) is taking a hit. With max Logi skills, one piece of equipment gets zero net loss, every...
- by RedZer0 MK1 - at 2014.01.24 19:34:00
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47. Intra Vehicle Balance - in General Discussions [original thread]
If rail guns are reigned in, then drop ships can be fairly observed. That seems like a good place to start to me. You can't power up small turrets without throwing hav and lav out of sync. Hence the suggestion of moving dropships to medium vehicle...
- by RedZer0 MK1 - at 2014.01.24 02:08:00
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48. Intra Vehicle Balance - in General Discussions [original thread]
I was just trying to talk about rail guns in relation to blasters and missiles. Not delve into the many layers of vehicle play.
- by RedZer0 MK1 - at 2014.01.24 01:45:00
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49. Intra Vehicle Balance - in General Discussions [original thread]
Scheneighnay McBob wrote: Let's talk intra-VEHICLE balance rather than intra-HAV balance. Small rails need a buff so HAVs are no longer the kings of vehicles. Let's see them with more range and more damage per shot. Also, a high-alpha low-DPS ...
- by RedZer0 MK1 - at 2014.01.24 01:33:00
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50. Intra Vehicle Balance - in General Discussions [original thread]
Eko Sol wrote: RedZer0 MK1 wrote: Been kicking around with an alt since 1.7. Had originally specced into dropsuits, but decided to switch vehicles for a change. One thing has stood out since I started running militia tanks. Surprise surprise...
- by RedZer0 MK1 - at 2014.01.23 23:55:00
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51. Intra Vehicle Balance - in General Discussions [original thread]
Been kicking around with an alt since 1.7. Had originally specced into dropsuits, but decided to switch vehicles for a change. One thing has stood out since I started running militia tanks. Surprise surprise, its rail guns. The problem isn't quite...
- by RedZer0 MK1 - at 2014.01.23 23:30:00
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52. Not What I Had In Mind - in General Discussions [original thread]
When I saw the racial bonuses to to Logis, I thought "yeah, makes sense". That was until the across the board drop in equipment quality was announced. The quality was never the problem, the quanity is. The net effect of the Logi bonus is you get O...
- by RedZer0 MK1 - at 2014.01.23 19:11:00
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53. Respec and the community - in General Discussions [original thread]
And that is the fallacy of the anti respec argument. Decisions matter, except the mantra only applies one way. If they really believed the mantra, there would be ZERO nerfs and ZERO buffs. No changes to anything if it is released.
- by RedZer0 MK1 - at 2014.01.23 04:17:00
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54. Rifle Firing Profiles - in General Discussions [original thread]
It may just be me, but the way the rifles are set up seems strange. The scrambler (tactical) should be a long range single fire weapon, with a (tactical) scope. Yet, it has "red" dot sight and fires surprisingly fast. Then we have the rail rifle (...
- by RedZer0 MK1 - at 2014.01.22 02:38:00
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55. Shield regulators need a buff - in General Discussions [original thread]
Move damage mods to low slots, armor reppers to high. Combine regulators and rechargers (overall faster shield regen). Increase regulators from 10/20/25 to 15/25/35. Keep them in the low slots, done and done.
- by RedZer0 MK1 - at 2014.01.13 08:15:00
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56. Being a logi now is so EASY. - in General Discussions [original thread]
Can we come together to get self repping back? I'm sure after the suit changes, there will an exodus of logis.
- by RedZer0 MK1 - at 2014.01.11 18:21:00
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57. Make Low-Sec scary - in General Discussions [original thread]
Give faction warfare an ISK payout. Organized teams constantly queue synching. Would that be scary enough?
- by RedZer0 MK1 - at 2014.01.10 01:16:00
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58. What if some of the old bonuses for dropsuit skills were turned into dropsuit pr... - in General Discussions [original thread]
This would actually make suits specialized. I would suggest making the skills for suits lower on their multiplier. Yet, have the proficiency skills be 6x-8x instead.
- by RedZer0 MK1 - at 2014.01.08 15:34:00
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59. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
After 1.7 I started running tanks on my main, zero skill points invested. Started wrecking people. Not just tanks, infantry too. With a rail cannon. Less than three people doing AV, and all focused on me, can't take me down. First problem. People ...
- by RedZer0 MK1 - at 2014.01.08 05:41:00
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60. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and...
- by RedZer0 MK1 - at 2014.01.07 21:30:00
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