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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 19:09:00 -
[31] - Quote
I hope they tend to the uplink spam before it just becomes normal strategy in your average pub matches. Though honestly I've been seeing it more and more. |
ZDub 303
TeamPlayers EoN.
1615
|
Posted - 2013.08.12 19:09:00 -
[32] - Quote
Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame.
Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad.
Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:10:00 -
[33] - Quote
Cyrius Li-Moody wrote:I hope they tend to the uplink spam before it just becomes normal strategy in your average pub matches. Though honestly I've been seeing it more and more.
too late |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 19:10:00 -
[34] - Quote
ZDub 303 wrote: But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
I wish more people realized this. |
Zatara Rought
TeamPlayers EoN.
766
|
Posted - 2013.08.12 19:11:00 -
[35] - Quote
BuTtHuRtPEepZ wrote:Zatara Rought wrote:BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. IN PC matches LLAV's are not as effective as pubs. Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC
If the people you roll with have one forger with proficiency 3 and a proto heavy frame with 2 damage mods, and a guy available with proficiency 3 swarms with 2 complex damage mods, you have the firepower to own any vehicles deployed. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:12:00 -
[36] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad. Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
Thats the saddest part. Uplink spam has rendered tactics useless. uplink spam > tactics. Sadly, it has become a crutch to good corps. Ive played against a few good corps and went uplink chasing and completely demolished them simply bc they couldnt spawn on their uplinks. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 19:12:00 -
[37] - Quote
BuTtHuRtPEepZ wrote:Cyrius Li-Moody wrote:I hope they tend to the uplink spam before it just becomes normal strategy in your average pub matches. Though honestly I've been seeing it more and more. too late
Thank god someone didn't make a video demonstrating the effectiveness of uplink spam in your average pub match that could potentially increase the use of spam exponentially. Oh wait.... |
ZDub 303
TeamPlayers EoN.
1615
|
Posted - 2013.08.12 19:14:00 -
[38] - Quote
BuTtHuRtPEepZ wrote:Thats the saddest part. Uplink spam has rendered tactics useless. uplink spam > tactics. Sadly, it has become a crutch to good corps. Ive played against a few good corps and went uplink chasing and completely demolished them simply bc they couldnt spawn on their uplinks.
That is my primary job in PC... lay down uplinks and run around destroying the enemies uplinks... When I don't see any around an objective I head to the hottest blue objective and go from there. |
Zatara Rought
TeamPlayers EoN.
766
|
Posted - 2013.08.12 19:16:00 -
[39] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad. Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones. |
Forlorn Destrier
Bullet Cluster
1377
|
Posted - 2013.08.12 19:30:00 -
[40] - Quote
deleted |
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:32:00 -
[41] - Quote
i was wondering if devs are looking into this at all? |
Aardicus
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.08.12 19:36:00 -
[42] - Quote
I hate how weapons in this game spam 'bullets'. CCP should really look into fixing this. |
ZDub 303
TeamPlayers EoN.
1616
|
Posted - 2013.08.12 19:38:00 -
[43] - Quote
Zatara Rought wrote:
I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Would be better to count the amount of damage grenades do... Kills is only a small part of the picture, most of my deaths come from grenades knocking out my shields and then getting killed by a stray bullet.
I don't enjoy the uplink meta so much, but its not as bad as it used to be simply cause we've adapted... But remember our first battles against HS when we were in PFB? That **** was downright ********.
Removing team spawn from all uplinks is probably the only fix they would need, but would be nice if the meta was a little less reliant on uplinks than it is now.
Deployable CRUs would be a nice change too. |
Funkmaster Whale
0uter.Heaven EoN.
222
|
Posted - 2013.08.12 19:40:00 -
[44] - Quote
Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster.
As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting.
Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. |
Aardicus
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.08.12 19:41:00 -
[45] - Quote
It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. [/quote]
IN PC matches LLAV's are not as effective as pubs.[/quote]
Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC[/quote]
If the people you roll with have one forger with proficiency 3 and a proto heavy frame with 2 damage mods, and a guy available with proficiency 3 swarms with 2 complex damage mods, you have the firepower to own any vehicles deployed.[/quote]
Yup. Sad but true. |
Zatara Rought
TeamPlayers EoN.
767
|
Posted - 2013.08.12 19:50:00 -
[46] - Quote
Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam.
It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case.
then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done.
The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work. |
ZDub 303
TeamPlayers EoN.
1617
|
Posted - 2013.08.12 19:56:00 -
[47] - Quote
Zatara Rought wrote:Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case. then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done. The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work.
Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them.
Diminishing returns on spam is the proper solution imho. |
Maken Tosch
DUST University Ivy League
3548
|
Posted - 2013.08.12 20:02:00 -
[48] - Quote
I don't see it as a problem. Most scouts will be fitted with flux grenades. I spam flux nades every time I see enemy uplinks. |
Zatara Rought
TeamPlayers EoN.
768
|
Posted - 2013.08.12 20:07:00 -
[49] - Quote
ZDub 303 wrote:Zatara Rought wrote:Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case. then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done. The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work. Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them. Diminishing returns on spam is the proper solution imho.
The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
|
ZDub 303
TeamPlayers EoN.
1618
|
Posted - 2013.08.12 20:09:00 -
[50] - Quote
Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads. |
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Funkmaster Whale
0uter.Heaven EoN.
223
|
Posted - 2013.08.12 20:10:00 -
[51] - Quote
ZDub 303 wrote: Diminishing returns on spam is the proper solution imho.
This. Absolutely this.
Thing is that's where the difficulty lies. How do you do that for something like AoE weapons without breaking them? |
Thumb Green
Novashift
266
|
Posted - 2013.08.12 20:16:00 -
[52] - Quote
Bazookah Tooth wrote:And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp.
Actually I believe that to be the number of people on the teams (either total or spawned in, can't remember right now) not the number of uplinks. |
low genius
the sound of freedom Renegade Alliance
281
|
Posted - 2013.08.12 20:28:00 -
[53] - Quote
BuTtHuRtPEepZ wrote:Its everywhere and its really annoying.
and effective... |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
78
|
Posted - 2013.08.12 20:30:00 -
[54] - Quote
low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective...
Its too effective. Its better than tactics |
Rogatien Merc
Red Star. EoN.
650
|
Posted - 2013.08.12 20:32:00 -
[55] - Quote
ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. I agree.
Minimizing the number and capabilities of uplinks (put a decay timer on it, increase spawn times, reduce number of total spawns allowed...) would make kills and deaths more meaningful. |
Promethius Franklin
DUST University Ivy League
158
|
Posted - 2013.08.12 20:57:00 -
[56] - Quote
BuTtHuRtPEepZ wrote:low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective... Its too effective. Its better than tactics Isn't it supposed to be a part of tactics? |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
80
|
Posted - 2013.08.12 21:01:00 -
[57] - Quote
Promethius Franklin wrote:BuTtHuRtPEepZ wrote:low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective... Its too effective. Its better than tactics Isn't it supposed to be a part of tactics?
Is spamming hadoken in street fighter a tactic? |
RedZer0 MK1
Opus Arcana Covert Intervention
25
|
Posted - 2013.08.12 21:03:00 -
[58] - Quote
ZDub 303 wrote: Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them.
Diminishing returns on spam is the proper solution imho.
I agree with this, and perhaps them showing up being tied to scan profile. It would give scouts a tactical use for a change. |
Promethius Franklin
DUST University Ivy League
158
|
Posted - 2013.08.12 21:04:00 -
[59] - Quote
BuTtHuRtPEepZ wrote:Promethius Franklin wrote:BuTtHuRtPEepZ wrote:low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective... Its too effective. Its better than tactics Isn't it supposed to be a part of tactics? Is spamming hadoken in street fighter a tactic? Yes, but it's a terrible one that anyone with decent skills won't let you get away with. That being the case that statement doesn't really help your cause. |
echo47
Sebiestor Field Sappers Minmatar Republic
36
|
Posted - 2013.08.12 21:06:00 -
[60] - Quote
I still dont understand how using a weapon or module can be considered spam. Thes posts are hilarious. |
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