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81. Can We Have Dumb Fire Back? - in General Discussions [original thread]
Ryder Azorria wrote: RedZer0 MK1 wrote: Ryder Azorria wrote: RedZer0 MK1 wrote: Ryder Azorria wrote: Nope - use the PC. PC: shield Swarm: armor Parity Swarms also have greater damage potential, fly faster and straighter and lo...
- by RedZer0 MK1 - at 2013.12.13 02:02:00
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82. Can We Have Dumb Fire Back? - in General Discussions [original thread]
Gelan Corbaine wrote: Ryder Azorria wrote: OP's innermost thoughts wrote: Nerf rocks, paper is fine. Scissors. Rock beats scissors, but scissors beats paper (or in this case tanks) - deal with it, it's the sacrifice you make in order...
- by RedZer0 MK1 - at 2013.12.13 01:10:00
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83. Can We Have Dumb Fire Back? - in General Discussions [original thread]
Ryder Azorria wrote: RedZer0 MK1 wrote: Ryder Azorria wrote: Nope - use the PC. PC: shield Swarm: armor Parity Swarms also have greater damage potential, fly faster and straighter and lock onto vehicles, not parity. Also, both SMGs...
- by RedZer0 MK1 - at 2013.12.13 00:57:00
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84. DUST 514 is unbalancable. - in General Discussions [original thread]
Auris Lionesse wrote: RedZer0 MK1 wrote: Being able to "cripple" tanks like Battlefield I think would help. Or an idea I had a long time ago, AV grenades could slow vehicles down instead of dealing damage. I like the cripple idea, would ...
- by RedZer0 MK1 - at 2013.12.13 00:40:00
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85. Can We Have Dumb Fire Back? - in General Discussions [original thread]
Ryder Azorria wrote: Nope - use the PC. PC: shield Swarm: armor Parity
- by RedZer0 MK1 - at 2013.12.13 00:26:00
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86. Can We Have Dumb Fire Back? - in General Discussions [original thread]
Been thinking about this awhile, the swarm launcher is out of place. All the the other heavy, light, side arm can kill no problem. Some can even destroy vehicles and installations. Yet, the swarm is only good for vehicles/installations. It doesn't...
- by RedZer0 MK1 - at 2013.12.13 00:20:00
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87. DUST 514 is unbalancable. - in General Discussions [original thread]
Being able to "cripple" tanks like Battlefield I think would help. Or an idea I had a long time ago, AV grenades could slow vehicles down instead of dealing damage.
- by RedZer0 MK1 - at 2013.12.13 00:02:00
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88. If this game cost 15$ a month to play, but was on PC in it's current state, ... - in General Discussions [original thread]
Not in its current state. Maybe 5~10 for chromosome, maybe.
- by RedZer0 MK1 - at 2013.12.11 17:25:00
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89. Everyone Knows, Right? - in General Discussions [original thread]
After the update, pubstomping will become more rampant. Have fun
- by RedZer0 MK1 - at 2013.12.10 07:59:00
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90. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
More than two damage mods are a waste. Are you saying av suits with only a swarm launchers are causing problems? You can armor tank with assault suits too. Only having one weapon is the opposite of having more firepower.
- by RedZer0 MK1 - at 2013.12.07 02:29:00
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91. It's just sad. - in General Discussions [original thread]
I would say that there are more players like us (hate proto stomping) than on the other side. We just need to let CPP know it is a major major issue.
- by RedZer0 MK1 - at 2013.12.06 02:47:00
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92. 1.7: A house Divided - in General Discussions [original thread]
So, I haven't seen any mention of the fact we don't have player trading in with 1.7. We are getting a non transferable currency, but not the ability to trade items. I'm partly for the FW change, its not quite an upgrade yet, but what is the window...
- by RedZer0 MK1 - at 2013.12.06 02:38:00
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93. Scout collaborative problems thread - in General Discussions [original thread]
Besides the bonuses which need worked out across the board, the scouts need only two things. A second equipment slot and more CPU/PG. But not just enough to cover the equipment though. Enough to allow better modules and weapons to be fit.
- by RedZer0 MK1 - at 2013.12.06 02:20:00
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94. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
GRIM GEAR wrote: RedZer0 MK1 wrote: Recharger/energizer and regulators in one module. Done and done. That's not a bad idea except, what would it count as module slot allocation wise high or low? I would say high slot myself, just becau...
- by RedZer0 MK1 - at 2013.12.06 01:57:00
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95. A way to display chat while fighting. - in General Discussions [original thread]
We need the MAG squad chat system.
- by RedZer0 MK1 - at 2013.12.05 21:56:00
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96. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
Recharger/energizer and regulators in one module. Done and done.
- by RedZer0 MK1 - at 2013.12.05 21:48:00
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97. Did 1.7 convince you to take a break from Dust 514?? - in General Discussions [original thread]
I know some people don't want to hear it, but a full respec would have breathed some life into the game. Not a long term solution, but its something.
- by RedZer0 MK1 - at 2013.12.05 21:44:00
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98. So, How About Those Commandos - in General Discussions [original thread]
Vicious Minotaur wrote: RedZer0 MK1 wrote: Vicious Minotaur wrote: I like the commando we have, for messing around with. Last night, I had a very good game [by my standards] using a recruit AR, a mlt Shotgun and a repair tool on the basic...
- by RedZer0 MK1 - at 2013.12.05 21:25:00
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99. So, How About Those Commandos - in General Discussions [original thread]
Chunky Munkey wrote: RedZer0 MK1 wrote: Commando: specially trained units used for surprise, hit & run tactics I have already suggested commandos move down a "dress" size to be relevant, and honestly, more fun. After playing with the bl...
- by RedZer0 MK1 - at 2013.12.05 20:57:00
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100. So, How About Those Commandos - in General Discussions [original thread]
low genius wrote: maybe you're using it wrong. the commando is a monster. If it was we would see a lot more of them.
- by RedZer0 MK1 - at 2013.12.05 20:50:00
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